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  1. #961
    Community Member UtherSRG's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Well to be accurate, Air + Positive = Aspect of Lightning and Air Affinity. Positive + Air = Aspect of Lightning and Positive Affinity.

    It could be that the third tier upgrade is still dependent on which the first tier upgrade was.
    Quite! So a Positive + Negative + Negative may yield something, while a Negative + Positive + Negative may not....

  2. #962
    Founder & Hero jjflanigan's Avatar
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    I'm not sure what upgrade path I'm going to use for the Smoke (Air + Fire) item now. I was trying to decide what would "logically" flow with it. Normally, when making a fire, you blow on the embers when they start smoking to get the spark to ignite...so more air might be a good idea...but, of course, throwing more fire into it would tend to make it bigger as well.

    It will still be a while before I'll get the opportunity anyway, so plenty of time to make up my mind...I was just so excited about making "sparks" or "fumes"

  3. #963
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by Eladrin View Post
    I'm trying to help, really, in a way that won't end up with Piloto poisoning my basil pad thai, not tease.

    A weapon with, say, "Magma I" on it at Tier Two can be upgraded to "Magma II" at Tier Three.

    Pure elements are the easiest ones to upgrade since you can just slap another Fire onto that Fire stick, and it'll work. Para, Quasi, and "special" elemental combinations are a bit trickier.
    Hmmm.

    In that case, my speculation is that for each tier two effect (Magma, Lightning, Existential Stalemate, etc.) there is only ONE "correct" addition at tier three, which will fully unlock the power of the effect. For example, perhaps you add fire to existential stalemate to get an eternal conflict effect, maybe water to Balance of Land and Sky. Similarly, if you already have two of one element/energy, the "correct" third option is the third tier of that element. Under this scenario, there would be the same number of tier three affects as tier two (21). This makes more sense from a development standpoint as well, as there is significantly fewer effects to worry about.

    So, assuming that this may be the case... any speculation on which third tier energies "fully unlock" which second tier effects' potential?

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  4. #964
    Community Member UtherSRG's Avatar
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    Quote Originally Posted by Quarion View Post
    The following green steel raid loot effects have been changed as follows. Any items that already have these effects will update to the new ones automatically:

    * Acid, Electricity, Fire, and Cold Absorption 5% now absorb 10%.
    * Acid, Electricity, Fire, and Cold Absorption 10% now absorb 15%.
    This would be the 1st & 2nd upgrades for Material + Opposition + element. Presumably this means the 3rd tier is 20%, which we had previously presumed to be 15%.

  5. #965

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    I'm trying something a bit different and probably underwhelming, but it fits my barb's build for now. elect guard the entier way. I'm almost at the 2nd tier just needing more ingredients and learn it a bit better.

    just really really really sucks that only a d4, and 50% hit rate at that? I mean lvl 1 and 2 robes of lesser guard are a lot better. I'm praying for something like a knock down effect with 3 tiers of it. Who knows.


  6. #966
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by Eladrin View Post
    I'm trying to help, really, in a way that won't end up with Piloto poisoning my basil pad thai, not tease.

    A weapon with, say, "Magma I" on it at Tier Two can be upgraded to "Magma II" at Tier Three.

    Pure elements are the easiest ones to upgrade since you can just slap another Fire onto that Fire stick, and it'll work. Para, Quasi, and "special" elemental combinations are a bit trickier.
    Well, my question to this would be -- Is there an in game way to deduce what you would have to do for that upgrade? I.e. If you have a Magma Cloak, is there some way, in the context of the game, to determine what the proper additive at tier 3 would be to move that up to "Magma II"?

  7. #967
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Missing Minds View Post
    I'm trying something a bit different and probably underwhelming, but it fits my barb's build for now. elect guard the entier way. I'm almost at the 2nd tier just needing more ingredients and learn it a bit better.

    just really really really sucks that only a d4, and 50% hit rate at that? I mean lvl 1 and 2 robes of lesser guard are a lot better. I'm praying for something like a knock down effect with 3 tiers of it. Who knows.

    knockdown or huge static discharge when hit? I think a random 40-50 damage spike to someone hitting you would be great, especially in pvp.
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  8. #968

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    Quote Originally Posted by nbhs275 View Post
    knockdown or huge static discharge when hit? I think a random 40-50 damage spike to someone hitting you would be great, especially in pvp.
    I can only hope that the exponental growth may be worth something. I mean tier two if I read correctly is the 3 clicks of haste. Emm... can't click when in rage or madstone so that is pretty much useless for me. Pity. Because of that I've given some serious consideration to earth for the balance 10, deflect 3 and resist 3. But with the first one I think I'm better off just sticking with the original idea. This will give others an idea because well.. I doubt many if any will. And by that time more information will be out there about this stuff.

    And then when we get more crafting, we'll get to go through this all over again.

  9. #969
    Master Cryptologist Wulf_Ratbane's Avatar
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    I just got access to the Altar of Fecundity, and only have 3/5 for my Stone. Still, I've been trying to keep up to date on all these threads.

    But apologies in advance if I am polluting the thread with ignorant questions:

    Has anybody tried recharging their energy source WITH an imbued green steel item, instead of with "junk"?


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  10. #970
    Master Cryptologist Wulf_Ratbane's Avatar
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    Quote Originally Posted by jjflanigan View Post
    Well, my question to this would be -- Is there an in game way to deduce what you would have to do for that upgrade?
    This sort of worries me the most. I hope there is a logic to EVERY possible item you can create, and that there are no "Special Entries" on the table of possible items that nobody (except a close friend of a Dev...) could ever hope to stumble across in play. (ie, Festival Twig + Glass Bauble + Tasty Ham...)

    That kind of thing would really annoy me.


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  11. #971
    Community Member Ilandrya's Avatar
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    Default Taint Removal?

    Here's a thought. I've seen a green steel item be bound an attuned on the stone of change. What if you perform the adamantine ritual on it and it changes from green steel to adamantine, thereby cleansing it of it's taint (the thirst for suffering that takes hp from you over time when using more than one green steel accessory).
    Last edited by Ilandrya; 02-18-2008 at 01:39 PM.

  12. #972

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    Quote Originally Posted by UtherSRG View Post
    Quite! So a Positive + Negative + Negative may yield something, while a Negative + Positive + Negative may not....
    Interesting thought. I was actually debating a Negative - Positive - Positive combination. And might do it even if it means I "take one for the team."
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  13. #973
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Interesting thought. I was actually debating a Negative - Positive - Positive combination. And might do it even if it means I "take one for the team."
    IIRC, Shade did a Negative/Positive/Positive accessory with no tier3 bonus effect. (here)

  14. #974
    Community Member UtherSRG's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Interesting thought. I was actually debating a Negative - Positive - Positive combination. And might do it even if it means I "take one for the team."
    Attaboy!

    My wizard is crafting a scepter to EEF//EEN. She'll also be crafting goggles, which will start as EEN//EEF. I'll do EEN on both of them at the third, allowing me to check both NFN and FNN combinations. (Or maybe I'll do EEF on both of them, checking both NFF and FNF.... dunno since I haven't gotten a completed 4th zone yet.... so I have plenty of time to decide, depending on what other people craft in the meantime.)

  15. #975
    Community Member UtherSRG's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    IIRC, Shade did a Negative/Positive/Positive accessory with no tier3 bonus effect. (here)
    Ah, I thought it was the other way around. So it may be that NPN has some decent effect.

  16. #976
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Wulf Ratbane View Post
    This sort of worries me the most. I hope there is a logic to EVERY possible item you can create, and that there are no "Special Entries" on the table of possible items that nobody (except a close friend of a Dev...) could ever hope to stumble across in play. (ie, Festival Twig + Glass Bauble + Tasty Ham...)

    That kind of thing would really annoy me.
    I think we're safe. Most mundane items won't even go in the Altar. So far, there appears to be a very rigid schema for manufactured ingredients (all sizes at all altars), green steel items, and green steel item upgrades (at all altars). We've mostly been pondering combinations of upgrades that grant bonus effects.

  17. #977
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    I wonder if its possible to create "upgraded" foci, gems and essenses. Right now everyone is creating the base ones and combining them for quick effects but what if you take 4 foci + energy cell or 4 gems + energy cell. Has that been tried and disqualified yet?

    Or maybe you need any number of tier 1, 2 and 3 gems to create a new type.

  18. #978
    Community Member apious1's Avatar
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    From everything I have seen so far, most people are doing combo's of the same Gem Type and Essence Type and then mix n' matching with the Focus Type, e.g.
    Focus Type | Gem Type | Essence Type
    Air | Dominion | Ethereal
    Fire | Dominion | Ethereal
    Air | Dominion | Ethereal

    However, there are a total of three upgrades available and the only Tier 2 ingredient with three types is the gem, so I wonder if the "Special" upgrade the Devs are referring to is a combo of the same Essence Type and Focus type but a different Gem Types for each upgarde, e.g.
    Focus Type | Gem Type | Essence Type
    Air | Dominion | Ethereal
    Air | Escalation | Ethereal
    Air | Opposition | Ethereal
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  19. #979

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    Quote Originally Posted by Mad_Bombardier View Post
    IIRC, Shade did a Negative/Positive/Positive accessory with no tier3 bonus effect. (here)
    Oh well. Scratch that. Back to Negative/Positive/Element.
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  20. #980
    Master Cryptologist Wulf_Ratbane's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    I think we're safe. Most mundane items won't even go in the Altar. So far, there appears to be a very rigid schema for manufactured ingredients (all sizes at all altars), green steel items, and green steel item upgrades (at all altars). We've mostly been pondering combinations of upgrades that grant bonus effects.
    Thanks MB. I had seen that the altars are predisposed to reject most ingredients outright; just curious what's actually been tried.

    Did you have any comment about using a green steel item to recharge the energy source? Has that been tried? It seems like the sort of grind that Turbine might want, and it seemed reasonable to me that nobody would be inclined to throw their hard work away to test it. (Big props to anybody who has tried...)

    Quote Originally Posted by apious1 View Post
    From everything I have seen so far, most people are doing combo's of the same Gem Type and Essence Type and then mix n' matching with the Focus Type.

    However, there are a total of three upgrades available and the only Tier 2 ingredient with three types is the gem, so I wonder if the "Special" upgrade the Devs are referring to is a combo of the same Essence Type and Focus type but a different Gem Types for each upgarde, e.g.
    Focus Type | Gem Type | Essence Type
    Air | Dominion | Ethereal
    Air | Escalation | Ethereal
    Air | Opposition | Ethereal
    I'm down with this theory. Still, all of these possibilities exist in the combo tables that have been put together so far. Nobody seems to have tried it yet, but it doesn't seem to require any great leap of intuition. (Not that Eladrin's post implied that a great leap of intuition was required.)


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