I'm not sure what upgrade path I'm going to use for the Smoke (Air + Fire) item now. I was trying to decide what would "logically" flow with it. Normally, when making a fire, you blow on the embers when they start smoking to get the spark to ignite...so more air might be a good idea...but, of course, throwing more fire into it would tend to make it bigger as well.
It will still be a while before I'll get the opportunity anyway, so plenty of time to make up my mind...I was just so excited about making "sparks" or "fumes"
Hmmm.
In that case, my speculation is that for each tier two effect (Magma, Lightning, Existential Stalemate, etc.) there is only ONE "correct" addition at tier three, which will fully unlock the power of the effect. For example, perhaps you add fire to existential stalemate to get an eternal conflict effect, maybe water to Balance of Land and Sky. Similarly, if you already have two of one element/energy, the "correct" third option is the third tier of that element. Under this scenario, there would be the same number of tier three affects as tier two (21). This makes more sense from a development standpoint as well, as there is significantly fewer effects to worry about.
So, assuming that this may be the case... any speculation on which third tier energies "fully unlock" which second tier effects' potential?
Master Kadish
"Perhaps the end has not yet been written…”
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Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur
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I'm trying something a bit different and probably underwhelming, but it fits my barb's build for now. elect guard the entier way. I'm almost at the 2nd tier just needing more ingredients and learn it a bit better.
just really really really sucks that only a d4, and 50% hit rate at that? I mean lvl 1 and 2 robes of lesser guard are a lot better. I'm praying for something like a knock down effect with 3 tiers of it. Who knows.
Well, my question to this would be -- Is there an in game way to deduce what you would have to do for that upgrade? I.e. If you have a Magma Cloak, is there some way, in the context of the game, to determine what the proper additive at tier 3 would be to move that up to "Magma II"?
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
I can only hope that the exponental growth may be worth something. I mean tier two if I read correctly is the 3 clicks of haste. Emm... can't click when in rage or madstone so that is pretty much useless for me. Pity. Because of that I've given some serious consideration to earth for the balance 10, deflect 3 and resist 3. But with the first one I think I'm better off just sticking with the original idea. This will give others an idea because well.. I doubt many if any will. And by that time more information will be out there about this stuff.
And then when we get more crafting, we'll get to go through this all over again.
I just got access to the Altar of Fecundity, and only have 3/5 for my Stone. Still, I've been trying to keep up to date on all these threads.
But apologies in advance if I am polluting the thread with ignorant questions:
Has anybody tried recharging their energy source WITH an imbued green steel item, instead of with "junk"?
/death counter
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This sort of worries me the most. I hope there is a logic to EVERY possible item you can create, and that there are no "Special Entries" on the table of possible items that nobody (except a close friend of a Dev...) could ever hope to stumble across in play. (ie, Festival Twig + Glass Bauble + Tasty Ham...)
That kind of thing would really annoy me.
/death counter
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Here's a thought. I've seen a green steel item be bound an attuned on the stone of change. What if you perform the adamantine ritual on it and it changes from green steel to adamantine, thereby cleansing it of it's taint (the thirst for suffering that takes hp from you over time when using more than one green steel accessory).
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IIRC, Shade did a Negative/Positive/Positive accessory with no tier3 bonus effect. (here)
Attaboy!
My wizard is crafting a scepter to EEF//EEN. She'll also be crafting goggles, which will start as EEN//EEF. I'll do EEN on both of them at the third, allowing me to check both NFN and FNN combinations. (Or maybe I'll do EEF on both of them, checking both NFF and FNF.... dunno since I haven't gotten a completed 4th zone yet.... so I have plenty of time to decide, depending on what other people craft in the meantime.)
I think we're safe. Most mundane items won't even go in the Altar. So far, there appears to be a very rigid schema for manufactured ingredients (all sizes at all altars), green steel items, and green steel item upgrades (at all altars). We've mostly been pondering combinations of upgrades that grant bonus effects.
I wonder if its possible to create "upgraded" foci, gems and essenses. Right now everyone is creating the base ones and combining them for quick effects but what if you take 4 foci + energy cell or 4 gems + energy cell. Has that been tried and disqualified yet?
Or maybe you need any number of tier 1, 2 and 3 gems to create a new type.
From everything I have seen so far, most people are doing combo's of the same Gem Type and Essence Type and then mix n' matching with the Focus Type, e.g.
Focus Type | Gem Type | Essence Type
Air | Dominion | Ethereal
Fire | Dominion | Ethereal
Air | Dominion | Ethereal
However, there are a total of three upgrades available and the only Tier 2 ingredient with three types is the gem, so I wonder if the "Special" upgrade the Devs are referring to is a combo of the same Essence Type and Focus type but a different Gem Types for each upgarde, e.g.
Focus Type | Gem Type | Essence Type
Air | Dominion | Ethereal
Air | Escalation | Ethereal
Air | Opposition | Ethereal
GUILD: {Officer of Oblivion} SERVER: {Resident of Ghallanda} CHARACTERS: {Sonyaa Red: Barbarian} {Oynx the Magnificent: Barbarian} {Sonyaaa Blue: Sorcerer} {Krowd Kontrol: Sorcerer} {Ravick : Wizard} {Fourgotten Soldier: Fighter/Paladin} {Mischief: Rogue} {Parra Medic: Cleric}
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Thanks MB. I had seen that the altars are predisposed to reject most ingredients outright; just curious what's actually been tried.
Did you have any comment about using a green steel item to recharge the energy source? Has that been tried? It seems like the sort of grind that Turbine might want, and it seemed reasonable to me that nobody would be inclined to throw their hard work away to test it. (Big props to anybody who has tried...)
I'm down with this theory. Still, all of these possibilities exist in the combo tables that have been put together so far. Nobody seems to have tried it yet, but it doesn't seem to require any great leap of intuition. (Not that Eladrin's post implied that a great leap of intuition was required.)
/death counter
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