Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
Eladrin,
A couple of questions:
1) Are we on the right track by listing bonuses by focus only? Or do we need to rethink this method?
2) Does each Tier 1/Tier 2 focus combination have a bonus ability that can be unlocked at Tier 3?
3) Do the Tier 1/Tier 2 focus combinations have one and only one Tier 3 focus that unlocks a bonus ability?
4) Are the Tier 3 bonuses listed in the description of the item? Or are some missing a description like the much debated Earth-Earth-Earth in an item (non-weapon) slot giving a hidden form of good guard?
EDIT:
5) Are the Tier 3 focus required for a bonus ability different depending upon whether an item or weapon is being upgraded? On some or all of the Tier 1/Tier 2 focus combinations?
Thanks,
Ink
Last edited by Inkblack; 02-20-2008 at 10:20 AM.
All of them can be successfully upgraded.
I can't answer most of the other questions.
That should be showing something as a tier three Earth upgrade. It's possible the description was accidentally set to "don't display" or otherwise acting oddly, I'll have someone investigate it.Earth-Earth-Earth in an item (non-weapon) slot giving a hidden form of good guard?
All good questions. My only other questions would be:
1. Based on your previous comment about "special" upgrades, are these NOT based on Focus Type?
2. Why don't the Altars accept the Horns, e.g. is this intended or a bug?
I know my questions are a little too direct, but I figured I would give it a shot.
GUILD: {Officer of Oblivion} SERVER: {Resident of Ghallanda} CHARACTERS: {Sonyaa Red: Barbarian} {Oynx the Magnificent: Barbarian} {Sonyaaa Blue: Sorcerer} {Krowd Kontrol: Sorcerer} {Ravick : Wizard} {Fourgotten Soldier: Fighter/Paladin} {Mischief: Rogue} {Parra Medic: Cleric}
Eladrin,
It would be nice to see the questions about the Horns addressed. If they are an item that was orginally intended as part of the recipes and then removed, let us know. I have to say, getting a horn that has no use, in place of a item I do need, is frustrating.
If the horns have a yet undiscovered use, say that, so we know.
However, I'm sure you are aware of the horns and the questions about them. I don't want a spoiler, but confirmation that they are intened for a yet undiscovered use, or a mistake. If it's a mistake, I forgive you already, and won't yell or scream over it, cause mistakes happen.
At the moment am leaning toward believing that the number of third tier effects is equal to the number of second tier effect. I thing you will find for that any double element/pos/neg will give nothing for third tier unless you go triple same.
for something like
Air/fire/X
fire/air/X
Am leaning toward will have same results.
The example that the dev said was different had different second tier results. I believe that why they are not the same. Not because the order of all 3 matters in all cases.
That my theory till I see results contradicting it.
Wow, finally...now I am going to sell them on the AH for a ridiculous price and get rid of them finally. J/K of course
THANK YOU, VERY, VERY, VERY MUCH for the clarification!!!!!!!
Since you are being so generous with answers this morning, maybe I should throw in my still unanswered question...do you know where all of the Potency/Spell Pen VIII items/weapons are being hidden?
GUILD: {Officer of Oblivion} SERVER: {Resident of Ghallanda} CHARACTERS: {Sonyaa Red: Barbarian} {Oynx the Magnificent: Barbarian} {Sonyaaa Blue: Sorcerer} {Krowd Kontrol: Sorcerer} {Ravick : Wizard} {Fourgotten Soldier: Fighter/Paladin} {Mischief: Rogue} {Parra Medic: Cleric}
Well, we know for a fact that there is SOMETHING you can add to "Air/Fire" or "Fire/Air" at the third tier to give it a third tier effect. They devs already stated that you can upgrade the things like "smoke" or "magma" up to "smoke II" or "magma II"...it's just a matter of figuring out what you have to do to reach that upgraded level.
I mentioned this earlier and got no response, it was in regards to exsistencial stalemate as to whether or not the potencial could be unlocked by switchig the etherial and matierial portions of the recipe as well as the pos/neg focus.
It would open up alot more possibilites for powers or it could be just oe of the few more difficult 3rd tier powers eladrin eluded to earlier.
V
Have a question about the Eberron Setting?
Ask a Loremaster.
Oh yeah, one more question Eladrin, are you aware that the loot tables for the ingredients are not balanced? Currently, Sulfurous Stones and Demon Scales are MUCH rarer than any other ingredient regardless of the size (e.g. Small, Medium, or Large). I function as the guild banker for all of our ingredients and I run this raid a lot and I have heard the same from everyone else. This is how I have come to this conclusion.
Edit: To give some perspective, I currently have about 20-30 Small and Medium Bones, Chains, and Arrowheads and only 1-5 Stones or Scales.
Last edited by apious1; 02-20-2008 at 10:48 AM.
GUILD: {Officer of Oblivion} SERVER: {Resident of Ghallanda} CHARACTERS: {Sonyaa Red: Barbarian} {Oynx the Magnificent: Barbarian} {Sonyaaa Blue: Sorcerer} {Krowd Kontrol: Sorcerer} {Ravick : Wizard} {Fourgotten Soldier: Fighter/Paladin} {Mischief: Rogue} {Parra Medic: Cleric}
OR...maybe they can be used to break down items/weapons into their base ingredients AFTER they have already been upgraded. I know there are plenty of us that have made items/weapons we wish we could go back and re-do. BTW, some of this stems from having to rush to build your stuff at the altars b/c everyone is standing around impatiently waiting for you to do so.
GUILD: {Officer of Oblivion} SERVER: {Resident of Ghallanda} CHARACTERS: {Sonyaa Red: Barbarian} {Oynx the Magnificent: Barbarian} {Sonyaaa Blue: Sorcerer} {Krowd Kontrol: Sorcerer} {Ravick : Wizard} {Fourgotten Soldier: Fighter/Paladin} {Mischief: Rogue} {Parra Medic: Cleric}
I've run the shroud about 5 times now, and of the six ingredients, I have more devil scales than anything else. I've pulled 1-2 a run on average. I'm not sure what the formula is for how they drop, but, that is my experience. For me, it's been scales, bones, arrowheads for the top three. The other three barely drop for me thus far... offhand, I think it's one of each.
I think we could trade with one another to make a nice balance
Guild Leader - Infamous Flaming Vagabonds