Make the Cleric's job easier? pfffft... No one wants to devote an item slot to +10% healing.
On my Dwarven Cleric, it stacks thusly: 110 * 1.1 * 1.1 = 133 HP from Heal scroll.
But, as you can see I have no Human ImpRecovery and no Healing Amplification green steel. It's those that cause the problem. Perhaps Kargon can test the Finger Necklace with and without the Green Steel.
Thanks for posting this. I noticed you put the two imbued shards of power in the order:
[ +EE ] [ -EE ] [ Cell ]
This definitively proves that only one third tier effect gets added to the item at Devastation, and it also proves that it's the leftmost shard you put in whose property is taken. This is shown by the +EE effect (+3 CHA skills, +100 SP) being added rather than the -EE effect ( +3 INT skills, +100 SP). I was unable to confirm this hypothesis with my Khopesh as both shards gave the same (+4 AC) effect so that's new information.
So - for those people crafting para/quasi/special third tier upgrades to items - make sure you put your shards in the right order - only the leftmost shard's effect will be added.
Regards,
Garth
p.s. Also, although the screenshots in the post don't show a power cell in the 'combining shards' process - you do need one.
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
"Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
Release your inner dwarf. Then get him some ale!
Quick overview of item creation and upgrade:
1. complete each pre-raid quest, collecting stones
2. craft shavarath signet stone (5 stones)
3. collect 12 vale raw ingredients
4. purchase 4 eberron energy cells
5. craft manufactured ingredients (4 raw + energy cells), three times
6. craft green steel blank (3 manufactured ingredients + shavarath signet)
7. collect 12 small ingredients, 1 shard of power
8. purchase/collect 5 low energy cells
9. craft manufactured ingredients (4 raw + energy cells), three times
10. imbue shard (3 manufactured ingredients + shard + energy cell)
11. upgrade green steel (green steel + shard + energy cell)
12. collect 12 medium ingredients, 1 shard of great power
13. purchase/collect 5 depleted medium energy cells, or collect 5 medium energy cells
14. power up depleted medium energy cells (depleted cell + weapon)
15. craft manufactured ingredients (4 raw + energy cells), three times
16. imbue shard (3 manufactured ingredients + shard + energy cell)
17. upgrade green steel (green steel + shard + energy cell)
If 1st & 2nd tier upgrade foci match:
18. collect 12 large ingredients, 1 shard of supreme power
19. purchase/collect 5 depleted high energy cells, or collect 5 high energy cells
20. power up depleted high energy cells (depleted cell + weapon)
21. craft manufactured ingredients (4 raw + energy cells), three times
22. imbue shard (3 manufactured ingredients + shard + energy cell)
23. upgrade green steel (green steel + shard + energy cell)
If 1st & 2nd tier upgrade foci don't match:
18. collect 24 large ingredients, 2 shards of supreme power
19. purchase/collect 10 depleted high energy cells, or collect 10 high energy cells
20. power up depleted high energy cells (depleted cell + weapon)
21. craft manufactured ingredients (4 raw + energy cells), six times
22. imbue shard2 (3 manufactured ingredients + shard + energy cell)
23. combine shards (2 shards + energy cell)
24. upgrade green steel (green steel + shard + energy cell)
Aye, we haven't ruled out the possibility of a dominant focus. It could be dumb luck that both upgrades we've seen had the dominant focus first. We need to see both foci applied at the third tier of a cross-focus upgrade (on different items, obviously) before we can confirm that it is in fact the first item and not a dominant one.
Have a question about the Eberron Setting?
Ask a Loremaster.
True. But I'm going to assume that programmers under a deadline just want to get things done quickly. (Originally I was going to say they are just as lazy as I am, but this sounds better )
I imagine it is easier to assign dominance based on order placed in the altar than it is to assign a hierarchical dominance to all combinations of imbued shards.
Ink
Regarding Para/Quasi/Special Upgrades
You have control over the final focus, so for a weaker upgrade you get 6 choices (must have the focus of the first 2).
For the stronger upgrades you will have a choice of 12. Conclusion the first imbued shard determines the great power granted.
Any foreseeable triple shard combo that would work?
Modifiers in red, to help clarify. Energy cells used are not consumed: they simply become Depleted Cells. If you have bad luck finding them, you can simply use depleted cells and recharge them as you go. Also added the fact that you do need an Energy Cell to craft the actual item to begin with.
"Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
Release your inner dwarf. Then get him some ale!
hehe, product * product = product. It's called the Associative property.
I did the following baselines on myself. 110 (base scroll), 1.1 (WSM1), 150 (base Heal), 1.4 (LM4), 1.9 (LM4 + SupPot), 1.5 (Empower Healing), and 1.1 (Finger Necklace).
133 = 110 * 1.1 * 1.1
210 = 150 * 1.4
231 = 150 * 1.4 * 1.1
295 = 150 * 1.9
313 = 150 * 1.9 * 1.1
315 = 150 * 1.4 * 1.5
346 = 150 * 1.4 * 1.5 * 1.1
427 = 150 * 1.9 * 1.5
469 = 150 * 1.9 * 1.5 * 1.1 ??? (¡anomaly! ...should be 470.25)
I didn't have any Human guildies online, so tested the following. 150 (base), 1.4 (LM4), 1.9 (LM4 + SupPot), 1.5 (Empower Healing), .65 (WF with Healer's Friend I), and .75 (WF Healer's Friend I + Finger Necklace).
136 = 150 * 1.4 * .65
157 = 150 * 1.4 * .75
185 = 150 * 1.9 * .65
213 = 150 * 1.9 * .75
204 = 150 * 1.4 * 1.5 * .65
236 = 150 * 1.4 * 1.5 * .75
277 = 150 * 1.9 * 1.5 * .65
320 = 150 * 1.9 * 1.5 * .75
Finger Necklace was definitely adding in with Healers Friend multiplier. How this works on Humans is still unknown (might be different with mutliplier >1). How it works with Green Steel Healing Amplification is also unknown.
275 = 110 * 1.4 * 1.4 * 1.3 ??? (¡anomaly! ...should be 280.28)
Throwing weapons won't work either -- regardless of the + associated with them.. Was looking for an easy way to get rid of those +5 frost throwing hammers of deception that I always pull in the Raid.
Having only crafted 2 tier1/2 combos so far, my experience is limited, but I distinctly remember burning through my medium power cells and not having a stack of depleted ones in my inventory at the end.
-=]ArchAngels[=-
So your conclusion is that EDN/MEP/EDP+MEN would give the MEN Upgrade because the Ns match? I have a sinking feeling that this was not an ideal implementation for determining the 3rd upgrade (aspect version) - really should get both since the power of both is in the combined shard, it would be way simpler to understand, and give us even cooler stuff