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  1. #601
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by Agarwaen View Post
    I don't know...my rogue is pretty stoked about having +6 umd goggles. Slinging all those yummy upper-level scrolls without a chance of failure will be sweeeeeet! I wouldn't even consider crafting anything for disable, open or search though: with the games current DCs it would be complete overkill and a big waste of ingredients. I'm with Angelus and a little disappointed on the weapons. I don't think they are much use to melee or rogues. I know I have no plans to retire my +4 holy burst or flame burst rapier of pure good or my puncturers. I may well craft my first weapons for the upper level clickies rather than for their damage potential, but neither is very high on my list of priorities. The crafted short swords have some decent stacking effects, but the decreased crit range kills my interest in making one.

    So basically the only thing that gets my rogue excited is the +6 UMD, everything else we have seen is pretty meh at this point.
    Well, just kind of an FYI on this. Using just the tier 2 weapons that can have an elemental and an elemental burst effect on them, the Green Steel Short Sword is *already* going to outdamage your +4 Flame Burst Rapier of Pure Good. Once you get to tier 3 and can potentially add in another damage effect (not sure yet, haven't seen any tier 3 weapons with the damage effects) then the margin is going to get even bigger.

    Currently, the short sword would be about 2 - 3 DPS higher than the rapier that you are using.

  2. #602
    Community Member Benjai's Avatar
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    Here's the thing about bursting, I think its not bugged, but the description is bugged. I think if you look at Acid burst its got the description right. Hope I'm wrong though.

  3. #603
    Waylander of the Stolen Blade Cambo's Avatar
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    Quote Originally Posted by jjflanigan View Post
    Well, just kind of an FYI on this. Using just the tier 2 weapons that can have an elemental and an elemental burst effect on them, the Green Steel Short Sword is *already* going to outdamage your +4 Flame Burst Rapier of Pure Good. Once you get to tier 3 and can potentially add in another damage effect (not sure yet, haven't seen any tier 3 weapons with the damage effects) then the margin is going to get even bigger.

    Currently, the short sword would be about 2 - 3 DPS higher than the rapier that you are using.
    Unless I have a bloodstone......

  4. #604
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by Cambo View Post
    Unless I have a bloodstone......
    Correct, if you have a bloodstone, the rapier will be above the short sword in DPS by ~1.12, until your enemy gets up to a 38 AC, at which point the short sword will overtake the rapier in damage and will remain above it from that point on. The rapier "flatlines" at 61 AC with a DPS of 1.59. The green steel short sword "flat lines" at 62 AC (due to the higher + on the weapon) with a DPS of 1.75.

    Additionally, it stands to reason that the short sword will be able to have a 3rd damage boost applied to it at the third tier upgrade, this moving it well above the rapier at all points.

  5. #605
    Community Member Kulhwch's Avatar
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    Default Thanks to all

    Thanks for keeping this stuff updated, you guys. Great resource you've got going here!
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  6. #606

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    Quote Originally Posted by SneakThief View Post
    Ok so what are the paraelements for:
    Fire+Water
    Air+Earth
    Traditionally, there are no Fire+Water, Air+Earth or Positive+Negative combinations.

    But we've already seen that the crafting system adds something for them.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  7. #607
    Community Member Benjai's Avatar
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    Quote Originally Posted by jjflanigan View Post
    Correct, if you have a bloodstone, the rapier will be above the short sword in DPS by ~1.12, until your enemy gets up to a 38 AC, at which point the short sword will overtake the rapier in damage and will remain above it from that point on. The rapier "flatlines" at 61 AC with a DPS of 1.59. The green steel short sword "flat lines" at 62 AC (due to the higher + on the weapon) with a DPS of 1.75.

    Additionally, it stands to reason that the short sword will be able to have a 3rd damage boost applied to it at the third tier upgrade, this moving it well above the rapier at all points.
    Unless your an elf and only have bonus's to rapiers, not shortswords, and depending on your damage boosts, the more damage you do the more the rapier outshines (due to crits). Unless tier 3 is something like "Ultra mega holy damage, 4d6 vs everything all the time) I don't see a shortsword beating out something as simple as a +4 holy rapier of rightousness.

    Thats why I'm focusing on non-damaging weapons, like my AC shortsword of offhand tanking.

  8. #608
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by Benjai View Post
    Unless your an elf and only have bonus's to rapiers, not shortswords, and depending on your damage boosts, the more damage you do the more the rapier outshines (due to crits). Unless tier 3 is something like "Ultra mega holy damage, 4d6 vs everything all the time) I don't see a shortsword beating out something as simple as a +4 holy rapier of rightousness.

    Thats why I'm focusing on non-damaging weapons, like my AC shortsword of offhand tanking.
    Well that's true, but that's also a very specific build. My point is just that the green steel weapons, although they don't include everyone's "favorites" are still very good and, in general, will outperform any other normal weapon you are going to have.

  9. #609
    Community Member Mhykke's Avatar
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    Quote Originally Posted by Venar View Post
    Thing is, if you look at pattern recipies, you can probably get the +6 UMD on a HP item for a final +50 HP + 6 UMD.

    Since I want to make sure I'm getting this crafting thing down......For that combo, we haven't found it yet (if it exists), correct?

    We'd have to get the +10 hps line w/ the combo of the +1 cha skills line, right?
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  10. #610
    Community Member Agarwaen's Avatar
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    Quote Originally Posted by Cambo View Post
    Unless I have a bloodstone......
    You beat me to the punch, Cambo. Although thank you for the tips jjflanigan: those are always very appreciated! Out of curiosity, my bonus to hit with the rapier is 36 without any buffs, so would the SS actually start to beat out the rapier when a mob has a 38AC?

    Quote Originally Posted by Mhykke View Post
    Since I want to make sure I'm getting this crafting thing down......For that combo, we haven't found it yet (if it exists), correct?

    We'd have to get the +10 hps line w/ the combo of the +1 cha skills line, right?
    Perhaps I'm missing something, but it seems to me from looking at existing patterns that the HP bonus is always linked to Material, while the + to CHA skills is always linked to Etherial. That would mean you can't max out both on the same item.
    Thelanis: Mithran, Mithrana, Aggrond, Arcanned, Ainadan, and others

  11. #611
    Founder & Hero jjflanigan's Avatar
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    Quote Originally Posted by Agarwaen View Post
    You beat me to the punch, Cambo. Although thank you for the tips jjflanigan: those are always very appreciated! Out of curiosity, my bonus to hit with the rapier is 36 without any buffs, so would the SS actually start to beat out the rapier when a mob has a 38AC?
    It will be different depending on your specific stats, feats and enhancements. I was using a generic BaB 16, with 20 strength, improved crit: piercing and a bloodstone. I'll be updating my weapon compare program tonight to include the greensteel weapons and hopefully will have the data for BaB 11 - 16 compiled and added so people should be able to be able to accurately compare current weapons vs. green steel weapons for their specific character.

    (also, sorry for cluttering up this thread with this, I'll stop with the damage details now, just wanted to clear up about the green steel weapons not being "garbage")

  12. #612
    Community Member Mhykke's Avatar
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    Quote Originally Posted by Agarwaen View Post
    Perhaps I'm missing something, but it seems to me from looking at existing patterns that the HP bonus is always linked to Material, while the + to CHA skills is always linked to Etherial. That would mean you can't max out both on the same item.
    That's what confused me....
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  13. #613
    Waylander of the Stolen Blade Cambo's Avatar
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    Quote Originally Posted by jjflanigan View Post
    Well that's true, but that's also a very specific build. My point is just that the green steel weapons, although they don't include everyone's "favorites" are still very good and, in general, will outperform any other normal weapon you are going to have.

    Thanks jj for the exlanation..i might have to run your utility cause im actually using light picks with deception.
    I had thought that sneak attack was also x 4 on a crit but I ned to recheck that.

  14. #614
    Hatchery Founder Glenalth's Avatar
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    Based on the disruption ward on the tier 3 positive equipment, what are the chances that tier 3 positive weapons get disruption?
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  15. #615
    Community Member Turial's Avatar
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    I kinda wonder if the 20th raid completion reward wont be a choice of the green blanks that we are missing.
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  16. #616
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    Quote Originally Posted by Venar View Post
    Thing is, if you look at pattern recipies, you can probably get the +6 UMD on a HP item for a final +50 HP + 6 UMD.
    Nope. Look at the pattern again- you can only get mental skill boosts from items giving spellpoints. Items giving hitpoints will only boost physical skills (str/dex/con skill).

  17. #617
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    Quote Originally Posted by Turial View Post
    I kinda wonder if the 20th raid completion reward wont be a choice of the green blanks that we are missing.
    Thats a very interesting thought...

    *hordes ingredients for 18 more completions*
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  18. #618
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    Default Hrm

    Weve seen positive combined with Negative... think id change at all if a weapon went Negative then Positive for 2nd tier?
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  19. #619
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by Inkblack View Post
    I completed a major update to my spreadsheet:
    Enjoy.
    http://spreadsheets.google.com/pub?k...zJRx5CcCEpCaYg

    Ink
    Nice sheet

    Does anyone know if positive, negative gives the same special (WIS+6) as negative, positive? i.e. does order matter for the specials?

    Garth

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  20. #620
    Waylander of the Stolen Blade Cambo's Avatar
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    Quote Originally Posted by willphase View Post
    Nice sheet

    Does anyone know if positive, negative gives the same special (WIS+6) as negative, positive? i.e. does order matter for the specials?

    Garth
    All indicators is that order does not matter. (I think Fire & water has beentried in both manners to get tempered)
    And certanily Air Air shows the same result both ways.....

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