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  1. #3501
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    Just an update, I bugged the fact that my bow is not doing blast dmg on confirmed 20s. I can't tell if the bug report actually was submitted though since there is no confirmation about it. I'm really hoping its fixed in the patch next week.

    I want my other 4d6 dmg.

  2. #3502
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by Ikuryo View Post
    Just an update, I bugged the fact that my bow is not doing blast dmg on confirmed 20s. I can't tell if the bug report actually was submitted though since there is no confirmation about it. I'm really hoping its fixed in the patch next week.
    If you get the 'white screen' then it didn't submit. The bug report is er sometimes bugged... maybe someone should bug report that. hrm.

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  3. #3503
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    Going as far back as beta I have had the same experience with the "report bug" window. I fill out all the fields with all the info I can think of and hit submit bug. Then nothing happens. The page does not change appearance I don't get a "thank you for the report" nothing. It just sits there with all the info I filled out showing and nothing changes.

    Is this the proper way for it to work? Or have NONE of the bugs I've tried to submit going back to early beta actually gotten through..

  4. #3504
    Founder Garth_of_Sarlona's Avatar
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    you can always submit bugs by clicking here out of the game. It seems more reliable, but if your bug is a stuckspot then you'll have to manually type the location in.

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  5. #3505
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    Default Testing New Recipies in Mod 7

    So is there a plan for testing new recipies tomorrow?

    Are people going to go back and test the recipes that failed last time?

    For convinience:

    There are twenty vale recipies that failed first time around:
    Ore of Traval / Green Taper / Wonderous *
    Ore of Traval / Violet Taper / Wonderous *
    Fillaments of Toil / Red Taper / Wonderous *
    Fillaments of Toil / Blue Taper / Wonderous *
    Fillaments of Toil / Yellow Taper / Wonderous *

    There are four shroud receipies that failed first time around:
    Arrow / Bone / Chain / Stone
    Arrow / Chain / Scale / Shrap
    Bone / Chain / Shrap / Stone
    Bone / Scale / Shrap / Stone

    If horns are going to be a shroud ingredient, there are twenty more recipes with Horn.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  6. #3506
    Founder Garth_of_Sarlona's Avatar
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    Given this post by Eladrin:

    Quote Originally Posted by Eladrin View Post
    There will be additional Green Steel weapon types available for creation in module 7.

    Splintered Horns will be used in the creation process of these weapons.
    I would guess that horns go into the Altar of Fecundity and either replace a vale ingredient or, more likely in my view, replace a manufactured ingredient to form additional weapons. Given the weapons currently available, and the potential unbalancing that would occur by adding certain ones (i.e. axes further overpowering already overpowered dwarves), along with the recent introduction of monks, and the current distribution of weapons according to damage type (currently 3xslashing, 2xpiercing, 4xbludgeon, 3xranged) - my guess for new weapons would be probably kama and quarterstaffs (for monks) along with light picks and rapiers (for pierce speced people).

    But that's just speculation...

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  7. #3507
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    Nope.....all weapons will be available and it will so unbalance the game....lol get a grip. Too bad soooo many peeps will have to wait for Mod 8 to deconstruct...or is that Mod7???

  8. #3508
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    Finding out exactly what horns will make is going to take a while I think. In some ways, I kinda just with the Devs would say what horns will make. Maybe not give us the recipes, but say if they're just for Kama, Handwraps, and/or Quarterstaves.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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  9. #3509
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    Quote Originally Posted by Justicesar View Post
    Nope.....all weapons will be available and it will so unbalance the game....lol get a grip. Too bad soooo many peeps will have to wait for Mod 8 to deconstruct...or is that Mod7???
    I thought they said there was deconstuction for normal magical items in 7, but I havent seen anything about it lately ... They specifically siad that greensteel deconstruction was NOT in 7 ...
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  10. #3510
    Community Member Deragoth's Avatar
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    Quote Originally Posted by Coldin View Post
    Finding out exactly what horns will make is going to take a while I think. In some ways, I kinda just with the Devs would say what horns will make. Maybe not give us the recipes, but say if they're just for Kama, Handwraps, and/or Quarterstaves.
    I agree.
    Vilified -Depraven - Frontloader - Primacy
    aka Villainous
    - Pre-June'08.

  11. #3511
    Founder SneakThief's Avatar
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    Quote Originally Posted by Coldin View Post
    Finding out exactly what horns will make is going to take a while I think. In some ways, I kinda just with the Devs would say what horns will make. Maybe not give us the recipes, but say if they're just for Kama, Handwraps, and/or Quarterstaves.
    I dont expect them to deviate much from the current patterns.
    Being:
    • Greensteel is made in the Vale alter
    • Combine pulled (raw) ingredients to make manufactured ones
    • Combine manufactured ones to make XXX
    Could they? Sure... but I dont expect it.

    My biggest "what if" right now is did they go back and fill in the recipies that didnt work before? Or are all new recipies going to need new types of ingredients?
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  12. #3512

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    I poked around the twelve and meridia on Risia... no new NPC's and none of the current NPC's had any horn tradein options. So my guess is that medium or large horns can be used on the altars (or maybe just medium or large at this point). I would guess they're usable on the initial item creation altar of fecundity... but this would seem to devalue our large horns which were acquired at greater resource expenditure than other item creation elements... though maybe requiring large horns to build rapies and dorf axes would easily be worth it for some people.

    But then there's this from one of the previews:
    Quote Originally Posted by Massively Previews Mod 7
    And of course the crafting system is getting an anticipated update as well -- there are thirty to forty recipes being added, as well as "about a half dozen" eldritch rituals, so there should be more for players to mess around with in that system as well.
    So the WDA gives us the "half-dozen eldritch rituals". But what are the 30 to 40 recipes? All shroud based? We haven't had any word on general crafting recipes... and without construction/deconstruction being obvious...

    So my guess is: the 30 to 40 new recipes will use medium horns for crafting new green steel items in the Altar of Fecundity (Meridia) and use Large Horns on new actual tier 3 upgrades and tier 3 bonuses at the altar of devestation (Shroud part 5). Where else do we get 30 to 40 recipes? Maybe it's one new gem or essence that requires a large horn. Though this would "unbalance" the current recipe system where small, meds and larges all follow suit.

    Unless of course just adding one or two new weapons and multiplying it by all the current shroud possibilities is where they're getting 30 to 40. That would be kind of lame.
    Casual DDOaholic

  13. #3513
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    Well - I really have no interest in spreading any unsubstantiated rumors ...

    BUT

    I was told last night that a guild on Risia crafted a Greensteel Dwarven Axe and it did take a horn?

    Anyone want to let the group in what's being crafted on Risia?
    Characters: Maels
    Guild: Maelstrom
    Server: Thelanis
    http://maelstrom-ddo.guildportal.com

  14. #3514
    Community Member BlackPlague's Avatar
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    Default Negative

    Does equiping a Crafted Negative Item bring about a negative level?

  15. #3515
    Founder SneakThief's Avatar
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    Quote Originally Posted by BlackPlague View Post
    Does equiping a Crafted Negative Item bring about a negative level?
    Only if its unholy or evil in the desriptions after you craft it AND you are good aligned.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  16. #3516
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    Well it seems that the updated the horn ICON and the description. And both large and medium fit in the Vale Alter.

    I can also confirm that ALL recipies using the Medium Horn as a raw ingridient fail. Ex: Husk, Lilly, Pebble, Med Horn, Power

    Also (all include power shard):
    Med Horn, Ore, Yellow, Jewel = FAIL
    Med Horn, Ore, Yellow, Balm = FAIL
    Lrg Horn, Ore, Yellow, Balm = FAIL
    Med Horn, Ore, Green, Balm = FAIL
    Lrg Horn, Ore, Green, Balm = FAIL

    Med Horn, Fillament, Yellow, Balm = FAIL
    Lrg Horn, Fillament, Yellow, Balm = FAIL
    Med Horn, Fillament, Green, Balm = FAIL
    Lrg Horn, Fillament, Green, Balm = FAIL

    Im guessing you still need the stone, which makes other claims implausible.

    I will update this post as I continue.
    Last edited by SneakThief; 06-03-2008 at 02:13 PM.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  17. #3517
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    Quote Originally Posted by SneakThief View Post
    Well it seems that the updated the horn ICON and the description. And both large and medium fit in the Vale Alter.

    I can also confirm that ALL recipies using the Medium Horn as a raw ingridient fail. Ex: Husk, Lilly, Pebble, Med Horn, Power

    I will update this post as I continue.
    I wonder if medium horns will make some of the basic monk weapons, while Large Horns will make the debatably overpowered weapons like Axes and Rapiers.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
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  18. #3518
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    I don't see a good way to make horns create Tier upgrades without adding a 7th or more dimension to the Air, Earth, Fire, Water, Positive and Negative axes. So I buy the use of them to make new Green Steel Blanks. But that brings up the question of how and what formula?

    Existing GS Blanks:
    Signet Stone + Ingredient_1 + Ingredient_2 + Ingredient_3 + Eberron_Cell = GS_Blank

    If you put a Medium or Large Horn in there, does it just replace one of the ingredients? Or the signet stone (possibly what was posted in the crafting discussion thread)?

    Initially, I'm going to assume that there are now four ingredients plus the Eberron cell.

    BTW, I'm going to call these "Advanced Green Steel Blanks", and they will be found on the "Adv GS" tab in my spreadsheet (link below).

    Ink

  19. #3519
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    Well, just thinking logically, I would probably say it would take Horn, Ore, Yellow Taper, and Jewel to make a Rapier. Basically just saying that because it's just the shortsword recipe, with a horn mixed in.

    Anyone care to try it?
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
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  20. #3520
    Community Member jkm's Avatar
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    ink, the horns now say they resonate with the alter of fecundity (in meridia) so they are used with blanks.

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