Page 185 of 195 FirstFirst ... 85135175181182183184185186187188189 ... LastLast
Results 3,681 to 3,700 of 3885
  1. #3681
    Community Member
    Join Date
    Mar 2006
    Posts
    451

    Default

    Anyone tried out the stacking of Greensteel Guard Items?

    Does Minor Good Guard stack with Lesser Good Guard?
    Does Minor Good Guard stack with Minor Fire Guard?
    Does Minor Good Guard (item 1) stack with Minor Good Guard (item 2)?
    Does GS Fire Guard stack with Non-GS Fire Guard?

    I am assuming Yes, Yes, No, and No but wonder if anyone has tested any of these (or equivelent)?
    Characters: Maels
    Guild: Maelstrom
    Server: Thelanis
    http://maelstrom-ddo.guildportal.com

  2. #3682
    Founder Garth_of_Sarlona's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Aeneas View Post
    So fire overrides positive on a radiance weapon 3rd tier effect?
    Yes

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  3. #3683
    Community Member
    Join Date
    Feb 2006
    Posts
    0

    Default

    I don't know of anyone that has bothered with the guard effects.. I might have considered making a guard item if it went lesser, normal, and greater guard but minor guard is just not worth the effort.

    A fun guard item for a main tank would be pos/air/air+pos. Chance of a 600pnt guard effect would kill most anything hitting you.

  4. #3684
    Community Member
    Join Date
    Mar 2006
    Posts
    451

    Default

    Currently (and it may change before I am done typing this) Gang is planning on Lightning and Salt with multiple guards. Before spending 48 large - I just was wondering if anyone has any test data on multiple guard items.

    I might also go Radiance (if there is such a thing) if I had any idea what the damage/effect/rate might be?

    Steam is also still a possibility but I have ruled out EM, Dust, and Water.
    Characters: Maels
    Guild: Maelstrom
    Server: Thelanis
    http://maelstrom-ddo.guildportal.com

  5. #3685

    Default

    Quote Originally Posted by stockwizard5 View Post
    Steam is also still a possibility but I have ruled out EM, Dust, and Water.
    Steam is nice since it's untyped. Proc'd pretty often on weapons.
    DDOwiki.com, #1 source for DDO information.

  6. #3686
    Community Member slumbering_dragon's Avatar
    Join Date
    Mar 2007
    Posts
    0

    Default

    do we have any clue what dust, ooz, and vacume does for weapons?
    Last edited by slumbering_dragon; 06-24-2008 at 10:28 AM.

  7. #3687
    Community Member
    Join Date
    Mar 2006
    Posts
    451

    Default

    Quote Originally Posted by slumbering_dragon View Post
    do we have any clue what dust, ooz, and vacume does for weapons?
    Dust and Vacuum as expected - have not seen Ooze.
    Characters: Maels
    Guild: Maelstrom
    Server: Thelanis
    http://maelstrom-ddo.guildportal.com

  8. #3688
    Community Member darthmaul121783's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    is their any restrictions on grenstell weapons

    can i make a holy good burst good blast weapon for my non good charactor or is it like if i pulled it and just can't use it?

  9. #3689
    Community Member Depravity's Avatar
    Join Date
    Nov 2007
    Posts
    336

    Default

    Quote Originally Posted by slumbering_dragon View Post
    do we have any clue what dust, ooz, and vacume does for weapons?
    Dust -I think - is an occasional disintegrate effect. It's supposedly been fixed as of mod 7, but I haven't seen a screenshot or any testing of it.

    ooze acts like destruction, occasionally dropping AC by 4 on target (this stacks with destruction and sunder, for a possible 12 off of AC), and also occasionally spawns an ooze of some sort (want to say cr12 black pudding)

    Vacuum is an occasional trap the soul effect, apparently the 20-HD version only, and either has an insanely low proc rate or possibly only goes off once per "day".

    You can check http://ddo.enterwiki.net/page/Altar_...edient_Recipes for a nice list off tier three effects.
    Near useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

  10. #3690

    Default

    Quote Originally Posted by Depravity View Post
    Dust -I think - is an occasional disintegrate effect. It's supposedly been fixed as of mod 7, but I haven't seen a screenshot or any testing of it.
    I've been a lazy ass at editing the wiki, I've seen both myself.
    DDOwiki.com, #1 source for DDO information.

  11. #3691
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    Quote Originally Posted by darthmaul121783 View Post
    is their any restrictions on grenstell weapons

    can i make a holy good burst good blast weapon for my non good charactor or is it like if i pulled it and just can't use it?
    The only "restriction" is if you make an unholy weapon for a good character, who will suffer a negative level.

  12. #3692
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    Quote Originally Posted by slumbering_dragon View Post
    do we have any clue what dust, ooz, and vacume does for weapons?
    You can check my planner, it has some descriptions.

  13. #3693
    Community Member darthmaul121783's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    tihocan Quote:
    __________________________________________________ __________________________________________________ ___
    Originally Posted by darthmaul121783
    is their any restrictions on grenstell weapons

    can i make a holy good burst good blast weapon for my non good charactor or is it like if i pulled it and just can't use it?

    The only "restriction" is if you make an unholy weapon for a good character, who will suffer a negative level.
    __________________________________________________ __________________________________________________ ___


    thanks for the info

  14. #3694

    Default

    Quote Originally Posted by stockwizard5 View Post
    Anyone tried out the stacking of Greensteel Guard Items?

    Does Minor Good Guard stack with Lesser Good Guard?
    Does Minor Good Guard stack with Minor Fire Guard?
    Does Minor Good Guard (item 1) stack with Minor Good Guard (item 2)?
    Does GS Fire Guard stack with Non-GS Fire Guard?

    I am assuming Yes, Yes, No, and No but wonder if anyone has tested any of these (or equivelent)?
    minor guards arn't worth it, however, yes, they stack quite nicely.

    I've lost track of the number of doggies I've killed just because they knocked me down and kept biting.
    And yes, guard effect of shroud stack with non shroud guard effects.

    I'm wearing acid guard full plate, chord of reprisals, radiance II goggles with fire guard, air bracers with lighting guard, and I plan on adding 2 or 3 more guard effects.

  15. #3695

    Default

    Quote Originally Posted by stockwizard5 View Post
    Currently (and it may change before I am done typing this) Gang is planning on Lightning and Salt with multiple guards. Before spending 48 large - I just was wondering if anyone has any test data on multiple guard items.

    I might also go Radiance (if there is such a thing) if I had any idea what the damage/effect/rate might be?

    Steam is also still a possibility but I have ruled out EM, Dust, and Water.
    Radiance is very nice. Some times I see it go off on entier mobs, some times it takes away for it to strike again.
    damage is.. 4d6 light damage and blindness. blindness does not work on red or purple named. Light still does damage.

    It does however, kick in about.. 10 times more often than the air (air air air) knock down effect does.

    Salt and steam are nice because of the untyped damage.
    Last edited by Missing Minds; 06-25-2008 at 05:30 PM.

  16. #3696

    Default

    Quote Originally Posted by Aeneas View Post
    So fire overrides positive on a radiance weapon 3rd tier effect?
    any element overrides good or negative.
    good overrides negative.

  17. #3697

    Default

    Wonder if Cambo could include a slightly longer section on cleansing stones at the front. Specific answers to questions I had:

    • a bound cleansing stone is guaranteed on each 20th (multiple) reward list (as the last item)
    • the cleansing stone can be applied at the Devestation (part 5 of shroud) altar to any greenweave/steel equipment regardless of its current upgraded level.
    • cleansing an unbound greensteel/weave item does not currently bind it... so it can be cleansed by one character and then mailed/transferred.


    Let me know if I misread/misheard.

    My cleric and fighter are about to hit their 20th shroud runs... wanted to make sure my cleric that is mostly good on +3 tomes can take the cleansing stone leaving the fighter to get the +3 tome on their reward screen (if present)... even though it's the fighter that needs a shroud item cleansed. That said, I'll probably complete first with the fighter as I'll take a cleansing stone if no +3 tomes are offered.

    Edit: Updated with corrections.
    Last edited by Gratch; 06-27-2008 at 05:42 PM.
    Casual DDOaholic

  18. #3698
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Gratch View Post
    the cleansing stone can be applied at the Meridia altar to any greenweave/steel regardless of its current upgraded level.
    It works at the Devastation altar, not the Meridia altar. There is a rumor that some green helmets cannot be cleansed, but I don't believe it.

    Quote Originally Posted by Gratch View Post
    cleansing an unbound greensteel/weave item does not bind it... so it can be cleansed by one character and then mailed/transferred.
    That's true, but seems unlikely to have been the designers' intention, so it's risky to rely on.

  19. #3699

    Default

    Quote Originally Posted by Angelus_dead View Post
    That's true, but seems unlikely to have been the designers' intention, so it's risky to rely on.
    Is the cleansing stone itself bound?
    DDOwiki.com, #1 source for DDO information.

  20. #3700
    Community Member incubo's Avatar
    Join Date
    Jan 2006
    Posts
    249

    Default

    Quote Originally Posted by Borror0 View Post
    Is the cleansing stone itself bound?
    Yes they bind!
    Guild Leader - Infamous Flaming Vagabonds

Page 185 of 195 FirstFirst ... 85135175181182183184185186187188189 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload