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  1. #461

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    Quote Originally Posted by Tanka View Post
    A CLW clicky as a crafted raid loot item from an L16 raid?
    But.. but... it's CL 16?
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  2. #462
    Community Member Serpent's Avatar
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    yea I know, I'm hoping with tier three it gets better. Maybe the devs will fix it in mons update.

  3. #463
    Community Member Ihsan's Avatar
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    CLW !! thats pathetic, i was heading in that direction with my braces, think i might try something else now then. Sadly it would seem while there could possible be 1200 recipies, 60% probably wont be worth the computer code they are written on.

  4. #464

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    Quote Originally Posted by Borror0 View Post
    But.. but... it's CL 16?
    I wonder if it's a bug, because CL 16 means exactly the same thing as CL 5 for Cure Light Wounds. Maybe it's supposed to be Mass CLW? That at least would utilize the higher caster level.
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  5. #465
    Community Member Shima-ra's Avatar
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    But you dont know what the next upgrade will be.
    If cure light wound becomes mass cure light wound, then its not so bad.
    Or even better, Heal.

    °Shima Ra °Roots °Zielle °Sisqi °Downpour

  6. #466
    Community Member ChildrenofBodom's Avatar
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    So, so far we have only found out how to get +6 stat with exceptional bonuses on weapons? That stinks.

    I mean, exceptional bonus to wisdom based skills? LOL, I'm sure that is really useful...
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  7. #467
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    Quote Originally Posted by Kalvantus View Post
    Slight problem with what has been reported, If i were to go by the formulas posted, then i would have to believe that recipes may have different affects on different items.


    I was going for the fire crit, However, 1st stage gave me minor fire guard (50% chance to cause d4 damage) Second stage with same ingredients upped it to minor plus lesser fire guard. so d4 + 50% chance of another D4

    Oh .. and Delayed blast fireball .... pretty useful on my Fire speced sorc

    Anyone else get something different than what has been posted if used on different items ?
    I think this was yet another case of a very early report of the fire lore(it was one of the first 3 IIRC) and I think the poster had the recipe wrong.

    It actually makes more sense now when looking at the chart.

    fire lore(item) and/or improved combustion 6(weapons) = Fire+Dominion+Ethereal

    Fire guard(item) and/or flaming (weapon) = Fire+Dominion+Material

    I've removed the wrong(I think) Fire lore from the Eldritch chart and added fire guard and all the other reports.

    Cambo, on your list right now you have 2 wrong reports that don't make sense... +6 con(E+E+E) and the fire lore(F+D+M), I'd just scrap both and wait for new reports for them.

    Guys the one type we really need to see is,

    Any foci+opposition+material.

    Right now the only report for that is the regeneration from the positive.
    Blind Faith

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  8. #468

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    Quote Originally Posted by CaptGrim View Post
    Guys the one type we really need to see is,

    Any foci+opposition+material.

    Right now the only report for that is the regeneration from the positive.
    Same for Opposition and Etheral, only the Insight bonus to AC.

    EDIT: About Fire Lore, I had reports of Void Lore, being Dominion and Etheral. I guess Fire lore follows the same rule. Made the change on the wiki at least.
    Last edited by Borror0; 02-10-2008 at 02:29 PM.
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  9. #469
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    Quote Originally Posted by Borror0 View Post
    Same for Opposition and Etheral, only the Insight bonus to AC.

    Are you sure about this? I must have missed it...Also I was talking about items but more weapons with that are needed too.


    Anyways I think I discovered how they will get to 1200 recipes...

    differing affinities provide bonuses as well...

    Positive + Positive = 1 charge/day of true resurrection
    Earth + Earth = 2 charge/day of summon dense earth elemental(CR 12)
    Water + Water = 3 charges/day Cure light wounds caster lvl 16
    Fire + Water = Tempered ( increased hardness and durability) ,Intimidate +7 ,Concentration +10 ,Repair +7


    So there are 36 more possibilities, and if you can do triple affinities that adds a TON more.
    Blind Faith

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  10. #470

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    Quote Originally Posted by CaptGrim View Post
    Are you sure about this? I must have missed it...Also I was talking about items but more weapons with that are needed too.
    I meant that, like Opposition/Material, Opposition/Ethereal is missing lots of entries too. the only Opposition/Ethereal found as of now is the Positive one, giving a +1 Insight bonus at Invasion and a +2 Insight bonus at Subjugation (they do not stack).

    Quote Originally Posted by CaptGrim View Post
    Anyways I think I discovered how they will get to 1200 recipes...
    Yeah, Dworkin and I already formulated this hypothesis. We made this table here for that reason. And like you said, there will probably be a third one entering into the equation, to it'll make lots of other possibilities.

    PS: Where you found Tempered? I have seen Aspect of Smoke, but not Tempered.
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  11. #471
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    Quote Originally Posted by Borror0 View Post
    I meant that, like Opposition/Material, Opposition/Ethereal is missing lots of entries too. the only Opposition/Ethereal found as of now is the Positive one, giving a +1 Insight bonus at Invasion and a +2 Insight bonus at Subjugation (they do not stack).
    ok got ya.

    Quote Originally Posted by Borror0 View Post

    Yeah, Dworkin and I already formulated this hypothesis. We made this table here for that reason. And like you said, there will probably be a third one entering into the equation, to it'll make lots of other possibilities.

    PS: Where you found Tempered? I have seen Aspect of Smoke, but not Tempered.
    found it here
    Blind Faith

    Noheels,Ravenwind-Sarlona,FirstOfOne,Kraagg

  12. #472
    Founder SneakThief's Avatar
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    Quote Originally Posted by CaptGrim View Post
    I think this was yet another case of a very early report of the fire lore(it was one of the first 3 IIRC) and I think the poster had the recipe wrong.

    It actually makes more sense now when looking at the chart.

    fire lore(item) and/or improved combustion 6(weapons) = Fire+Dominion+Ethereal

    Fire guard(item) and/or flaming (weapon) = Fire+Dominion+Material

    I've removed the wrong(I think) Fire lore from the Eldritch chart and added fire guard and all the other reports.

    Cambo, on your list right now you have 2 wrong reports that don't make sense... +6 con(E+E+E) and the fire lore(F+D+M), I'd just scrap both and wait for new reports for them.

    Guys the one type we really need to see is,

    Any foci+opposition+material.

    Right now the only report for that is the regeneration from the positive.
    I had Void and Fire lore on my personal spreadsheet as Etheral. There seem to be a lot of people mixing up the Etheral and Material components.

    Quote Originally Posted by Borror0 View Post
    I meant that, like Opposition/Material, Opposition/Ethereal is missing lots of entries too. the only Opposition/Ethereal found as of now is the Positive one, giving a +1 Insight bonus at Invasion and a +2 Insight bonus at Subjugation (they do not stack).
    ...
    Yeah, Dworkin and I already formulated this hypothesis. We made this table here for that reason. And like you said, there will probably be a third one entering into the equation, to it'll make lots of other possibilities.

    PS: Where you found Tempered? I have seen Aspect of Smoke, but not Tempered.
    And yeah ... said we were missing almost all the opposition combos here:
    Quote Originally Posted by SneakThief View Post
    So for weapons:

    Material, Dom, X = Damage Type
    Material, Esc, X = CON, DEX, ...STR?
    Etheral, Dom, X = improved <spell type> 6
    Etheral, Esc, X = CHA, WIS, INT

    We need to see what the combos with Opposition do. I have only seen Material, Opp, Neg, and Etheral, Opp, Positive.

    Then we need to see lots of Item combos.
    It applies to items as well. So far I have seen one each (weapon/item) of Material Opp and Etheral Opp. Pretty hard to figure out what the others will be without at least one more of each.

    I'm trying for the double Negative bonus now probably on an item.

    Edit - Ok applies less to items now, saw 30 pt Resist as (Mat, Opp, Fire), so Air, Water, Earth ought to be easy to figure out. Positive is Regen ... Im going for Negative unless someone beats me to it. Though still need Etheral/Opp stuff.
    Last edited by SneakThief; 02-10-2008 at 07:15 PM.
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  13. #473
    Founder SneakThief's Avatar
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    Quote Originally Posted by Borror0 View Post
    PS: Where you found Tempered? I have seen Aspect of Smoke, but not Tempered.
    Where did you see asp. of smoke?
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
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  14. #474
    Community Member Boulderun's Avatar
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    Axer made it last night.
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    Still furious about the horrendous CS mismanagement of the so-called Abbot timer "exploit," and not going to let anyone forget it.

  15. #475
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    Looking at the charts and the way the naming of combined effects is going I would be interested in seeing the following:

    Aspects:
    Earth + Fire = Lava?
    Water + Air = Cloud or Rain?
    Earth + Air = Sand?
    Positive + Negative = Balance?

    Lots of possible fun effects waiting to be found.

  16. #476
    Community Member Wheatcracker's Avatar
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    the second unholy is +5 unholy greensword of evilburst with 3 charges of symbol of weakness
    Last edited by Wheatcracker; 02-10-2008 at 08:04 PM.

  17. #477
    Tasty Ham Hunter Kargon's Avatar
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    Longmasword + Material + Opposimitimion + Earth = 5&#37; acid absorptimion for levamel 1 upgrade (small ingredimients).

    Last edited by Kargon; 02-10-2008 at 09:23 PM.

  18. #478
    Founder SneakThief's Avatar
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    Quote Originally Posted by Kargon View Post
    Longmasword + Material + Opposimitimion + Earth = 5&#37; acid absorptimion for levamel 1 upgrade. kargon post screenmashot latermer.
    Will have to go back and see if the Negative had a screenie. Was reported as: Mat + Opp + Neg = Neg Energy Asborb 15%
    Last edited by SneakThief; 02-10-2008 at 09:31 PM.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
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  19. #479
    Tasty Ham Hunter Kargon's Avatar
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    Thanks to silly rogue Skeeby for free shard great powermer, Kargon make medium upgrade to same longsword.

    Material / opposition / earth make:
    10&#37; acid absorb, 5% acid absorb, 2X summon earth elem clicky. kargon have new pet rock name Lumpy!

    Last edited by Kargon; 02-11-2008 at 12:22 AM.

  20. #480

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    Quote Originally Posted by SneakThief View Post
    Will have to go back and see if the Negative had a screenie. Was reported as: Mat + Opp + Neg = Neg Energy Asborb 15&#37;
    No screenie, I had looked for it before. Was posted by Kire on the Risia forum, post #40ish.

    Acid being lower is normal, as Acid always deals less damage as it's DoT.
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