Page 37 of 195 FirstFirst ... 273334353637383940414787137 ... LastLast
Results 721 to 740 of 3885
  1. #721

    Default

    Quote Originally Posted by Dworkin of Amber View Post
    as for the "Special Mix" Enhancement, I have no idea... I am guessing that the On-Hit (for a Weapon) chance to cast Lightning/Chain Lighting/Cloudburst (or some similar lightning-type effect) will be part of it... like Incineration... but who knows what else there might be in store.
    I dunno. Lightning's apparently the purview of Air/Positive.

    But going off the earthgrab effect of Earth//Earth//Earth, I wouldn't be surprised if Air//Air//Air gave a trip+knockback effect a la everyone's favorite Air Elementals.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  2. #722
    Community Member
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Cambo View Post
    you can mix them, but some of the upgrades...like stat bonus stack so its interesting to maintian the line.
    I would disagree, yes for a sorc, maximizing the umd/spell point item is a no brainer, but mixing provides nice effects not out there.

    Also using your second tier for +1 to an ability seems a bit of a waste in some cases as well.

    here's what my ranger will use when done


    goggles

    1st -EE wiz 6 +1 int skills
    2nd +DE Greater healing lore
    Affinity upgrade +4 wis, + 10 haggle + 10 diplo
    3rd +EE +100 sp umd +3
    2nd affinity upgrade possibly Disruption guard or something new

    from this I gain lose 2 wis, but gain a necklace spot
    I lose 16 sp then gain 250
    Gain + 3 umd (free feat basically)
    and heal for 50hp cure mod/70hp cure serious and crit for well into the 100's, and now have the sp to heal many, many times.
    side note: no more swapping that **** popx for my bloodstone anymore either

    also my wizzy has already mixed fire and water for SP and concentration.

    So mixing will help many characters do many very different things, and defiantly has a strong use.
    Blind Faith

    Noheels,Ravenwind-Sarlona,FirstOfOne,Kraagg

  3. #723
    Community Member ChildrenofBodom's Avatar
    Join Date
    Jun 2006
    Posts
    877

    Default

    Have a couple questions.

    How exactly does upgrading at each altar work? If I go water first altar, then go earth second altar, does that mean I get 1d6 frost and acid burst? Or do I get 1d6 frost and 1d6 acid?

    Also, is anyone going frost for all 3 altars so that I know I'm doing something different?

    All help is appreciated.
    ARGONNESSON
    Ascent
    Quote Originally Posted by Handee
    You are the king of Delayed Blast Fireball.

  4. #724

    Default

    Quote Originally Posted by CaptGrim View Post
    goggles

    1st -EE wiz 6 +1 int skills
    2nd +DE Greater healing lore
    Affinity upgrade +4 wis, + 10 haggle + 10 diplo
    3rd +EE +100 sp umd +3
    2nd affinity upgrade possibly Disruption guard or something new
    That's kind of what my goggles may end up looking like.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  5. #725
    Founder Perceval's Avatar
    Join Date
    Feb 2006
    Posts
    148

    Default

    Here are two screen shoots to add to your list.

    Green Steel Morningstar

    Green Steel Goggles


    Quote Originally Posted by Phesic View Post
    I think a good term is "Nuber": A Newb who thinks he's uber.

  6. #726
    Community Member Agarwaen's Avatar
    Join Date
    Aug 2007
    Posts
    182

    Default

    Quote Originally Posted by Gormenghast View Post
    Quick question for those that are in the know. I went through a slew of posts without finding any conformation. My question is, can you mix upgrades and recieve the higher upgrade at that level or must you progress an upgrade to recieve the higher bonuses. For example do I have to progress my weapons 3 upgrades as x1,x2,x3 to get the third level effect(x3) or can I do say y1,y2,x3 and therfore get the 'x' upgrade at the x3 value, or would it look like y1,y2,x1? Know what I mean? Trying to be clear any help is apreciated in advance
    It sounds like what you are asking is, "If I mix for different effects will I get +1, +1, +1 or will I get +1, +2, +3." I can't say for sure, because I haven't seen an example of anyone mix-matching recipies through the third stage. However, judging by the Exestintial Stalemate goggles that Jincay made, I think it is a safe bet you will get +1, +2, +3, because he got +1 to intelligence skills for his first upgrade and +2 to his charisma skills for the second upgrade. He hasn't done the third upgrade yet, but I would be shocked if it didn't follow the same pattern and give +3 to another skill if he goes the Etherial + Escalation + whatever route for his third upgrade.

    Each upgrade seems to give the appropriate level of power (x1, x2, x3 to use your terminology). For instance, if you are going for weapon damage effects and use fire for your first upgrade and ice for your second, you get flaming and icy burst, not flaming and frost. My guess is that things will continue along the same pattern, and if you go with acid for stage three you will get Acid Blast, regardless of what you did on the first two upgrades. So theoretically you would have a +5 flaming, icy burst, acid blast green steel whatever of uberness.
    Last edited by Agarwaen; 02-14-2008 at 11:04 PM.
    Thelanis: Mithran, Mithrana, Aggrond, Arcanned, Ainadan, and others

  7. #727
    Community Member
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by ChildrenofBodom View Post
    Have a couple questions.

    How exactly does upgrading at each altar work? If I go water first altar, then go earth second altar, does that mean I get 1d6 frost and acid burst? Or do I get 1d6 frost and 1d6 acid?

    Also, is anyone going frost for all 3 altars so that I know I'm doing something different?

    All help is appreciated.
    you get the 2nd tier upgrade at the second alter...it doesn't matter if the item is "pure" or all mixed up with different affinities.

    BUT the way acid burst is working it only damages on a crit so what you proposed would do 1d6 frost and 1(2 or 3) d10 acid on a crit,

    you should go with acid 1d6 and then frost for 1d6+ 1d10 on crit, not sure why it works that way it just does
    Blind Faith

    Noheels,Ravenwind-Sarlona,FirstOfOne,Kraagg

  8. #728
    Founder & Hero jjflanigan's Avatar
    Join Date
    Feb 2006
    Posts
    2,854

    Default

    Quote Originally Posted by CaptGrim View Post
    you get the 2nd tier upgrade at the second alter...it doesn't matter if the item is "pure" or all mixed up with different affinities.

    BUT the way acid burst is working it only damages on a crit so what you proposed would do 1d6 frost and 1(2 or 3) d10 acid on a crit,

    you should go with acid 1d6 and then frost for 1d6+ 1d10 on crit, not sure why it works that way it just does
    I thought that was proven to be wrong? I believe I read that the description is incorrect, acid burst DOES give the 1d6 damage on normal hits in addition to the crit boost.

  9. #729
    Community Member popltree2's Avatar
    Join Date
    May 2006
    Posts
    74

    Default just wondering

    Anyway to put stats on items non eguipment?? Str Car, etc.??

  10. #730
    Community Member UtherSRG's Avatar
    Join Date
    Apr 2006
    Posts
    643

    Default

    Aspect of ?? = Water + Air = +3 deflection, +3 resistance, +10 balance on both wearable items & weapons
    Cambo - this is Earth + Air, and it's "Balance of Land and Sky".

  11. #731
    Community Member Jefro's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    so far +4 wis on a equpment via an affinity, but probly the +6 stat items would be third tier so would be harder to come by. Since wearing a stat as a weapon is already costly.
    Last edited by Jefro; 02-14-2008 at 11:24 PM.
    I love you Abbot♥

  12. #732
    Community Member UtherSRG's Avatar
    Join Date
    Apr 2006
    Posts
    643

    Default

    Quote Originally Posted by popltree2 View Post
    Anyway to put stats on items non eguipment?? Str Car, etc.??
    All we know is in the third message on this thread. There is currently only 1 way to put a stat on an item, and it's +4 WIS. you need 2 upgrades to do it: one is Positive, the other is Negative.

  13. #733

    Default

    Quote Originally Posted by jjflanigan View Post
    I thought that was proven to be wrong? I believe I read that the description is incorrect, acid burst DOES give the 1d6 damage on normal hits in addition to the crit boost.
    Yes!!

    Quote Originally Posted by Borror0 View Post
    It's a bug, see all other Acid Burst do the same.

    Iron Cleaver:


    Dragon Sword of Acid:


    Same thing for Force Burst:



    Nothing to do with not dealing the damage. There a bunch in-game description that are bugged. I'll be updating the items enhancments lately, I'll make a list and post them.
    And

    Quote Originally Posted by Doktr_Strangelove View Post
    As far as some of the concerns of the non-described acid damage it is like how some people have confirmed, the damage is there just not listed in the description.
    Last edited by Borror0; 02-14-2008 at 11:28 PM.
    DDOwiki.com, #1 source for DDO information.

  14. #734
    Founder Ladywolf's Avatar
    Join Date
    Feb 2006
    Posts
    2,107

    Default

    Quote Originally Posted by UtherSRG View Post
    All we know is in the third message on this thread. There is currently only 1 way to put a stat on an item, and it's +4 WIS. you need 2 upgrades to do it: one is Positive, the other is Negative.
    are we certain its not going to go to +6 on further upgrade? Just curious, because by coincidence yesterday someone who I had had past pm'ing messages back and forth lets say 2-3 weeks ago over a +6 wis item, shot me a pm mentioning he found the formula for +6 wis goggles of 50 sp...I don't think he's a regular forum visitor though and I don't know his ingame name...I pm'ed him back to see if its accurate and for more detail, but usually there is a week between his pm's...
    Day 1 Founder
    Main characters: Usually on Rhyes, Miniryse or Legolass
    I'm rich! filthy rich! /runs off to AH
    /cry! I'm poor! flat broke!

    Lava Divers - Khyber

  15. #735
    Community Member nbhs275's Avatar
    Join Date
    Jun 2006
    Posts
    1,902

    Default

    would just like to confirm that you CANNOT put a tier 2 enhancment on a blank before putting a Tier 1. Tried it about an hour ago.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  16. #736
    Community Member Zack77's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default Tier Three upgrade for Earth Affinity Kopesh

    Friend just completed the 3rd tier upgrade for an Earth Affinity Green-Steel Kopesh. He has to get back to me on what upgrades came first, but here it is
    I have to say, that is one sick kopesh!!
    Last edited by Zack77; 02-15-2008 at 12:58 AM.
    Quote Originally Posted by PopeJual View Post
    Boo hoo. Use your leftover Turbine Points to buy your self a pair and stop crying like a little wuss.
    | Alts: Balthioul, Briathos, Concentio

  17. #737
    Community Member brshelton's Avatar
    Join Date
    Mar 2007
    Posts
    1,119

  18. #738
    Waylander of the Stolen Blade Cambo's Avatar
    Join Date
    Apr 2006
    Posts
    614

    Default

    Quote Originally Posted by UtherSRG View Post
    Cambo - this is Earth + Air, and it's "Balance of Land and Sky".
    thanks

  19. #739
    Community Member
    Join Date
    Feb 2006
    Posts
    0

    Default

    If Air+Air+Air follows the same pattern as positive x3 then it might be a worn effect. Based on the properties of Air I would expect it to be a worn blur/displacement effect. I could see the trip/knockdown effect showing up on a weapon but that kind of weapon could lead to a lot of annoying side effects..

  20. #740
    Community Member The_Cataclysm's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    nevermind me.
    Last edited by The Cataclysm; 02-15-2008 at 05:52 AM.

Page 37 of 195 FirstFirst ... 273334353637383940414787137 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload