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  1. #2381
    Community Member Jaywade's Avatar
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    yeah like to see what ASH II is
    In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"

  2. #2382

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    Quote Originally Posted by Tallyn View Post
    Hmm, my vote would be for Ash II
    Quote Originally Posted by Jaywade View Post
    yeah like to see what ASH II is
    I concur. I'd rather see what all the abilities are first.

    Given the options.

    If someone's making another item that matches something we've already got anyway, then yeah, test the theory.
    Have a question about the Eberron Setting?
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  3. #2383
    Community Member UtherSRG's Avatar
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    Quote Originally Posted by SneakThief View Post
    Ok ... I have enough larges now for a 2nd level upgrade (on timer till Sunday though)... Would people rather see Ash II, or Test the Dominant Focus theory? I guess I could do both, but if the Dominant focus isnt true, I really dont want Deathblock ... though, there are wose things.

    Ash II ... or ... Test Dominant Focus?
    Quote Originally Posted by Zaodon View Post
    My belief is that Ash II is a "given", since the discovery of Freezing Ice.

    So, go for Test Dominant Focus.
    I was going to give the same answer, but for a different reason: I am in the process of creating Ash II on a weapon, and then on an item.

    Donations of large ingredients welcome.... and taken in trade for items from my sales list: http://forums.ddo.com/showthread.php?t=127481

  4. #2384
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by SneakThief View Post
    Ok ... I have enough larges now for a 2nd level upgrade (on timer till Sunday though)... Would people rather see Ash II, or Test the Dominant Focus theory? I guess I could do both, but if the Dominant focus isnt true, I really dont want Deathblock ... though, there are wose things.

    Ash II ... or ... Test Dominant Focus?
    Do both (and more). Create two shards, one FOM and one -OM. Combine them to form your FOM/Ash supershard, but put the -OM on the left and the FOM on the right, thus proving whether the dominant shard theory is correct or not. Combine your FOM with your existing item and get your +? Fire Resistance.

    This way you add three new things to the Global Knowledge:

    1. Whther dominant focus theory is correct
    2. What ASH II is
    3. What FOM Tier 3 is (+? Inherent Fire Resistance?)

    Garth

    p.s. Out of interest why are you going FOM and not FEM - I would probably say +20 HP is better than inherent fire resistance, unless you like taking swims in lava.

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  5. #2385
    Community Member Zaodon's Avatar
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    Quote Originally Posted by willphase View Post
    p.s. Out of interest why are you going FOM and not FEM - I would probably say +20 HP is better than inherent fire resistance, unless you like taking swims in lava.
    Abott Inferno maybe?
    Part 4+5 of Shroud? He might not like all those fireballs to the face!

  6. #2386
    Community Member Ilandrya's Avatar
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    My goggles are currently:

    material, opposition, negative
    ethereal, escalation, positive

    as far as the attributes bestowed by the altar of devastation are concerned independant of everything else, I'd like to go:

    ethereal, escalation, positive


    It is going to be some time before I have the ingredients necessary to do a third tier upgrade... I currently have six large ingredients and two supreme shards. I simply don't know enough about three and four focus enchantments to decide for certain yet what to do. If I have to do something besides ethereal, escalation, positive to get concordant opposition, even with 100% chance I would end up with concordant opposition, I'm not sure I'd sacrifice one for the other... even though it may end up that I get no further enchantments beyond the two focus one.

    I suppose I could go for ethereal, dominion, negative instead for the superior void lore, since I already have superior healing lore on my gloves from the Reaver. That would give me a chance at concordant opposition, which would be nice for me as a Cleric. Or, I could just go for the sup healing lore on the goggles and get rid of my gloves entirely since that is the only thing I use them for... I have improved spell pen VII and improved potency VII on my belt of the seven ideals, which is 10% more effective on heals than the gloves, and has spell pen to boot. Hmmm... too many decisions. I'm a Libra... I'm not good with making decisions when there are many good choices to be had. = P

    I could go fire (greater fire resist), pos (improved regen to get me out of incap situations when no one in the pug can heal the cleric) resulting in radiance I, then pos again for the +3 cha and other 100 sp on something else. As a Cleric who has a real beef with undead in particular, I'd like to see radiance II. Provided I can get a cleansing essence, I may go that route with a second accessory...
    Last edited by Ilandrya; 03-07-2008 at 04:23 PM.

  7. #2387
    Founder SneakThief's Avatar
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    Quote Originally Posted by Zaodon View Post
    My belief is that Ash II is a "given", since the discovery of Freezing Ice.

    So, go for Test Dominant Focus.
    Um ... if its a "given" then what do you think it is? Because the clickie on it is a debuff ... not a damage spell. I really at this point cant even start to speculate what Ash II on either a weapon or item will do.

    Quote Originally Posted by willphase View Post
    Do both (and more).
    <clip>
    p.s. Out of interest why are you going FOM and not FEM - I would probably say +20 HP is better than inherent fire resistance, unless you like taking swims in lava.
    The character its on already has 450 HP ... 20 more really isnt going to help that much ... and the character has been plagued by fire since level 1 ... so 10 more fire resist will save MUCH more than 20 hitpoints (stupid repeating delayed blast fire balls). I really dont want to end up with Deathblock. It wouldnt be the end of the world, but I have plenty of deathblock items and there are ZERO 40 fire resist items. If I was going to test the Dominant Focus theory it would be on my cleric/rog with the Concordant opposition, because I actually WANT the INT skills from Neg. I only have enough large to do one upgrade right now ... need about 16 more for the 2nd.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
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  8. #2388
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by SneakThief View Post
    If I was going to test the Dominant Focus theory it would be on my cleric/rog with the Concordant opposition, because I actually WANT the INT skills from Neg. I only have enough large to do one upgrade right now ... need about 16 more for the 2nd.
    As I'm sure you're aware, if dominant shard theory is true, then you can't get INT skills from your +/- combination, because positive will trump negative and you'll end up with CHA skills Still useful for UMD though if your cleric/rog has that.

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
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  9. #2389
    Community Member Zaodon's Avatar
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    Quote Originally Posted by SneakThief View Post
    Um ... if its a "given" then what do you think it is?
    What I meant by "given" is that we can do the upgrade without failure because we now know for sure the formula.

    But, since people are curious, go for it!

  10. #2390
    Community Member TKnor's Avatar
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    Question What's it called?

    I'm going to be working on adding the synergistic effects of Invasion/Subjugation and Invasion/Subjugation/Devastation+Devastation to the DDO Crafting Helper Page (working on building the XML now) and I was curious if the crafting "leaders" have come up with a name for them yet?

    Right now I'm calling them "Lieutenant Synergies" and "Tyrant Synergies" based off the first two screenshots I saw of a Subjugation and a Devastation upgraded item's names.

  11. #2391
    Community Member Zaodon's Avatar
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    Quote Originally Posted by TKnor View Post
    I'm going to be working on adding the synergistic effects of Invasion/Subjugation and Invasion/Subjugation/Devastation+Devastation to the DDO Crafting Helper Page (working on building the XML now) and I was curious if the crafting "leaders" have come up with a name for them yet?

    Right now I'm calling them "Lieutenant Synergies" and "Tyrant Synergies" based off the first two screenshots I saw of a Subjugation and a Devastation upgraded item's names.
    Not bad.

    I'd go with calling them Powers, though. "Lieutenant Powers" and "Tyrant Powers".

  12. #2392

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    Quote Originally Posted by TKnor View Post
    I was curious if the crafting "leaders" have come up with a name for them yet?
    Welcome to the wonderful world of fan-sites where naming is a PAIN!
    DDOwiki.com, #1 source for DDO information.

  13. #2393
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    Quote Originally Posted by MysticTheurge View Post
    How is this not a valid agument:

    1) Eladrin says all items at Tier II can be upgraded to provide a Tier III bonus.
    2) Dominant Shard Theory states one of the two Foci in a combine shard is going to count and it's always going to be the same one.
    3) Balance Theory states that you have to have a certain Tier I <--> Combined Shard Focus combination to get a Tier III bonus.

    Since the Combined Shard Focus is fixed for all combinations, this means that you have to have a specific Tier I ability in order to get a Tier III bonus. This directly contradicts what Eladrin said, because it means that certain items (the ones with the wrong Tier I ability) cannot be upgraded.
    The Balance Theory seems to mean slightly different things to the two of us. Here's what I said before:
    The three balanced aspects (Balance of Land and Sky, Tempered, and Existential Stalemate) follow a different upgrade path than the other non-pure upgrades. A combination of the other two elements not used must be applied.
    I probably should have said that BoLaS requires Tempered in Tier 3 for a bonus, and Tempered requires BoLaS for an upgrade. That is a much simpler way to illustrate it.

    The argument I said might not be valid (I just haven't followed it through) is that:
    If the Dominant Focus theory holds, then some combinations cannot be upgraded?
    I would say that it isn't necessarily valid because there is always a way to upgrade based on the definition I posted (paraphrasing others work). I think previous arguments were basically differences in terminology, which I was trying to address.

    The argument that the Tier 1 upgrade drives the availability of the Tier 3 upgrade, Eladrin's post, and the successful Air/Water/Air upgrade indeed disproves your definition, as noted by the person that proposed it.

    Ink

  14. #2394
    Community Member Dworkin_of_Amber's Avatar
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    One other question, have any Sorcs verified if the Elemental Spell Power (+50 or +100) are doubled for a Sorc?
    We know that Wizardry VI = 300 SP for a Sorc... so would +EE // +EE // +EE or AEE // AEE // AEE give 450 or 600 SP for a Sorcerer?
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  15. #2395
    Community Member Desteria's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I'm actually kind of skeptical that Tier Three Bonuses are the same on items and weapons.

    We've already seen that Mineral is Transmuting/Keen/Slicing which just doesn't make sense on items. Nor do the Lightning and Ice ones (though they'd be easier to make into "guards").

    It could be that Concordant Opposition on a weapon does something completely different.

    (Meaning, we're going to have to wait til people start finding Essences of cleansing to know what the answer to your question is.)
    I kind of agree it is very possibel weapons and items area difrent though for stalment thay area the same on both, and in the PM i sent trying to find out from a dev the answere was 'I cant tell you' BUT some of the text did seam to indicate that it migth be the same for weapons.
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
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  16. #2396
    Community Member TKnor's Avatar
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    Quote Originally Posted by Zaodon View Post
    Not bad.

    I'd go with calling them Powers, though. "Lieutenant Powers" and "Tyrant Powers".
    Powers vs. Synergies?

    What about Lieutenant & Tyrant vs. something else?

    I know my Subjugation upgrade named my longbow "Great Commander". Are all the Devastation upgrades named "Tyrant" or do they vary as well?

    Thoughts?

  17. #2397
    Community Member Desteria's Avatar
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    Quote Originally Posted by Dworkin of Amber View Post
    One other question, have any Sorcs verified if the Elemental Spell Power (+50 or +100) are doubled for a Sorc?
    We know that Wizardry VI = 300 SP for a Sorc... so would +EE // +EE // +EE or AEE // AEE // AEE give 450 or 600 SP for a Sorcerer?
    I can varifie my sorc gains 300 SP from taking her bracers on and off
    They have both Elemetal spell powers on them for 150 base and NO Wiz, (I have skiver so I grabed hp at level 1).
    SO yes they 100% dubble for a sroc.
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
    Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3

  18. #2398
    Community Member Boulderun's Avatar
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    Quote Originally Posted by Dworkin of Amber View Post
    One other question, have any Sorcs verified if the Elemental Spell Power (+50 or +100) are doubled for a Sorc?
    Yes.
    -Valok of Khyber, The Free Companions
    Still furious about the horrendous CS mismanagement of the so-called Abbot timer "exploit," and not going to let anyone forget it.

  19. #2399
    Community Member Ilandrya's Avatar
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    Quote Originally Posted by TKnor View Post
    I'm going to be working on adding the synergistic effects of Invasion/Subjugation and Invasion/Subjugation/Devastation+Devastation to the DDO Crafting Helper Page (working on building the XML now) and I was curious if the crafting "leaders" have come up with a name for them yet?

    Right now I'm calling them "Lieutenant Synergies" and "Tyrant Synergies" based off the first two screenshots I saw of a Subjugation and a Devastation upgraded item's names.
    I asked Eladrin a question awhile back in a pm and in his response he referred to the aspect "I" and "II" as "enchantments", so that's what I've been running with. Since there are two, three, and four focus ones, I've steered away from calling them "aspect" enchantments, because although two focuses/an aspect do seem to form both "I" and "II", there are also three focus enchantments and the term "aspect" isn't inclusive of that. I have steered away from calling them by altar name or titles associated with altars because both the three and four focus enchantments are formed at the altar of devastation, and something in the title needs to set them apart from each other because they are different from one another. Given all of that, I've settled on referring to them as 2,3, and 4 focus enchantments.

  20. #2400
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    Quote Originally Posted by TKnor View Post
    I'm going to be working on adding the synergistic effects of Invasion/Subjugation and Invasion/Subjugation/Devastation+Devastation to the DDO Crafting Helper Page (working on building the XML now) and I was curious if the crafting "leaders" have come up with a name for them yet?

    Right now I'm calling them "Lieutenant Synergies" and "Tyrant Synergies" based off the first two screenshots I saw of a Subjugation and a Devastation upgraded item's names.
    I would name them after the altar that they are generated. It doesn't exactly roll off of the tongue, but it is descriptive.

    Altar of Subjugation Bonus Effects
    Altar of Devastation Bonus Effects

    Ink

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