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  1. #881
    Community Member Bloodyfury's Avatar
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    Quote Originally Posted by Eladrin View Post
    Quasi-elemental, para-elemental, and "special" tier three upgrade paths exist, and tend to have superior abilities to the "easy" elemental upgrades.
    I'm a bit confused on these para-semi-quasi-mini-mega elemental combos

    MT, could you please defines them clearly?
    And list the possibilities in each of them? Pretty please?

  2. #882
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by jjflanigan View Post
    Wonder if there is a difference in: pos/air/air and air/air/pos

    Pos / air would make lighting, then upgrade it with more air

    Air / Air would make bigger air, then upgrade it with positive to make the (possibly) more powerful lightning
    Based on the evidence that pos/neg is the same as neg/pos and air/pos is the same as pos/air - I would guess that order doesn't matter, and air/air/pos will work out the same as pos/air/air... but it'll be interesting to find that out for sure

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  3. #883
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by Bloodyfury View Post
    My question is: are these dmg on a single target or an AoE on the mobs around?
    Single Target.
    "Perhaps the end has not yet been written…”
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  4. #884
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Bloodyfury View Post
    I'm a bit confused on these para-semi-quasi-mini-mega elemental combos

    MT, could you please defines them clearly?
    And list the possibilities in each of them? Pretty please?
    Here ya go!

    The Foci are representative of the elemental/energy planes, and these combinations of planar foci are pure elemental/energy, quasielemental (energy + element), and paraelemental (2 differing elements). Use the following chart to see which Aspect, your item will have. (Tempered, Balance of Land and Sky, and Existential Stalemate are DDO creations.)
    Code:
    	 Air	   Fire      Earth    Water	Positive   Negative
    Air     |Air	   Smoke     Balance* Ice	Lightning  Vacuum
    Fire    |Smoke	   Fire      Magma    Tempered  Radiance   Ash
    Earth   |Balance*  Magma     Earth    Ooze	Mineral    Dust
    Water   |Ice	   Tempered  Ooze     Water	Steam      Salt
    Positive|Lightning Radiance  Mineral  Steam	Positive   Stalemate*
    Negative|Vacuum	   Ash       Dust     Salt	Stalemate* Negative
    
    *Balance of Land and Sky
    *Existential Stalemate
    Beyond that, there are quasi-para-elemental combinations in D&D planar lore, which you get by adding a para-elemental combo with an energy. For example, Fire + Earth = Magma. Magma + Positive = Obsidian. Magma + Negative = Pumice. I have no idea if these quasi-para-elemental combos will be represented in the Mod6 crafting system, but it's worth a shot. And I can't wait to see the results!

    Quasi-para-elementals (from D&D lore)
    Magma + Positive = Obsidian
    Magma + Negative = Pumice
    Ooze + Positive = Clay
    Ooze + Negative = Silt
    Ice + Positive = Crystal
    Ice + Negative = Frost
    Smoke + Positive = Spark
    Smoke + Negative = Fumes

  5. #885
    Community Member Ilandrya's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I don't think it works that way.

    I think the first tier gives the item it's "affinity," the second tier gives it it's "aspect of..." (or similar) and the third tier may or may not give it an additional ability.
    That would certainly explain why things are displayed the way they are on items. = ) (Side Note: I wish they would put clickies consistantly in one spot on the display... in some cases they appear up top, in others on the bottom from what I have seen.)

    While it doesn't seem to matter at the second upgrade level what order the focuses are in, it will be interesting to see if focus order has an overall bearing after all upon finding all the third level upgrade focus combinations...

  6. #886
    Community Member Bloodyfury's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    Here ya go!

    The Foci are representative of the elemental/energy planes, and these combinations of planar foci are pure elemental/energy, quasielemental (energy + element), and paraelemental (2 differing elements). Use the following chart to see which Aspect, your item will have. (Tempered, Balance of Land and Sky, and Existential Stalemate are DDO creations.)
    Code:
         Air       Fire      Earth    Water    Positive   Negative
    Air     |Air       Smoke     Balance* Ice    Lightning  Vacuum
    Fire    |Smoke       Fire      Magma    Tempered  Radiance   Ash
    Earth   |Balance*  Magma     Earth    Ooze    Mineral    Dust
    Water   |Ice       Tempered  Ooze     Water    Steam      Salt
    Positive|Lightning Radiance  Mineral  Steam    Positive   Stalemate*
    Negative|Vacuum       Ash       Dust     Salt    Stalemate* Negative
     
    *Balance of Land and Sky
    *Existential Stalemate
    Beyond that, there are quasi-para-elemental combinations in D&D planar lore, which you get by adding a para-elemental combo with an energy. For example, Fire + Earth = Magma. Magma + Positive = Obsidian. Magma + Negative = Pumice. I have no idea if these quasi-para-elemental combos will be represented in the Mod6 crafting system, but it's worth a shot. And I can't wait to see the results!

    Quasi-para-elementals (from D&D lore)
    Magma + Positive = Obsidian
    Magma + Negative = Pumice
    Ooze + Positive = Clay
    Ooze + Negative = Silt
    Ice + Positive = Crystal
    Ice + Negative = Frost
    Smoke + Positive = Spark
    Smoke + Negative = Fumes
    Awesome, tx a lot Mad

  7. #887
    Community Member Ihsan's Avatar
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    Quote Originally Posted by Torosar View Post
    This was posted on our Server forums by CobraChoas, and it wasn't posted here so i thought i would forward it over.

    He appears to have done Material + Dominion + Water 3 times on a greatsword and achieved the following.

    http://i63.photobucket.com/albums/h1...g?t=1203285884

    Icy Blast was the tier 3 effect, and from Water + Water + Water he got Crushing Wave which he described as 'Crushing wave seems to do 30-40 cold and bludgeoning damage over 6 seconds hits about 3 times for each totalling 240 damage.'
    Does the crushing wave have a cool animation ?

  8. #888
    Community Member ChildrenofBodom's Avatar
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    Quote Originally Posted by Ihsan View Post
    Does the crushing wave have a cool animation ?
    Would love to know this also. Have gone material, dominion, water twice on my bow so far. Just need the ingredients and shard for #3. Looks like a really cool effect.
    ARGONNESSON
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    You are the king of Delayed Blast Fireball.

  9. #889
    Community Member Boulderun's Avatar
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    So if that theory holds, then creating a quasi-elemental combination with the first two altars ends up screwing you on the third? Been trying to decide what to add to my pos + air sword, but it looks like it won't matter beyond the primary effect.
    -Valok of Khyber, The Free Companions
    Still furious about the horrendous CS mismanagement of the so-called Abbot timer "exploit," and not going to let anyone forget it.

  10. #890
    Community Member Bloodyfury's Avatar
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    Quote Originally Posted by Boulderun View Post
    So if that theory holds, then creating a quasi-elemental combination with the first two altars ends up screwing you on the third? Been trying to decide what to add to my pos + air sword, but it looks like it won't matter beyond the primary effect.
    Nah. Reread Eladrin's post carefully

    Quote Originally Posted by Eladrin View Post
    Quasi-elemental, para-elemental, and "special" tier three upgrade paths exist, and tend to have superior abilities to the "easy" elemental upgrades.

  11. #891
    Community Member Myrdinn's Avatar
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    Hi all,

    Just to tell you that I am pretty sure the best special will be from these:

    neg + pos + fire/air/water/earth
    fire + water + pos/neg
    earth + air + pos/neg

    I am confident these will give some nice effect. Would love to try them myself, but I'm still far behind since I don't have enough time

    I wanna go fire + water + pos on my bracer, will see what it give (when I get there :P)

  12. #892
    Community Member Boulderun's Avatar
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    So is there any kind of pattern to work from after the quasi-elemental step? Lightning + Earth = ?, Lightning + Negative = ?, etc.
    -Valok of Khyber, The Free Companions
    Still furious about the horrendous CS mismanagement of the so-called Abbot timer "exploit," and not going to let anyone forget it.

  13. #893
    Founder & Hero jjflanigan's Avatar
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    I did Air + Fire to get the Aspect of smoke -- going to add positive next to see if I can get spark -- I've never gone past phase 3, though, so it'll be a while

  14. #894
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    I also think that pos+neg+(Elemental) would be the way to go. Doing Pos+Neg+(Pos/Neg) would screw up the balance that you achieved with the first two combines. I would think that to use the potential the stalemate mentions you would need to give it something to focus on without disturbing the current balance. I wish I could get in there and help as well. My ranger just reached 14 though and is a bit behind the curve right now.

  15. #895
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by Ihsan View Post
    Does the crushing wave have a cool animation ?
    Unfortunately, it isn't really that great (though not horrible)... it's kind of like a combination of the poison effect green spray (like when a character is hit with stat damage or a zombie explodes) and a similar blue spray. /sigh

    Master Kadish
    Last edited by Guildmaster Kadish; 02-18-2008 at 01:38 AM.
    "Perhaps the end has not yet been written…”
    The Hand of the Black Tower Officer
    Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur

    "It's not 'Zerging.' It's an armed reconnaissance."

  16. #896
    Community Member ChildrenofBodom's Avatar
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    Quote Originally Posted by Guildmaster Kadish View Post
    Unfortunately, it isn't really that great (though not horrible)... it's kind of like a combination of the poison effect green spray and a similar blue spray. /sigh

    Master Kadish
    Could you post a screenie?
    ARGONNESSON
    Ascent
    Quote Originally Posted by Handee
    You are the king of Delayed Blast Fireball.

  17. #897

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    Quote Originally Posted by Ikuryo View Post
    I also think that pos+neg+(Elemental) would be the way to go. Doing Pos+Neg+(Pos/Neg) would screw up the balance that you achieved with the first two combines. I would think that to use the potential the stalemate mentions you would need to give it something to focus on without disturbing the current balance. I wish I could get in there and help as well. My ranger just reached 14 though and is a bit behind the curve right now.
    That's kind of what I was thinking too.

    If I get my item made before everyone else discovers everything I'll be going +//-//element.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  18. #898
    Community Member Myrdinn's Avatar
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    Ok, it is definitive, I am going air + earth + positive.

    Still need medium and large ingredient, but as soon as I get there, will be happy to share a screeny.

    I will appreciate any donation :P

  19. #899
    Developer Eladrin's Avatar
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    Quasi-Para-Elemental combinations (Obsidian, Pumice, etc.) are one step beyond as weird as we wanted to go.

    Quote Originally Posted by jjflanigan
    Wonder if there is a difference in: pos/air/air and air/air/pos
    There is difference between those two upgrade chains.

    Pos / air would make lighting, then upgrade it with more air
    You got air in my lightning!

    Air / Air (/ pos) would make bigger air
    You got positive energy in my (lots of) air!
    Last edited by Eladrin; 02-18-2008 at 12:07 AM.

  20. #900
    Community Member Benjai's Avatar
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    Eldarin, could you confirm whether or not all combinations will have some sort of effect or do a lot of us need to become very disappointed with experimental items and need to make new items from scratch?

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