You basically got the gist of my theory. There is still alot of gray as to what and when pertaining to foci.
Hence wrote: "Pre patch: NOM+POM on cloak = +4 Wisdom for the stalemate, it has nothing to do with Material..."
If that was correct it would lead me to believe that escalation had something to do with the +6
Edit: Cross post with Grim. lol
And that also means that +6 vs +4 has not one %$@# thing to do with using an opposition gem in the first upgrade. Man, I'm getting a headache. I would still like to see that screenie though...
I suppose we could still be looking at a requirement of Opposition gem at tier 1 and Escalation at tier 2 to get the +6 wisdom...although I'm beginning to think the bonus difference may well just be a programming snafu.
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So now we're going on stalemate needs opposition and balance needs escalation somewhere?
Dang it, this just SEEMS that they'd make it simpler after only going Para OR Quasi.
Speaking of simpler (assuming failure like Merida's) anybody try just 5 basic raid ingredients in a shrine for that item's size?
Couldn't hurt a non-entered power cell......
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+6 wisdom is a good item.
Surely someone will try the same recipe again and we will know if it was a fluke.
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A guildy made some bracers last night and got the +6 wis on them, he did this.
Blindness Imm, disease Imm - N,O,M
50 spell points +2 cha skills - P,E,,E
I will see if I can get a SS.
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I'm such a dingaling; sorry about getting the two posts mixed up Riggs. /blush /forgive me
I'm likely to try for the quasi option (earth/pos) at 3 (hoping for Mineral II). Though I wonder if it might be poss to go fire/pos at Tier 3 and have the preexisting mineral aspect combine with radiance to do something funky. I'm dying to hear feedback from anyone that succeeds in making Supreme shards with more than one focus or gem etc.
I'm liking the gradual buildup to whatever the devastation altar processes turn out to be. Plus I'm wondering about whether and under what situations the gem choices or sequence might have bearing on the final product.
For me, spoilers don't come from Devs who are careful in what they say, and are letting us figure raid crafting out for ourselves as a community.I'm more worried about secret sources, and wonder if their input is sanctioned by the Devs or whether they're breaking any trust in giving info or hints. Yay to all the great DDO players and guilds that cooperate to nail down the nuances of that last altar!
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Last edited by Sharzade; 02-28-2008 at 04:19 PM.
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I should be going into the shroud tonight and if the loot gods smile upon me and grant me a shard of power I'll be testing the 1:Neg/Mat/Opp, 2:Pos/Mat/Esc on a Necklace and will see if I get a +6 wisdom.
If i can find a group that will let rangers in i will be trying
Neg/Mat/Esc
Pos/Mat/Esc
Have all the components just need to get to the altar...
On goggles.
Kambuk
(My ranger Magzar once managed 60 out of 142 kills by the end of stage 2 on hard and still gets regected for shroud PuG groups looking for 1 more fighter type..)
Weird... most groups doing 4 (and esp 5) value rangers (or ranged spec toons) right after clerics. Ranging is much more resource efficient and in part 5 especially.... all about resources. With the penalty box removal in stage 2... group composition should really only consider parts 4 and 5.
Why is wisdom the only +6 tier 2 item'able effect. I don't need wisdom... that's what Force of Personality fixes. Quick... someone find out how to get +6 tier 2 of any other stat on items via essence and gem opposition.
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Here is my sorcerers bracers about the same as Mavnimos except air instead of positive. Airguard knocks down oponents taht attack me for roughly 6 seconds..Roughly 5% chance like other effects. Seems to work against pretty much anythings too, even scorpians and spiders. Or it gives me a 30 second haste - the dodge AC bonus from it stacks, but the attack speed/run speed buff does not. I like em, I prefer it to disruption guard.
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This may not be important to you at all, but I think it very likely you will only get +4 wisdom. I already tried Neg/Esc/Mat followed by Pos/Esc/Eth. So the only difference between our recipes is in the tier 2 essence. If Delzon's post is accurate (hurry up and post that screenie, will ya!!!), then the essence doesn't appear to be relevant.
For the Stalemate experimenters out there, at this point it looks like Opposition followed by Escalation is required. The only thing someone needs to try is the second combo which Mystic posted above (Pos/Opp/xxx : Neg/Esc/xxx) so that we can determine if the order of foci matters. I guess we also don't know if it is possible to get +6 while using some combination with dominion, unless someone out there can find additional screenshots.
As an aside, I find it very odd that the devs would code this stalemate stuff as: Stalemate weapons always get +6 wisdom, except for scepters of course. Items never get +6 wisdom unless, of course, you use a precise sequence of essences.
That seems awfully bizarre to me.
Last edited by Agarwaen; 02-28-2008 at 05:36 PM.
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