Got a question about Radiance 2...
Have we confirmed that the light damage is on ALL critical hits? As opposed to just on a roll of a 20?
So on an improve critical longsword you would get an extra 4d6 of light on 17-20?
Gornn 3:16 says: Gornn just hugged yo' @$$!
Ask Gornn! http://forums.ddo.com/showthread.php?t=156209
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On a completely different note... anyone getting close to 20 runs?
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Ok - Major Revamp of the first 5 post is 90% complete...Feedback Welcome
Still updating Tier 3 Special Effect Descriptions.
Also added Frequently asked Answers to questions..since the thread is so long.
Some of these were given by Willphase as he has recieved several PM's on issues.
Please review these and add too or correct anything that needs correcting.
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Answers to common questions (Thanks Willphase for providing answers to PMed questions)
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- All the recipes for Green steel items have been uncovered - there is no secret special rapier or greataxe etc. recipe.
- Multiple shards combinations only work on the third upgrade .
- There are no 3 shard recipes.
- Only Multiple shards creating a known Aspect will combine.
- Combining Single Focus Shards is not expected to yield anything special, except pehaps a waste of 12 valuable large ingredients.
- Only shards created with the with the same gem and essence will successfully combine at the altar of Devastation.
- If you chose a single focus upgrade path the only way to unlock your 3rd tier specail bonus is to add a Supreme shard of the same focus e.g. you put fire at tier 1 and fire at tier 2, you have to add a fire shard to the third tie to gain your specila bonus.
- If you have an item with a mixed focus aspect (ie not fire fire, positive, positive etc) Then only by adding a "Super" Shard at the 3rd Altar (Devastation) that matches the existing elemental aspect (e.g. 'Aspect of ...' on the item description) will you unlock the tier 3 special bonus effect. e.g. you put Fire at tier 1 and Negative at Tier 2, you must add an Ash shard. Exception: Balance of Land and Sky requires a Tempered Shard, and Tempered requires a Balance of Land and Sky shard.
- When combining Supreme Shards, the dominant element will be determined by the following order: Water, Fire, Earth, Air, Positive, Negative E.g. Fire beats Positive. e.g. Positive beats Negative. Exception: Air beats Water. The dominant element determines the tier 3 effect. E.g. it's not possible to get Good Blast on a mineral II weapon.
- Interesting Fact: You do not have to get a bonus effect at tier 3 if you don't want to e.g. you could go Positive Dominion Material then Earth Dominion Material then Positive Dominion Material and end up with a +5 holy acid burst weapon of good blast with no bonus effect - if you really really wanted Good Blast over Acid Blast, Transmuting, Keen, Slicing... (save yourself 12 ingredients!)
Cambo Neebong "Waylander of the Stolen Blade", well borrowed really...![]()
Lover of Loot, All Things Shiny and Participant in R.O.G.U.E Part Quatre Stealth Challenge.
Woot: Hall of Fame Post - Eldritch Device Recipes
I was looking through my options screen while bored and noticed the option under gameplay that sets the quest rewards to be class based. I'm wondering if the cleaner is a general reward and that flag is keeping us from getting it. If the class type items are given a higher value as a reward by the game then we might not get the cleaner if we have that checked. I'm going to keep mine unchecked when I complete the quest and see if the cleaner ever shows up.
Well I have mine on for my barbarians 10+ completions.
Off for my sorcerers 6+ completions.
Neither hold such an item.
And im sure hundreds if not thousands of more players have completed the shroud with it unchecked vs checked.
The cleansing item is only available for the 20th completion - if at all.
I would like to seek advice from experts in crafting, first of all I do not speak English so well for more I read and I read is complicated because it makes me understand half of what I read and before long wasted 12 ingredients and a shard of suprem I would like to ask power, I have this sword
I mixing the material, domination, positive= holy
Material domination, hearth= acid
And what we had thought was to make the final upgrade again
Material domination positive and material domination hearth and to keep a
The question is whether this is possible if someone I could say in theory the result of this, what I seek is that the weapons do not harm me or +x skills + x diplomacy or none of this so I also accept recommendations from other convinaciones I look for the greatest damage that can do the sword thank you
Nochipatzin: bard (Sir ever) Quetzalcoatl: sorcerer (god of wind) Ekapltzin: barb. (Son Quetzalcoatl) Tepatiatzin (Clr coming soon like turbine coming soon :P)
The next upgrade that would be most common (if you can get enough ingredients) is making a super shard that combines 2 shards for the following benefit.
Transmuting, Keen, slicing and improve the hardnes and durability of the item.
In addition you could gain Acid blast or +4 AC.
I will describe the option of gaining Acid Blast and Transmuting etc.
Make 2 Supreme shards at the final altar.
1 x Material Domination Earth
1 x Material Domination Positive
Put both shards together with an energry cell and creat a super shard with Aspect of mineral
Combine the aspect of mineral sard with the weapon.
You wll the have one of the mot sought after shroud weapons, if you can afford the 24 ingredients.
If you cant get 24 ingredients and only want to use 12 you could add acid blast or good blast on thier own but you would miss out on the transmuting, keen and slicing bonus.
Last edited by Cambo; 03-31-2008 at 04:48 AM.
Cambo Neebong "Waylander of the Stolen Blade", well borrowed really...![]()
Lover of Loot, All Things Shiny and Participant in R.O.G.U.E Part Quatre Stealth Challenge.
Woot: Hall of Fame Post - Eldritch Device Recipes
Nochipatzin: bard (Sir ever) Quetzalcoatl: sorcerer (god of wind) Ekapltzin: barb. (Son Quetzalcoatl) Tepatiatzin (Clr coming soon like turbine coming soon :P)
Nochipatzin: bard (Sir ever) Quetzalcoatl: sorcerer (god of wind) Ekapltzin: barb. (Son Quetzalcoatl) Tepatiatzin (Clr coming soon like turbine coming soon :P)
The transmuting is what makes it the most valuable weapon in the game.... not the keen, need 5 more ingredients for mine, and it will almost never leave my hand once it's made.
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Could someone add to the wiki the +s needed to charge medium and high energy cells? I can never remember what the minimum and maximum + needed for the 2 different cells. I go to the Wiki but can't find the info on the page so I normally end up asking the group and then trying to scramble to find trash loot of the right +. I would really like it to be added to the raw ingredients page for the 2nd and 3rd altars.
Thank you in advance.
Can i make a wiz 6 googles for the first teir then put the +15 hp onn the second teir? does anyone know if this will work? thnx