Page 104 of 195 FirstFirst ... 45494100101102103104105106107108114154 ... LastLast
Results 2,061 to 2,080 of 3885
  1. #2061
    Community Member EspyLacopa's Avatar
    Join Date
    Mar 2006
    Posts
    2,239

    Default

    Quote Originally Posted by Kargon View Post
    110 * 1.4 * 1.3 * 1.3 + 0.1*110 = 271... hmmm closermer....
    How is it that the Finger Necklace has been in the game since the Orchard was added, and we still don't know how it stacks?
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  2. #2062
    Founder Gol's Avatar
    Join Date
    Feb 2006
    Posts
    2,502

    Default

    Quote Originally Posted by Kargon View Post
    110 * 1.4 * 1.3 * 1.3 + 0.1*110 = 271... hmmm closermer....
    110 * 1.4 * 1.3 * 1.3 = 260
    110 * 1.4 (base + caster benefits only) * 0.1 = 15
    260 + 15 = 275

    edit: advanced math translates this to:
    110 * 1.4 * (1.3 * 1.3 + 0.1) = 275
    Last edited by Gol; 03-05-2008 at 12:08 PM.

  3. #2063
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by EspyLacopa View Post
    How is it that the Finger Necklace has been in the game since the Orchard was added, and we still don't know how it stacks?
    Make the Cleric's job easier? pfffft... No one wants to devote an item slot to +10% healing.

    On my Dwarven Cleric, it stacks thusly: 110 * 1.1 * 1.1 = 133 HP from Heal scroll.
    But, as you can see I have no Human ImpRecovery and no Healing Amplification green steel. It's those that cause the problem. Perhaps Kargon can test the Finger Necklace with and without the Green Steel.

  4. #2064
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by Gol View Post
    110 * 1.4 * 1.3 * 1.3 = 260
    110 * 1.4 (base + caster benefits only) * 0.1 = 15
    260 + 15 = 275

    edit: advanced math translates this to:
    110 * 1.4 * (1.3 * 1.3 + 0.1) = 275
    Nice one Gol. It fits, but I'm not sure why it would stack that way as no other spell does. I'm waiting on screenshots of Heal scrolls for 275 before any more speculation.

  5. #2065
    Founder Garth_of_Sarlona's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by edana View Post
    Big thx to my guildies (The Iron Phalanx in ghallanda) to make this special upgrade possible.

    1st tier -EE
    2nd tier +EE
    3rd tier (+/-)EE
    Thanks for posting this. I noticed you put the two imbued shards of power in the order:

    [ +EE ] [ -EE ] [ Cell ]

    This definitively proves that only one third tier effect gets added to the item at Devastation, and it also proves that it's the leftmost shard you put in whose property is taken. This is shown by the +EE effect (+3 CHA skills, +100 SP) being added rather than the -EE effect ( +3 INT skills, +100 SP). I was unable to confirm this hypothesis with my Khopesh as both shards gave the same (+4 AC) effect so that's new information.

    So - for those people crafting para/quasi/special third tier upgrades to items - make sure you put your shards in the right order - only the leftmost shard's effect will be added.

    Regards,

    Garth

    p.s. Also, although the screenshots in the post don't show a power cell in the 'combining shards' process - you do need one.

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  6. #2066
    Community Member EspyLacopa's Avatar
    Join Date
    Mar 2006
    Posts
    2,239

    Default

    Quote Originally Posted by willphase View Post
    Thanks for posting this. I noticed you put the two imbued shards of power in the order:

    [ +EE ] [ -EE ] [ Cell ]

    This definitively proves that only one third tier effect gets added to the item at Devastation, and it also proves that it's the leftmost shard you put in whose property is taken. This is shown by the +EE effect (+3 CHA skills, +100 SP) being added rather than the -EE effect ( +3 INT skills, +100 SP). I was unable to confirm this hypothesis with my Khopesh as both shards gave the same (+4 AC) effect so that's new information.

    So - for those people crafting para/quasi/special third tier upgrades to items - make sure you put your shards in the right order - only the leftmost shard's effect will be added.
    Actually, it won't be proven until someone inserts them as:

    [ -EE ] [ +EE ] [ Cell ]

    And it results in a combined shard that grants +3 Int skills. If it still gives a shard with +3 Cha skills, then the order in fact does not matter.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  7. #2067
    Community Member UtherSRG's Avatar
    Join Date
    Apr 2006
    Posts
    643

    Default

    Quick overview of item creation and upgrade:

    1. complete each pre-raid quest, collecting stones
    2. craft shavarath signet stone (5 stones)

    3. collect 12 vale raw ingredients
    4. purchase 4 eberron energy cells
    5. craft manufactured ingredients (4 raw + energy cells), three times
    6. craft green steel blank (3 manufactured ingredients + shavarath signet)

    7. collect 12 small ingredients, 1 shard of power
    8. purchase/collect 5 low energy cells
    9. craft manufactured ingredients (4 raw + energy cells), three times
    10. imbue shard (3 manufactured ingredients + shard + energy cell)
    11. upgrade green steel (green steel + shard + energy cell)

    12. collect 12 medium ingredients, 1 shard of great power
    13. purchase/collect 5 depleted medium energy cells, or collect 5 medium energy cells
    14. power up depleted medium energy cells (depleted cell + weapon)
    15. craft manufactured ingredients (4 raw + energy cells), three times
    16. imbue shard (3 manufactured ingredients + shard + energy cell)
    17. upgrade green steel (green steel + shard + energy cell)

    If 1st & 2nd tier upgrade foci match:
    18. collect 12 large ingredients, 1 shard of supreme power
    19. purchase/collect 5 depleted high energy cells, or collect 5 high energy cells
    20. power up depleted high energy cells (depleted cell + weapon)
    21. craft manufactured ingredients (4 raw + energy cells), three times
    22. imbue shard (3 manufactured ingredients + shard + energy cell)
    23. upgrade green steel (green steel + shard + energy cell)

    If 1st & 2nd tier upgrade foci don't match:
    18. collect 24 large ingredients, 2 shards of supreme power
    19. purchase/collect 10 depleted high energy cells, or collect 10 high energy cells
    20. power up depleted high energy cells (depleted cell + weapon)
    21. craft manufactured ingredients (4 raw + energy cells), six times
    22. imbue shard2 (3 manufactured ingredients + shard + energy cell)
    23. combine shards (2 shards + energy cell)
    24. upgrade green steel (green steel + shard + energy cell)

  8. #2068
    Founder Gol's Avatar
    Join Date
    Feb 2006
    Posts
    2,502

    Default

    Quote Originally Posted by EspyLacopa View Post
    Actually, it won't be proven until someone inserts them as:

    [ -EE ] [ +EE ] [ Cell ]

    And it results in a combined shard that grants +3 Int skills. If it still gives a shard with +3 Cha skills, then the order in fact does not matter.
    Aye, we haven't ruled out the possibility of a dominant focus. It could be dumb luck that both upgrades we've seen had the dominant focus first. We need to see both foci applied at the third tier of a cross-focus upgrade (on different items, obviously) before we can confirm that it is in fact the first item and not a dominant one.

  9. #2069
    Founder & Hero jjflanigan's Avatar
    Join Date
    Feb 2006
    Posts
    2,854

    Default

    Quote Originally Posted by Gol View Post
    Aye, we haven't ruled out the possibility of a dominant focus. It could be dumb luck that both upgrades we've seen had the dominant focus first. We need to see both foci applied at the third tier of a cross-focus upgrade (on different items, obviously) before we can confirm that it is in fact the first item and not a dominant one.
    Or perhaps it is dependent upon the gem / essence used.

  10. #2070

    Default

    Quote Originally Posted by jjflanigan View Post
    Or perhaps it is dependent upon the gem / essence used.
    While all those things seem possible, they also seem unlikely.

    My money's on "First in line is the one that counts."
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  11. #2071
    Community Member
    Join Date
    May 2006
    Posts
    388

    Default

    Quote Originally Posted by Gol View Post
    Aye, we haven't ruled out the possibility of a dominant focus. It could be dumb luck that both upgrades we've seen had the dominant focus first. We need to see both foci applied at the third tier of a cross-focus upgrade (on different items, obviously) before we can confirm that it is in fact the first item and not a dominant one.
    True. But I'm going to assume that programmers under a deadline just want to get things done quickly. (Originally I was going to say they are just as lazy as I am, but this sounds better )

    I imagine it is easier to assign dominance based on order placed in the altar than it is to assign a hierarchical dominance to all combinations of imbued shards.

    Ink

  12. #2072

    Default

    Quote Originally Posted by Gol View Post
    110 * 1.4 * 1.3 * 1.3 = 260
    110 * 1.4 (base + caster benefits only) * 0.1 = 15
    260 + 15 = 275

    edit: advanced math translates this to:
    110 * 1.4 * (1.3 * 1.3 + 0.1) = 275
    interesting. it is begining to sound that..

    total = base heal amound * (product of person casting) * (product of recipient)

  13. #2073
    Community Member Raidon's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Regarding Para/Quasi/Special Upgrades

    Quote Originally Posted by Eladrin View Post
    I never said that.

    If you put Positive on it at stage one, you have quite a number of possibilities open to you at the end.
    You have control over the final focus, so for a weaker upgrade you get 6 choices (must have the focus of the first 2).
    For the stronger upgrades you will have a choice of 12. Conclusion the first imbued shard determines the great power granted.

  14. #2074
    Community Member artvan_delet's Avatar
    Join Date
    Jun 2006
    Posts
    575

    Default triple

    Any foreseeable triple shard combo that would work?

  15. #2075
    Community Member EspyLacopa's Avatar
    Join Date
    Mar 2006
    Posts
    2,239

    Default

    Quote Originally Posted by UtherSRG View Post
    Quick overview of item creation and upgrade:

    1. complete each pre-raid quest, collecting stones
    2. craft shavarath signet stone (5 stones)

    3. collect 12 vale raw ingredients
    4. purchase 4 eberron energy cells
    5. craft manufactured ingredients (4 raw + energy cells), three times
    6. craft green steel blank (3 manufactured ingredients + shavarath signet + energy cell)

    7. collect 12 small ingredients, 1 shard of power
    8. purchase/collect 5 low energy cells
    9. craft manufactured ingredients (4 raw + energy cells), three times
    10. imbue shard (3 manufactured ingredients + shard + energy cell)
    11. upgrade green steel (green steel + shard + energy cell)

    12. collect 12 medium ingredients, 1 shard of great power
    13. purchase/collect 1 depleted medium energy cells, or collect 5 medium energy cells
    14. power up depleted medium energy cells (depleted cell + weapon/item (+6 or greater bonus required), repeat as needed using same cell as it depletes in proceeding steps)
    15. craft manufactured ingredients (4 raw + energy cells), three times
    16. imbue shard (3 manufactured ingredients + shard + energy cell)
    17. upgrade green steel (green steel + shard + energy cell)

    If 1st & 2nd tier upgrade foci match:
    18. collect 12 large ingredients, 1 shard of supreme power
    19. purchase/collect 1 depleted high energy cell, or collect 5 high energy cells
    20. power up depleted high energy cells (depleted cell + weapon/item (+7 or greater bonus required), repeat as needed using same cell as it depletes in proceeding steps)
    21. craft manufactured ingredients (4 raw + energy cells), three times
    22. imbue shard (3 manufactured ingredients + shard + energy cell)
    23. upgrade green steel (green steel + shard + energy cell)

    If 1st & 2nd tier upgrade foci don't match:
    18. collect 24 large ingredients, 2 shards of supreme power
    19. purchase/collect 1 depleted high energy cell, or collect 10 high energy cells
    20. power up depleted high energy cells (depleted cell + weapon/item (+7 or greater bonus required), repeat as needed using same cell as it depletes in proceeding steps)
    21. craft manufactured ingredients (4 raw + energy cells), six times
    22. imbue shard2 (3 manufactured ingredients + shard + energy cell)
    23. combine shards (2 shards + energy cell)
    24. upgrade green steel (green steel + shard + energy cell)
    Modifiers in red, to help clarify. Energy cells used are not consumed: they simply become Depleted Cells. If you have bad luck finding them, you can simply use depleted cells and recharge them as you go. Also added the fact that you do need an Energy Cell to craft the actual item to begin with.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  16. #2076
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Arrow Healing Stacking results

    Quote Originally Posted by Missing Minds View Post
    interesting. it is begining to sound that..

    total = base heal amound * (product of person casting) * (product of recipient)
    hehe, product * product = product. It's called the Associative property.

    I did the following baselines on myself. 110 (base scroll), 1.1 (WSM1), 150 (base Heal), 1.4 (LM4), 1.9 (LM4 + SupPot), 1.5 (Empower Healing), and 1.1 (Finger Necklace).

    133 = 110 * 1.1 * 1.1

    210 = 150 * 1.4
    231 = 150 * 1.4 * 1.1
    295 = 150 * 1.9
    313 = 150 * 1.9 * 1.1

    315 = 150 * 1.4 * 1.5
    346 = 150 * 1.4 * 1.5 * 1.1
    427 = 150 * 1.9 * 1.5
    469 = 150 * 1.9 * 1.5 * 1.1 ??? (¡anomaly! ...should be 470.25)

    I didn't have any Human guildies online, so tested the following. 150 (base), 1.4 (LM4), 1.9 (LM4 + SupPot), 1.5 (Empower Healing), .65 (WF with Healer's Friend I), and .75 (WF Healer's Friend I + Finger Necklace).

    136 = 150 * 1.4 * .65
    157 = 150 * 1.4 * .75
    185 = 150 * 1.9 * .65
    213 = 150 * 1.9 * .75

    204 = 150 * 1.4 * 1.5 * .65
    236 = 150 * 1.4 * 1.5 * .75
    277 = 150 * 1.9 * 1.5 * .65
    320 = 150 * 1.9 * 1.5 * .75

    Finger Necklace was definitely adding in with Healers Friend multiplier. How this works on Humans is still unknown (might be different with mutliplier >1). How it works with Green Steel Healing Amplification is also unknown.

    275 = 110 * 1.4 * 1.4 * 1.3 ??? (¡anomaly! ...should be 280.28)

  17. #2077
    Tasty Ham Hunter Kargon's Avatar
    Join Date
    Mar 2006
    Posts
    1,591

    Default

    Quote Originally Posted by EspyLacopa View Post
    Modifiers in red, to help clarify. Energy cells used are not consumed: they simply become Depleted Cells.
    Uhh... since when?

    Also, kargon was under impressimion only weapamons would charge cells, though kargon not personamally test items like clothiming or jewelmary... hmmm... kargon give that try next time. Kargon sure armor not work though.

  18. #2078
    Founder binnsr's Avatar
    Join Date
    Feb 2006
    Posts
    761

    Default

    Quote Originally Posted by Kargon View Post
    Uhh... since when?

    Also, kargon was under impressimion only weapamons would charge cells, though kargon not personamally test items like clothiming or jewelmary... hmmm... kargon give that try next time. Kargon sure armor not work though.
    Throwing weapons won't work either -- regardless of the + associated with them.. Was looking for an easy way to get rid of those +5 frost throwing hammers of deception that I always pull in the Raid.

    Having only crafted 2 tier1/2 combos so far, my experience is limited, but I distinctly remember burning through my medium power cells and not having a stack of depleted ones in my inventory at the end.
    -=]ArchAngels[=-

  19. #2079
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by Kargon View Post
    Uhh... since when?

    Also, kargon was under impressimion only weapamons would charge cells, though kargon not personamally test items like clothiming or jewelmary... hmmm... kargon give that try next time. Kargon sure armor not work though.
    I've tried jewelry and clothing Kargon, neither of them would go on the altar.

    I went in and had to do another run to the 2nd altar after crafting all my ingredients. I had to go buy a +7 weapon off the AH just in case I didn't pull anything that fulfilled the reqs.

  20. #2080
    Community Member
    Join Date
    Mar 2006
    Posts
    451

    Default

    Quote Originally Posted by Raidon View Post
    ... Conclusion the first imbued shard determines the great power granted.
    So your conclusion is that EDN/MEP/EDP+MEN would give the MEN Upgrade because the Ns match? I have a sinking feeling that this was not an ideal implementation for determining the 3rd upgrade (aspect version) - really should get both since the power of both is in the combined shard, it would be way simpler to understand, and give us even cooler stuff
    Characters: Maels
    Guild: Maelstrom
    Server: Thelanis
    http://maelstrom-ddo.guildportal.com

Page 104 of 195 FirstFirst ... 45494100101102103104105106107108114154 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload