Page 131 of 195 FirstFirst ... 3181121127128129130131132133134135141181 ... LastLast
Results 2,601 to 2,620 of 3885
  1. #2601
    Community Member Ilandrya's Avatar
    Join Date
    Mar 2006
    Posts
    548

    Default

    Does anyone happen to know what the tick rate is on stabilization rolls while incapped?

    I'm trying to determine whether or not hp regen on a green steel item will be useful for my Cleric when incapped and no one can heal me back up to resume my healing duties. If the rate of the stabilization roll is greater than the tick on the regen, I'd really have no reason to use it. Also, knowing the rate would allow me to know which level of regen minimum I'd have to use.

    Thanks...

  2. #2602
    Community Member UtherSRG's Avatar
    Join Date
    Apr 2006
    Posts
    643

    Default

    Quote Originally Posted by Kargon View Post
    Kargon hoping for 'cast grease on hit' personamallly, maybe kargon make ooze II weapamon next...
    LOL! That would be hilarious... especially on a Warforged.

    "Hey Tin Man.... you're leaking again!"

  3. #2603
    Community Member UtherSRG's Avatar
    Join Date
    Apr 2006
    Posts
    643

    Default

    Quote Originally Posted by Ilandrya View Post
    Does anyone happen to know what the tick rate is on stabilization rolls while incapped?

    I'm trying to determine whether or not hp regen on a green steel item will be useful for my Cleric when incapped and no one can heal me back up to resume my healing duties. If the rate of the stabilization roll is greater than the tick on the regen, I'd really have no reason to use it. Also, knowing the rate would allow me to know which level of regen minimum I'd have to use.

    Thanks...

    Hrm...... if the devs coded it right, then regen of any kind should auto-stabilize you. But I don't think they did that. Or am I thinking wrong in that it should do this at all?

  4. #2604
    Community Member
    Join Date
    Mar 2006
    Posts
    451

    Default

    Thinking Priest might try MEF/EEW/EEE+EEA Thursday if we still don't know (**** timers).

    Not a great item so I hope someone beats me to it - if not it better be an extra-awesome effect.
    Characters: Maels
    Guild: Maelstrom
    Server: Thelanis
    http://maelstrom-ddo.guildportal.com

  5. #2605
    Master Cryptologist Wulf_Ratbane's Avatar
    Join Date
    Feb 2006
    Posts
    1,300

    Default

    Quote Originally Posted by Ilandrya View Post
    Does anyone happen to know what the tick rate is on stabilization rolls while incapped?

    I'm trying to determine whether or not hp regen on a green steel item will be useful for my Cleric when incapped and no one can heal me back up to resume my healing duties. If the rate of the stabilization roll is greater than the tick on the regen, I'd really have no reason to use it. Also, knowing the rate would allow me to know which level of regen minimum I'd have to use.

    Thanks...
    I'm not sure exactly what the rate is, but I have a hard time believing that the regen rate will be anywhere close to the bleed rate. The bleed rate is faster than any of the regen rates I have seen (so far). The bleed rate is certainly faster than 1 hp/30 second (Tier II Regneration).

    However:

    You really only need 1 point of healing to stabilize. So the question is, how far negative did you drop, and can you get 1 tick of regen before you hit -10.

    If I had to guess-- and assuming that DDO follows PnP is always a bad guess...-- I'd put the bleed rate at -1/6 seconds.

    The seconds sure have a way of dragging out when you're lying flat on your back. I was out due to a Greater Command last night for 1 minute and 55 seconds while that **** named bezekira mauled my ass. Seemed like an eternity of failed saves...


    /death counter
    You have died 67 times.

  6. #2606

    Default

    Quote Originally Posted by stockwizard5 View Post
    Not a great item so I hope someone beats me to it.
    A not so great item for a not so great looking cleric. (Sorry Mael, but your cleric's got to be the ugliest female dwarven cleric ever. Borror rolls a fort save everytime he sees her. You should have rerolled her another time...)
    DDOwiki.com, #1 source for DDO information.

  7. #2607
    Community Member UtherSRG's Avatar
    Join Date
    Apr 2006
    Posts
    643

    Default

    Quote Originally Posted by stockwizard5 View Post
    Thinking Priest might try MEF/EEW/EEE+EEA Thursday if we still don't know (**** timers).

    Not a great item so I hope someone beats me to it - if not it better be an extra-awesome effect.
    +1 Dex skill, +10 hp, +50 sp, + 2 Wis skill, +100 sp, and +3 Cha or Wis skills, depending on the focus dominance..... not great, but not terrible. Plus Tempered.

  8. #2608
    Founder SneakThief's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by willphase View Post
    I agree it's a bit frustrating that it appears we can't pick the dominant focus at tier III - this limits the choices of people wanting certain tier 3 bonus effect combinations with certain tier 3 effects - perhaps there is a way of chosing the dominant focus that we haven't discovered yet (unlikely).

    Garth
    Yeah ... for this one reason Im going single shard and not the dual shard upgrage on my cleric's neg/pos helmet. I want the INT skills (not CHA), and 1% chance of SP or HP is not worth another 12 ingredients.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  9. #2609
    Founder Garth_of_Sarlona's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Ilandrya View Post
    Does anyone happen to know what the tick rate is on stabilization rolls while incapped?

    I'm trying to determine whether or not hp regen on a green steel item will be useful for my Cleric when incapped and no one can heal me back up to resume my healing duties. If the rate of the stabilization roll is greater than the tick on the regen, I'd really have no reason to use it. Also, knowing the rate would allow me to know which level of regen minimum I'd have to use.

    Thanks...
    Probably cheaper to buy all your party members Aid clickies than invest in 12+ ingredients

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  10. #2610
    Community Member
    Join Date
    Mar 2006
    Posts
    451

    Default

    Quote Originally Posted by UtherSRG View Post
    +1 Dex skill, +10 hp, +50 sp, + 2 Wis skill, +100 sp, and +3 Cha or Wis skills, depending on the focus dominance..... not great, but not terrible. Plus Tempered.
    Already have the EEE/EEE/EEE SP Goggles ...

    This would be +6 DEX (+3 Reflex = um 3) and +3 WIS (SP) + Tempered (BB Conc) + BoaTLoAdS II = Fiend Use Only (maybe)
    Characters: Maels
    Guild: Maelstrom
    Server: Thelanis
    http://maelstrom-ddo.guildportal.com

  11. #2611
    Community Member Ilandrya's Avatar
    Join Date
    Mar 2006
    Posts
    548

    Default

    Quote Originally Posted by willphase View Post
    Probably cheaper to buy all your party members Aid clickies than invest in 12+ ingredients

    Garth
    LOL. Yeah except I usually pug it for a number of reasons... I gave up on guilds awhile back since the ones I have been in either folded/had extremely low membership due to eventual inactivity as people left the game, or because of all the infighting... I'm now in a one person guild of my own creation simply because I was getting a ton of guild invites when I wasn't guilded, and I don't like to have to tell people no. I have always tended to run more pugs than guild groups anyway because of the need for Clerics on my server, which is also a part of why I tend to play Ilandrya exclusively... outside of my aforementioned "lowbie-itis". I have plenty of small and mediums waiting for an essence of cleansing to become useful, it's the large that are a problem atm... don't need to go with a dual shard to get regen (or anything past medium ingredients, depending on the stabilization tick rate) though. When I run with people who have been in other guilds with me, it's not a problem, but in pugs I'm not familiar with, incaps happen and at times no one can heal me up.

    A side note: Heroism clickies also work on Clerics to get them back up and so do the eternal healing wands that any class can use... offhand, I think they are two cmw/rest.
    Last edited by Ilandrya; 03-11-2008 at 12:49 PM.

  12. #2612
    Founder smithers's Avatar
    Join Date
    Feb 2006
    Posts
    479

    Default Y, but don't go under -7 hp :P

    Quote Originally Posted by Wulf Ratbane View Post
    I'm not sure exactly what the rate is, but I have a hard time believing that the regen rate will be anywhere close to the bleed rate. The bleed rate is faster than any of the regen rates I have seen (so far). The bleed rate is certainly faster than 1 hp/30 second (Tier II Regneration).

    However:

    You really only need 1 point of healing to stabilize. So the question is, how far negative did you drop, and can you get 1 tick of regen before you hit -10.

    If I had to guess-- and assuming that DDO follows PnP is always a bad guess...-- I'd put the bleed rate at -1/6 seconds.

    The seconds sure have a way of dragging out when you're lying flat on your back. I was out due to a Greater Command last night for 1 minute and 55 seconds while that **** named bezekira mauled my ass. Seemed like an eternity of failed saves...

    My fighter Saigo wears goggles with improved regen and this is what I found:

    The regen is slow, but 1 point will indeed autostabilize you.
    On two occasions, my fighter failed two stabilize checks before improved regen kicked in. It could vary, since it is running its own timer but, but if you don't go under -7 you should be coming back up with these. That's when you run like *%$&*

    (If you are curious I also took improved acid res and stoneskin clicky on the goggles, and I am very happy with them)
    Last edited by smithers; 03-11-2008 at 01:01 PM.

  13. #2613
    Founder LeLoric's Avatar
    Join Date
    Feb 2006
    Posts
    2,903

    Default

    Quote Originally Posted by SneakThief View Post
    Yeah ... for this one reason Im going single shard and not the dual shard upgrage on my cleric's neg/pos helmet. I want the INT skills (not CHA), and 1% chance of SP or HP is not worth another 12 ingredients.
    It's actually about 1/10 that the goggles go off or 10% as I posted previously
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  14. #2614
    Community Member Zaodon's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by LeLoric View Post
    It's actually about 1/10 that the goggles go off or 10% as I posted previously
    Observer error. The Devs have stated its 1% for each, or a global 1/50 (2%) chance of some sort of proc happening.
    Last edited by Zaodon; 03-11-2008 at 12:54 PM.

  15. #2615

    Default

    Quote Originally Posted by LeLoric View Post
    It's actually about 1/10 that the goggles go off or 10% as I posted previously
    Then there's a typo somewhere. Either in DG's post on the topic, or in the table that tells it how often to proc.

    Quote Originally Posted by DeadlyGazebo View Post
    It's a 1% chance to gain HP, and a separate roll for a 1% chance to gain SP.

    So, you do have a 1 in ten thousand chance to get HP+SP on the same hit
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  16. #2616
    Community Member Ilandrya's Avatar
    Join Date
    Mar 2006
    Posts
    548

    Default

    Quote Originally Posted by LeLoric View Post
    It's actually about 1/10 that the goggles go off or 10% as I posted previously
    You've been lucky on your rolls, or it's not working as intended.

    A dev has stated that you get a roll for 1% chance of hp and a separate roll for another 1% chance for sp. A dev has also stated that if you use more than one item with concordant opposition on it, they "stack" in that you will get another two rolls... 1% each for hp and sp.
    Last edited by Ilandrya; 03-11-2008 at 01:05 PM.

  17. #2617
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    Quote Originally Posted by Ilandrya View Post
    A dev has also stated that if you use more than one item with concordant opposition on it, they "stack" in that you will get another two rolls... 1% each for hp and sp.
    Do you remember who said that?

  18. #2618
    Community Member Zaodon's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Ilandrya View Post
    You've been lucky on your rolls, or it's not working as intended.

    A dev has stated that you get a roll for 1% chance of hp and a separate roll for another 1% chance for sp. A dev has also stated that if you use more than one item with concordant opposition on it, they "stack" in that you will get another two rolls... 1% each for hp and sp.


    Hmmm....

    Two weapons:
    1) Holy, Heightened Awareneness 2, Good Blast (Concordant Opposition)
    2) +6 Str, Good Burst, Good Blast (Concordant Opposition)
    Item) +4 Con Skills, +2 Str skills, +45 HPs (Concordant Opposition)

    Total: ~1 in 16 that *something* procs.
    Last edited by Zaodon; 03-11-2008 at 01:25 PM.

  19. #2619

    Default

    Quote Originally Posted by tihocan View Post
    Do you remember who said that?
    Actually what Eladrin said was:

    Quote Originally Posted by Eladrin View Post
    A 5% proc rate would be extremely imbalancing if you wore eight of them.
    But he followed that with:

    Quote Originally Posted by Eladrin View Post
    I'm actually not 100% certain on the stacking nature of Concordant Opposition, as Piloto created it, not me.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  20. #2620
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    I know it's not a new idea but it seems like it's being forgotten a bit, so I'll bring it up again:

    The dominant focus theory looks right, even if we don't have the whole order yet, it seems unlikely to be disproved at this point.
    However, we still don't know what exactly can vary when combining two shards of supreme power. It's safe enough to assume we cannot vary both the gem and essence, since someone got a failure trying to do so. But it would be interesting to check what happens when varying only the essence (or gem). I'd try with the essence first, because it *might* be the way to control the dominant focus (for instance, there could be a rule that when the essences are different, then the focus order is reversed compared to when the essences are the same, which would allow us to really pick the bonuses we want).

    Now, I'm on it, but it will probably take a few months before I get 24 large ingredients. So feel free to beat me to it

Page 131 of 195 FirstFirst ... 3181121127128129130131132133134135141181 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload