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  1. #1701
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    Quote Originally Posted by Tallyn View Post
    Has anyone tried an Opposition(Tier 1), Escalation(Tier 2), Dominion(Tier 3) item yet?
    It's interesting to try finding a correspondence between the names of those gems and the names of the altars. In order, the altars are Invasion, Subjugation, and Devastation.

    Subjugation and Dominion are very close to each other, while Invasion and Escalation have a vague similarity. Opposition and Devastation are the leftovers, but they're a longshot.

  2. #1702

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    I would think:

    Invasion would be Opposition, polar opposites would be bitter enemies always fighting one another.
    Subjugation would be Dominion, Dominating another into Subjugation.
    Devastation would be Escalation, Escalating something to higher levels of power, making it more "Devastating"

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  3. #1703
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    I think the items were just bugged, thats why we haven't seen anything good yet.
    With the update, we should be seeing the effects that were missing. It probably is not as complicated as we thought, Gems probably don't mean anything in the upgrade process.

    Cmon Cow... we need to know what crazy uber effects we can achieve!!

  4. #1704
    Community Member Tallyn's Avatar
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    Just a thought.... What if the other names have something to do with possible hidden recipes?

    I.e. Elements are Fire/Water/Air/Earth.... these would be Material...
    Positive/Negative are not Materials.... so these would be Ethereal...

    If you are building something, maybe the interaction between the elements you are using has something to do with it as well....

    Positive Opposes Negative... maybe Opposition needs to be in there either in between Pos and Neg, or with them... with the same going for opposing elements...

    If you go straight three, maybe escalation, escalation, dominion? You are increasing the power x2, until you have dominion over the element?

    Anyways, just some random thoughts that maybe someone will be able to make use of

  5. #1705

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    Quote Originally Posted by Hence View Post
    Cmon Cow... we need to know what crazy uber effects we can achieve!!
    It's probably something lame. Everything seems uber to Cow, 'cause Vanash is such a gimp.
    Last edited by Borror0; 02-29-2008 at 02:26 PM. Reason: Forgot the wink to make everything OK.
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  6. #1706
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by jjflanigan View Post
    I didn't see this on your list -- did you try making the two imbued shards (i.e. positive and earth) and combining those 2 shards + power cell + empty shard to make a new shard that combines the other two into it?
    No - and I think this is the way to go. I'm not sure I'm going to need a 3rd empty shard though - I think they will probably just 'combine' with the power cell.

    I just need 4 more large ingredients to test this theory - hopefully they will materialise.

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  7. #1707
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by jjflanigan View Post
    I didn't see this on your list -- did you try making the two imbued shards (i.e. positive and earth) and combining those 2 shards + power cell + empty shard to make a new shard that combines the other two into it?
    I sure hope not. Or at least, if this is the case, those upgrades better be super über. You can use just one Shard of Supreme Power for a pretty useful "pure energy/element" effect. I can't see using 3 Shards of Supreme Power for the same types of effect (maybe 2 shards for similar effect). I dunno, maybe that's just me.

  8. #1708

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    Quote Originally Posted by Mad_Bombardier View Post
    I sure hope not. Or at least, if this is the case, those upgrades better be super über. You can use just one Shard of Supreme Power for a pretty useful "pure energy/element" effect. I can't see using 3 Shards of Supreme Power for the same types of effect (maybe 2 shards for similar effect). I dunno, maybe that's just me.
    I'm still curious whether imbued Great Shards of Power fit in the Altar of Devestation.

    If I was going to make people combine things, you'd have to take two smaller ones to make the bigger one. Not two bigger ones to make one of the same size as either of the two originals.
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  9. #1709
    Community Member juniorpfactors's Avatar
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    so anyone have a reliable formula to build wiz 6/ spell+50 spell +100 with ex stalemate +6wis Item...if so...what are your suggestions

    N esc ether
    P esc ether ????

  10. #1710
    Founder SneakThief's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I'm still curious whether imbued Great Shards of Power fit in the Altar of Devestation.

    If I was going to make people combine things, you'd have to take two smaller ones to make the bigger one. Not two bigger ones to make one of the same size as either of the two originals.
    Definatley much easier to test
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  11. #1711
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by stockwizard5 View Post
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  12. #1712
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Boulderun View Post
    Did you try pos focus + earth focus + cell with no shard?
    We tried an earth focus + air focus + cell with no shard and with a shard and with just the weapon and with and without a shard and or an energy cell and after we upgraded it with air then tried earth focus. We also tried combining earth and air with some of the other elements with and without energy cells, shards, well we tried nearly everything that we could think of...

    Either you create a new shard upgrade it and combine it with the weapon that you already upgraded or with another upgraded shard or there is some combination type that works...

    Thus far from what I can tell people have tried something like an air + air + positive or air + earth + positive, but nobody has tried something like an air + earth + fire and there are a few other combinations types that people haven't tried maybe one of them will work..
    Last edited by maddmatt70; 02-29-2008 at 03:14 PM.
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  13. #1713

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    Quote Originally Posted by juniorpfactors View Post
    so anyone have a reliable formula to build wiz 6/ spell+50 spell +100 with ex stalemate +6wis Item...if so...what are your suggestions

    N esc ether
    P esc ether ????
    I'm probably going -EE/+EE/?EE (now that we know all existential stalemates are +6 wisdom).

    The third tier will depend on what we find out about special combos.

    This gives me:

    300 spell points
    +2 to charisma skills
    +1 to intelligence skills
    +6 wisdom
    +10 haggle
    +10 diplomacy

    And whatever effects (other than SP) come from the third tier EE and whatever combo effect third tier Existential Stalemate gives.
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  14. #1714
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I'm probably going -EE/+EE/?EE (now that we know all existential stalemates are +6 wisdom).

    The third tier will depend on what we find out about special combos.

    This gives me:

    300 spell points
    +2 to charisma skills
    +1 to intelligence skills
    +6 wisdom
    +10 haggle
    +10 diplomacy

    And whatever effects (other than SP) come from the third tier EE and whatever combo effect third tier Existential Stalemate gives.
    agreed....but ofcourse this may not give us +6 now... we may have to wait till mod 7 which might be 2-3 months from now

  15. #1715

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    Quote Originally Posted by juniorpfactors View Post
    agreed....but ofcourse this may not give us +6 now... we may have to wait till mod 7 which might be 2-3 months from now
    Eladrin made it sound like all Existential Stalemate items from now on will produce +6, but any that were made previously at +4 would eventually be upgradable to +6.

    Since I haven't made mine yet, that would mean I'm in the clear.
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  16. #1716
    Community Member Nataichal's Avatar
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    I remember reading something about the Blast effects being changed. That they were supposed to do damage on a natural 20 AND extra damage on criticals. Has this been implemented? Do we know the exact nature of what the damage is supposed to be?
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  17. #1717

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    Quote Originally Posted by Nataichal View Post
    Has this been implemented?
    It's in the WDAs at least.

    Quote Originally Posted by Nataichal View Post
    Do we know the exact nature of what the damage is supposed to be?
    Never seen someone post what it is exactly.
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  18. #1718
    Community Member woodspider's Avatar
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    Can we add that the regeneration effect do not effect WF unless they have 100%+ to healing, I.E. enhancments healers friend, finger necklace, that one docent.
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  19. #1719
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    Quote Originally Posted by Nataichal View Post
    I remember reading something about the Blast effects being changed. That they were supposed to do damage on a natural 20 AND extra damage on criticals. Has this been implemented? Do we know the exact nature of what the damage is supposed to be?
    I'm told the blast effects give you 4d6 on any crit, and another 20 damage on crits of natural 20. Not a highly reliable source though.

  20. #1720
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    I sure hope not. Or at least, if this is the case, those upgrades better be super über. You can use just one Shard of Supreme Power for a pretty useful "pure energy/element" effect. I can't see using 3 Shards of Supreme Power for the same types of effect (maybe 2 shards for similar effect). I dunno, maybe that's just me.
    Thinking more about it, I'd wager you just take the two fully imbued shards and stick them in the altar with a 3rd energy cell. Would be silly to require a 3rd shard when basically you just want to "fuse" the two together.

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