Page 109 of 195 FirstFirst ... 95999105106107108109110111112113119159 ... LastLast
Results 2,161 to 2,180 of 3885
  1. #2161
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    Quote Originally Posted by willphase View Post
    Garth (still feeling guilty about accusing Eladrin of contradicting himself)
    Eladrin doesn't contradict himself. He mis-remembers what he said before.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  2. #2162
    Founder Garth_of_Sarlona's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Raidon View Post
    Eladrin has confirmed in his previous post that there is a successful upgrade from land/sky to land sky II. I am totally confused because the combined shard had "balance of land/sky" on it. There is no reason i can see why this didn't upgrade the item to land/sky II.
    Any chance of posting a screenshot of the combined shard? Did it read something like this:

    Ethereal Earth Escalation: This shard has been imbued with the energy of Ethereal Earth Escalation
    Balance of Land and Sky: This item has been imbued with the power of Balance of Land and Sky

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  3. #2163
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by willphase View Post
    Garth (still feeling guilty about accusing Eladrin of contradicting himself)
    It's okay. I've done it before, too.

    By the way, that little pang you feel in your gut never really goes away. Sure, it fades with time. But, it'll pop up as a reminder each and every time you want to call Eladrin out on something. I call it, "Eladrin's Revenge."

  4. #2164

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    It's okay. I've done it before, too.

    By the way, that little pang you feel in your gut never really goes away. Sure, it fades with time. But, it'll pop up as a reminder each and every time you want to call Eladrin out on something. I call it, "Eladrin's Revenge."
    I find preempting something Eladrin posts to be a good remedy for that.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  5. #2165
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by Raidon View Post
    Eladrin has confirmed in his previous post that there is a successful upgrade from land/sky to land sky II. I am totally confused because the combined shard had "balance of land/sky" on it. There is no reason i can see why this didn't upgrade the item to land/sky II.
    Just thinking a little here, based on Shade's comments above.

    We have 6 pure element/energy paths that are easy to upgrade.
    We have 8 quasi-elemental paths which require another step, but follow the same path (Aspect of Mineral to Mineral).
    Then, we have 4 para-elementals that should also require 2 shards, but should also follow the same path.
    Finally, we have 3 special para-elemental/para-energy combos that do not exist in D&D planar lore, Tempered, Balance, Stalemate.

    These specials are just that, special. And I think we need to look at what they are before upgrading.

    Balance of Land and Sky = Air + Earth.
    Tempered = Fire + Water.
    Existential = Positive + Negative. Which we have already seen upgraded with Pos+Neg to = Concordant Opposition. That makes sense because there are no other energies to add to the Stalemate.

    But, "Balance" and "Tempered" are elemental combos. To achieve greater Balance, it follows that you need to add the other elements. Perhaps, Balance + Tempered = Balance II (some sort of Total Elemental Harmony). The question arises whether Tempered could be similarly upgraded to Balance II by adding Tempered + Balance.

    And as Shade suggested, Tempered could be an easy path to Tempered II by adding a Tempered Shard (more Fire and Water), under the logic that tempered metals can be improved by continuing the process.

  6. #2166
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    And as Shade suggested, Tempered could be an easy path to Tempered II by adding a Tempered Shard (more Fire and Water), under the logic that tempered metals can be improved by continuing the process.
    Hopefully, but since it's one of the 3 weird ones I'm not really confident in that guess.

    I think since existensial stalemate was always just a description of what it does and had no real powers it was easy - just add more stalemate, that worked and changed it into coconrdant oposition - making that useless effect now useful. Altho at the same time I have a small feeling that thats not it, and you can somehow make it even better, thats probably not right tho..

    However tempered and balance both have already useful things for there actaul effect name.. Tempered giving more durability and hardness, and balance adding +3 saves/ac. Thus they might be both be difficult and more interesting - I mean the final upgrade probably will improve upon these efects by removing/upgrading them to higher levels. As such I think they might even need 3 supreme shards of power!
    Balance of everything heh.. Pos + neg, air + earth and fire + water = Balance of land and sky removed and changed to: Ultimate Elemental balance = +6 resistance to saves +6 deflection AC - incredibly expensive and time consuming, but an extremely powerful effect as the reward.

    Tempered might infact need something more difficult as well as its powerup could be equally as impressive. Further durability and hardness increase, material change to Adamantine and vorpal ability added (perhaps banishing for blunt weapons).. Could be a 3 supreme shard upgrade as well.

    All other things are "Aspect Of" upgrades and none offer effects based on the aspect, but rather gain other effects in addition to the aspect description.. So they should be straighforward upgrades. Since they can just leave Aspect of mineral on there and it doesn't matter..

    I mean it could sorta make sense..
    6 Single supreme shard upgrades
    13 Double supreme shard upgrades
    2 Triple supreme shard upgrades

  7. #2167
    Community Member Raidon's Avatar
    Join Date
    May 2006
    Posts
    0

    Default Re Land/Sky II Failure

    Well I got some feedback on this from Eladrin , it appears that the "special" advancement paths are occasionally slightly more complicated than the para- or quasi-elemental combinations.
    Last edited by Raidon; 03-06-2008 at 12:15 PM.

  8. #2168
    Community Member Torilin's Avatar
    Join Date
    Sep 2006
    Posts
    184

    Default Item not doing what it says!

    So I created +5 will save (Pos) and Improved HP Regen (Pos) goggles. This was actually a mistake but either way the HP regen is not working. It should be 1hp every 30 seconds, yet I have been standing in vale for 10 min with a help ticket and have not regained 1 HP. Does anyone know if this ability is bugged or there is a way to fix items that have been upgraded but are not working properly? Any help would be cool.

  9. #2169
    Community Member Jaywade's Avatar
    Join Date
    Jul 2006
    Posts
    31

    Default

    Quote Originally Posted by Eladrin View Post
    An item that possesses "Balance of Land and Sky" does possess an upgrade path, it is not bugged.
    umm are there others (aspects that is)that do not posses a 3rd upgrade....I ask casue it would be a shame for others to waste 24 large items .....
    In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"

  10. #2170
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Torilin View Post
    So I created +5 will save (Pos) and Improved HP Regen (Pos) goggles. This was actually a mistake but either way the HP regen is not working. It should be 1hp every 30 seconds, yet I have been standing in vale for 10 min with a help ticket and have not regained 1 HP. Does anyone know if this ability is bugged or there is a way to fix items that have been upgraded but are not working properly? Any help would be cool.
    It is not bugged.

    It functions as positive healing energy, so you must have as least 100% posistive healing or it will not function.

    Let me guess, you are a warforged. You can get it to work, but it is very difficult for warforged... As 1 - 50% = 0.5 .. round down for the healing you get.. so 0 per tic.

  11. #2171
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Jaywade View Post
    umm are there others (aspects that is)that do not posses a 3rd upgrade....I ask casue it would be a shame for others to waste 24 large items .....
    Others? that one does have one..

    So its logical that all tier 2 specials can be upgraded.

  12. #2172
    Community Member Torilin's Avatar
    Join Date
    Sep 2006
    Posts
    184

    Default

    Quote Originally Posted by Shade View Post
    It is not bugged.

    It functions as positive healing energy, so you must have as least 100% posistive healing or it will not function.

    Let me guess, you are a warforged. You can get it to work, but it is very difficult for warforged... As 1 - 50% = 0.5 .. round down for the healing you get.. so 0 per tic.
    I am not a WF. What do you mean must have 100% positive healing? Shouldnt this work like the jerky or jungle cloak?

  13. #2173
    Founder Garth_of_Sarlona's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Torilin View Post
    I am not a WF. What do you mean must have 100% positive healing? Shouldnt this work like the jerky or jungle cloak?
    I'm told you sometimes need to re-equip the item for it to take effect too.

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  14. #2174

    Default

    Quote Originally Posted by Torilin View Post
    I am not a WF. What do you mean must have 100% positive healing? Shouldnt this work like the jerky or jungle cloak?
    As you are not a WF I'm wondering why it is not working. are you cursed? Are you wearing demonic items? Are you wearing/holding anything that would give you negative levels?

    Beyond that the only thing I can think is post your log. You'll probably have to use a quest timer to prove what you've stated (time wise) as I don't know if there is a clock function other wise in the game.

  15. #2175
    Community Member Torilin's Avatar
    Join Date
    Sep 2006
    Posts
    184

    Default

    Quote Originally Posted by willphase View Post
    I'm told you sometimes need to re-equip the item for it to take effect too.

    Garth
    Thanks Garth that did it.

  16. #2176
    Community Member Raidon's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by willphase View Post
    Any chance of posting a screenshot of the combined shard? Did it read something like this:
    Nope the screenshot of the combined imbued shard .... we'll it didn't happen.

    Quote Originally Posted by willphase View Post
    Ethereal Earth Escalation: This shard has been imbued with the energy of Ethereal Earth Escalation
    Balance of Land and Sky: This item has been imbued with the power of Balance of Land and Sky

    Garth
    But yes it was exactly that.
    - I Bring a Storm and Magic Wind - The Kingdom of the Kings - Guild Leader of Storm Lords on Thelanis Server -

  17. #2177
    Community Member Tallyn's Avatar
    Join Date
    Feb 2006
    Posts
    683

    Default

    Quote Originally Posted by Torilin View Post
    I am not a WF. What do you mean must have 100% positive healing? Shouldnt this work like the jerky or jungle cloak?
    Unfortunately no. The regeneration mechanic for this item works like clerical healing, it is based off positive energy. Thus, if you are warforged and you do not have 100% healing from clerical magic via enhancements/items, the regeneration will not work for you.

    Do you have anything that would decrease clerical healing towards you that you are wearing, or any other effects? Otherwise may be a bug, not sure.

  18. #2178

    Default

    Quote Originally Posted by Torilin View Post
    Thanks Garth that did it.
    ah, so it is a bug, but a simple work around. Thanks for confirmation.

  19. #2179
    Community Member Torilin's Avatar
    Join Date
    Sep 2006
    Posts
    184

    Default

    Quote Originally Posted by Tallyn View Post
    Unfortunately no. The regeneration mechanic for this item works like clerical healing, it is based off positive energy. Thus, if you are warforged and you do not have 100% healing from clerical magic via enhancements/items, the regeneration will not work for you.

    Do you have anything that would decrease clerical healing towards you that you are wearing, or any other effects? Otherwise may be a bug, not sure.
    Re-equiping the item did the trick, thanks for all the input.

  20. #2180
    Community Member EspyLacopa's Avatar
    Join Date
    Mar 2006
    Posts
    2,239

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    But, "Balance" and "Tempered" are elemental combos. To achieve greater Balance, it follows that you need to add the other elements. Perhaps, Balance + Tempered = Balance II (some sort of Total Elemental Harmony). The question arises whether Tempered could be similarly upgraded to Balance II by adding Tempered + Balance.

    And as Shade suggested, Tempered could be an easy path to Tempered II by adding a Tempered Shard (more Fire and Water), under the logic that tempered metals can be improved by continuing the process.
    If Both Tempered I and Balance I are upgraded to their respective II's by a Fire/Water shard, then I ask again: Why did they include an Earth/Air combo shard?
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

Page 109 of 195 FirstFirst ... 95999105106107108109110111112113119159 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload