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  1. #1
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    Default Are the Loot Tables being Fixed in Mod 6?

    THis is getting rediculous.....

    What is the REAL Progression for Resistance Items? Currently I have

    +4 Resistance Cloack ML:9 (Pulled from Invaders a LONG time ago)
    +4 Resistance Cloak ML:11
    +4 Resistance Cloak ML:13
    +4 Resistacne Cloack RR: Something ML:13
    +2 Resistance Cloak RR:Elf ML:3(Recently Pulled)


    THis is rediculous.... What should they be?

    ALso recently Pulled a +5 INT Ring RR: SOmething ML:13

    Way too much inconsistancy here
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    Thelanis

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  2. #2
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    Default

    What's the hardness / durability of each?

  3. #3
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by tihocan View Post
    What's the hardness / durability of each?
    Hardness and Durability is an effect of changing ml:, not a cause.

    +1 Resist items are ml:1 (no effective ml: ).
    +2 Resist items can be ml:5 or 7.
    +3 Resist items can be ml:9 or 11.
    +4 Resist items can be ml:11 or 13 (probably should have been 13 or 15).

    I'd double check and make sure that the +4, ml:9 one is not lso rr:. The ml:3 one is correct as rr: subtracts 2 from ml:.

    And rr: can screw up the ml:. I, too, have +5 DEX boots, rr: Dwarf, ml:13. They should be ml:9.
    Last edited by Mad_Bombardier; 01-15-2008 at 12:52 PM.

  4. #4
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    Quote Originally Posted by Mad_Bombardier View Post
    Hardness and Durability is an effect of changing ml:, not a cause.
    Can you elaborate?

  5. #5
    Community Member Pellegro's Avatar
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    if each of their durability/hardness is different, whats the problem?

    you have magically imbued cloth cloak with low ML; and a magically imbued finely weaved 200 thread count cloak wtih a higher ML.

  6. #6
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    Quote Originally Posted by Pellegro View Post
    if each of their durability/hardness is different, whats the problem?

    you have magically imbued cloth cloak with low ML; and a magically imbued finely weaved 200 thread count cloak wtih a higher ML.
    THe problem is that no other item in the game has so much variation. Well, Except for RR ML10 Weapons... But at least their ML's are correct even though they have higher Durrability/Hardness.

    ANd yes, I'm sureof the ML9 +4 Resistance Cloak. Been handing that down across my characters for over a year.
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    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  7. #7
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by tihocan View Post
    Can you elaborate?
    Sure. Hardness and Durability for random loot are based on and go up with min level. Items with higher properties have higher ml:, which in turn generates higher hardness/durability. Not the other way around.

  8. #8
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    Quote Originally Posted by Mad_Bombardier View Post
    Sure. Hardness and Durability for random loot are based on and go up with min level. Items with higher properties have higher ml:, which in turn generates higher hardness/durability. Not the other way around.
    Thanks. I could argue that there is no way to actually be sure about that, but I won't

  9. #9
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    I dunno, I'll have to check, but seems silly to me to have so much variation in durrability. I havent noticed this swing on ANY other item inthe game.
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    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  10. #10
    Community Member Barhai's Avatar
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    Same problem with stats item: I have several +5 items (no RR) with ML9, several ML11 and some ML13. Also a +6 item RR at ML9...
    The high level resistance, protection and stats items with only ONE ability seems to be a little wonky on their ML
    Pirotesse (battle-trap), Clausius (old style paly), Cadhu (swat fighter), Abysinthe (cleric), Sephiria (sorc), Dragunova (archer), Mauhin (wiz), Muhrahin(wf juggernauth), Azred(tempest), Birebash(sniper cleric), Bashibouzouk (barb), Salud(battle bard), Sniperovitch (repeater), Iraelle(battle cleric)

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