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It appears to me that the "Exceptional Resistance +2 Will" is from a different line of upgrade... I'm guessing he went ethereal/opposition the final time, whereas he went material/escalation the previous two times.
With the first choice, he could have gone either negative or water to get that effect.
With the second choice, he could have gone either earth or positive to get that effect.
With the third upgrade, he could have gone positive, but hypothesis currently is there is one more focus that would cause this which is not known for certain at this time.
It stands to reason that any stand alone focus would not grant anything by way of bonuses. When you follow the same focus through all three upgrades, you are strengthening the existing focus. When you mix focuses, you are creating a new focus that utilizes two focuses to do so. A third focus which does not strengthen the existing focus or create a new one would stand alone, like the single focus at "The Altar of Invasion", and would not affect bonuses, if my hypothesis is correct. Whether or not there are any new focuses created from using three different focuses or two of one focus and one of another, remains to be seen, but in theory if that should occur, new bonuses should result from any combination which results in a new focus. In this case, a new focus was not created by the addition of the third focus, nor did it improve upon an existing focus, so there was no addition to the bonus.
What puzzles me with this screenshot is that the Existential Stalemate utilizes a positive and a negative focus. The "leftover" focus here appears to be negative. So, either this is a display bug, or two negatives and a positive focus were used. (It also seems kind of odd to me that the level three upgrade would be listed beneath the bonus in this case because in the case of other items that have been upgraded three times that I have seen, it's listed above the bonus effects. I'm wondering if its possible that the +2 to will is part of the bonus, and for some reason your item isn't displaying the effects of the level three upgrade. It could be that listing the level three upgrade beneath the bonus instead of above it on this item is part of the "display bug" I mentioned earlier though. Hmmm....)
If my guess about what line he took with the third upgrade is correct, that would mean that negative focus affects will saves in the ethereal/opposition on an accessory line. That would be in keeping with my thoughts that will saves would be more likely to be impacted by negative/positive energies than elemental ones. If we further that train of thought about opposing types, and take what we already know to be true... that fort saves are obtained with earth, then the remaining save types would be fort earth/air and reflex fire/water. That's a hypothesis only at this point.
Exactly what I'm aiming at with my main since the start as no one did it so far, but I can't get my hand on the first stupid shard
So I ran out of patience and completed it a 2nd time lol Now can't farm it for 3 days *sigh*
I too believe the haste clicky is awesome (caster level 16 = 3 charges of 1 minute 36 seconds of haste!).
While True Rez.....bof. Prefer by far to have 4m48 of haste without having to beg for one! Especially as I can raise easily with UMD.
True Rez probly won't be useful except for some pure tanks/barb that can't raise or UMD at all, otherwise...
Now I just can't wait to see the Tier3 on that!
What I'm hoping for...
Air Elemental Knockdown.
Very nice striding bonus
Maybe some permanent ability like Blur/Displacement, something between both (perm displacement would be owerpowered no doubt!)
Let's go Kaaaaaaaaaaaaaaaargon!
aspect of salt
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Here is what I have been dying to find out!!!!
Negative+Material+Oppostion = Disease Immunity + Blindness Immunity on an item.
Thats cool. I figured it would be good since this line has regen for positive.
Now, I was thinking about going positive for second stage with the same line: Positive+Material+Opposition for the regen and 4 wisdom.
For the last stage I wanted to do an element because I think thats what is going to give you a decent third tier effect out of existential stalemate. I was thinking a third tier guard effect, or a third tier resistance effect in keeping with material and oppo.
Any hypothesis? Im pleased with this item even though I dont need blindness immunity and blind immune has always been buggered.
Second thought, what is the second tier in this same line? I was thinking Poison and fear immunity... third line, deathblock? Seems like a pretty open ended path.
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I just realized that, thanks to Existential Stalemate, you can make a +6 Int/+6 Wis weapon with Greater Devotion VI.
Maybe I should make a Mystic Theurge after all...
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This was posted on our Server forums by CobraChoas, and it wasn't posted here so i thought i would forward it over.
He appears to have done Material + Dominion + Water 3 times on a greatsword and achieved the following.
http://i63.photobucket.com/albums/h1...g?t=1203285884
Icy Blast was the tier 3 effect, and from Water + Water + Water he got Crushing Wave which he described as 'Crushing wave seems to do 30-40 cold and bludgeoning damage over 6 seconds hits about 3 times for each totalling 240 damage.'
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