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  1. #3481

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    Quote Originally Posted by Missing Minds View Post
    You mean besides barkskin? or are you talking natural armor vs an enhancement to natural armor?
    Second case.
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  2. #3482

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    BTW... I didn't see this (though someone else probably noted and I missed it), but here's my item ranking based on how many on average you will need it to make your gem, focus, essence:

    1. Scale: 2.5/item
    2. Stone: 2.17/item
    3. Arrow: 2/item
    4. Chain: 2/item
    5. Shrapnel: 1.83/item
    6. Bone: 1.5/item
    7. Horn: 0/item


    That's the average requirement across all makes of gems/essences/foci. I've noted that most of my caster recipes only require 1 bone. Stupid bones.
    Casual DDOaholic

  3. #3483
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    Quote Originally Posted by Gratch View Post
    BTW... I didn't see this (though someone else probably noted and I missed it), but here's my item ranking based on how many on average you will need it to make your gem, focus, essence:
    Earlier I did a calculation on the same idea:

    Scale = 50% + 100% + 100% = 250%
    Arrow = 100% + 0% + 100% = 200%
    Chain = 50% + 100% + 50% = 200%
    Shrap = 66% + 66% + 50% = 183%
    Stone = 50% + 66% + 100% = 183%
    Bone = 83% + 66% + 0% = 150%

    However, this path of analysis isn't going to be really fruitful, because it ignores the drastically nonequal popularity of the various options. The most popular choices on tier 1-2 are X-Dom-Mat for weapons and Air/Pos-Esc-Eth, and Negative Focus is the least used.

  4. #3484

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    Though you'd need a sampling of what people are making to truly rank them. I can safely say that Bones are the least wanted item and Scales are the most wanted item in my crafting and ah'ing experience.

    At some point the underlying statistics do take control.

    If Mod 7 adds trading in 2 horns for 1 wildcard, this will help balance (fill in) the current lack of scales/stones - at least for me.

    BTW, check your stone math.
    Casual DDOaholic

  5. #3485
    Community Member query's Avatar
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    Default Has it been confirmed

    the ONLY way to get an item of cleansing is to complete the Shroud Raid 20 times?


    Or has somebody ever gotten it before their 20th completion or have some dev proof saying otherwise?


    And thanks for all the hard work and sacrifices for the recipies!

    Now that people are loosening up on group classes in the raid as well as (ahem) playing fairly, I will return to the shroud and see if I too can complete it and get some average raid items to go with my upgraded greensteel...and my future Mineral II weapon of course

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
    I AM, -- the truthseeker

  6. #3486
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    Default

    Quote Originally Posted by query View Post
    the ONLY way to get an item of cleansing is to complete the Shroud Raid 20 times?
    Yes (and supposedly, 40, 60, etc.)

  7. #3487
    Tasty Ham Hunter Kargon's Avatar
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    Default

    So when do we find out what turning in 100 portamal fragmaments gives us? because keensly has 100 but the npc wont take them since keensly quemest countermer are much lowermer than 100... silly portamal fragmaments.

    Kargon hoping will eithermer be an alternamate way to get an essence of cleansaming, or (unlikely, but kargon can hope) will be the way to get greensteel rapier/greataxe/etc blanks.

  8. #3488

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    Quote Originally Posted by Kargon View Post
    So when do we find out what turning in 100 portamal fragmaments gives us? because keensly has 100 but the npc wont take them since keensly quemest countermer are much lowermer than 100... silly portamal fragmaments.

    Kargon hoping will eithermer be an alternamate way to get an essence of cleansaming, or (unlikely, but kargon can hope) will be the way to get greensteel rapier/greataxe/etc blanks.
    Does Keensly have 100 portal fragments as according to the shroud quest? That is the number that it seems the NPCs are looking for, not the number you happen to pick up.

  9. #3489
    Master Cryptologist Wulf_Ratbane's Avatar
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    Default

    Quote Originally Posted by Gratch View Post
    BTW... I didn't see this (though someone else probably noted and I missed it), but here's my item ranking based on how many on average you will need it to make your gem, focus, essence:

    1. Scale: 2.5/item
    2. Stone: 2.17/item
    3. Arrow: 2/item
    4. Chain: 2/item
    5. Shrapnel: 1.83/item
    6. Bone: 1.5/item
    7. Horn: 0/item


    That's the average requirement across all makes of gems/essences/foci. I've noted that most of my caster recipes only require 1 bone. Stupid bones.
    I find that interesting and useful and would love to see it footnoted on Inkdrop's Crafting Docs.


    /death counter
    You have died 67 times.

  10. #3490
    Community Member query's Avatar
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    Default PMed a Dev

    And was told yes the only way for the cleansing is to complete 20 runs at this time to the best of their game knowledge, but also not to ignore the tempting other offers (**** you +3 tome tempers.)


    (Sigh) Time to do the completion grind in an enviroment that is paranoid enough as it is.

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
    I AM, -- the truthseeker

  11. #3491
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by Missing Minds View Post
    Does Keensly have 100 portal fragments as according to the shroud quest? That is the number that it seems the NPCs are looking for, not the number you happen to pick up.
    Yup, you need to actually kill 100 portals. Chances of that are slim when 12 people are swinging at it.

  12. #3492
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    Default

    Quote Originally Posted by Wulf Ratbane View Post
    I find that interesting and useful and would love to see it footnoted on Inkdrop's Crafting Docs.
    Added it in a couple of places, it looks something like this:
    Code:
                                   Typical Quantities Required:
    Glowing Arrowheads              Avg: 2.00, Min: 2, Max: 2
    Gnawed Bones                    Avg: 1.50, Min: 0, Max: 2
    Length of Infernal Chain        Avg: 2.00, Min: 1, Max: 3
    Devil Scales                    Avg: 2.50, Min: 2, Max: 3
    Twisted Shrapnel                Avg: 1.83, Min: 0, Max: 3
    Sulphurous Stone                Avg: 2.17, Min: 1, Max: 3
    Ink

  13. #3493
    Master Cryptologist Wulf_Ratbane's Avatar
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    Default

    Quote Originally Posted by Inkblack View Post
    Added it in a couple of places, it looks something like this:
    Code:
                                   Typical Quantities Required:
    Glowing Arrowheads              Avg: 2.00, Min: 2, Max: 2
    Gnawed Bones                    Avg: 1.50, Min: 0, Max: 2
    Length of Infernal Chain        Avg: 2.00, Min: 1, Max: 3
    Devil Scales                    Avg: 2.50, Min: 2, Max: 3
    Twisted Shrapnel                Avg: 1.83, Min: 0, Max: 3
    Sulphurous Stone                Avg: 2.17, Min: 1, Max: 3
    Ink
    Very helpful.

    I hate to say it, but if it hadn't been explicitly pointed out, I never would have realized that you need 2 arrows and 2 scales minimum, for every upgrade, no mater what.

    I don't know why the Devs did it that way, honestly. It's not like they didn't have more diverse and balanced options.


    /death counter
    You have died 67 times.

  14. #3494
    Community Member Jefro's Avatar
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    Default

    Looks like the dust tier 3 in the WDA this week.
    I love you Abbot♥

  15. #3495
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    Default Dominant Focus

    Are we certain about dominant focus

    Yes I know ALL the evidence points to this being true but I was wondering if anyone had any indication from anyone that we are still missing anything - In fact I have absolutely no idea why they would develop a system with this artificial set of limitiations


    Really would love to make a Mineral II Weapon with 30% Healing Amplification instead of Acid Blast
    Characters: Maels
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  16. #3496
    Community Member Boulderun's Avatar
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    Quote Originally Posted by stockwizard5 View Post
    ...In fact I have absolutely no idea why they would develop a system with this artificial set of limitiations


    Really would love to make a Mineral II Weapon with 30% Healing Amplification instead of Acid Blast
    That's why.
    -Valok of Khyber, The Free Companions
    Still furious about the horrendous CS mismanagement of the so-called Abbot timer "exploit," and not going to let anyone forget it.

  17. #3497
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    Default

    Quote Originally Posted by Boulderun View Post
    That's why.
    Nice thought but given the wide desparity of double shard upgrades - I seriously doubt that this was the reason. More likely it was creating the mechanic for how to determine which effect.

    My best thought (and probably make players rather happy) is to apply the shards sequentially to the item/weapon with the first being the effect and the second providing the tier three bonus. Increased possibilities and an upgrade path that allows 12 ingrediants initially and another twelve later.
    Characters: Maels
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  18. #3498
    Community Member Boulderun's Avatar
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    Default

    What I meant was that they arranged for certain paths to be inaccessible specifically to prevent ultimate optimization of the gear, not that it was blocked specifically because you'd like it.
    -Valok of Khyber, The Free Companions
    Still furious about the horrendous CS mismanagement of the so-called Abbot timer "exploit," and not going to let anyone forget it.

  19. #3499
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    Default

    Quote Originally Posted by Boulderun View Post
    What I meant was that they arranged for certain paths to be inaccessible specifically to prevent ultimate optimization of the gear, not that it was blocked specifically because you'd like it.
    Understood - just don't think so.

    There are too many great upgrades allowed and too many horrible upgrades prevented for this to be right.
    Characters: Maels
    Guild: Maelstrom
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    http://maelstrom-ddo.guildportal.com

  20. #3500
    Founder Garth_of_Sarlona's Avatar
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    Default

    I've tried PMing Eladrin twice to ask if we're missing anything related to this and got no response. I posted a theory that hasn't yet been disproved (as far as I know) here. If someone has tried varying the gems and not the essences at tier 3 and failed, please let me know so I can finally put that theory to sleep... I don't have enough larges to test it unfortunately.

    EDIT: I re-read the thread I link to and it seems someone claimed to have success varying the gems and someone else claimed it didn't work. Perhaps a mistake was made in recording what was combined by one or other of the people who reported in that thread... still not 100% sure but my thinking would be that gems can't vary unless someone provides screenshots of both supreme shards successfully combining!

    Garth
    Last edited by willphase; 05-28-2008 at 04:43 PM. Reason: add stuff

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

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