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  1. #3381
    Community Member Shade's Avatar
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    Quote Originally Posted by Ikuryo View Post
    Looking through the pic archive found here (http://will.phase.net/ddo/items/), weapons with evil burst on them are evil aligned but do not have a UMD requirement on them. You do lose the temp 1 level when using them but no other negative affects.
    No there is no negative level or umd requirement for any burst or blast effects. The only items effects that give a negative level clearly state so in there description. IE unholy - negative level to good aligned, netural will not suffer it. And holy - negative level to evil aligned (yea theres no evil playrs in the game yet, but maybe some day)

    Tested and confirmed on them all, use dual holy pg burst/blast on my true neutral 0 umd barbarian all the time.

    Re: Earthgrab - guildie has this and have tested it with him.. Like all red name imunities - they work as expected, there imune to all effecst that freedom of movement works against - so yes earthgrab too. Same for blindness - so radiance doesn't work either.

    That said, yes all these effecst work on orange named and none seem to check for SR.

  2. #3382
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    Quote Originally Posted by Borror0 View Post
    I'm pretty sure I've read Radiance and Earthgrab affected the red names and the Stormreaver.
    I doubt SR applies.
    Well, yes radiance affects red names. But that's just a bit of damage. They can never go blind.

  3. #3383

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    Quote Originally Posted by Angelus_dead View Post
    Well, yes radiance affects red names. But that's just a bit of damage. They can never go blind.
    Which means? Sneak Attack but not 50% miss chance?
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  4. #3384
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    Quote Originally Posted by Borror0 View Post
    Which means? Sneak Attack but not 50% miss chance?
    I think he means it deals the additional 4d6 light damage on crits, but doesn't blind red-named monsters.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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  5. #3385

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    Quote Originally Posted by Coldin View Post
    I think he means it deals the additional 4d6 light damage on crits, but doesn't blind red-named monsters.
    Oh, that sounds logical.
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  6. #3386
    Community Member Jefro's Avatar
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    My superior void lore helm
    Ethereal + Dominion + Negative
    Last edited by Jefro; 04-14-2008 at 07:07 PM.
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  7. #3387
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Jefro View Post


    My superior void lore helm
    Ethereal + Dominion + Negative
    ewwww, why would you waste those 12 larges?
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  8. #3388
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by nbhs275 View Post
    ewwww, why would you waste those 12 larges?
    Methinks someone put Large Bone instead of Large Stone into the Eldritch Machine , and didn't want to farm another 4 ingredients...

    Good to see a superior lore item screenshot confirmed though...

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
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  9. #3389
    Community Member Jefro's Avatar
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    Well its my second item, and saving the 100 spellpoint tier for my 3rd or 4th item so its easier to double shard plus I have not been hurting for mana since got skiver, torc and cord shroud item. I did not want to switch from my greater lore to superior void lore wep anymore or waste inventory space carrying such, I love Harm.
    Plus help authentic Lores.


    Thinking though of forgoing elemental mastery and 100 spellpoint to save extra 12 ingredients and free my gloves by putting superior healing lore onto my tempered googles but have quite awhile to think on it.
    Last edited by Jefro; 04-14-2008 at 11:01 AM.
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  10. #3390

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    Will MON tier 1 and EEP tier 2 give me existential stalemate? I ask cause Gem and Essence are different...not sure if just the Pos and Neg cause the bonus tier 2 effect or not.

    If yes then MON+EEP+(MOP/MON) dual shard tier 3 should give all of the following: Blind and Disease Immun (MON1), +50 Elemental SP and +2 Cha skills (EEP2), Existential stalemate (from Pos+Neg combo), Greater regen (MOP3), and end with Concordant opposition (from second Pos+Neg combo in dual shard).

    If the above is true:EEP+MON+(EEP+EEN) should give the following: Wiz VI and +1 Cha skills (EEP1), Fear Immun and Proof vs Poison (MON2), Existential stalemate (from Pos+Neg combo), +100 Elemental SP (EEP3), and end with Concordant opposition (from second Pos+Neg combo in dual shard).

    Anyone made these yet? Missing out on hvy fort and deathblock, these are all the things I would want on my caster in two items I think.
    Vienemen 17 Human ArchWizard, 28 pt build approaching 3000 Flava
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  11. #3391
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    Quote Originally Posted by Vienemen View Post
    Will MON tier 1 and EEP tier 2 give me existential stalemate? I ask cause Gem and Essence are different...not sure if just the Pos and Neg cause the bonus tier 2 effect or not.
    Gem and Essence do not matter to decide which bonus effect you get at tier 2.

  12. #3392
    Community Member Cyr's Avatar
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    Default Fire Teir 3 Guard

    Listed as ~1&#37; of time. Just tested it and it is much closer to 5% of time. Damage looks like it is probably 250+10d10 per occurance. This makes a signifigant differance to anyone looking at av. damage per hit and if lightning guard's reported number of ~1% is correct makes fire guard have more damage per hit (although of course of a much less desirable type and with 1/2 damage on a single hit occurance). Did a test run in pvp had numbers which showed around 5% of time with over 20 occurances registered to figure out statisical abnormalaties (like the 2 hit kill or the 60 hit before it went off).
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  13. #3393
    Community Member Jefro's Avatar
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    Quote Originally Posted by Vienemen View Post
    Will MON tier 1 and EEP tier 2 give me existential stalemate? I ask cause Gem and Essence are different...not sure if just the Pos and Neg cause the bonus tier 2 effect or not.

    If yes then MON+EEP+(MOP/MON) dual shard tier 3 should give all of the following: Blind and Disease Immun (MON1), +50 Elemental SP and +2 Cha skills (EEP2), Existential stalemate (from Pos+Neg combo), Greater regen (MOP3), and end with Concordant opposition (from second Pos+Neg combo in dual shard).

    If the above is true:EEP+MON+(EEP+EEN) should give the following: Wiz VI and +1 Cha skills (EEP1), Fear Immun and Proof vs Poison (MON2), Existential stalemate (from Pos+Neg combo), +100 Elemental SP (EEP3), and end with Concordant opposition (from second Pos+Neg combo in dual shard).

    Anyone made these yet? Missing out on hvy fort and deathblock, these are all the things I would want on my caster in two items I think.
    I have made one using HP, poison+fear immunity and a regen Cord item
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  14. #3394
    Community Member Venar's Avatar
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    Do we know if the trap the soul effect requires khyber shards in our inventory?

  15. #3395
    Community Member Jefro's Avatar
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    It does not need it.
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  16. #3396
    Community Member Yshkabibble's Avatar
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    I thought I had this down, but another poster is contradicting what I thought:

    There is no reason take, say, Good Burst and Good Blast on a weapon because Good Blast includes the the Good Burst effects plus adds Blast right? In other words the 2 don't stack. Am I correct here?
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  17. #3397
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    Quote Originally Posted by Yshkabibble View Post
    I thought I had this down, but another poster is contradicting what I thought:

    There is no reason take, say, Good Burst and Good Blast on a weapon because Good Blast includes the the Good Burst effects plus adds Blast right? In other words the 2 don't stack. Am I correct here?
    Oh, they are separate and distinct...they stack.

    Good blast does not include good burst. Good blast does damage on crits ONLY and even more damage on natural 20s.
    Argonnessen | Legendary Knights of Mabar | Couresan | Courage | Plat | Torgo

  18. #3398
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    An explanation of the way the different effects work was posted in the thread that you were confused by Yshk.

  19. #3399
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    Just wanted to say I also wrote a loot builder, it would be great if some of you who already made some items could try to re-make them using it, and see if it makes sense (I wouldn't be surprised if I still had a few bugs in it).
    Thanks in advance!

  20. #3400
    Community Member Naso24's Avatar
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    Default Triple-Neg Short Sword

    Here's my Triple-Negative Short Sword. Since I plan to wear the Stormreaver Napkin (until another universal focus comes out), I went with +6 STR rather than INT.

    A Pos-Fire-(Fire+Pos) may be more useful for INT, but would cost 12 more Large ingredients.

    Margolie L16 Wizard Beaar L16 Fighter14-Rogue2 Beaaar L16 Cleric Gwynneth L14 Paladin10-Cleric3-Sorc1 Relle L16 Ranger15-Rogue1 Aluzia L7 Bard Bareskin Rugg L16 Ranger2-Monk2-Fighter2 Manbearpigg L12 Cleric10-Monk2

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