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Positive Dominion Material on alter 1 and 2.....on kopesh....
i take it there is nothing we can build on 3 by combining multiple shards to yield something extra special.... correct?
So it seems unlikely (if not impossible) for the weapon/item effects on tier III bonuses to be the same.
I mean, you can't have Transmuting, Slicing, Keen goggles, right. (Or if you did, you couldn't really wear them... )
So I'm very curious to see how all these turn out. Get to work you people with lots of ingredients!
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A great thanks to willphase and his guild for spending the time to figure this out.
Well guess it back to looting shroud for me I just went from needing 1 more large to needing 13 more
Currently I have bracers wtih
Earth/Escalation/Material
Air/Escalation/Material
And will do with new info
Earth/Escalation/Material + Air/Escalation/Material for third tier
If someone dont beat me to it I give the results when I get the ingrediants.
I have a bow with FEM + EOM which gives the aspect of magma or "magma I." I plan on adding EOM to see if that works, but I am about 7 large ingredients shy. I figure, worst case scenario is I have a bow with acid burst and acid blast on it with a +6 dex and aspect of magma.
**My biggest issue now is that I keep joining groups that fail in part 4. If anyone has a group doing 1 - 4 runs and has an opening for my ranger (or barb or sorc), let me know.
Last edited by barecm; 03-04-2008 at 03:04 PM.
Updated my spreadsheet to track the new bonuses based on a few assumptions:
- If dominant focuses exist, they do not change the outcome.
- Gems have no effect on the bonus.
- Essences have no effect on the bonus.
- EDIT: Combining pure focuses does NOT result in additional benefits.
http://spreadsheets.google.com/pub?k...zJRx5CcCEpCaYg
It's the last tab, "Tier 3 Bonuses". I deleted the old "Tier 3 Upgrades" and "Tier 3 Gems".
Cheers,
Ink
Last edited by Inkblack; 03-04-2008 at 03:16 PM.
Simply Shavarath has Generals and so does your party.
I'm just going to throw this out there because I lead groups on Ghallanda 1-4 very frequently. You need one person to step up and take charge before you even enter pt 4 which is the most crucial this is done. That person needs to assign people appropriate duties. As in casters to portals (for gnolls) and secondary jobs as in refreshing stoneskin/displacement on tanks. Clerics are assigned to tanks, use area cures unless 1-2 of there people they are assigned to gets hurt badly then do full heal. Drop ONE dancing ball when you go in to take the first 2 waves of devils, and everytime he flies up gather in a corner (I prefer SW) for rebuffs (haste/rage/bard songs), and after his second fly over another dancing ball in center. Keeping everyone in the dancing ball will keep them in range for area cure, and the devils dancing most of the time. This also will have pre-prepped all fighters in the center of the room to begin damaging him as SOON as he gets down. Without having people running around or trying to get in position. If people die, and this does happen be quick to reassign or adjust previous assignments, as in picking up portals if a squishy caster dies, etc. After devils die, call out tanks center, casters portals or something of the sort. Everyone that is not in direct combat with him needs to take care of themselves via heal scrolls/pots. Keep people on the same page and you should have NO trouble pugging this with an extremely high % of never failing. Yes give the "speech" as my guys usually give me grief about but those that aren't familiar running with you ..you will need to get them on the same page. Although they give me some smack talk like um...bio for 5 during the speech...they will always run with me because failure is not an option.
Last edited by Vesuvia; 03-04-2008 at 03:26 PM.
~Death will be swift~
Vesuvia Hellfyre - THAC0
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Why the dance ball in the center? I've seen groups to do this but I never understood the reason. Always seems like a waste of spell points.
It is not a bad idea as after his second fly over he no longer does meteor swarm. It's good to buff in the corner but after it's good to get in central position. The quicker your tanks are all in position and on him the better off you are. Also, I'd note to tell them to be on all sides of him and not together grouped up.
~Death will be swift~
Vesuvia Hellfyre - THAC0
DDO Wiki page for the Altar of Devastation has been updated to reflect what we have learned.
I have put in placeholders for each of the Subjugation Altar "Aspects". I am going on the assumption that the order will not matter (as it did not on the Altar of Subjugation). I know this means that the data is a little harder to read, but I want to get it all updated as we learn about it, then worry about ease of reading later. This should also provide a view for everyone to know what ones have not yet been tested.
Questions: Did willphase happen to get a ScreenShot of the Khopesh before the Devastation Altar upgrade, so we can get an idea of how much hardness and durability was added to the weapon?
Question: One of the first things that needs to be tested is a Devastation Combination where the 2 different Shards would have given different bonuses (ie. NOT The +4 Insight AC Bonus) to see if we get one set, the other, or both. ie. -EE // +EE // -EE & +EE for Existential Stalemate II on an Item... do we get Int Skills +3 or Cha Skills +3 or both? Or for a Weapon: +DM // EDM // +DM & EDM... Holy + Acid Burst + ??? (Do we get Good Burst, Acid Burst, or Both Bursts?)... and if we only get one of the two, it needs to be recorded which Shard went into the Altar First, and then compare with the upgrade order...
IE: Positive // Earth // Positive + Earth
vs. Positive // Earth // Earth + Positive
vs. Earth // Positive // Earth + Positive
vs. Earth // Positive // Positive + Earth
Is there a difference in what we get for the basic Altar of Devastation Upgrades (Good Burst vs. Acid Burst).
Question: In order to combine the 2 Supreme Shards, do they have to use the same Gem & Essence? What happens if you mix +OE & EDM, for example?
Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
Founder: Guild of Amber (Mabar/Argo)
Now Living on Orien