Oops... wrong altar... updated my post above incase Cambo decides to add it to the front.
Another question: Does the cleaning ritual require only the stone and item or also a high-energy power cell?
Oops... wrong altar... updated my post above incase Cambo decides to add it to the front.
Another question: Does the cleaning ritual require only the stone and item or also a high-energy power cell?
Casual DDOaholic
I seem to remember the Devs saying that we could cleanse stuff and it would not be bound as a result. It was somewhere in this thread but the thread is so long it would be hard to find..
If I'm remembering correctly then it is intentional.
Cambo Neebong "Waylander of the Stolen Blade", well borrowed really...![]()
Lover of Loot, All Things Shiny and Participant in R.O.G.U.E Part Quatre Stealth Challenge.
Woot: Hall of Fame Post - Eldritch Device Recipes
Finally got my huge pile of vale ingredients together to clear up Inkblack's craftingspreadsheet.
The following are confirmed failures:
Red Taper, Filament, Any Horn, Any 'Wondrous' Item, Signet
Violet Taper, Ore, Any Horn, Any 'Wondrous' Item, Signet
Yellow Taper, Filament, Any Horn, Balm/Scarab, Signet
Green Taper, Filament, Any Horn, Scarab, Signet
Green taper, Ore, Any Horn, Balm/Scarab, Signet
We were told "30-40" new recipes in this mod, and we only have 29 so far. *pokes the devs in hopes of a hint* Anybody got any ideas where else we can look?
Endless Night Event Summoning Chamber Walkthrough and General GuideNear useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
Lol, it's been about 12 years since i had any latin, but does your sig say
"i have a catapult. If you don't pay me money, i will send a stone at your head."
?
READ ME NEW PLAYERS!!!
Aeneas - Boosterseat - Eulogy - Diminutive - Moths
Endless Night Event Summoning Chamber Walkthrough and General GuideNear useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
I tried a few combos involving power cells, but I'm out of plat. As soon as my coffers are replenished, I'll start looking at some of the older failed stuff, since I now have all the tapers and suchlike built.
I'm low on vale ingredients again, so has/could anyone tried/try using a horn in place of a power cell in the basic recipes there? Also could be one of the ingredients but still use a power cell, like a replacement for, say, pebbles.
Endless Night Event Summoning Chamber Walkthrough and General GuideNear useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
Thinking about failed recipes, there are some failed combinations with shroud ingredients.
I never ran shroud much after getting my helmet to tier 2, so I don't have a good pile of shroud ingredients.
Could someone take some time to test out the failures listed on Ink's spreadsheet? They're on the page labeled "Upgrade Ingredients".
I'm assuming horns don't fit into the shroud devices, but that may be worth looking at too. That and I'm too lazy to comb the thread to see if anyone did check it.![]()
Endless Night Event Summoning Chamber Walkthrough and General GuideNear useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
It's pretty strange that there are still several tier 3 combo effects that don't have any description on the first page. Of course, there are explanations:
1. A few very good tier 3 combos were found, like Mineral II items for fighters or mana+skills for casters, and since it's hard to wear more than one Green Steel item at a time, nobody tries the others.
2. The missing combos are often based on negative as a base, and since negative is least useful on weapons (because you don't really fight Good enemies), it never really gets tried.
3. For a while there was a bug, a some combos (earth+neg) were missing.
Nonetheless, you'd think there'd be enough spare ingredients out there by now to get the list completed. Here are the blank entries:
Element of Radiance (Accesory).....=
Element of Dust (Weapon)...........=
Element of Dust (Accessory)........=
Element of Ooze (Weapon)...........=
Element of Ice (Accesory)..........=
Element of Vacuum (Weapon).........=
It seems Dust has been tried already, and just hasn't been updated on the front page. Dust weapons have a chance of Disintegrating the target, while Dust clothing is reported to surround the wearer with damaging and concealing shards. But the others remain a mystery, even if we can make a good guess by extrapolation. Since Radiance weapons are very good, we might hope Radiance clothing is too... but nobody knows!
I got this on the wiki not too long ago, still waiting for a Screenshot though.
Razor Dust Guard (On-Being-Hit chance(about 10%to cast "Razor Dust Shield"(Razor Sharp dust swirls around you, giving you a 50% concealment, and damaging any enemy that gets too close), untyped damage, hit's for about 40-50 every 1/4 seconds the enemy is too close.
As for Radiance accessory, I know it's been tried... but never heard of the effect itself.
DDOwiki.com, #1 source for DDO information.
Someone claimed he made one, although he still hasn't posted a shot: http://forums.ddo.com/showthread.php...98#post1769698
Also, I'm pretty sure someone made an Ooze II weapon, and it must be somewhere in this thread.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
I was thinking about this - it would work really well with a moderate AC tank (aim for getting hit maybe 25-50% of the time), intimidate, and as heavily tweaked a DR as possible. I call it the "tar baby". #s are off the top of my head, feel free to correct
Name of the game is to intim, turtle up, throw a cleave or two, and let things beat themselves to death on you. Not going to get you kill counts, but would work well teamed with a more offensive fighter or high level pure or near-pure rogue who knows to peel off baddies one at a time.
14 barb/2 rogue dwarf (for evasion)
Blocking DR of:
8 from barb levels/enhancements
3 shield mastery
3 imp shield mastery
3 dwarf shield enhancements
7 large shield
24/- DR while blocking
Iirc - one of the new raid shields has 15 blocking DR - so possibly 32 blocking DR
After that it's just item consolidation and as many guard effects as you can cram on. Obviously requires many many many shroud runs.
S&B barb - expect people to look at you funny. Take cleave/great cleave, they work nicely with sword and board and a +6 con, +4 AC triple-earth weapon.
Good shroud accessories -
triple earth
triple neg - build for immunities = item consolidation again, chance to outright kill anything that hits you
mineral - item consolidation, use for hp, but make second tier good guard
Dust - untyped, but cuts your effectiveness down
Salt - untyped damage
Steam - untyped damage
Radiance just for gits and shiggles, not to mention making the party rogue happy.
leave a slot for situation appropriate, non cleansed pure elemental guard effects - don't want flame guard on when fighting iron golems, but it would work well on anything ice based or mummies, triple pos for undead, triple water for flame renders, etc. Know your enemies and avoid absorption at all costs.
I wouldn't do it, because I feel little reason to grind the shroud every 2 & 3/4 days. Obviously a build idea for the more demented raid monkeys out there.![]()
Last edited by Depravity; 07-07-2008 at 10:31 PM.
Endless Night Event Summoning Chamber Walkthrough and General GuideNear useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
If you wanted a proper shield to block with throw a madstone shield in there. I think its a shield DR of 21, would give you a DR38/- while turtled.