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  1. #2701

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    Quote Originally Posted by Shade View Post
    Doesn't factor in the mauls faster speed or greatswords higher glancing blow damage tho. Friend with simililar stats as me and a Greatsword reports 31-32 dmg glancing blows with greatsword vs 29-30 with maul.
    Yeah, thought that Maul would be better DPS (because of Critical Rage II), but I wasn't sure. Too lazy to test it out. Higher glacing blows is a little logical as maul is 2d8 versus greatword being 3d6... I guess maul being faster more than mkes up for it.
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  2. #2702
    Community Member CaseStringer's Avatar
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    Exclamation Infinity?

    Infinity has an opposite, and it isn't infinity... Infinity is without beginning or end. Thus, finite is the opposite of infinite.

  3. #2703
    Community Member nbhs275's Avatar
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    Default

    Quote Originally Posted by Zaodon View Post
    No, its a "special" upgrade just like BoLaS and Tempered.

    Opposite of BoLas = Tempered
    Opposite of Tempered = BoLaS
    Opposite of Existential Stalemate = Existential Stalemate

    It just so happens that the opposite of Existential Stalemate is Existential Stalemate. Just like the opposite of Infinity is Infinity (so many people think its -Infinity, but that just shows that they don't truly understand what Infinity is.)

    Infinity is a line that goes off forever in both direction, positive and negative. So negative infinity is non existant really. Imaginary numbers would be closer to an opposite to the concept of infinity.

    However, its true that negative/positive is a balance of those two forces, so its pretty simple that more force on both sides maintains the balance. Equal and oppisite forces.

    Where as air(up) is opposed to earth(down) it doesnt naturally combine, and BoLaS is the result. Fire(hot) and water(cold) are also two forces that cannot naturally exist in the same point in space at the same time. Hence tempered(a slow heating and rapid quenching that serves to enhance the properties of metals). Now seeing tempering a weapon twice really doesnt do anything, and more sky over land doesnt really make sense, the combination of the four material elements(earth, air, fire, water) brings about a more complete balance. Or, atleast that is the current theorie, until it is either proven or disproven.
    Aundair, New Khyber
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  4. #2704
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by nbhs275 View Post
    Infinity is a line that goes off forever in both direction, positive and negative. So negative infinity is non existant really. Imaginary numbers would be closer to an opposite to the concept of infinity.

    However, its true that negative/positive is a balance of those two forces, so its pretty simple that more force on both sides maintains the balance. Equal and oppisite forces.

    Where as air(up) is opposed to earth(down) it doesnt naturally combine, and BoLaS is the result. Fire(hot) and water(cold) are also two forces that cannot naturally exist in the same point in space at the same time. Hence tempered(a slow heating and rapid quenching that serves to enhance the properties of metals). Now seeing tempering a weapon twice really doesnt do anything, and more sky over land doesnt really make sense, the combination of the four material elements(earth, air, fire, water) brings about a more complete balance. Or, atleast that is the current theorie, until it is either proven or disproven.
    Infinity's opposite depends upon your definition of infinity - for most applications, positive infinity is the opposite of negative, at least when dealing with real numbers.
    I don't have a zerging problem.

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  5. #2705
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    Default yeah really most of the people posting about the opposite of infinity seemingly just

    yeah really most of the people posting about the opposite of infinity seemingly just mean the word infinity....
    basically it's off-topic and definition dependent anyways so... how about no more of that...


    but yeah i wonder if BoLaS+tempered=something with a really cool name

  6. #2706
    Community Member Preylor's Avatar
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    Default

    Has there yet to be any proof as to how much damage Incineration does?
    Preylor - 16 Elf Ranger
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  7. #2707
    Community Member Shima-ra's Avatar
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    I've calculated the dps difference between the Mineral greensteel maul and greatsword.
    I've calculated it for barbarians with Imp crit II, and for fighters with greater weapon specialisation slashing (since most fighter spec for slash).
    For barbs, the greensteel maul does about 20 to 25% more dmg. And thats not including the faster attack rate of the maul.

    For fighters, its the greatsword that does about 15% more dmg.

    °Shima Ra °Roots °Zielle °Sisqi °Downpour

  8. #2708
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Shima-ra View Post
    I've calculated the dps difference between the Mineral greensteel maul and greatsword.
    I've calculated it for barbarians with Imp crit II, and for fighters with greater weapon specialisation slashing (since most fighter spec for slash).
    For barbs, the greensteel maul does about 20 to 25% more dmg. And thats not including the faster attack rate of the maul.

    For fighters, its the greatsword that does about 15% more dmg.

    somehow those numbers seem very wrong. just with the base of 2d8+5/(17-20/x3) vs 3d6+5(15-20/x2)

    maul
    7-21 14 avg(21-63 crit 42 avg) =378 over 20 swings

    8-23 15.5 avg(16-46 crit 31 avg) = 387.5 over 20 swings

    sword is 2.5% higher then the maul, though this doesnt take into account the mauls higher(suposed) rate of attack.
    Aundair, New Khyber
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  9. #2709
    Community Member Boulderun's Avatar
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    It's too early in the AM for math, but I think as you add flat bonuses (str mod, pwr atk, barb pwr atk, ftr wep spec) the critical multiplier will amplify the difference.
    -Valok of Khyber, The Free Companions
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  10. #2710
    Community Member Tallyn's Avatar
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    Default

    Quote Originally Posted by nbhs275 View Post
    somehow those numbers seem very wrong. just with the base of 2d8+5/(17-20/x3) vs 3d6+5(15-20/x2)

    maul
    7-21 14 avg(21-63 crit 42 avg) =378 over 20 swings

    8-23 15.5 avg(16-46 crit 31 avg) = 387.5 over 20 swings

    sword is 2.5&#37; higher then the maul, though this doesnt take into account the mauls higher(suposed) rate of attack.

    You are only using the base of the weapon. It's pretty easy for a Barbarian to hit 42 Strength. And lets add in some other factors as well (not all easy to get, but still a lot of people have).

    +24 Damage bonus from Strength (+16 Str bonus x 1.5)
    +10 Power Attack Two handed Bonus
    +6 Seeker Bonus from Bloodstone (18 for Maul [x3], 12 for Greatsword [x2])

    (I made a mistake and fixed it )

    Maul:
    Normal Hit 2d8+5 + 2d6 Holy + 1d4 Slicing + 24 + 10 = 57.5 Average
    Critical Hit (2d8+5 + 31 + 10 + 6) x3 + 2d6 Holy + 1d4 Slicing + 2d10 Acid + 2d10 Acid = 193.5 Average
    Natural 20 (2d8+5 + 31 + 10 + 6) x3 + 2d6 Holy + 1d4 Slicing + 2d10 Acid + 2d10 Acid + 4d6 Acid = 207.5 Average

    Greatsword:
    Normal Hit 3d6+5 + 2d6 Holy + 1d4 Slicing + 24 +10 = 59 Average
    Critical Hit (3d6+5 + 24 + 10 + 6) x2 + 2d6 Holy + 1d4 Slicing + 1d10 Acid + 1d10 Acid = 131.5 Average
    Natural 20 (3d6+5 + 24 + 10 + 6) x2 + 2d6 Holy + 1d4 Slicing + 1d10 Acid + 1d10 Acid + 4d6 Acid = 145.5 Average

    I think my math is right on this one...so over 20 swings, we'll assume all crits are confirmed (1 misses of course):

    Maul: [17-20/x3]
    2 -16 = 57.5 Average (15x for 862.5)
    17 -19 = 193.5 Average (3x for 580.5)
    20 = 207.5 (1x 207.5)

    1650.5 Over 20 Swings

    Greatsword: [15-20/x2]
    2 - 14 = 59 Average (13x for 767)
    15 - 19 = 131.5 Average (5x 657.5)
    20 = 145.5 Average (1x 145.5)

    1570 Over 20 Swings

    So for the Barbarian in this example it seems that the Maul is approximately 5.1% better before you take into account the speed difference. Not sure how big the speed difference is, but I've heard people say almost up to 10%. So for a Barbarian the maul is clearly a superior choice to the Greatsword
    Last edited by Tallyn; 03-13-2008 at 10:55 AM. Reason: Edited to fix some math

  11. #2711
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    Default 2 new upgrades discovered ...

    Magma II and Salt II discovered tonight on Thelanis... pix and stats forthcoming

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  12. #2712

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    Salt II is junk.... at least so far..

    (Combat): Ykaterina's corrosive salt hit you for 80 points of damage.
    Doesn't hit really often.
    Last edited by Borror0; 03-13-2008 at 03:38 AM.
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  13. #2713
    Community Member Sweep's Avatar
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    Default magma II



    the Proc effect seems to do 3 ticks for around 100 damage each tick
    forgot to take pic of the shard but fire trumped earth

    Ethereal + Opposition + Earth
    Opposition: Bone, Chain, Scale, Stone
    Ethereal Essence: Arrowhead, Chain, Scale, Stone
    Focus of Earth: Arrowhead, Bone, Chain, Shrapnel

    Ethereal + Opposition + Fire
    Opposition: Bone, Chain, Scale, Stone
    Ethereal Essence: Arrowhead, Chain, Scale, Stone
    Focus of Fire: Arrowhead, Bones, Scale, Shrapnel
    Last edited by Sweep; 03-13-2008 at 03:46 AM.

  14. #2714

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    (Combat): Purge's magma surge hit you for 43 points of fire damage; 30 was stopped by your damage resistance.
    (Combat): You are hit by purge's slow.
    (Combat): Your movement rate has been reduced by 50&#37; and your attack rate by 30%, and you have a -1 penalty on attack rolls, AC, and reflex saves.
    (Combat): You are hit by purge's magma.
    (Combat): Magma
    (Combat): Purge's slow has been removed.

    Happens each tick, but proc really rarely. Maybe 1% of the time.
    Last edited by Borror0; 03-13-2008 at 04:07 AM.
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  15. #2715

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    From testing Corrosive salt, no resist energy blocks it.

    Here's a theory, may the special effects trigger on a critical? That's what we're getting so far from Earthgrab, Magma Surge and Corrosive Salt. Everything only triggerd on a critical hit so far. So maybe it's something like X&#37; of chance of triggering on a critical or soemthing like that...

    Oh, btw, critical rage is bugged. You don't need to be raged to get the effect.

    As for the Salt II screenshot, she'll probably post it tomorrow.
    Last edited by Borror0; 03-13-2008 at 04:37 AM.
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  16. #2716
    Founder Chelsa's Avatar
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    We should be able to confirm Salt II in a the next few days, but it appears when the effect goes off it does a 4 round DOT that does about 300 points of damage and there appears to be no resistance against it.

  17. #2717
    Community Member Turial's Avatar
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    Default

    Quote Originally Posted by Borror0 View Post
    From testing Corrosive salt, no resist energy blocks it.

    Here's a theory, may the special effects trigger on a critical? That's what we're getting so far from Earthgrab, Magma Surge and Corrosive Salt. Everything only triggerd on a critical hit so far. So maybe it's something like X% of chance of triggering on a critical or soemthing like that...

    Oh, btw, critical rage is bugged. You don't need to be raged to get the effect.

    As for the Salt II screenshot, she'll probably post it tomorrow.
    Though that theory makes sense it would be an unfortunate one due to the lack of higher critical weapons such as rapiers and scimitars at the moment.
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  18. #2718

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    Quote Originally Posted by Chelsa View Post
    We should be able to confirm Salt II in a the next few days, but it appears when the effect goes off it does a 4 round DOT that does about 300 points of damage and there appears to be no resistance against it.
    It's no really clear, I got hit twice and didn't seem to be a DoT... but I got hit four and it was a DoT.
    Last edited by Borror0; 03-13-2008 at 05:58 AM.
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  19. #2719
    Master Cryptologist Wulf_Ratbane's Avatar
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    Quote Originally Posted by willphase View Post
    Not sure if this is what you're asking - but I archive most of the weapon and item screenshots on my website here. I only archive tier 2 and 3 items though - not the original 'blank' green steel items...
    What I mean is, what does the actual weapon itself look like when equipped on your avatar? What do other people see. I've seen a few, obviously, in pics of folks testing mods in PvP.

    Some of the weapons have two different ingredient paths to build the greensteel weapon-- Greatsword #1 and Greatsword #2 for example.

    Just wondering if they actually create two different-looking greensteel items.

    Yes, this is a pointless newb question. =)

    I have nothing better to do all day than daydream about uber weapons I'll never make. Heh.

  20. #2720
    Master Cryptologist Wulf_Ratbane's Avatar
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    Quote Originally Posted by Tallyn View Post
    You are only using the base of the weapon. It's pretty easy for a Barbarian to hit 42 Strength. And lets add in some other factors as well (not all easy to get, but still a lot of people have).

    +31 Damage bonus from Strength (+21 Str bonus x 1.5)
    42 STR = +16 damage (+24 with 2H x1.5 bonus).

    Subtract 10, then divide by two.

    So lets redo some math here
    Indeed.


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