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  1. #1621

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    Quote Originally Posted by MysticTheurge View Post
    I asked Eladrin about this:
    *scratches head* interesting... given that blance 10 was standard and I have balance 11.

  2. #1622
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    Quote Originally Posted by Agarwaen View Post
    I'm not sure I completely understand what you are saying here, but it seems like you are indicating that the gem used determines what ingredients you will use in the next upgrade. I suppose that would mean, for example, if you were using opposition and positive for the first upgrade, you would switch to negative for the next upgrade? Or that if you used escalation and positive you would then use positive again? Is that what you are getting at? I'm still not sure how dominion would fit into the puzzle...would that indicate a switch in Essence (Material vs. Etherial)?

    That does sound rather interesting though, and come to think of it, those goggles Andareal made seem to back it up: She used opposition for the first gem, and therefore switched from Negative to Positive. The big question would be what to mix next since she used the escalation gem at tier 2. Would it be Pos/Mat at that point, in order to "escalate" tier 2. Or would she need to "escalate" tier 1, and go Neg/Mat? And then there is the question of which gem to use...perhaps Dominion so that she will have used one of each?

    Neat theory, Grim.
    You basically got the gist of my theory. There is still alot of gray as to what and when pertaining to foci.
    Hence wrote: "Pre patch: NOM+POM on cloak = +4 Wisdom for the stalemate, it has nothing to do with Material..."
    If that was correct it would lead me to believe that escalation had something to do with the +6

  3. #1623
    Community Member Agarwaen's Avatar
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    Quote Originally Posted by Hence View Post
    Pre patch: NOM+POM on cloak = +4 Wisdom for the stalemate, it has nothing to do with Material...

    Ill post a SS later tonight.
    Edit: Cross post with Grim. lol

    And that also means that +6 vs +4 has not one %$@# thing to do with using an opposition gem in the first upgrade. Man, I'm getting a headache. I would still like to see that screenie though...

    I suppose we could still be looking at a requirement of Opposition gem at tier 1 and Escalation at tier 2 to get the +6 wisdom...although I'm beginning to think the bonus difference may well just be a programming snafu.
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  4. #1624
    Founder SneakThief's Avatar
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    Quote Originally Posted by Hence View Post
    Pre patch: NOM+POM on cloak = +4 Wisdom for the stalemate, it has nothing to do with Material...

    Ill post a SS later tonight.
    Double Ouch!

    So ....

    Kargon's Neckamerlace (Only +4 wis)
    Pos/Mat/Esc
    Neg/Mat/Opp

    Andareal's goggles (great commander name and +6 wis)
    Neg/Mat/Opp
    Pos/Mat/Esc

    Hence's Cloak (+4)
    Neg/Mat/Opp
    Pos/Mat/Opp

    Wow ... So, it would have be specifially Opp then Esc???? Really?
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  5. #1625

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    Quote Originally Posted by Grimshadow View Post
    If that was correct it would lead me to believe that escalation had something to do with the +6
    It'd be logical that Escalation "raises" the bonus to +6.. but it'd be logical that Opposition serves as catalysis to the opposition between negative and positive... or the combo of the two of them at the same time.
    DDOwiki.com, #1 source for DDO information.

  6. #1626

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    Quote Originally Posted by Missing Minds View Post
    *scratches head* interesting... given that blance 10 was standard and I have balance 11.
    What was the recipe used for your item?
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  7. #1627

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    Quote Originally Posted by SneakThief View Post
    Double Ouch!

    So ....

    Kargon's Neckamerlace (Only +4 wis)
    Pos/Mat/Esc
    Neg/Mat/Opp

    Andareal's goggles (great commander name and +6 wis)
    Neg/Mat/Opp
    Pos/Mat/Esc

    Hence's Cloak (+4)
    Neg/Mat/Opp
    Pos/Mat/Opp

    Wow ... So, it would have be specifially Opp then Esc???? Really?
    Things to check:

    -OE/+EE (This would confirm whether Essence matters in this combination)

    +OM/-EM (This would confirm whether the order of the focuses matters in this combination)
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  8. #1628
    Community Member query's Avatar
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    Default Wow a LOT of things for me to consider for my goggles...

    So now we're going on stalemate needs opposition and balance needs escalation somewhere?

    Dang it, this just SEEMS that they'd make it simpler after only going Para OR Quasi.

    Speaking of simpler (assuming failure like Merida's) anybody try just 5 basic raid ingredients in a shrine for that item's size?

    Couldn't hurt a non-entered power cell......

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  9. #1629
    Community Member Shima-ra's Avatar
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    +6 wisdom is a good item.
    Surely someone will try the same recipe again and we will know if it was a fluke.

    °Shima Ra °Roots °Zielle °Sisqi °Downpour

  10. #1630
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    Quote Originally Posted by MysticTheurge View Post
    Things to check:

    -OE/+EE (This would confirm whether Essence matters in this combination)

    +OM/-EM (This would confirm whether the order of the focuses matters in this combination)
    Seems so.
    If this is correct, then what, if anything, happens from having escalation on 2nd when you do 3rd upgrade.

  11. #1631
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by SneakThief View Post
    Is there a compiled list of all the screen shot links?
    I keep my screenshot archive here

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  12. #1632
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    A guildy made some bracers last night and got the +6 wis on them, he did this.

    Blindness Imm, disease Imm - N,O,M
    50 spell points +2 cha skills - P,E,,E

    I will see if I can get a SS.
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  13. #1633
    Community Member Sharzade's Avatar
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    Smile Embarassed, crafting plans, etc

    Quote Originally Posted by Riggs View Post
    Actually the quote above was in reply to a different poster just above yours.

    Whether it is a spoiler or no, Eladrin has stated that there is no quasi + para upgrades. So mixing earth/fire/positive would be a quasi and a para mix. Quasi would be earth/positive at 1 and 2 then some kind of earth/pos at 3, and para would be earth/fire and some kind of earth/fire at tier 3.
    I'm such a dingaling; sorry about getting the two posts mixed up Riggs. /blush /forgive me

    I'm likely to try for the quasi option (earth/pos) at 3 (hoping for Mineral II). Though I wonder if it might be poss to go fire/pos at Tier 3 and have the preexisting mineral aspect combine with radiance to do something funky. I'm dying to hear feedback from anyone that succeeds in making Supreme shards with more than one focus or gem etc.

    I'm liking the gradual buildup to whatever the devastation altar processes turn out to be. Plus I'm wondering about whether and under what situations the gem choices or sequence might have bearing on the final product.

    For me, spoilers don't come from Devs who are careful in what they say, and are letting us figure raid crafting out for ourselves as a community. I'm more worried about secret sources, and wonder if their input is sanctioned by the Devs or whether they're breaking any trust in giving info or hints. Yay to all the great DDO players and guilds that cooperate to nail down the nuances of that last altar!

    /bow

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  14. #1634
    Community Member Gormenghast's Avatar
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    Default

    I should be going into the shroud tonight and if the loot gods smile upon me and grant me a shard of power I'll be testing the 1:Neg/Mat/Opp, 2:Pos/Mat/Esc on a Necklace and will see if I get a +6 wisdom.

  15. #1635
    Founder Kambuk's Avatar
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    If i can find a group that will let rangers in i will be trying

    Neg/Mat/Esc
    Pos/Mat/Esc

    Have all the components just need to get to the altar...

    On goggles.

    Kambuk

    (My ranger Magzar once managed 60 out of 142 kills by the end of stage 2 on hard and still gets regected for shroud PuG groups looking for 1 more fighter type..)

  16. #1636
    Founder Aesop's Avatar
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    Quote Originally Posted by Gormenghast View Post
    I should be going into the shroud tonight and if the loot gods smile upon me and grant me a shard of power I'll be testing the 1:Neg/Mat/Opp, 2:Pos/Mat/Esc on a Necklace and will see if I get a +6 wisdom.
    /uncurse

    may the loot be with you

    Aesop
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    Rule 2: Its all small stuff
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  17. #1637

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    Quote Originally Posted by Kambuk View Post
    If i can find a group that will let rangers in i will be trying
    Weird... most groups doing 4 (and esp 5) value rangers (or ranged spec toons) right after clerics. Ranging is much more resource efficient and in part 5 especially.... all about resources. With the penalty box removal in stage 2... group composition should really only consider parts 4 and 5.

    Why is wisdom the only +6 tier 2 item'able effect. I don't need wisdom... that's what Force of Personality fixes. Quick... someone find out how to get +6 tier 2 of any other stat on items via essence and gem opposition.
    Casual DDOaholic

  18. #1638
    Founder Aesop's Avatar
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    Quote Originally Posted by Kambuk View Post
    If i can find a group that will let rangers in i will be trying

    Neg/Mat/Esc
    Pos/Mat/Esc

    Have all the components just need to get to the altar...

    On goggles.

    Kambuk

    (My ranger Magzar once managed 60 out of 142 kills by the end of stage 2 on hard and still gets regected for shroud PuG groups looking for 1 more fighter type..)


    /uncurse

    May the groups be with you

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  19. #1639
    Community Member Shade's Avatar
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    Default Air Guard Bracers

    Here is my sorcerers bracers about the same as Mavnimos except air instead of positive. Airguard knocks down oponents taht attack me for roughly 6 seconds..Roughly 5% chance like other effects. Seems to work against pretty much anythings too, even scorpians and spiders. Or it gives me a 30 second haste - the dodge AC bonus from it stacks, but the attack speed/run speed buff does not. I like em, I prefer it to disruption guard.


  20. #1640
    Community Member Agarwaen's Avatar
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    Quote Originally Posted by Kambuk View Post
    If i can find a group that will let rangers in i will be trying
    Neg/Mat/Esc
    Pos/Mat/Esc
    This may not be important to you at all, but I think it very likely you will only get +4 wisdom. I already tried Neg/Esc/Mat followed by Pos/Esc/Eth. So the only difference between our recipes is in the tier 2 essence. If Delzon's post is accurate (hurry up and post that screenie, will ya!!!), then the essence doesn't appear to be relevant.

    For the Stalemate experimenters out there, at this point it looks like Opposition followed by Escalation is required. The only thing someone needs to try is the second combo which Mystic posted above (Pos/Opp/xxx : Neg/Esc/xxx) so that we can determine if the order of foci matters. I guess we also don't know if it is possible to get +6 while using some combination with dominion, unless someone out there can find additional screenshots.

    As an aside, I find it very odd that the devs would code this stalemate stuff as: Stalemate weapons always get +6 wisdom, except for scepters of course. Items never get +6 wisdom unless, of course, you use a precise sequence of essences.

    That seems awfully bizarre to me.
    Last edited by Agarwaen; 02-28-2008 at 05:36 PM.
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