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  1. #3361
    Founder binnsr's Avatar
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    Quote Originally Posted by Rafal View Post
    PK is will save
    It's both ..

    http://compendium.ddo.com/wiki/Spell:Phantasmal_Killer
    Spell: Phantasmal Killer
    Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies must make Will save to disbelieve the spell and then a Fortitude save or die from fear. A successful Fortitude save still results in 3d6 damage.
    -=]ArchAngels[=-

  2. #3362
    Community Member Depravity's Avatar
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    Quote Originally Posted by Rafal View Post
    PK is will save
    Pk is will save to avoid the fort save to avoid death. It's a two save spell.

  3. #3363
    Founder DesertBlue's Avatar
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    Quote Originally Posted by Rafal View Post
    PK is will save
    Partly true that

  4. #3364
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    Do the various soul gems fit in the ingredient bag? If I can stuff my bag full of all those various gems then I might go out and make a bow to play with. Start manyshoting crowds while solo and see what I can collect.

  5. #3365
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    No...but they do sell soul gem bags, perhaps in the 12, but I can't really remember
    Blind Faith

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  6. #3366
    Community Member flash145's Avatar
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    Quote Originally Posted by Falcion View Post
    If you are a cleric and don't need the fort I'd make one of your tier 3's a +100 SP's unless you already have a SP item. All ya have to do is go "any focus" + Gem of Escalation + Etherial Essence
    Already crafted tier 3 concordant goggles with all the sp bonuses. I am getting close to my 20th so was planning my next creation. Thats the reason for the posting. I figure I'll do the fort and do the HP on the immunity necklace. That will be the limit on what I can wear w/o affecting alot of other stuff I use.
    3 Parts Potassium Nitrate, 1/2 part Charcoal and 1/2 part Sulfur add external heat source and PHOOSH!!!!!
    Aegean-Clr, Balar-Ftr,Cyclonik-Wiz, Davir-Rog, Soroden-Sorc, Towong-Mnk, Waring-Rng

  7. #3367
    Tasty Ham Hunter Kargon's Avatar
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    Quote Originally Posted by flash145 View Post
    Thanks for the help. I haven't made either yet so I have yet to see the message. But, I did assume they wouldn't. Guess, i'll go with fort saves. BTW if i have immunity to disease, poison, blindness and fear, what else am I using fort save for? Disintegrate, pk, charm?

    Quote Originally Posted by Boulderun View Post
    Disint, PK, FOD, Destruction, Slay living, nausea (from non-troglodyte sources), a few rare paralysis effects.

    technicamally, going by the originamal questimion, if are immune to fear, then PK not matter at all, since fear immuniminity = pk immuninimity, in DDO anymaway. kargon hear that PnP might treat a bit differmerentamally.

    Also, takaming this into account:

    Quote Originally Posted by flash145 View Post
    I have a great DB item so dont need to overlap.
    kargon believe that can also remove FoD, Slay Living, and possimably destructimion too (as well as ANOTHAMER protectimion against pk).

    so... basicamally fort save list drop to:
    disintimigrate, nausea, and the few rare paralamysis effemects

    p.s. does poison protectimion make immune to nausea too? kargon know are some stench effemect from trogs in shroud evermabody wants neutrilimize to be immune to, are that nausea talking about? list maybe got even shortermer.
    Last edited by Kargon; 04-11-2008 at 12:37 AM.

  8. #3368
    Founder Gornin's Avatar
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    Immunity to poison makes you immune to Trog stench but not the Stinking Cloud spell.
    Snowleopard, Locomotiv Breath, Aqualung, Thickas a Brick, WitchsPromis, Part of the Machine, Coseyed Mary
    No whining, unless you're serving really good cheese. Otherwise, put a cork in it.

  9. #3369
    Community Member Milolyen's Avatar
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    Quote Originally Posted by Kargon View Post
    technicamally, going by the originamal questimion, if are immune to fear, then PK not matter at all, since fear immuniminity = pk immuninimity, in DDO anymaway. kargon hear that PnP might treat a bit differmerentamally.

    Also, takaming this into account:



    kargon believe that can also remove FoD, Slay Living, and possimably destructimion too (as well as ANOTHAMER protectimion against pk).

    so... basicamally fort save list drop to:
    disintimigrate, nausea, and the few rare paralamysis effemects

    p.s. does poison protectimion make immune to nausea too? kargon know are some stench effemect from trogs in shroud evermabody wants neutrilimize to be immune to, are that nausea talking about? list maybe got even shortermer.
    Yes the stench that the trogs put out is poison based and a poison immunity item/spell will block it however I am not sure if all stench effects are this way.

    Milolyen

  10. #3370

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    Quote Originally Posted by Ikuryo View Post
    Do the various soul gems fit in the ingredient bag? If I can stuff my bag full of all those various gems then I might go out and make a bow to play with. Start manyshoting crowds while solo and see what I can collect.
    negative. They fit into soul bags. The vender in The Twelve sells a small soul gem bag.

  11. #3371
    Community Member Spisey's Avatar
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    Looking into making bracers with 1st Tier: NOM (Blindness Immunity/Disease Immunity),
    2nd Tier: PEE (+50 sp/+2 Cha Skills)
    Bonus: Existential Stalemate
    3rd Tier: PEE (+100 sp/+3 Cha Skills) + NEE (+100 sp/+3 Int Skills) {PEE Superior}
    Bonus: Concordant Opposition

    Will the NOM at the beginning effect whether this is able to be made? Everything points to yes but want to check with the masses to assure I am not wasting ingredients. Also wanted to assure that the CHA tier bonuses will stack for +5 to my UMD. Thanks for any help!

  12. #3372
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Balzuru View Post
    Looking into making bracers with 1st Tier: NOM (Blindness Immunity/Disease Immunity),
    2nd Tier: PEE (+50 sp/+2 Cha Skills)
    Bonus: Existential Stalemate
    3rd Tier: PEE (+100 sp/+3 Cha Skills) + NEE (+100 sp/+3 Int Skills) {PEE Superior}
    Bonus: Concordant Opposition

    Will the NOM at the beginning effect whether this is able to be made? Everything points to yes but want to check with the masses to assure I am not wasting ingredients. Also wanted to assure that the CHA tier bonuses will stack for +5 to my UMD. Thanks for any help!
    Yes the Cha skills bonuses stack so you will get +5 to UMD and the rest looks all good.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  13. #3373
    Community Member Spisey's Avatar
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    Thx guildie! Just as I suspected but always good to check.

  14. #3374
    Founder Rouge's Avatar
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    Quote Originally Posted by Graz View Post
    Bow of Vacuum



    Unholy
    Shocking Burst
    Shocking Blast
    Destruction x2/day
    Trap the Soul

    Question: The character that has this is Neutral Good. And I take a negative level when I equip the item? Was this something recently changed for crafted items? I seem to remember several hundred posts ago that someone made an unholy sword on a paladin, and they were not taking any negative levels when the item was equip?

    ...Graz
    When I was thinking of making a similar weapon I had thought to make it with Shock, Pure Evil Burst and Shocking Blast

    Unholy does evil damage to good aligned, where Pure Evil Burst gives evil damage to non evil aligned, the only downside is UMD 30 for Pure Evil Burst (assuming that the Pure Good Burst on Enduring Conviction is what gives it the 30 UMD to use). Unholy also gives a negative level to good aligned when held, where the Pure Evil Burst does not (hence the UMD 30)
    Last edited by Rouge; 04-11-2008 at 11:54 PM.

  15. #3375
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by Rouge View Post
    When I was thinking of making a similar weapon I had thought to make it with Shock, Pure Evil Burst and Shocking Blast

    Unholy does evil damage to good aligned, where Pure Evil Burst gives evil damage to non evil aligned, the only downside is UMD 30 for Pure Evil Burst (assuming that the Pure Good Burst on Enduring Conviction is what gives it the 30 UMD to use). Unholy also gives a negative level to good aligned when held, where the Pure Evil Burst does not (hence the UMD 30)
    Good Burst (2nd tier positive, Dominion, Material on a weapon, e.g. here) doesn't require good alignment to wield and has no UMD requirement. One can therefore extrapolate that Evil Burst doesn't require evil alignment or have a UMD requirement. I will have to check this with a guildy who has an Evil Burst weapon to make sure though.

    Evil Burst/Blast seems to be more useful than Unholy since there are quite a few neutral mobs which would take Evil damage so I would probably go that way myself (rather than Unholy) if I wanted to recommend a recipe for a negative dps based quasi elemental tier 3 combination.

    Garth

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    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  16. #3376
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    Looking through the pic archive found here (http://will.phase.net/ddo/items/), weapons with evil burst on them are evil aligned but do not have a UMD requirement on them. You do lose the temp 1 level when using them but no other negative affects.

  17. #3377
    Community Member Yshkabibble's Avatar
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    I had 3 questions about the Earth Grab ability:

    1. Does it follow the same immunity rules in regard to boss monsters as Hold Monster does?

    2. I have read that it functions as hold monster in regards to getting auto crits?

    3. Does spell resistance work against earth grab?
    Temuchin ~ Sindar ~ Majhik ~ Dragoslav ~Hanck ~ Cazador ~ Decipio ~ Drachenstein
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  18. #3378
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    Exclamation

    Quote Originally Posted by Yshkabibble View Post
    I had 3 questions about the Earth Grab ability:

    1. Does it follow the same immunity rules in regard to boss monsters as Hold Monster does?

    2. I have read that it functions as hold monster in regards to getting auto crits?

    3. Does spell resistance work against earth grab?


    i'm pretty sure it can hold orange names and lower, red and above should be immune... it definitely does give you auto crits when it goes off, and for the record it goes off alot... and i'm pretty sure spell resistance does not come into play at all

  19. #3379

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    I'm pretty sure I've read Radiance and Earthgrab affected the red names and the Stormreaver.
    I doubt SR applies.

    PS: I'll try to find my source for Earthgrab and Radiance.
    DDOwiki.com, #1 source for DDO information.

  20. #3380
    Founder vyvy3369's Avatar
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    I've tanked the reaver several times since making Earthgrab weapons, and haven't seen it go off once. I use them almost exclusively, and have never seen it affect red or purple named enemies. The person making that claim had a bow, so it may be different I guess. I can't recall ever seeing the SR animation when just randomly fighting things, and a lot of the new stuff has high SR, so I'm going to say no to that one too. And yes, it's auto-crits - the next best thing to a Weighted crafted enhancement...

    Oh, and as for the frequency, I'm very pleased with that also. Running around in the Vale I've had it hit a single enemy 3 separate times before it died. Best guess is somewhere around 5% though, although like anything it has its streaks where it'll land a lot and others where it won't land for a long time.
    Quote Originally Posted by vyvy3369 View Post
    "Fortune and glory, kid. Fortune and glory.
    - Henry Jones, Sarlona
    All done with Completionist (again) and Epic Completionist. First character to 30 on Sarlona* (before the rollback).

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