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  1. #1781
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by philo View Post
    We could just post that persons forum name and release the hounds on him=X hahaha
    I could, but I wouldn't, that would make me a liar.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  2. #1782
    Founder philo's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    I could, but I wouldn't, that would make me a liar.
    I didnt say anything abut you...and I couldnt do it either, that would be too mean...though really funny

  3. #1783
    Founder smithers's Avatar
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    Default Secrets are not for talking about

    Quote Originally Posted by Snoggy View Post
    Your best bet would have been to not post anything at all until you'd gotten permission or gotten it confirmed. You opened pandora's box so expect to take some heat. It's not personal, it's just the way of the internet.
    Exactly. I met some guys from a guild in Sarlona who couldn't keep quiet about the fact their guild had secrets. They wanted everyone to know that they knew something special and it wasn't going to be shared. How obnoxious is that?

    Either keep your secrets secret or share the info and get some props. You can't have both, and trying to have both just makes you look like a real twit. (comment not directed at any individual; just a general observation)

  4. #1784
    Founder philo's Avatar
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    So I have a question...why would anyone in their right mind make a scepter over a morningstar? Do scepters have some added benefit? Someday every caster will end up swinging their weapon even if its not very often...maybe the mob is commanded or held or stoned etc.

    What would be the logic for anyone to choose to make a scepter over a morningstar that has a higher base dmg?

    Maybe someone will argue looks/roleplaying? who knows...thats always a possible justification I guess...but that cant be the only reason? I have to be missing something...

    Is it just another option for those that dont know enough to make the better base damage weapon?

  5. #1785
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    Quote Originally Posted by philo View Post
    So I have a question...why would anyone in their right mind make a scepter over a morningstar? Do scepters have some added benefit? Someday every caster will end up swinging their weapon even if its not very often...maybe the mob is commanded or held or stoned etc.
    Wizards are proficient in scepters, but not morningstars. That's a weak reason, but it's a reason.

  6. #1786
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Wizards are proficient in scepters, but not morningstars. That's a weak reason, but it's a reason.
    If an enemy is Held or Stoned, attack bonus doesn't matter. Only damage.

    At which point, may as well make a Warhammer or Khopesh: better crit damage for those circumstances.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  7. #1787
    Founder philo's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Wizards are proficient in scepters, but not morningstars. That's a weak reason, but it's a reason.
    ah yes, i was thinking sorcs and wizards both had simple weapon proficiency..that would be the reason

  8. #1788
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    I completed some goggles at the altar of invasion. It was not the bonus I wanted. Is there a way to salvage some of the ingredients or a way to re-do a step?

    does anyone keep track of the names of imbued power shards?

    Ethereal Air Opposition = Shard of Power + Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Ethereal Essence + Low Power Cell

    Ethereal Water Dominion = Shard of Great Power + Focus of Water + Gem of Dominion + Ethereal Essence + Medium Power Cell

    It seems to me that rather than refering to the crafting steps by location plus each component individually resulting in a long and inconsistant way of describing the recipe, we could use the proper name of the desired imbued power shard. We could them talk about the results of named imbued shard + named imbued greater shard, and so on.
    Last edited by winsom; 03-02-2008 at 08:47 AM.

  9. #1789
    Founder Gol's Avatar
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    Quote Originally Posted by philo View Post
    We could just post that persons forum name and release the hounds on him=X hahaha
    I think you should. Cow's obviously not the only one that knows them. Whoever they are, their rep shouldn't be worth the bytes in the database to store their characters.

  10. #1790
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    Default Some Questions...

    On the 3rd Tier effects:

    Crushing wave is it single target, is there a resist for the damage?

    Air Guard do they get a save when being knocked over, if so has anyone tested it?
    Is it a save or a Str check? Do you have to actually get hit when the effect is on a weapon and is it supposed to change on them?

    Earthgrab are they like paralyzed weapon effect or helpless (autocrit)? Is it Fort save?

    Incinerate has anyone actually done this to see the effect? If so what exactly does it do?

  11. #1791

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    Quote Originally Posted by MysticTheurge View Post
    See if you can get a cleric to test you with Heal?

    Since Heal's always a fixed number, it's a good way to test those healing things.
    heal scrolls or even the silver flame tavern "heal" spell. straight 100 hp if I recall correctly. That will give the percentage right away.

  12. #1792

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    Quote Originally Posted by winsom View Post
    I completed some goggles at the altar of invasion. It was not the bonus I wanted. Is there a way to salvage some of the ingredients or a way to re-do a step?

    does anyone keep track of the names of imbued power shards?

    Ethereal Air Opposition = Shard of Power + Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Ethereal Essence + Low Power Cell
    Ethereal Water Dominion = Shard of Great Power + Focus of Water + Gem of Dominion + Ethereal Essence + Medium Power Cell
    no, you are sol. I had the same thing happen to me. Sell them, start over. Unless you want to wait till mod 7. There is a possiblity of over crafting what you already did, so long as you don't go up to the next stage.

    For the most part, if you keep track of what you were using, it is the same thing. such as EWE is ethereal, water escalation.

  13. #1793
    Community Member Shima-ra's Avatar
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    Heal cures 10hp per lvl.
    the spell needing caster11 always cure 110 from a scroll

    °Shima Ra °Roots °Zielle °Sisqi °Downpour

  14. #1794
    Tasty Ham Hunter Kargon's Avatar
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    Quote Originally Posted by Shima-ra View Post
    Heal cures 10hp per lvl.
    the spell needing caster11 always cure 110 from a scroll
    Clerimic Heal with no enhancemament on target: 427
    Clerimic Heal with enhancemament (30&#37 but no item: 555
    Clerimic Heal with enhancemament (30%) AND item (30%): 722

    427 * 1.3 * 1.3 = 721.6, so look like they stack by multimiplying, not by adding 30% of 427 and adding 30% of 427 again.

  15. #1795
    Community Member Snoggy's Avatar
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    Quote Originally Posted by Ilandrya View Post
    Just my 2 coppers.
    While you raise some very interesting and valid points, I think the best thing to do in this situation is to keep a stiff upper lip, ignore the people in question (at least in terms of the 'drama') and keep trudging forward with this thread trying to help everyone else.

    Eventually the secret will be found by someone willing to share and then the house of cards falls apart.

    Good luck and keep up the good work everyone.

  16. #1796
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Kargon View Post
    Clerimic Heal with no enhancemament on target: 427
    Clerimic Heal with enhancemament (30&#37 but no item: 555
    Clerimic Heal with enhancemament (30%) AND item (30%): 722

    427 * 1.3 * 1.3 = 721.6, so look like they stack by multimiplying, not by adding 30% of 427 and adding 30% of 427 again.
    Thank you Kargon! Another stacking mystery solved. And very interesting that each personal boost is multiplied rather then adding together (I like being proven wrong).

    150 (base) * 1.9 (item + enhance) * 1.5 (EmpowerHeal) * 1.3 (HumanImpReco3) * 1.3 (HealingAmplification) = 722.475, which rounds down to 722.

  17. #1797
    Community Member push7's Avatar
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    Default 3rd teir effects questions

    I was wondering if anyone tried 2 Imbued Great Shards of Power, their tier 2 upgraded weapon, and a power cell on the third tier altar? Example: Earth/positive item put on the third altar, plus a power cell, plus an earth imbued great shard of power, and a positive imbued great shard of power. This gives you aspect of mineral 2 maybe?

    or

    Could it be that the items that have been upgraded once on the third tier and had no effect added to them is because they are unfinished?
    Maybe, they need the other element added to them. Example: Earth/ positive/earth (had no effect, posted a while ago), maybe the item needs another positive imbued power shard and a power cell added to the item to finish it and get its ultimate effect. Can a third tier upgraded item be put into the third altar?

    Also, I can confirm that in order to get the regeneration effect to work you need to take off the item and put it back on(that puts up the symbol). You do not regenerate when the symbol is not up, you do not regenerate. (this is with the improved regeneration effect from the 2nd upgrade, don't know about the first or the third.) Changing city zones does not remove the effect, but going into a quest instance or outside zone will remove it, and u need to take the item off and put it back on to get it to work.

    Lastly, Thank you all for the efforts you have done. I appreciate your efforts.

  18. #1798
    Community Member gpk's Avatar
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    Quote Originally Posted by Kargon View Post
    Clerimic Heal with no enhancemament on target: 427
    Clerimic Heal with enhancemament (30%) but no item: 555
    Clerimic Heal with enhancemament (30%) AND item (30%): 722

    427 * 1.3 * 1.3 = 721.6, so look like they stack by multimiplying, not by adding 30% of 427 and adding 30% of 427 again.
    Thanks for the update, if you have access to a Finger necklace (10% incoming heals) can you try it out and see if it stacks, and if it does is it additive or multiplicative ?

  19. #1799
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by push7 View Post
    Could it be that the items that have been upgraded once on the third tier and had no effect added to them is because they are unfinished?
    Maybe, they need the other element added to them. Example: Earth/ positive/earth (had no effect, posted a while ago), maybe the item needs another positive imbued power shard and a power cell added to the item to finish it and get its ultimate effect. Can a third tier upgraded item be put into the third altar?
    "Green Steel weapons and items can only be run through each altar once. If you add positive at tier three, for instance, it's done." - Eladrin

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  20. #1800
    Community Member KiwiJoe's Avatar
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    Scratch that :/
    Last edited by KiwiJoe; 03-02-2008 at 08:17 PM.
    Twistedmetal - 20 Wizard Profiteer - 20 Monk Fingersmith - 18 Ranger/1 Fighter/1 Rogue Metalfatigue - 20 Barbarian -ELITE RAIDERS-

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