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As for 3rd tier upgrades...i just googled this
[FONT='Arial','sans-serif']Ice + Positive Energy ==> Crystal[/font]
[FONT='Arial','sans-serif']Ice + Negative Energy ==> Frost[/font]
[FONT='Arial','sans-serif']Ooze + Positive Energy ==> Clay[/font]
[FONT='Arial','sans-serif']Ooze + Negative Energy ==> Silt[/font]
[FONT='Arial','sans-serif']Magma + Positive Energy ==> Obsidian[/font]
[FONT='Arial','sans-serif']Magma + Negative Energy ==> Pumice[/font]
[FONT='Arial','sans-serif']Smoke + Positive Energy ==> Spark[/font]
[FONT='Arial','sans-serif']Smoke + Negative Energy ==> Fumes[/font]
ohh the possibilites
Your sections on the shard of power seems to indicate we can create ones.
The text just looks wrong.
Is it possible to create them?
°Shima Ra °Roots °Zielle °Sisqi °Downpour
See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBotOriginally Posted by EULA
in the quasi planes not all planes touch..so there may be some missing combinations due to this .
So I did the tier 2 upgrade with the regeneration ingredients: Focus of positive energy, Gem of opposition, and Material Essence.
It created this:
The improved regeneration does not seem to stack with the lesser. It has replace my lesser regeneration icon with a improved regeneration icon. This heals my human wizard 1 HP every 30 seconds. Since it's still only 1 HP I suspect it will still not work on WF. This regeneration does not stack with my other regeneration item: Jungle cloak. If I use the jungle cloak clicky the regeneration icon disappears, I receive no 1 HP regen. points during the two minutes of the jungle regrowth healing. After the jungle cloak timer runs out the regeneration icon reappears and 30 seconds later I start healing 1 HP again.
(Combat): You heal 1 point of damage from Improved Regeneration. (Every 30 seconds)
Yeah, thought about regen but because I took the jerky today in the 20th queen, I upgraded the goggles to make great commander with +10 hp, +50sp, true res, +1 con skill stack and +2 cha skill stack. Happy that the jerky dropped and that regen is way better than this . . . . nice item though. tier 1: etherial, escalation, positive; tier 2 material, escalation, positive
Last edited by weyoun; 02-12-2008 at 10:31 AM. Reason: corrected recipe
Lysol, Winner of the Award for Outstanding Achievement in the Field of Excellence
Has anyone tried (Material + Escalation + Negative) or (Material + Escalation + Water) on a weapon yet?
Last edited by Grimshadow; 02-12-2008 at 05:44 AM.
I don't see any melee win at all, in what's been discovered thus far. Rogues at least will be able to get items giving +3 search/disable or +3 umd/haggle, just from the tier 2 gear. Tier 3 would make it a +6 skill bonus. That's decent.
Spellcasters will strongly benefit from the ability to get +7 or more int/wis/cha on a one-handed weapon. That will be the thing to use when casting non-damage spells like Finger of Death or Banishment. The increased save DCs will be very nice. Melee warriors cannot really benefit from +7 strength on a weapon, because that would almost always mean giving up using a weapon whose target-specific special properties are more useful than the increased strength damage.
Also, the limited selection of weapon types means that except for users of khopeshes, all melee fighters would be taking a downgrade in crit-power to hold a Green Steel weapon. For example, it would take an extra-special shortsword to beat a generic rapier or light pick.
Well, people are trying, but at this stage of the game not many players are willing to go on timer and be locked out of the raid chest, when there are still items they'd like to craft on the altars of Invasion or Subjugation. Once more people have their tier 2 items done, more groups will start going to the altar of Devastation.
However, you seem to be overestimating the value of a greatsword with +12 str. First off, it's a sword instead of an axe, which means -2 attack/damage for dwarfs, which is approximately like -4 strength. Also as a non-axe, barbarians get a 15-20/x2 crit with it, instead of the 17-20/x3 crit they'd prefer. And third, by losing out on effects like Greater Bane you'd be giving up even MORE damage. It will be quite a while before we find a recipe to make a weapon that's actually better than what we already have... but caster-items like the goggles of mega-spellpoints are already obviously good.
Perhaps you missed my other post but Ethereal + Escalation + Water = http://forums.ddo.com/showpost.php?p...&postcount=451
Your forgetting the extra damage dice. makes it much closer to the axe if not better.
now a green steel Greataxe would win for sure.
Try holy for 2d6 on a lot of mobs + acid burst for 1d6 + burst of 2d6 Acid...that is one dam fine weapon....it may not beet every existing weapon for every mob though.