yeah like to see what ASH II is
yeah like to see what ASH II is
In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"
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I was going to give the same answer, but for a different reason: I am in the process of creating Ash II on a weapon, and then on an item.
Donations of large ingredients welcome.... and taken in trade for items from my sales list: http://forums.ddo.com/showthread.php?t=127481
Do both (and more). Create two shards, one FOM and one -OM. Combine them to form your FOM/Ash supershard, but put the -OM on the left and the FOM on the right, thus proving whether the dominant shard theory is correct or not. Combine your FOM with your existing item and get your +? Fire Resistance.
This way you add three new things to the Global Knowledge:
1. Whther dominant focus theory is correct
2. What ASH II is
3. What FOM Tier 3 is (+? Inherent Fire Resistance?)
Garth
p.s. Out of interest why are you going FOM and not FEM - I would probably say +20 HP is better than inherent fire resistance, unless you like taking swims in lava.
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
My goggles are currently:
material, opposition, negative
ethereal, escalation, positive
as far as the attributes bestowed by the altar of devastation are concerned independant of everything else, I'd like to go:
ethereal, escalation, positive
It is going to be some time before I have the ingredients necessary to do a third tier upgrade... I currently have six large ingredients and two supreme shards. I simply don't know enough about three and four focus enchantments to decide for certain yet what to do. If I have to do something besides ethereal, escalation, positive to get concordant opposition, even with 100% chance I would end up with concordant opposition, I'm not sure I'd sacrifice one for the other... even though it may end up that I get no further enchantments beyond the two focus one.
I suppose I could go for ethereal, dominion, negative instead for the superior void lore, since I already have superior healing lore on my gloves from the Reaver. That would give me a chance at concordant opposition, which would be nice for me as a Cleric. Or, I could just go for the sup healing lore on the goggles and get rid of my gloves entirely since that is the only thing I use them for... I have improved spell pen VII and improved potency VII on my belt of the seven ideals, which is 10% more effective on heals than the gloves, and has spell pen to boot. Hmmm... too many decisions. I'm a Libra... I'm not good with making decisions when there are many good choices to be had. = P
I could go fire (greater fire resist), pos (improved regen to get me out of incap situations when no one in the pug can heal the cleric) resulting in radiance I, then pos again for the +3 cha and other 100 sp on something else. As a Cleric who has a real beef with undead in particular, I'd like to see radiance II. Provided I can get a cleansing essence, I may go that route with a second accessory...
Um ... if its a "given" then what do you think it is? Because the clickie on it is a debuff ... not a damage spell. I really at this point cant even start to speculate what Ash II on either a weapon or item will do.
The character its on already has 450 HP ... 20 more really isnt going to help that much ... and the character has been plagued by fire since level 1 ... so 10 more fire resist will save MUCH more than 20 hitpoints (stupid repeating delayed blast fire balls). I really dont want to end up with Deathblock. It wouldnt be the end of the world, but I have plenty of deathblock items and there are ZERO 40 fire resist items. If I was going to test the Dominant Focus theory it would be on my cleric/rog with the Concordant opposition, because I actually WANT the INT skills from Neg. I only have enough large to do one upgrade right now ... need about 16 more for the 2nd.
See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBotOriginally Posted by EULA
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
I'm going to be working on adding the synergistic effects of Invasion/Subjugation and Invasion/Subjugation/Devastation+Devastation to the DDO Crafting Helper Page (working on building the XML now) and I was curious if the crafting "leaders" have come up with a name for them yet?
Right now I'm calling them "Lieutenant Synergies" and "Tyrant Synergies" based off the first two screenshots I saw of a Subjugation and a Devastation upgraded item's names.
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The Balance Theory seems to mean slightly different things to the two of us. Here's what I said before:
I probably should have said that BoLaS requires Tempered in Tier 3 for a bonus, and Tempered requires BoLaS for an upgrade. That is a much simpler way to illustrate it.The three balanced aspects (Balance of Land and Sky, Tempered, and Existential Stalemate) follow a different upgrade path than the other non-pure upgrades. A combination of the other two elements not used must be applied.
The argument I said might not be valid (I just haven't followed it through) is that:
I would say that it isn't necessarily valid because there is always a way to upgrade based on the definition I posted (paraphrasing others work). I think previous arguments were basically differences in terminology, which I was trying to address.If the Dominant Focus theory holds, then some combinations cannot be upgraded?
The argument that the Tier 1 upgrade drives the availability of the Tier 3 upgrade, Eladrin's post, and the successful Air/Water/Air upgrade indeed disproves your definition, as noted by the person that proposed it.
Ink
One other question, have any Sorcs verified if the Elemental Spell Power (+50 or +100) are doubled for a Sorc?
We know that Wizardry VI = 300 SP for a Sorc... so would +EE // +EE // +EE or AEE // AEE // AEE give 450 or 600 SP for a Sorcerer?
Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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I kind of agree it is very possibel weapons and items area difrent though for stalment thay area the same on both, and in the PM i sent trying to find out from a dev the answere was 'I cant tell you' BUT some of the text did seam to indicate that it migth be the same for weapons.
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
I asked Eladrin a question awhile back in a pm and in his response he referred to the aspect "I" and "II" as "enchantments", so that's what I've been running with. Since there are two, three, and four focus ones, I've steered away from calling them "aspect" enchantments, because although two focuses/an aspect do seem to form both "I" and "II", there are also three focus enchantments and the term "aspect" isn't inclusive of that. I have steered away from calling them by altar name or titles associated with altars because both the three and four focus enchantments are formed at the altar of devastation, and something in the title needs to set them apart from each other because they are different from one another. Given all of that, I've settled on referring to them as 2,3, and 4 focus enchantments.