Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
You can still get the +150 SPs from tiers II and III, but you can't get Wizardry VI on them.
The good news, is that those +150 SPs will stack with anything else (POPX, Skiver, etc.) so it's not a bad item, per se. It's just not ideal if you want it to be your one and only SP item.
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akla thornfist lev 17fighter- healalot thornfist lev 19cleric- aklasek thornfist 13fighter 4 paly- healthis thornfist lev 17 32pt cleric- seakla lev 8 rogue, proud member of unbreakable
While making my Tier 2 upgrade, I either wrote down the wrong ingredients or the spread sheet was wrong; because I got an upgrade that I didn't want.
Do I have to create a new green steel blank, tier 1 upgrade it and then get back to tier 2 and do it right?
Or can I just create a new Tier 2 effect that will erase and re-write my current tier 2 effect?
Thanks in advance.
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I wish we had just a couple more hints about updating "special" combinations. If we could get just a few basic questions answered, we would have an easier time finding them.
1. Do the Gems or Essence matter WHATSOEVER to the bonus effects in the last tier?
2. Is there only one upgrade path for "special" combinations to get a bonus effect at tier 3? (eg earth+air, neg+pos, water+fire)
3. Do "special" combinations rely on Gems or Essence combinations for a bonus effect at tier 3?
4. How many bonus effects are not showing up on items? (eg earth+earth+earth)
I don't believe answering any of these questions would give us to much information, but they would help steer us in the right direction.
We have found all the effects on weapons from "easy" combinations:
water x3 = Wave Crush
air x3 = Air Guard
earth x3 = Earthgrab
fire x3 = Incineration
pos x3 = Greater Disruption
neg x3 = Slay Living
Yet we still have not seen any effects from mixes. My guess is they are either bugged (not showing), or we may just be expecting way to much from these.
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i have a thought i have a positive, earth kohpesh i am bout to add negative to it and it might make something other that aspect of mineral, all i have seen is only 2 combanations, not three, and what about adding multiple powershards in tier 3 or the other tiers, there is 2 extra spots open. or 4 power shards and one energy cell and see if it make somethign for your trinket slot. just a few ideas.
"Specials" are Earth/Air, Fire/Water, Pos/Neg. They are combinations that never happen planar wise. Para(Elemental)s are two elements, and Quasi(Elemental)s are an element and Pos OR Neg. So one covers all non-pure combinations by saying Para's, Quasi's, and specials.
We know that triple earth on an item is bugged so its entire possible others are too. But we are still treating Tier 3 combos the way we treated tier 2, and we know from Eladrin there is something we hadn't figured out about the Tier 3 upgrades. I suspect we still havent and until we do, we wont see any tier 3 combos.
See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBotOriginally Posted by EULA
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Member of Legendary Knights of Mabar :: Dex | Yonathan | Rexxx | Sallyanne | Yonn | Cazz | Qyx | Vexation | Brio | Fixxx | Sinz | Sykopath
Maybe we need to revisit the multi-shard theory for tier 3. We've ruled out several of the obvious combos (or at least as far as they can be ruled out when we've established at least one effect is not being displayed). If Pos + Air + Air is a silly idea (You got air in my lightning!), and we make the reasonable assumption that Pos + Air + Pos is useless since Pos + Water + Pos does nothing (You got positive energy in my... steam?), what else is there to do to make Lightning I into Lightning II... except add more lightning.
The fact that farming large ingredients is an infuriatingly brutal grind itself leads me to think that we do have to imbue two complete supreme shards in order to find the non-"easy" formulae. It would be consistent with DDO "raid theory."
-Valok of Khyber, The Free Companions
Still furious about the horrendous CS mismanagement of the so-called Abbot timer "exploit," and not going to let anyone forget it.
Actually ... there is, if you read all of his posts. So much gets lost when people start paraphrasing.
If you use the one from the 17th its rather vague and open to interpretation.
But if you read almost the same wording the next day (18th) its not really interpretable anymore.
"elemental combinations", whether being applied to just "special" or all three (as English allows either), still narrows that definition to well ... elemental combinations. It seems pretty clear he is using "special" to define elemental combinations that don't fall under the Para or Quasi category. Those are Earth/Air, Water/Fire, Pos/Neg
And just so we aren't paraphrasing the other quotes:
Last edited by SneakThief; 02-26-2008 at 06:16 PM.
See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBotOriginally Posted by EULA
Has anybody tried positive/fire/air yet?
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge )
Last edited by Mad_Bombardier; 02-26-2008 at 06:34 PM.