Yes... they have been tried. Inkdrop lists them all in his spreadsheet as attempted with no results and I believe I read something from a DEV indicating that some of the weapons cannot be crafted "yet." (can't remember where I read it ... sorry).
Member of Legendary Knights of Mabar :: Dex | Yonathan | Rexxx | Sallyanne | Yonn | Cazz | Qyx | Vexation | Brio | Fixxx | Sinz | Sykopath
well
maybe in an A+B+C series it could be
A+B= Para/Quasi and B+C = ... something
or A+B= D and D+C= E
or A+B= D A+C = E therefore A+B+C = ED... of course that's just for the guys
A cobo could be based off initial ie A
or the third tier Combo could be based off the the first and second tier combo... ie D
maybe I should start actually looking for paterns in the wiki charts... instead of guessing at possible trains of thought in the creation of this system
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Lots of people though here :P me included héhé
What we need now is some people to try the though or we gonna discuss lot of thing for nothing, for my part, I just want some test to see if we were in the right direction and go from there. This thread is already long enough to my thinking
Don't even answer to this post, this is just a though (again :P)
To tell the truth, we just going circle right now without any proof of what really work or not. If you got new third 3 screenshot, post them, if not, wait for them :P
Currently I have a Greensteel greatsword.
Altar 1 Mat/Dom/Water +5 frost effect, water affinity
Altar 2 Mat/Dom/Positive +5 frost good burst - Aspect of Steam.
Altar 3 undetermined yet but plan is to go Mat/Dom/Pos again.
The weapon has Water Affinity. I don't think altar 3 can have a mix of Tier 1 and 2 but only of Tier 1. Tier 2 was just a step up in the right direction. I am close and when I complete it I will post my effects.
Guild Leader - Infamous Flaming Vagabonds
Perhaps I have missed it.. which would be understandable in a 30 page thread, but ...
Can someone please confirm or deny that three imbued shards of power have been applied to a weapon at a single altar?
So I am not merely making a request without info, I know of someone attempting two shards of power in a single upgrade. I am not sure what affinity the shards were empowered with. It did nothing. I have yet to hear of three being attempted.
Also...
Has anyone figured out if there is anything to the fact that the shards of power are trinkets, that can be equipped?
Just point me in a direction of the post if I missed it. Thanks.
PS - I am in the process of gathering enough ingredients to be able to attempt it myself, but that takes some time and planning, so that if it fails, I can still make useful items with the shards.
Last edited by Big-Dex; 02-21-2008 at 05:07 PM. Reason: added PS
Member of Legendary Knights of Mabar :: Dex | Yonathan | Rexxx | Sallyanne | Yonn | Cazz | Qyx | Vexation | Brio | Fixxx | Sinz | Sykopath
No ... perhaps I need to clarify with something of an illustration...
At the Altar of Invasion, we have been applying one imbued shard to upgrade our Green Steel Blanks. However, there are still two available slots in the device when you do this (your weapon, your shard of power and your energy cell + two blank slots).
The idea has been put forth that you can, on a green steel blank, apply THREE imbued shards of power at the same time. So, technically, it is one upgrade at that altar, but using three shards of power. We are not talking about using an already upgraded Green Steel item. After it is upgraded, it is too late for that altar, though something might be able to be done at Teir 2 (the Altar of Subjugation).
We are not talking about doing more than one upgrade to an item at the Altar of Invasion. Rather, we are talking of just one upgrade, using three imbued shards of power at the same time. Do you follow?
So, to do this, you would need at the time of your first upgrade to a Green Steel Blank, three fully imbued shards of power. Obviously, this would require a whole lot of stuff collected, which is why I think it has not been attempted. Two at once has been attempted without success, but we are not sure if you could only do it with three or if we just chose the wrong two combinations.
If it works (which I am not sure if it will, but would love to find out), imagine the whole plethora of upgrade possiblities that would open up. I am not sure if the math has been done yet, but my guess is that we have not come close to the 1200 recipes that were touted. However, it we can apply three shards simultaneously at a single altar ... well ... who knows?
Let's see what we get... the worse we can do is try.
~ Dex
Last edited by Big-Dex; 02-21-2008 at 06:26 PM.
Member of Legendary Knights of Mabar :: Dex | Yonathan | Rexxx | Sallyanne | Yonn | Cazz | Qyx | Vexation | Brio | Fixxx | Sinz | Sykopath
I suppose the definition of recipe needs to be clarified. If you look at Inkdrops spreadsheet, I come up with over 2200 different possbile combinations, so if a recipe is a combination of ingredients resulting in a unique outcome, we are way past 1200. Then again, if they meant 1200 recipes as "1200 different unique items," then we are nowhere close.
Recipe meaning outcome = 15 (basic ingredients) + 8 (green steel items) + 12 (green steel weapons) + 33 (11 upgrade items per altar lev) + (36*20*3) (36 upgrade options x 20 green steel items x 3 altars) = 2228 recipes
Recipe meaning unique item creation = 15 (basic) + 20 (green steel) + 33 (sm, med, lg upgrades) + 108 (3 tiers of shards)= 276recipes
I may have just restated something listed in the previous 60+ pages, but is there any clarification on the number of recipes and how to figure them?
Member of Legendary Knights of Mabar :: Dex | Yonathan | Rexxx | Sallyanne | Yonn | Cazz | Qyx | Vexation | Brio | Fixxx | Sinz | Sykopath
No, these numbers are derived from the existing data only. I may have missed something somewhere and done my own version of bad math, but I think thats pretty close. I also purposely left out the dragonshard fragment recipes because I don't know if thats included in the 1200 recipe notion.
Was just thinking about how to Cleanse the Green Steelweave Items. . .
What if you used Soul Essences garnered from using Trap The Soul on Eladrin? Is that even a possibility?
"Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
Release your inner dwarf. Then get him some ale!
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Using the soul of an angel would certainly qualify as an evil act.
°Shima Ra °Roots °Zielle °Sisqi °Downpour
As Apious1 stated, 36 unique special effects is a lot.
What is more credible - that the developers had time to add a large amount of special effects(36) over the course of several months of work, or that in the same amount of time as it takes to add 20 new spells and a dozen new monsters, they have added 206, or even 500+ unique tier three effects? For each effect, someone has to code it, make the graphics, and come up with the idea in the first place. 36 is a far more likely target than 206 or more.
Eladrin has already stated that they did not mix quasi and para for tier 3. So any element 1/element2/element 3, or positive/negative/element combinations will result in no tier 3 special effect. Given the possible recipes with just the 6 foci, with A + B +A patterns, that is 36 possible effects, of which it seems only 3 or 4 have been discovered yet. IF, A + B +B worked also, that would be 72 possible effects, and the last person who posted an item with that pattern showed no tier 3 effect.
I applaud people who are testing things out and trying things that might be interesting, however there are already 36 possible outcomes that have only been scratched yet. I would suggest, rather than trying to go far out in left field looking for the most tricky combination - which would be possible in pnp since a DM could make up results on the fly - maybe it would be good to start with the possible known patterns that just havent been tried yet (I will most likely be going air/pos/air for a weapon intially).
Eladrin stated there is things like Magma II and Steam II, it is just figuring out the right pattern. Some have suggested adding in a third element to get a cool effect...but that route seems pretty much a guarentee of no tier 3 effect. Personally I would be interested in seeing Magma II before searching for a Magma I/Steam 2 outcome.
So here is the test;
Try A + B +A,
then A + B + B(which in one case has already resulted in no tier 3 effect I think).
Then Try B + A + B - and see if you still get Magma I and II depending on what element you start with.
As was posted already, most likely it seems that A + B + B results in no tier 3, so the real test is if A + B matter what is first. DO you still get Magma I and II if you start with either earth or fire? Or do you get a new result depending which element was first at tier 1.
If there is a different effect depending on the tier 1 foci, then that is again 72 possible effects. And if you add in Gem/Essence possibilities, add in a few more. 72-78 unique special effects is quite a lot. ( It seems unlikely that if there is a new effect for going all one type of gem, or all one type of essence, that mixing them will have any results, 5 special ones is more likely than 25 special ones)
Hopefully someone tries this pattern. Eventually once I get some large ingredients I will try the air/pos/air weapon. I would be curious what happens with pos/air/pos however also.
I'm sure Eladrin would much prefer not to be shoved into a shard.... and one from that plane is bound to be a dark and gloomy place. Although, it might be akin to something he may already be use to.... a lot of people do feel akin to mushrooms at times... kept in the dark, fed a lot of... and speaking of brown noses...
sorry... had to do it...was just too funny to pass on.