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  1. #3341
    Community Member Shima-ra's Avatar
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    +3 tome is by far not as good as wearing 2 greensteel item.
    I dont see how someone can choose +1 stat over greensteel uberness.

    °Shima Ra °Roots °Zielle °Sisqi °Downpour

  2. #3342

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    Quote Originally Posted by Shima-ra View Post
    +3 tome is by far not as good as wearing 2 greensteel item.
    I dont see how someone can choose +1 stat over greensteel uberness.
    If all they were interested in were weapons, it isn't that hard of a choice. We also do not know how much this form of purification will be useful down the road with further crafting.

  3. #3343
    Community Member Desteria's Avatar
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    Quote Originally Posted by Shima-ra View Post
    +3 tome is by far not as good as wearing 2 greensteel item.
    I dont see how someone can choose +1 stat over greensteel uberness.
    Depends, on how many you can fit in, most of my chars can fit 2 in but a 3rd woudl be very very hard, with out +6 stats and other effects i consider manditory for most of my guys there is limited slots to put greensteel in.

    For my sorc For Eg, I will make 2 items a +hp one and my +sp one, after that I would GLADLY grab a +3 tomb for +1 to my spell Dc's before another clensing, to be honest If that +3 ch a tome is in the first list I'll probably grab it first, as I can just spend a few of my larges on my tank first and get rdy for her 40th completion.
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
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  4. #3344
    Community Member Ilandrya's Avatar
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    Well I finished my goggles the other day, which have concordant opposition.. nothing new, but I did do some testing and thought I would share the results.

    The hp is 30 temporary hp tacked on to your existing hp, rather than healing you for 30. It works the same way house buffs do in that if you log or switch maps/instances, it does not get rid of it. I have not had a chance to test it when shrining, but I would imagine that it works in the same way in which house buffs do in that regard. There is no timer, and of course, it goes away upon death or when you take 30 damage.

    The hp portion does seem to happen much more often than the sp portion does for me, but from my understanding of earlier dev postings, there is a 1% chance for either so it's just the way my rolls have gone so far I guess. I have had both the hp and sp happen at once. I'm pretty sure this is self explanatory for most players, but for those who are newer, the sp is also 30, but it does not work like the hp.. it just refills your sp bar by 30 points.

    I'm still trying to find out if either the hp or sp "stack" in that you can have 30,60,90 hp as a cummulative effect etc. but I doubt it will work that way for the hp portion... though I suspect the mana portion is cummulative.

    I do not have the torque yet, but I have heard the sp portion stacks with the torque. I'll be happy about that... trying to lean away from pots for raids given their cost on the ah and that as we continue to progress in level, there is more likelyhood of them being destroyed in my pack. If I get them as a reward, I'll carry them, but not gonna spend the plat.


    OH... a note on guard effects... you'll want to be careful about not having anything equipped that does damage when you are attacked on quests where you fail if you kill x amount of said mob... so you may want to be careful about putting guard effects like this on anything that you put yourself at risk by unequipping.


    EDIT: The sp portion went off for 28 sp once this morning... not sure why it wasn't 30.
    Last edited by Ilandrya; 04-09-2008 at 11:48 AM.

  5. #3345
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Mhykke View Post
    Don't worry, if there's a way to get zero +3 tomes, I'll find it.
    you mean it will find you!
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  6. #3346
    Community Member flash145's Avatar
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    Default Planning ahead and need some info

    So I am planning ahead for multiple crafted items. I would like to make the E+P+E/P as a helm for the hvy fort and +5 prot then the immunity item N+N+N as a necklace. BTW, this is for a cleric.

    Here is what I want to do:
    Helm:
    Tier 1- Greater acid resist
    Tier 2- +15hp +2 con skills
    Tier 3- +20hp +3 con skills / positive shard for +5 prot /hvy fort bonus

    Necklace
    Tier 1- Blindness/Disease Immunity
    Tier 2- Fear/Poison Immunity
    Tier 3- 20hp +3 str skills.

    I have a great DB item so dont need to overlap. The question is, will the 20hps at tier 3 stack or not? I would assume not but, would like to know if anyone has tried 2 tier 1 or tier 2 hp effects as a test. If general consensus is they wont, which would be better +2 fort or +10 more acid resist?

    Thanks
    3 Parts Potassium Nitrate, 1/2 part Charcoal and 1/2 part Sulfur add external heat source and PHOOSH!!!!!
    Aegean-Clr, Balar-Ftr,Cyclonik-Wiz, Davir-Rog, Soroden-Sorc, Towong-Mnk, Waring-Rng

  7. #3347
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    Quote Originally Posted by flash145 View Post
    So I am planning ahead for multiple crafted items. I would like to make the E+P+E/P as a helm for the hvy fort and +5 prot then the immunity item N+N+N as a necklace. BTW, this is for a cleric.

    Here is what I want to do:
    Helm:
    Tier 1- Greater acid resist
    Tier 2- +15hp +2 con skills
    Tier 3- +20hp +3 con skills / positive shard for +5 prot /hvy fort bonus

    Necklace
    Tier 1- Blindness/Disease Immunity
    Tier 2- Fear/Poison Immunity
    Tier 3- 20hp +3 str skills.

    I have a great DB item so dont need to overlap. The question is, will the 20hps at tier 3 stack or not? I would assume not but, would like to know if anyone has tried 2 tier 1 or tier 2 hp effects as a test. If general consensus is they wont, which would be better +2 fort or +10 more acid resist?

    Thanks
    They won't ...it says in their description that they stack with everything but it's self.

    And I'd go with fort, even thought it looks like you have a melee character. Because I can only think of one instance that 40 acid resist would be better than 30.
    Blind Faith

    Noheels,Ravenwind-Sarlona,FirstOfOne,Kraagg

  8. #3348
    Community Member mrtreats's Avatar
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    Quote Originally Posted by flash145 View Post
    So I am planning ahead for multiple crafted items. I would like to make the E+P+E/P as a helm for the hvy fort and +5 prot then the immunity item N+N+N as a necklace. BTW, this is for a cleric.

    Here is what I want to do:
    Helm:
    Tier 1- Greater acid resist
    Tier 2- +15hp +2 con skills
    Tier 3- +20hp +3 con skills / positive shard for +5 prot /hvy fort bonus

    Necklace
    Tier 1- Blindness/Disease Immunity
    Tier 2- Fear/Poison Immunity
    Tier 3- 20hp +3 str skills.

    I have a great DB item so dont need to overlap. The question is, will the 20hps at tier 3 stack or not? I would assume not but, would like to know if anyone has tried 2 tier 1 or tier 2 hp effects as a test. If general consensus is they wont, which would be better +2 fort or +10 more acid resist?

    Thanks
    they say that it dont stack with other HP bonus from same tier when you view the item
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  9. #3349
    Community Member flash145's Avatar
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    Default Bummer but thanks for the replies

    Thanks for the help. I haven't made either yet so I have yet to see the message. But, I did assume they wouldn't. Guess, i'll go with fort saves. BTW if i have immunity to disease, poison, blindness and fear, what else am I using fort save for? Disintegrate, pk, charm?
    3 Parts Potassium Nitrate, 1/2 part Charcoal and 1/2 part Sulfur add external heat source and PHOOSH!!!!!
    Aegean-Clr, Balar-Ftr,Cyclonik-Wiz, Davir-Rog, Soroden-Sorc, Towong-Mnk, Waring-Rng

  10. #3350
    Community Member Boulderun's Avatar
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    Disint, PK, FOD, Destruction, Slay living, nausea (from non-troglodyte sources), a few rare paralysis effects.

    +3 con skills does NOT include fortitude saving throws, by the way. When it says skills, in this case it means skill: Concentration, the lone con-based skill.
    -Valok of Khyber, The Free Companions
    Still furious about the horrendous CS mismanagement of the so-called Abbot timer "exploit," and not going to let anyone forget it.

  11. #3351
    Community Member flash145's Avatar
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    Quote Originally Posted by Boulderun View Post
    Disint, PK, FOD, Destruction, Slay living, nausea (from non-troglodyte sources), a few rare paralysis effects.

    +3 con skills does NOT include fortitude saving throws, by the way. When it says skills, in this case it means skill: Concentration, the lone con-based skill.
    Yup knew that, but the alternates for the tier 3 craft on earth are +2 fort save or +10 to acid resist. Considering this is for my cleric, I was leaning to +2 fort but couldn't remember what other spells have a fort save.
    3 Parts Potassium Nitrate, 1/2 part Charcoal and 1/2 part Sulfur add external heat source and PHOOSH!!!!!
    Aegean-Clr, Balar-Ftr,Cyclonik-Wiz, Davir-Rog, Soroden-Sorc, Towong-Mnk, Waring-Rng

  12. #3352
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Shade View Post
    Because the crafting system is based on a DnD thing - the elemental plains. And so far every quasi elemental or para elemental combo has netted only 1 tier3 upgrade - and this is something the devs have specificly hinted at as being correct and true. We have found all those upgrades already.
    There are also 2 specials, which I believe was done just so every combo does indeed has a possible tier3 upgrade. Those are pos + neg - which is the only possible combo using energy all 4 times, and tempered + balance - which is all 4 elements put together. So it all makes logical sense.

    So having something that breaks this mould wouldn't be right.

    See here for a picture that explains this - note the picture is from DnD material and not a DDO creation : http://www.ddocrafting.com/ - click on para/elemental/special
    Thanks Shade. That was very helpful!
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  13. #3353
    Community Member BlackSteel's Avatar
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    has anyone posted a pic of any of the good or evil guards? I'm very interested in knowing the wording on the effects, basically to what extent they're alignment restricted. Whether they work agaisnt all non-good or non-evil, or only agaisnt good/evil
    Shadowsteel [TR train wreck]

  14. #3354
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    Thought I would mention that a relatively large number of us have completed our 20th run in the last few days but without the 20th end reward. It is speculated (rumored, etc) that runs completed before the first patch are not included in the total or perhaps we all count poorly. Either way we should have 20s on many characters by this weekend
    Characters: Maels
    Guild: Maelstrom
    Server: Thelanis
    http://maelstrom-ddo.guildportal.com

  15. #3355
    Community Member Graz's Avatar
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    Default Confirmed weapon of Trap the Soul

    Bow of Vacuum

    [M/D/-] Altar I
    [M/D/Air] Altar II
    [M/D/-] + [M/D/Air] Altar III



    Unholy
    Shocking Burst
    Shocking Blast
    Destruction x2/day
    Trap the Soul

    Was late last night, and only played around a bit before logging, but it appears to go off about 2-3% of the time as expected.

    Was able to create a couple shiny little gems...

    Soul Gem: Giant (This was a troll)
    Soul Gem: Magical Beast (This was a spider)

    Question: The character that has this is Neutral Good. And I take a negative level when I equip the item? Was this something recently changed for crafted items? I seem to remember several hundred posts ago that someone made an unholy sword on a paladin, and they were not taking any negative levels when the item was equip?

    ...Graz
    Last edited by Graz; 04-09-2008 at 07:13 PM. Reason: Added screenshot

  16. #3356
    Community Member maddmatt70's Avatar
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    I hit my 20th completion on Norg and I got the following options:
    +3 strength tome
    +2 Intelligence tome
    +3 Wisdom tome
    +2 Dexterity tome
    +2 Charisma tome
    +3 Constitution tome
    Essence of Cleansing

    You saw that right 3 +3 tomes. I cant wait to get the next character to 20.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  17. #3357
    Community Member
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    Quote Originally Posted by Graz View Post
    Question: The character that has this is Neutral Good. And I take a negative level when I equip the item? Was this something recently changed for crafted items? I seem to remember several hundred posts ago that someone made an unholy sword on a paladin, and they were not taking any negative levels when the item was equip?
    Several confused people thought that alignment restrictions were waived, but that was untrue.

    They were only "waived" insofar as you can equip Good Burst / Evil Burst without needing to be Good / Evil aligned. But of course, since there is no other way to get Good Burst / Evil Burst in DDO, there actually never was an alignment requirement on them in the first place.

  18. 04-10-2008, 09:05 AM

    Reason
    Exploit discussion

  19. 04-10-2008, 09:19 AM

    Reason
    Exploit discussion

  20. #3358
    Community Member Milolyen's Avatar
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    Quote Originally Posted by Graz View Post
    Question: The character that has this is Neutral Good. And I take a negative level when I equip the item? Was this something recently changed for crafted items? I seem to remember several hundred posts ago that someone made an unholy sword on a paladin, and they were not taking any negative levels when the item was equip?

    ...Graz
    As the above poster said the evil burst did not come with alignment restriction however there have been unholy weapons in game (though they are VERY rare) and they have the restriction on them and if you read the discription of unholy it states that "good charactures weilding this weapon suffer a negative lvl". I am pretty sure the evil burst doesn't because its requirement would be that any non-evil aligned charactures weilding this weapon suffer a negative lvl and since you can not create evil charactures that would be just welll "EVIL" lol (sorry had to say it).

    Milolyen

    P.S. Thanks everyone for all the usefull info in this great thread.

  21. #3359
    Community Member Falcion's Avatar
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    Quote Originally Posted by flash145 View Post
    So I am planning ahead for multiple crafted items. I would like to make the E+P+E/P as a helm for the hvy fort and +5 prot then the immunity item N+N+N as a necklace. BTW, this is for a cleric.

    Here is what I want to do:
    Helm:
    Tier 1- Greater acid resist
    Tier 2- +15hp +2 con skills
    Tier 3- +20hp +3 con skills / positive shard for +5 prot /hvy fort bonus

    Necklace
    Tier 1- Blindness/Disease Immunity
    Tier 2- Fear/Poison Immunity
    Tier 3- 20hp +3 str skills.

    I have a great DB item so dont need to overlap. The question is, will the 20hps at tier 3 stack or not? I would assume not but, would like to know if anyone has tried 2 tier 1 or tier 2 hp effects as a test. If general consensus is they wont, which would be better +2 fort or +10 more acid resist?

    Thanks

    If you are a cleric and don't need the fort I'd make one of your tier 3's a +100 SP's unless you already have a SP item. All ya have to do is go "any focus" + Gem of Escalation + Etherial Essence
    Last edited by Falcion; 04-10-2008 at 03:48 PM.
    Falcion Silverfeather - 20 clr (Argo)
    Falcionn Silverfeather - 15rgr, 3rog, 2mnk (Argo)
    Johnathon Ranthor - 13 rog, 6 rgr, 1mnk (Argo)

  22. #3360
    Community Member Rafal's Avatar
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    Quote Originally Posted by Boulderun View Post
    Disint, PK, FOD, Destruction, Slay living, nausea (from non-troglodyte sources), a few rare paralysis effects.

    +3 con skills does NOT include fortitude saving throws, by the way. When it says skills, in this case it means skill: Concentration, the lone con-based skill.
    PK is will save


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