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  1. #861
    Community Member Turial's Avatar
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    Quote Originally Posted by Shima-ra View Post
    thats brilliant Kargon
    I prefer that awsome haste clicky over True rez
    Yeah I'm really curious about what Air + Air + Air is before I make that type of item. It really comes down to the 3rd tier bonus. Disruption guard is cool and all but Air maybe more useful overall.
    970 sp and counting
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  2. #862
    Community Member Hendrik's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    How does it work, mechanically speaking? Pop-up window?
    Yes and the ability to drag and drop each clickie to your hotbar and use.

    Wonderful item to have BTW...


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  3. #863
    Community Member Ilandrya's Avatar
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    Quote Originally Posted by Shade View Post
    Went negative + positive + postive (edit thx to mad_barbardier for noticing)
    HP/HP/Will save

    It appears to me that the "Exceptional Resistance +2 Will" is from a different line of upgrade... I'm guessing he went ethereal/opposition the final time, whereas he went material/escalation the previous two times.

    With the first choice, he could have gone either negative or water to get that effect.
    With the second choice, he could have gone either earth or positive to get that effect.
    With the third upgrade, he could have gone positive, but hypothesis currently is there is one more focus that would cause this which is not known for certain at this time.

    It stands to reason that any stand alone focus would not grant anything by way of bonuses. When you follow the same focus through all three upgrades, you are strengthening the existing focus. When you mix focuses, you are creating a new focus that utilizes two focuses to do so. A third focus which does not strengthen the existing focus or create a new one would stand alone, like the single focus at "The Altar of Invasion", and would not affect bonuses, if my hypothesis is correct. Whether or not there are any new focuses created from using three different focuses or two of one focus and one of another, remains to be seen, but in theory if that should occur, new bonuses should result from any combination which results in a new focus. In this case, a new focus was not created by the addition of the third focus, nor did it improve upon an existing focus, so there was no addition to the bonus.

    What puzzles me with this screenshot is that the Existential Stalemate utilizes a positive and a negative focus. The "leftover" focus here appears to be negative. So, either this is a display bug, or two negatives and a positive focus were used. (It also seems kind of odd to me that the level three upgrade would be listed beneath the bonus in this case because in the case of other items that have been upgraded three times that I have seen, it's listed above the bonus effects. I'm wondering if its possible that the +2 to will is part of the bonus, and for some reason your item isn't displaying the effects of the level three upgrade. It could be that listing the level three upgrade beneath the bonus instead of above it on this item is part of the "display bug" I mentioned earlier though. Hmmm....)

    If my guess about what line he took with the third upgrade is correct, that would mean that negative focus affects will saves in the ethereal/opposition on an accessory line. That would be in keeping with my thoughts that will saves would be more likely to be impacted by negative/positive energies than elemental ones. If we further that train of thought about opposing types, and take what we already know to be true... that fort saves are obtained with earth, then the remaining save types would be fort earth/air and reflex fire/water. That's a hypothesis only at this point.
    Last edited by Ilandrya; 02-17-2008 at 05:50 PM.

  4. #864
    Community Member Bloodyfury's Avatar
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    Quote Originally Posted by Turial View Post
    Yeah I'm really curious about what Air + Air + Air is before I make that type of item. It really comes down to the 3rd tier bonus. Disruption guard is cool and all but Air maybe more useful overall.

    Exactly what I'm aiming at with my main since the start as no one did it so far, but I can't get my hand on the first stupid shard

    So I ran out of patience and completed it a 2nd time lol Now can't farm it for 3 days *sigh*

    I too believe the haste clicky is awesome (caster level 16 = 3 charges of 1 minute 36 seconds of haste!).
    While True Rez.....bof. Prefer by far to have 4m48 of haste without having to beg for one! Especially as I can raise easily with UMD.

    True Rez probly won't be useful except for some pure tanks/barb that can't raise or UMD at all, otherwise...

    Now I just can't wait to see the Tier3 on that!

    What I'm hoping for...

    Air Elemental Knockdown.
    Very nice striding bonus
    Maybe some permanent ability like Blur/Displacement, something between both (perm displacement would be owerpowered no doubt!)

    Let's go Kaaaaaaaaaaaaaaaargon!

  5. #865
    Tasty Ham Hunter Kargon's Avatar
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    Quote Originally Posted by Bloodyfury View Post
    Air Elemental Knockdown.
    Very nice striding bonus
    Maybe some permanent ability like Blur/Displacement, something between both (perm displacement would be owerpowered no doubt!)

    Let's go Kaaaaaaaaaaaaaaaargon!
    Large componament donatimions will be acceptamed on Sarlona towards getting silly bracermers to air/air/air

    Kargon still holding hope for perma haste!

  6. #866
    Community Member AEschyl's Avatar
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    aspect of salt
    Aesch - Ranger 13|Paladin 3 ~ Aeschill - Sorceror 16
    You Cant Shake The Devil's Hand and Say You're Only Kidding.

  7. #867

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    Quote Originally Posted by Ilandrya View Post
    What puzzles me with this screenshot is that the Existential Stalemate utilizes a positive and a negative focus. The "leftover" focus here appears to be negative.
    I don't think it works that way.

    I think the first tier gives the item it's "affinity," the second tier gives it it's "aspect of..." (or similar) and the third tier may or may not give it an additional ability.
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  8. #868
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    Default Ah HA!

    Here is what I have been dying to find out!!!!

    Negative+Material+Oppostion = Disease Immunity + Blindness Immunity on an item.



    Thats cool. I figured it would be good since this line has regen for positive.
    Now, I was thinking about going positive for second stage with the same line: Positive+Material+Opposition for the regen and 4 wisdom.

    For the last stage I wanted to do an element because I think thats what is going to give you a decent third tier effect out of existential stalemate. I was thinking a third tier guard effect, or a third tier resistance effect in keeping with material and oppo.

    Any hypothesis? Im pleased with this item even though I dont need blindness immunity and blind immune has always been buggered.

    Second thought, what is the second tier in this same line? I was thinking Poison and fear immunity... third line, deathblock? Seems like a pretty open ended path.

  9. #869

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    Quote Originally Posted by AEschyl View Post
    [Picture]

    aspect of salt
    Seems people's guess was right. Made the change over the wiki too.
    DDOwiki.com, #1 source for DDO information.

  10. #870
    Community Member Vaarsuvius's Avatar
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    Quote Originally Posted by Hence View Post
    Here is what I have been dying to find out!!!!

    Negative+Material+Oppostion = Disease Immunity + Blindness Immunity on an item.



    Thats cool. I figured it would be good since this line has regen for positive.
    Now, I was thinking about going positive for second stage with the same line: Positive+Material+Opposition for the regen and 4 wisdom.

    For the last stage I wanted to do an element because I think thats what is going to give you a decent third tier effect out of existential stalemate. I was thinking a third tier guard effect, or a third tier resistance effect in keeping with material and oppo.

    Any hypothesis? Im pleased with this item even though I dont need blindness immunity and blind immune has always been buggered.

    Second thought, what is the second tier in this same line? I was thinking Poison and fear immunity... third line, deathblock? Seems like a pretty open ended path.

    I see the positive and negative combo a couple of times but has anyone tried switching those ad also the matirial and ethereal since they are also opposites? like first tier neg/matirial and second tier pos/etherreal?
    Last edited by Vaarsuvius; 02-17-2008 at 05:42 PM.

  11. #871

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    Quote Originally Posted by Hence View Post
    Here is what I have been dying to find out!!!!

    Negative+Material+Oppostion = Disease Immunity + Blindness Immunity on an item.

    Thats cool.
    It would be cooler if it was Poisonproof too. I suppose that could still make a nice second tier.

    I to am planning on going +//-//?

    I'll try for a last tier that hasn't been tried yet to see if we can figure out what this "undeniable potential" is.
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  12. #872

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    I just realized that, thanks to Existential Stalemate, you can make a +6 Int/+6 Wis weapon with Greater Devotion VI.

    Maybe I should make a Mystic Theurge after all...
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  13. #873
    Community Member Torosar's Avatar
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    This was posted on our Server forums by CobraChoas, and it wasn't posted here so i thought i would forward it over.

    He appears to have done Material + Dominion + Water 3 times on a greatsword and achieved the following.

    http://i63.photobucket.com/albums/h1...g?t=1203285884

    Icy Blast was the tier 3 effect, and from Water + Water + Water he got Crushing Wave which he described as 'Crushing wave seems to do 30-40 cold and bludgeoning damage over 6 seconds hits about 3 times for each totalling 240 damage.'

  14. #874
    Developer Eladrin's Avatar
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    Quote Originally Posted by The Cataclysm View Post
    I'm guessing that only certain (assuming any) upgrade paths besides the single focus type give a tier 3 bonus.
    Quasi-elemental, para-elemental, and "special" tier three upgrade paths exist, and tend to have superior abilities to the "easy" elemental upgrades.

  15. #875

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    Quote Originally Posted by Torosar View Post
    Water + Water
    Eladrin, since you're here: Is water + water really supposed to give a CL 16 Cure Light Wounds clickie?

    It seems rather inane, since CLW doesn't improve with caster level after 5th level. Is it maybe supposed to be some other Cure spell? Like a mass one maybe?
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  16. #876

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    Quote Originally Posted by Eladrin View Post
    Quasi-elemental, para-elemental, and "special" tier three upgrade paths exist
    I'm going to guess that Element/Element/Pos|Neg makes a Quasi tier three power.

    So like Air/Air/Positive will give a more powerful "aspect of lightning" than Air/Positive does.

    Anyone care to test it out?
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  17. #877
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by Torosar View Post
    This was posted on our Server forums by CobraChoas, and it wasn't posted here so i thought i would forward it over.

    He appears to have done Material + Dominion + Water 3 times on a greatsword and achieved the following.

    http://i63.photobucket.com/albums/h1...g?t=1203285884

    Icy Blast was the tier 3 effect, and from Water + Water + Water he got Crushing Wave which he described as 'Crushing wave seems to do 30-40 cold and bludgeoning damage over 6 seconds hits about 3 times for each totalling 240 damage.'
    Just to clarify the description, crushing wave does 30-40 Cold Damage & 30-40 Bludgeon Damage each tick over 6 seconds, at one tick every two seconds. When we tested it out in PvP, it seemed to go off at something around the rate of a vorpal.

    Master Kadish
    "Perhaps the end has not yet been written…”
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  18. #878
    Community Member Bloodyfury's Avatar
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    Quote Originally Posted by Guildmaster Kadish View Post
    Just to clarify the description, crushing wave does 30-40 Cold Damage & 30-40 Bludgeon Damage each tick over 6 seconds, at one tick every two seconds. When we tested it out in PvP, it seemed to go off at something around the rate of a vorpal.

    Master Kadish
    My question is: are these dmg on a single target or an AoE on the mobs around?

  19. #879
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I'm going to guess that Element/Element/Pos|Neg makes a Quasi tier three power.

    So like Air/Air/Positive will give a more powerful "aspect of lightning" than Air/Positive does.

    Anyone care to test it out?
    I'm building pos/air/air goggles so I'll let you know. All I need is a few more large ingredients. Don't send them to Kargon - send them to me!!!

    Garth

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  20. #880
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by willphase View Post
    I'm building pos/air/air goggles so I'll let you know. All I need is a few more large ingredients. Don't send them to Kargon - send them to me!!!

    Garth
    Wonder if there is a difference in: pos/air/air and air/air/pos

    Pos / air would make lighting, then upgrade it with more air

    Air / Air would make bigger air, then upgrade it with positive to make the (possibly) more powerful lightning

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