Page 186 of 195 FirstFirst ... 86136176182183184185186187188189190 ... LastLast
Results 3,701 to 3,720 of 3885
  1. #3701

    Default

    Oops... wrong altar... updated my post above incase Cambo decides to add it to the front.

    Another question: Does the cleaning ritual require only the stone and item or also a high-energy power cell?
    Casual DDOaholic

  2. #3702
    Community Member
    Join Date
    Feb 2006
    Posts
    0

    Default

    I seem to remember the Devs saying that we could cleanse stuff and it would not be bound as a result. It was somewhere in this thread but the thread is so long it would be hard to find..

    If I'm remembering correctly then it is intentional.

  3. #3703

    Default

    Quote Originally Posted by Gratch View Post
    Oops... wrong altar... updated my post above incase Cambo decides to add it to the front.

    Another question: Does the cleaning ritual require only the stone and item or also a high-energy power cell?
    stone, item, and high energy cell. all 3.

  4. #3704
    Waylander of the Stolen Blade Cambo's Avatar
    Join Date
    Apr 2006
    Posts
    614

    Default

    Quote Originally Posted by Gratch View Post
    Wonder if Cambo could include a slightly longer section on cleansing stones at the front. Specific answers to questions I had:
    • a bound cleansing stone is guaranteed on each 20th (multiple) reward list (as the last item)
    • the cleansing stone can be applied at the Devestation (part 5 of shroud) altar to any greenweave/steel equipment regardless of its current upgraded level.
    • cleansing an unbound greensteel/weave item does not currently bind it... so it can be cleansed by one character and then mailed/transferred.

    Let me know if I misread/misheard.

    My cleric and fighter are about to hit their 20th shroud runs... wanted to make sure my cleric that is mostly good on +3 tomes can take the cleansing stone leaving the fighter to get the +3 tome on their reward screen (if present)... even though it's the fighter that needs a shroud item cleansed. That said, I'll probably complete first with the fighter as I'll take a cleansing stone if no +3 tomes are offered.

    Edit: Updated with corrections.

    Thanks for the update.
    I have posted those notes but will format it better later when I get a bit of free time.
    Cambo Neebong "Waylander of the Stolen Blade", well borrowed really...
    Lover of Loot, All Things Shiny and Participant in R.O.G.U.E Part Quatre Stealth Challenge.
    Woot: Hall of Fame Post - Eldritch Device Recipes

  5. #3705
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    Quote Originally Posted by Cambo View Post
    Thanks for the update.
    I have posted those notes but will format it better later when I get a bit of free time.
    Make sure you update the part aboud binding, since it changed in today's patch.

  6. #3706
    Community Member Depravity's Avatar
    Join Date
    Nov 2007
    Posts
    336

    Default

    Finally got my huge pile of vale ingredients together to clear up Inkblack's craftingspreadsheet.

    The following are confirmed failures:

    Red Taper, Filament, Any Horn, Any 'Wondrous' Item, Signet

    Violet Taper, Ore, Any Horn, Any 'Wondrous' Item, Signet

    Yellow Taper, Filament, Any Horn, Balm/Scarab, Signet

    Green Taper, Filament, Any Horn, Scarab, Signet

    Green taper, Ore, Any Horn, Balm/Scarab, Signet


    We were told "30-40" new recipes in this mod, and we only have 29 so far. *pokes the devs in hopes of a hint* Anybody got any ideas where else we can look?
    Near useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

  7. #3707
    Community Member Aeneas's Avatar
    Join Date
    Mar 2006
    Posts
    2,264

    Default

    Lol, it's been about 12 years since i had any latin, but does your sig say

    "i have a catapult. If you don't pay me money, i will send a stone at your head."

    ?
    READ ME NEW PLAYERS!!!
    Aeneas - Boosterseat - Eulogy - Diminutive - Moths

  8. #3708
    Community Member Depravity's Avatar
    Join Date
    Nov 2007
    Posts
    336

    Default

    Quote Originally Posted by Aeneas View Post
    Lol, it's been about 12 years since i had any latin, but does your sig say

    "i have a catapult. If you don't pay me money, i will send a stone at your head."

    ?
    Yup. Or something close - I haven't had to deal with latin in about the same time frame, so I can't give you a good translation. Found it in a list of handy latin phrases.
    Near useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

  9. #3709
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    Quote Originally Posted by Depravity View Post
    We were told "30-40" new recipes in this mod, and we only have 29 so far. *pokes the devs in hopes of a hint* Anybody got any ideas where else we can look?
    Kinda makes you wonder if a dev forgot to flip a switch for the some of the new horn recipies or if old failed recipies now work.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  10. #3710
    Community Member Depravity's Avatar
    Join Date
    Nov 2007
    Posts
    336

    Default

    Quote Originally Posted by Turial View Post
    Kinda makes you wonder if a dev forgot to flip a switch for the some of the new horn recipies or if old failed recipies now work.
    I tried a few combos involving power cells, but I'm out of plat. As soon as my coffers are replenished, I'll start looking at some of the older failed stuff, since I now have all the tapers and suchlike built.

    I'm low on vale ingredients again, so has/could anyone tried/try using a horn in place of a power cell in the basic recipes there? Also could be one of the ingredients but still use a power cell, like a replacement for, say, pebbles.
    Near useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

  11. #3711
    Community Member Depravity's Avatar
    Join Date
    Nov 2007
    Posts
    336

    Default

    Thinking about failed recipes, there are some failed combinations with shroud ingredients.

    I never ran shroud much after getting my helmet to tier 2, so I don't have a good pile of shroud ingredients.

    Could someone take some time to test out the failures listed on Ink's spreadsheet? They're on the page labeled "Upgrade Ingredients".

    I'm assuming horns don't fit into the shroud devices, but that may be worth looking at too. That and I'm too lazy to comb the thread to see if anyone did check it.
    Near useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

  12. #3712
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default Untried combos??

    It's pretty strange that there are still several tier 3 combo effects that don't have any description on the first page. Of course, there are explanations:
    1. A few very good tier 3 combos were found, like Mineral II items for fighters or mana+skills for casters, and since it's hard to wear more than one Green Steel item at a time, nobody tries the others.
    2. The missing combos are often based on negative as a base, and since negative is least useful on weapons (because you don't really fight Good enemies), it never really gets tried.
    3. For a while there was a bug, a some combos (earth+neg) were missing.


    Nonetheless, you'd think there'd be enough spare ingredients out there by now to get the list completed. Here are the blank entries:
    Element of Radiance (Accesory).....=
    Element of Dust (Weapon)...........=
    Element of Dust (Accessory)........=
    Element of Ooze (Weapon)...........=
    Element of Ice (Accesory)..........=
    Element of Vacuum (Weapon).........=

    It seems Dust has been tried already, and just hasn't been updated on the front page. Dust weapons have a chance of Disintegrating the target, while Dust clothing is reported to surround the wearer with damaging and concealing shards. But the others remain a mystery, even if we can make a good guess by extrapolation. Since Radiance weapons are very good, we might hope Radiance clothing is too... but nobody knows!

  13. #3713

    Default

    Quote Originally Posted by Angelus_dead View Post
    Element of Dust (Accessory)........=
    I got this on the wiki not too long ago, still waiting for a Screenshot though.

    Razor Dust Guard (On-Being-Hit chance(about 10&#37 to cast "Razor Dust Shield"(Razor Sharp dust swirls around you, giving you a 50% concealment, and damaging any enemy that gets too close), untyped damage, hit's for about 40-50 every 1/4 seconds the enemy is too close.

    As for Radiance accessory, I know it's been tried... but never heard of the effect itself.
    DDOwiki.com, #1 source for DDO information.

  14. #3714
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    Quote Originally Posted by Angelus_dead View Post
    Since Radiance weapons are very good, we might hope Radiance clothing is too... but nobody knows!
    Someone claimed he made one, although he still hasn't posted a shot: http://forums.ddo.com/showthread.php...98#post1769698

    Also, I'm pretty sure someone made an Ooze II weapon, and it must be somewhere in this thread.

  15. #3715
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    Quote Originally Posted by Borror0 View Post
    I got this on the wiki not too long ago, still waiting for a Screenshot though.


    Razor Dust Guard (On-Being-Hit chance(about 10&#37 to cast "Razor Dust Shield"(Razor Sharp dust swirls around you, giving you a 50% concealment, and damaging any enemy that gets too close), untyped damage, hit's for about 40-50 every 1/4 seconds the enemy is too close.
    As for Radiance accessory, I know it's been tried... but never heard of the effect itself.
    Razor Dust Guard, if thats true, looks to be a nice thing to have on a Barb or a high AC tank.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  16. #3716
    Community Member Qzipoun's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by Turial View Post
    Razor Dust Guard, if thats true, looks to be a nice thing to have on a Barb or a high AC tank.
    On-being-hit procs are not very useful on high AC tanks, unless you have a bad high AC tank

  17. #3717
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    Quote Originally Posted by Qzipoun View Post
    On-being-hit procs are not very useful on high AC tanks, unless you have a bad high AC tank
    But 50% permanent concealment is awesome for a melee.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  18. #3718
    Community Member Tanka's Avatar
    Join Date
    Mar 2006
    Posts
    1,020

    Default

    Quote Originally Posted by Yaga Nub View Post
    But 50% permanent concealment is awesome for a melee.
    A good high AC tank will get hit 5% of the time, and then there's a 10% chance that it will activate.

    So, roughly 0.5% of the time they'll have said Razor Dust Guard.

    Low AC characters will want it, not high AC characters.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  19. #3719
    Community Member Depravity's Avatar
    Join Date
    Nov 2007
    Posts
    336

    Default

    Quote Originally Posted by Tanka View Post
    A good high AC tank will get hit 5% of the time, and then there's a 10% chance that it will activate.

    So, roughly 0.5% of the time they'll have said Razor Dust Guard.

    Low AC characters will want it, not high AC characters.
    I was thinking about this - it would work really well with a moderate AC tank (aim for getting hit maybe 25-50% of the time), intimidate, and as heavily tweaked a DR as possible. I call it the "tar baby". #s are off the top of my head, feel free to correct

    Name of the game is to intim, turtle up, throw a cleave or two, and let things beat themselves to death on you. Not going to get you kill counts, but would work well teamed with a more offensive fighter or high level pure or near-pure rogue who knows to peel off baddies one at a time.

    14 barb/2 rogue dwarf (for evasion)

    Blocking DR of:
    8 from barb levels/enhancements
    3 shield mastery
    3 imp shield mastery
    3 dwarf shield enhancements
    7 large shield
    24/- DR while blocking

    Iirc - one of the new raid shields has 15 blocking DR - so possibly 32 blocking DR

    After that it's just item consolidation and as many guard effects as you can cram on. Obviously requires many many many shroud runs.

    S&B barb - expect people to look at you funny. Take cleave/great cleave, they work nicely with sword and board and a +6 con, +4 AC triple-earth weapon.

    Good shroud accessories -
    triple earth
    triple neg - build for immunities = item consolidation again, chance to outright kill anything that hits you
    mineral - item consolidation, use for hp, but make second tier good guard
    Dust - untyped, but cuts your effectiveness down
    Salt - untyped damage
    Steam - untyped damage
    Radiance just for gits and shiggles, not to mention making the party rogue happy.

    leave a slot for situation appropriate, non cleansed pure elemental guard effects - don't want flame guard on when fighting iron golems, but it would work well on anything ice based or mummies, triple pos for undead, triple water for flame renders, etc. Know your enemies and avoid absorption at all costs.

    I wouldn't do it, because I feel little reason to grind the shroud every 2 & 3/4 days. Obviously a build idea for the more demented raid monkeys out there.
    Last edited by Depravity; 07-07-2008 at 10:31 PM.
    Near useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

  20. #3720
    Community Member
    Join Date
    Feb 2006
    Posts
    0

    Default

    If you wanted a proper shield to block with throw a madstone shield in there. I think its a shield DR of 21, would give you a DR38/- while turtled.

Page 186 of 195 FirstFirst ... 86136176182183184185186187188189190 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload