Page 97 of 195 FirstFirst ... 478793949596979899100101107147 ... LastLast
Results 1,921 to 1,940 of 3885
  1. #1921
    Community Member Ilandrya's Avatar
    Join Date
    Mar 2006
    Posts
    548

    Default

    Quote Originally Posted by MysticTheurge View Post
    Yes, but it may be that the one that's listed is the Tier III bonus you get, in addition to the special "aspect" bonus.

    That is a +EE/Mineral shard may give a bonus to different skills than a EEE/Mineral shard.
    I follow you... I was thinking only in regard to the aspect bonus.

    Willphase... do you remember the order of the shards when you put them into the altar?

  2. #1922

    Default

    Quote Originally Posted by jperz View Post
    2) Eladrin referred to "Magma I" and "Magma II" in his post. I have written him for clarification on that terminology. If there is a "Magma I" and a "Magma II" ... it might be that we have not capped out yet on the upgrades. If "Magma I" is "Magma" (or "Mineral" in Will's Khopesh), then we still have a "Magma II" to discover. If "Aspect of Magma" is "Magma I" and "Magma" is "Magma II" as Eladrin wrote them, and his lingo was off, then we have capped out. I am curious. I hope Eladrin will clarify here or in answer to a PM. This is important stuffs (as far as gametime is concerned).
    It seems likely that Eladrin was referring to "Aspect of Magma" (Magma I) and the presumed third tier "Magma" upgrade (Magma II).
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  3. #1923

    Default

    Quote Originally Posted by MysticTheurge View Post
    It seems likely that Eladrin was referring to "Aspect of Magma" (Magma I) and the presumed third tier "Magma" upgrade (Magma II).
    AYE...

    It is not "likely" ... that is the case. Note the end of my post. He has confirmed this.
    Member of Legendary Knights of Mabar :: Dex | Yonathan | Rexxx | Sallyanne | Yonn | Cazz | Qyx | Vexation | Brio | Fixxx | Sinz | Sykopath

  4. #1924
    Community Member juniorpfactors's Avatar
    Join Date
    Nov 2006
    Posts
    1,347

    Default ...

    Positive Dominion Material on alter 1 and 2.....on kopesh....

    i take it there is nothing we can build on 3 by combining multiple shards to yield something extra special.... correct?

  5. #1925
    Developer Eladrin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by MysticTheurge View Post
    It seems likely that Eladrin was referring to "Aspect of Magma" (Magma I) and the presumed third tier "Magma" upgrade (Magma II).
    I've found that I've confused a lot of people by using my curious terminology.

    Aspect of Magma (Fire + Earth or Earth + Fire) is "Magma I". It can be upgraded to "Magma II" at the third altar if the correct things are added to it.

  6. #1926

    Default

    So it seems unlikely (if not impossible) for the weapon/item effects on tier III bonuses to be the same.

    I mean, you can't have Transmuting, Slicing, Keen goggles, right. (Or if you did, you couldn't really wear them... )

    So I'm very curious to see how all these turn out. Get to work you people with lots of ingredients!
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  7. #1927
    Community Member
    Join Date
    Apr 2006
    Posts
    511

    Default

    A great thanks to willphase and his guild for spending the time to figure this out.

    Well guess it back to looting shroud for me I just went from needing 1 more large to needing 13 more

    Currently I have bracers wtih

    Earth/Escalation/Material
    Air/Escalation/Material

    And will do with new info
    Earth/Escalation/Material + Air/Escalation/Material for third tier

    If someone dont beat me to it I give the results when I get the ingrediants.

  8. #1928
    Community Member barecm's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    I have a bow with FEM + EOM which gives the aspect of magma or "magma I." I plan on adding EOM to see if that works, but I am about 7 large ingredients shy. I figure, worst case scenario is I have a bow with acid burst and acid blast on it with a +6 dex and aspect of magma.

    **My biggest issue now is that I keep joining groups that fail in part 4. If anyone has a group doing 1 - 4 runs and has an opening for my ranger (or barb or sorc), let me know.
    Last edited by barecm; 03-04-2008 at 03:04 PM.

  9. #1929
    Community Member Dane_McArdy's Avatar
    Join Date
    Feb 2006
    Posts
    7,356

    Default

    Quote Originally Posted by MysticTheurge View Post
    So it seems unlikely (if not impossible) for the weapon/item effects on tier III bonuses to be the same.

    I mean, you can't have Transmuting, Slicing, Keen goggles, right. (Or if you did, you couldn't really wear them... )

    So I'm very curious to see how all these turn out. Get to work you people with lots of ingredients!
    I think slicing or Keen goggles would cut you. I'm just saying.


  10. #1930
    Master Cryptologist Wulf_Ratbane's Avatar
    Join Date
    Feb 2006
    Posts
    1,300

    Default

    Quote Originally Posted by Dane McArdy View Post
    I think slicing or Keen goggles would cut you. I'm just saying.

    Goggles of Naked Janet Reno.

    (They make your eyes bleed.)


    /death counter
    You have died 67 times.

  11. #1931
    Community Member
    Join Date
    May 2006
    Posts
    388

    Default

    Updated my spreadsheet to track the new bonuses based on a few assumptions:
    1. If dominant focuses exist, they do not change the outcome.
    2. Gems have no effect on the bonus.
    3. Essences have no effect on the bonus.
    4. EDIT: Combining pure focuses does NOT result in additional benefits.

    http://spreadsheets.google.com/pub?k...zJRx5CcCEpCaYg

    It's the last tab, "Tier 3 Bonuses". I deleted the old "Tier 3 Upgrades" and "Tier 3 Gems".

    Cheers,
    Ink
    Last edited by Inkblack; 03-04-2008 at 03:16 PM.

  12. #1932

    Default

    Quote Originally Posted by Dane McArdy View Post
    I think slicing or Keen goggles would cut you. I'm just saying.

    naw, you just have sharp eyesight.

  13. #1933
    Community Member Vesuvia's Avatar
    Join Date
    Mar 2006
    Posts
    46

    Default

    Quote Originally Posted by barecm View Post

    **My biggest issue now is that I keep joining groups that fail in part 4. If anyone has a group doing 1 - 4 runs and has an opening for my ranger (or barb or sorc), let me know.
    Simply Shavarath has Generals and so does your party.


    I'm just going to throw this out there because I lead groups on Ghallanda 1-4 very frequently. You need one person to step up and take charge before you even enter pt 4 which is the most crucial this is done. That person needs to assign people appropriate duties. As in casters to portals (for gnolls) and secondary jobs as in refreshing stoneskin/displacement on tanks. Clerics are assigned to tanks, use area cures unless 1-2 of there people they are assigned to gets hurt badly then do full heal. Drop ONE dancing ball when you go in to take the first 2 waves of devils, and everytime he flies up gather in a corner (I prefer SW) for rebuffs (haste/rage/bard songs), and after his second fly over another dancing ball in center. Keeping everyone in the dancing ball will keep them in range for area cure, and the devils dancing most of the time. This also will have pre-prepped all fighters in the center of the room to begin damaging him as SOON as he gets down. Without having people running around or trying to get in position. If people die, and this does happen be quick to reassign or adjust previous assignments, as in picking up portals if a squishy caster dies, etc. After devils die, call out tanks center, casters portals or something of the sort. Everyone that is not in direct combat with him needs to take care of themselves via heal scrolls/pots. Keep people on the same page and you should have NO trouble pugging this with an extremely high % of never failing. Yes give the "speech" as my guys usually give me grief about but those that aren't familiar running with you ..you will need to get them on the same page. Although they give me some smack talk like um...bio for 5 during the speech...they will always run with me because failure is not an option.
    Last edited by Vesuvia; 03-04-2008 at 03:26 PM.
    ~Death will be swift~
    Vesuvia Hellfyre - THAC0

  14. #1934
    Founder Gol's Avatar
    Join Date
    Feb 2006
    Posts
    2,502

    Default

    Quote Originally Posted by Dane McArdy View Post
    I think slicing or Keen goggles would cut you. I'm just saying.

    I'd think more like telephoto (keen) lenses of x-ray vision (slicing)

  15. #1935

    Default

    Quote Originally Posted by barecm View Post
    I plan on adding EOM to see if that works, but I am about 7 large ingredients shy. I figure, worst case scenario is I have a bow with acid burst and acid blast on it with a +6 dex and aspect of magma.
    According to current prevailing theory (Thanks willphase) it won't work.

    What you should do is make an EOM shard and an F?? (possibly requires FOM, but unclear) and combine those at the Altar of Devastation. Then put the resulting Magma shard onto your bow.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  16. #1936
    Community Member
    Join Date
    Jan 2007
    Posts
    632

    Default

    Why the dance ball in the center? I've seen groups to do this but I never understood the reason. Always seems like a waste of spell points.

  17. #1937
    Community Member Vesuvia's Avatar
    Join Date
    Mar 2006
    Posts
    46

    Default

    Quote Originally Posted by Pecky View Post
    Why the dance ball in the center? I've seen groups to do this but I never understood the reason. Always seems like a waste of spell points.
    Edited original post to include reason.
    ~Death will be swift~
    Vesuvia Hellfyre - THAC0

  18. #1938
    Founder Gol's Avatar
    Join Date
    Feb 2006
    Posts
    2,502

    Default

    Quote Originally Posted by Vesuvia View Post
    Edited original post to include reason.
    Center is a bad idea, he can hit you with the rocks he throws, there. Do it in the corner and you're safe. The devils will come to you.

  19. #1939
    Community Member Vesuvia's Avatar
    Join Date
    Mar 2006
    Posts
    46

    Default

    It is not a bad idea as after his second fly over he no longer does meteor swarm. It's good to buff in the corner but after it's good to get in central position. The quicker your tanks are all in position and on him the better off you are. Also, I'd note to tell them to be on all sides of him and not together grouped up.
    ~Death will be swift~
    Vesuvia Hellfyre - THAC0

  20. #1940
    Community Member Dworkin_of_Amber's Avatar
    Join Date
    Feb 2006
    Posts
    673

    Default

    DDO Wiki page for the Altar of Devastation has been updated to reflect what we have learned.

    I have put in placeholders for each of the Subjugation Altar "Aspects". I am going on the assumption that the order will not matter (as it did not on the Altar of Subjugation). I know this means that the data is a little harder to read, but I want to get it all updated as we learn about it, then worry about ease of reading later. This should also provide a view for everyone to know what ones have not yet been tested.


    Questions: Did willphase happen to get a ScreenShot of the Khopesh before the Devastation Altar upgrade, so we can get an idea of how much hardness and durability was added to the weapon?

    Question: One of the first things that needs to be tested is a Devastation Combination where the 2 different Shards would have given different bonuses (ie. NOT The +4 Insight AC Bonus) to see if we get one set, the other, or both. ie. -EE // +EE // -EE & +EE for Existential Stalemate II on an Item... do we get Int Skills +3 or Cha Skills +3 or both? Or for a Weapon: +DM // EDM // +DM & EDM... Holy + Acid Burst + ??? (Do we get Good Burst, Acid Burst, or Both Bursts?)... and if we only get one of the two, it needs to be recorded which Shard went into the Altar First, and then compare with the upgrade order...

    IE: Positive // Earth // Positive + Earth
    vs. Positive // Earth // Earth + Positive
    vs. Earth // Positive // Earth + Positive
    vs. Earth // Positive // Positive + Earth

    Is there a difference in what we get for the basic Altar of Devastation Upgrades (Good Burst vs. Acid Burst).

    Question: In order to combine the 2 Supreme Shards, do they have to use the same Gem & Essence? What happens if you mix +OE & EDM, for example?
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

Page 97 of 195 FirstFirst ... 478793949596979899100101107147 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload