Page 61 of 195 FirstFirst ... 115157585960616263646571111161 ... LastLast
Results 1,201 to 1,220 of 3885
  1. #1201
    Community Member apious1's Avatar
    Join Date
    Jul 2006
    Posts
    222

    Default

    Quote Originally Posted by Ilandrya View Post
    To start with, not only are there 484 possible outcomes for weapons and 484 possible outcomes for accessories, but with unsuccessful ones the screenshot doesn't show what the third element used was, so each "fail" will be based word of mouth rather than a screenshot. Lot of room for error there unfortunately.
    I sincerely believe that the upgrade paths are going to be limited to Focus A + Focus B + Focus A -OR- Focus A + Focus A + Focus A. Every other combination, e.g. Focus A + Focus A + Focus B -OR- Focus A + Focus B + Focus B has resulted in nothing. To me this is a clear indicator that other such combinations will result in nothing.

    Also, I mentioned it before but there is a limit to the number of uber effects that the Devs can put on items, going the route listed above there is a result of 36 possibilities which is already A LOT. And, I'll throw this out there again since it hasn't been disproven yet...the Devs DID mention a "special" upgrade route that was not related to Focus type which I believe may end up being based on Gem Type.

    Edit: Here is a list of what I believe are the other possible options for upgrading based on gem type:
    Focus Type | Essence Type | Gem Type 1 | Gem Type 2 | Gem Type 3
    Air | Ethereal | Dominion | Escalation | Opposition
    Earth | Ethereal | Dominion | Escalation | Opposition
    Fire | Ethereal | Dominion | Escalation | Opposition
    Negative | Ethereal | Dominion | Escalation | Opposition
    Positive | Ethereal | Dominion | Escalation | Opposition
    Water | Ethereal | Dominion | Escalation | Opposition
    Air | Material | Dominion | Escalation | Opposition
    Earth | Material | Dominion | Escalation | Opposition
    Fire | Material | Dominion | Escalation | Opposition
    Negative | Material | Dominion | Escalation | Opposition
    Positive | Material | Dominion | Escalation | Opposition
    Water | Material | Dominion | Escalation | Opposition
    Last edited by apious1; 02-21-2008 at 10:09 AM.
    GUILD: {Officer of Oblivion} SERVER: {Resident of Ghallanda} CHARACTERS: {Sonyaa Red: Barbarian} {Oynx the Magnificent: Barbarian} {Sonyaaa Blue: Sorcerer} {Krowd Kontrol: Sorcerer} {Ravick : Wizard} {Fourgotten Soldier: Fighter/Paladin} {Mischief: Rogue} {Parra Medic: Cleric}

  2. #1202
    Tasty Ham Hunter Kargon's Avatar
    Join Date
    Mar 2006
    Posts
    1,591

    Default

    Quote Originally Posted by Agarwaen View Post
    Perhaps I have missed something someone has crafted, but I haven't seen anything to indicate that pos/neg/air will not give a special result at the end. Thanks to gpk we know pos/air/neg doesn't give a special tier 3 result, but as far as I know that doesn't mean that pos/neg/air will turn out the same. Doesn't someone still need to test pos/neg/elemental, or did I miss something?

    Despite how badly kargon last attempt at craftaming turn out (at least until silly bug get fixed ) Kargon are 4-5 ingredimients away from test pos/neg/fire on a necklamace. Kargon hopefumully let know in next day or two how goes.

  3. #1203
    Community Member jkm's Avatar
    Join Date
    Dec 2006
    Posts
    1,829

    Default

    Quote Originally Posted by apious1 View Post
    I sincerely believe that the upgrade paths are going to be limited to Focus A + Focus B + Focus A -OR- Focus A + Focus A + Focus A. Every other combination, e.g. Focus A + Focus A + Focus B -OR- Focus A + Focus B + Focus B has resulted in nothing. To me this is a clear indicator that other such combinations will result in nothing.

    Also, I mentioned it before but there is a limit to the number of uber effects that the Devs can put on items, going the route listed above there is a result of 36 possibilities which is already A LOT. And, I'll throw this out there again since it hasn't been disproven yet...the Devs DID mention a "special" upgrade route that was not related to Focus type which I believe may end up being based on Gem Type.

    Edit: Here is a list of what I believe are the other possible options for upgrading based on gem type:
    Focus Type | Essence Type | Gem Type 1 | Gem Type 2 | Gem Type 3
    Air | Ethereal | Dominion | Escalation | Opposition
    Earth | Ethereal | Dominion | Escalation | Opposition
    Fire | Ethereal | Dominion | Escalation | Opposition
    Negative | Ethereal | Dominion | Escalation | Opposition
    Positive | Ethereal | Dominion | Escalation | Opposition
    Water | Ethereal | Dominion | Escalation | Opposition
    Air | Material | Dominion | Escalation | Opposition
    Earth | Material | Dominion | Escalation | Opposition
    Fire | Material | Dominion | Escalation | Opposition
    Negative | Material | Dominion | Escalation | Opposition
    Positive | Material | Dominion | Escalation | Opposition
    Water | Material | Dominion | Escalation | Opposition
    if you move along this path, it would make sense that strengthening the same element you should use escalation (as it gets stronger). for the existencial stalemate, you should use opposition because they are in conflict. and for dominion, you use it for the one that you want to take precedence.

  4. #1204
    Founder SneakThief's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Aeneas View Post
    Luckily, ions come in two flavors, pos and neg. Neg are technically anions, but same difference.


    And the maul above should become everbright when it gets aspect of ooze.
    Yeah but in this game positive and negative are not about charge but about the direction in which the energy flows. Positive spells add enery to things (healing, statpoints, etc), while negative energy spells drain them. Just doent seem like a good idea to drain the energy from the lightning
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  5. #1205
    Founder SneakThief's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by apious1 View Post
    I sincerely believe that the upgrade paths are going to be limited to Focus A + Focus B + Focus A -OR- Focus A + Focus A + Focus A. Every other combination, e.g. Focus A + Focus A + Focus B -OR- Focus A + Focus B + Focus B has resulted in nothing. To me this is a clear indicator that other such combinations will result in nothing.
    Two problems. 1) The only ABB that I have seen here is Neg Pos Pos ... which is sketchy in its own right since you threw off the balance.

    2) While its possible that tier 3 is dependent on the order of the first 2, I doubt it. I think its more a matter of what would enhance aspect of lightning best or what would enhance aspect of magma best.

    The the "something" we havent discovered about tier3 upgrading has me intruiged, there are just too many possibilties in that to speculate.
    Last edited by SneakThief; 02-21-2008 at 11:40 AM.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  6. #1206
    Community Member Ilandrya's Avatar
    Join Date
    Mar 2006
    Posts
    548

    Default

    Quote Originally Posted by apious1 View Post
    I sincerely believe that the upgrade paths are going to be limited to Focus A + Focus B + Focus A -OR- Focus A + Focus A + Focus A. Every other combination, e.g. Focus A + Focus A + Focus B -OR- Focus A + Focus B + Focus B has resulted in nothing. To me this is a clear indicator that other such combinations will result in nothing.

    Also, I mentioned it before but there is a limit to the number of uber effects that the Devs can put on items, going the route listed above there is a result of 36 possibilities which is already A LOT. And, I'll throw this out there again since it hasn't been disproven yet...the Devs DID mention a "special" upgrade route that was not related to Focus type which I believe may end up being based on Gem Type.

    Edit: Here is a list of what I believe are the other possible options for upgrading based on gem type:
    Focus Type | Essence Type | Gem Type 1 | Gem Type 2 | Gem Type 3
    Air | Ethereal | Dominion | Escalation | Opposition
    Earth | Ethereal | Dominion | Escalation | Opposition
    Fire | Ethereal | Dominion | Escalation | Opposition
    Negative | Ethereal | Dominion | Escalation | Opposition
    Positive | Ethereal | Dominion | Escalation | Opposition
    Water | Ethereal | Dominion | Escalation | Opposition
    Air | Material | Dominion | Escalation | Opposition
    Earth | Material | Dominion | Escalation | Opposition
    Fire | Material | Dominion | Escalation | Opposition
    Negative | Material | Dominion | Escalation | Opposition
    Positive | Material | Dominion | Escalation | Opposition
    Water | Material | Dominion | Escalation | Opposition

    I agree that the number of effects will be much smaller, it's just a matter of finding out the patterns that work and those that don't. I have my suspicions about them, but have too little by way of examples to state anything for certain at this time. I need to see an elemental A,B,B focus pattern first before I can go any further.

    I did see where a dev mentioned about a special upgrade route, but did not see anything about it not being related to focuses.

    On another note, I don't know if anyone else has noticed this or not, but the power shards can go in your trinket slot. I'm wondering if embued shards when placed in your trinket slot do anything, either by themselves, or in combination with other green steel items you have equipped.

    I'm also wondering if anyone has tried using more than one embued shard when upgrading, and if anyone has tried the addy ritual on the power shards.

    With the green steel item, power cell, and shard there are still two more slots open during the upgrade process.
    Last edited by Ilandrya; 02-21-2008 at 01:29 PM.

  7. #1207
    Community Member incubo's Avatar
    Join Date
    Jan 2006
    Posts
    249

    Default

    Quote Originally Posted by Kargon View Post
    Despite how badly kargon last attempt at craftaming turn out (at least until silly bug get fixed ) Kargon are 4-5 ingredimients away from test pos/neg/fire on a necklamace. Kargon hopefumully let know in next day or two how goes.
    I really look forward to what you can discover taking the Existential Stalemate and adding FIRE!
    Guild Leader - Infamous Flaming Vagabonds

  8. #1208
    Community Member
    Join Date
    Apr 2006
    Posts
    502

    Default

    Quote Originally Posted by Riggs View Post
    It appears that according to Eladrins posts, you would only get a quasi/para tier 3 effect if you reinforce the first 2 effects, you cant get magma 2 if you go air or positive for tier 3 for example. (and that would make a tri-para, or quasi/para - which was stated as not having any special upgrades)

    So - the air/land, or pos/neg tier 2 balance/opposition effect is only at tier 2. To get a special tier 3 effect you now have to reinforce either the first or second effect - not add a 3rd different element.

    So air/positive/air, or positive/air/air will get you something big, but air/positive/fire will not, nor pos/neg/air.

    You will get the initial bonus, but not an extra special one.

    he said going all 1 type will be the weaker of the types. So we should be seeing a larger special set of effects with combinations like earth/fire/earth, fire/earth earth, pos/earth/pos, neg/pos/neg etc, than just all three earth or positive.

    Anyone looking to mix 3 elements I might recommend first trying to reinforce one of the initial two. Personally my ranger will be trying a weapon with air/positive, then either air or positive again depending if anything is posted by the time I get large ingredients. Maybe a holy thunderclap on a 20 or something.
    Your wrong about the pos/neg/air, we have not seen this and I would bet all my equip that it makes something cool.
    We HAVE seen neg/pos/neg and that resulted in nothing, so there is a flaw in your logic right there. We have no idea what air/pos/air does but I expect, "You got air in my lightning" will be the result. And that doesn't sound good. air/pos/water, "You got water in my lightning!" sounds a little bit better.
    You may be right about the earth/fire/earth, fire/earth/earth... those are para elementals and elements work differently than pos/neg. We know neg/pos/neg does not make anything, it would be more than safe to assume any similar combo would not work, pos/neg/pos, neg/pos/pos, pos/neg/neg all will result in "failures".

  9. #1209
    Founder Riggs's Avatar
    Join Date
    Feb 2006
    Posts
    510

    Default

    Quote Originally Posted by Hence View Post
    Your wrong about the pos/neg/air, we have not seen this and I would bet all my equip that it makes something cool.
    We HAVE seen neg/pos/neg and that resulted in nothing, so there is a flaw in your logic right there. We have no idea what air/pos/air does but I expect, "You got air in my lightning" will be the result. And that doesn't sound good. air/pos/water, "You got water in my lightning!" sounds a little bit better.
    You may be right about the earth/fire/earth, fire/earth/earth... those are para elementals and elements work differently than pos/neg. We know neg/pos/neg does not make anything, it would be more than safe to assume any similar combo would not work, pos/neg/pos, neg/pos/pos, pos/neg/neg all will result in "failures".
    It might be that mixing po/neg will only give special results in some cases. Maybe it requires a single element, so pos/pos/earth, will give something, but neg/pos/earth will not.

    gpk posted a weapon with pos/earth/neg, and no special tier 3 effect was listed. So unless it a hidden effect, it looks like mixing pos and neg will only give a tier 2 effect, but no special tier 3 effect.

    I was thinking positive and negative might be working like para/quasi, but it seems maybe it is not. So the best combinations will result in 2 elements, or 1 element and a pos/neg, but not 3 different elements and not positive/negative alone. Some people are talking about doing three elements, and it will be interesting to see the result, but it sounds like it may be a dud. (However if fire/earth/earth gave say a meteor swarm on a crit...well that would be pretty useful)

  10. #1210

    Default

    Quote Originally Posted by Riggs View Post
    gpk posted a weapon with pos/earth/neg, and no special tier 3 effect was listed. So unless it a hidden effect, it looks like mixing pos and neg will only give a tier 2 effect, but no special tier 3 effect.
    Eladrin's already said that the order matters.

    +/E/- is different from +/-/E.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  11. #1211
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by Hence View Post
    Your wrong about the pos/neg/air, we have not seen this and I would bet all my equip that it makes something cool.
    We HAVE seen neg/pos/neg and that resulted in nothing, so there is a flaw in your logic right there.
    <snip>
    We know neg/pos/neg does not make anything, it would be more than safe to assume any similar combo would not work, pos/neg/pos, neg/pos/pos, pos/neg/neg all will result in "failures".
    Where have we seen Neg/Pos/Neg? I've been recording combos every day from across the US forums and do not have a note for that one. We do have Neg/Pos/Pos created with no bonus effect.

  12. #1212
    Community Member Myrdinn's Avatar
    Join Date
    Mar 2006
    Posts
    327

    Default

    What I think could give special tier 3 effect

    1 - The A + B + A would be a good base for special tier 3, except for stalemate.

    2 - The Opposite element with neg or positive

    3 - The Opposite energy with either of the element

    4 - Like someone said already, using the Opposition Gem with opposite element and energy, escalation with A + B + A and dominion for the other (don't know which one

    What I know doesn't work:

    1 - Most of the A + B + C (except balance item in A + B, not even one of them was tried yet, and I'm sure they got something)

    2 - Balance tier 1 and 2(earth+air, fire+water,+/-) A + B + A/B will NOT work

    3 - Probably A + B + B will not work (think I got some screenshot from other people, but can't remember exactly.

    That's all for now

  13. #1213
    Community Member Myrdinn's Avatar
    Join Date
    Mar 2006
    Posts
    327

    Default

    Quote Originally Posted by Hence View Post
    Your wrong about the pos/neg/air, we have not seen this and I would bet all my equip that it makes something cool.
    We HAVE seen neg/pos/neg and that resulted in nothing, so there is a flaw in your logic right there. We have no idea what air/pos/air does but I expect, "You got air in my lightning" will be the result. And that doesn't sound good. air/pos/water, "You got water in my lightning!" sounds a little bit better.
    You may be right about the earth/fire/earth, fire/earth/earth... those are para elementals and elements work differently than pos/neg. We know neg/pos/neg does not make anything, it would be more than safe to assume any similar combo would not work, pos/neg/pos, neg/pos/pos, pos/neg/neg all will result in "failures".
    Air/pos/fire will not give anything, same for air/pos/water, forget the kind of thinking coming with add water to more conductivity of lightning and thing like that, this will not give you lightning II.

  14. #1214
    Community Member Myrdinn's Avatar
    Join Date
    Mar 2006
    Posts
    327

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    Where have we seen Neg/Pos/Neg? I've been recording combos every day from across the US forums and do not have a note for that one. We do have Neg/Pos/Pos created with no bonus effect.
    Don't want to insult you, but this would be stupid of the dev to put an entry to say that you got a balance with the pos/neg and after that give a nice effect with a pos or neg tier 3. This is a BALANCE, so forget to use the same for the third one, pos NOR neg will work...

  15. #1215
    Community Member
    Join Date
    Apr 2006
    Posts
    502

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    Where have we seen Neg/Pos/Neg? I've been recording combos every day from across the US forums and do not have a note for that one. We do have Neg/Pos/Pos created with no bonus effect.
    Ahh, I see he edited his post but it makes no difference it is exactly the same.

    Neg/Pos/Pos

    It should be clear to everyone that any similar combination will fail even Neg/Neg/Pos. All that will result is a Tier two item with a Tier three effect like Eladrin said. But not unlock its full potential.

    The order of the first two matter, that makes an "Aspect" or "Special" ability. You have to add something to the Aspect or Special ability that would magnify it. The Special abilities are limited. Adding more of something that is balanced ("Special") will off balance it and not give you a special bonus effect. Adding more of something to an Aspect will amplify the Aspect.

    Earth + air add Neg or Pos
    Water + fire add Neg or Pos
    Neg + Pos add any element

    Earth + Fire add Fire or Earth (for second tier Magma, or Magma II)
    Earth + Earth add Earth (although this seems bugged for items, and Eladrin is looking into it. It does give a special on weapons.)
    Pos + Pos add Pos
    Neg + Neg add Neg
    and so on...

  16. #1216

    Default

    Quote Originally Posted by Myrdinn View Post
    Air/pos/fire will not give anything, same for air/pos/water
    Quote Originally Posted by Myrdinn View Post
    This is a BALANCE, so forget to use the same for the third one, pos NOR neg will work...
    Have you tested them, or are you just guessing like the rest of us?
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  17. #1217

    Default

    Just a check on some goggles I'm looking at crafting the first 2 tiers on soon:
    1: PEE: Wiz 6, +1 cha skills
    2: PEM: +15 hp, +2 con skills, tier 2 effect of double positive: True Rez
    3: PEE: +100 sp, +3 cha skills, tier 3 effect of triple positive: Gtr Disruption Guard

    So in this case by switching stage 2 from the normal PEE, I trade +50 sp's to get +15 hp and +2 con skill (aka: concentration)

    The multi-tier effects are solely based on the focus type?
    Casual DDOaholic

  18. #1218
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Quote Originally Posted by MysticTheurge View Post
    Have you tested them, or are you just guessing like the rest of us?
    I would love to see fire on the third tier of that combo. ash and radiance with a balance it just sounds like it could be something cool especially if we are talking about a weapon..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  19. #1219
    Founder SneakThief's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    Where have we seen Neg/Pos/Neg? I've been recording combos every day from across the US forums and do not have a note for that one. We do have Neg/Pos/Pos created with no bonus effect.
    Thank you! That was getting on my nerves! lol

    Quote Originally Posted by MysticTheurge View Post
    Eladrin's already said that the order matters.

    +/E/- is different from +/-/E.
    Yeah ... I think people need to stop thinking A + B + C = Combo and instead start thinking A + B = C (Aspect of XXX), C+D = Combo. There is a possibility that A (being the XXX Affinity listed on the item) might effect what D needs to be, but that doesn't change the fact that what you are trying to upgrade is C (ex: Magma I to Magma II).

    The "specials" Eldarin refers to are: Pos/Neg, Fire/Water, Earth/Air. Those fall under neither a Para or a Quasi, so they are "special".

    Pos/Neg = Stalemate: Has been talked to death. I want to see Kargon's Fire or someone do a Pos/Neg/Pos or Neg/Pos/Neg.
    Earth/Air = Land & Sky: Makes sense to try water for Land, Sky & Sea, or maybe fire.
    Fire/Water = Tempered: Man ... who knows. If you go by blacksmithing, I would try fire.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  20. #1220
    Community Member Ironwind's Avatar
    Join Date
    Oct 2007
    Posts
    186

    Default

    Here is a little something that you might all find interesting.
    (forgive me if it has been brought up before, I didn't get through all 31 pages of posts)

    There are 20 possible combinations of Fecundity manufactured ingredients for green steel weapon blanks.
    But so far we only have 15 weapon blanks that have been listed.
    Has anyone tried the other 10 combinations to see if they create new weapons types?

    And yes I know the other 10 combinations make equipment, but only when combined with Filaments.
    What happens when they combine with Ore?

    Ore of Travail combined with >

    red taper balm = greatsword
    red taper jewel = maul
    red taper oil = warhammer
    red taper scarab = longsword

    yellow taper balm = morningstar
    yellow taper jewel = shortsword
    yellow taper oil = great crossbow
    yellow taper scarab = longbow

    blue taper balm = dagger
    blue taper jewel = scepter
    blue taper oil = khopesh
    blue taper scarab = throwing hammer

    green taper balm
    green taper jewel
    green taper oil
    green taper scarab

    violet taper balm
    violet taper jewel
    violet taper oil
    violet taper scarab
    Last edited by Ironwind; 02-21-2008 at 03:11 PM.

Page 61 of 195 FirstFirst ... 115157585960616263646571111161 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload