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  1. #1
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    Default Are the Loot Tables being Fixed in Mod 6?

    THis is getting rediculous.....

    What is the REAL Progression for Resistance Items? Currently I have

    +4 Resistance Cloack ML:9 (Pulled from Invaders a LONG time ago)
    +4 Resistance Cloak ML:11
    +4 Resistance Cloak ML:13
    +4 Resistacne Cloack RR: Something ML:13
    +2 Resistance Cloak RR:Elf ML:3(Recently Pulled)


    THis is rediculous.... What should they be?

    ALso recently Pulled a +5 INT Ring RR: SOmething ML:13

    Way too much inconsistancy here
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  2. #2
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    Default

    What's the hardness / durability of each?

  3. #3
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by tihocan View Post
    What's the hardness / durability of each?
    Hardness and Durability is an effect of changing ml:, not a cause.

    +1 Resist items are ml:1 (no effective ml: ).
    +2 Resist items can be ml:5 or 7.
    +3 Resist items can be ml:9 or 11.
    +4 Resist items can be ml:11 or 13 (probably should have been 13 or 15).

    I'd double check and make sure that the +4, ml:9 one is not lso rr:. The ml:3 one is correct as rr: subtracts 2 from ml:.

    And rr: can screw up the ml:. I, too, have +5 DEX boots, rr: Dwarf, ml:13. They should be ml:9.
    Last edited by Mad_Bombardier; 01-15-2008 at 12:52 PM.

  4. #4
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    I dunno, I'll have to check, but seems silly to me to have so much variation in durrability. I havent noticed this swing on ANY other item inthe game.
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    Thelanis

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    Quote Originally Posted by Severlin View Post
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  5. #5
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    Quote Originally Posted by Mad_Bombardier View Post
    Hardness and Durability is an effect of changing ml:, not a cause.
    Can you elaborate?

  6. #6
    Community Member Pellegro's Avatar
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    if each of their durability/hardness is different, whats the problem?

    you have magically imbued cloth cloak with low ML; and a magically imbued finely weaved 200 thread count cloak wtih a higher ML.

  7. #7
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by tihocan View Post
    Can you elaborate?
    Sure. Hardness and Durability for random loot are based on and go up with min level. Items with higher properties have higher ml:, which in turn generates higher hardness/durability. Not the other way around.

  8. #8
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    Quote Originally Posted by Pellegro View Post
    if each of their durability/hardness is different, whats the problem?

    you have magically imbued cloth cloak with low ML; and a magically imbued finely weaved 200 thread count cloak wtih a higher ML.
    THe problem is that no other item in the game has so much variation. Well, Except for RR ML10 Weapons... But at least their ML's are correct even though they have higher Durrability/Hardness.

    ANd yes, I'm sureof the ML9 +4 Resistance Cloak. Been handing that down across my characters for over a year.
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    Thelanis

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  9. #9
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    Hmm, never really thought any of this was some kind of deviiuos bug implanted purposely by the devs to frustate people I know that they've raised min levels on items over time IE: Your +4 res cloak probably should've been min level 11 originally not 9. I think they came to the conclusion that the original progressions they used on many itmes was too steep in the early days, just guesing here though who knows. Really, I thought it was just the way it was, sometimes you get lucky... Like the min Lvl RR +6 Wisdom necklace I pulled from PoP a while back... Then I went on to pull a plain old +5 str belt Min Lvl 13. I'm not all that sure it's a bug really...Might be might not be....

  10. #10
    Community Member Barhai's Avatar
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    Same problem with stats item: I have several +5 items (no RR) with ML9, several ML11 and some ML13. Also a +6 item RR at ML9...
    The high level resistance, protection and stats items with only ONE ability seems to be a little wonky on their ML
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  11. #11
    Community Member rockcrown's Avatar
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    From what I can tell it certainly has to do with the quest you are in and the difficulty you do it on. I have pulled (recently) a +4 resistance cloak, ML9 from the titan. Then pulled another, no rr from pop lvl 13. I see the OP frustration.

    I would like to add that we have also seen an increase in those "not so desirable effects" on items again. Ala the +1 Paralizying Great Axe of 'POWER 1'.

    I recall an update a while back that explained we wouldn't see such effects as often. And for a while, it was much better. I want to say mod5 brought back the unwanted 'power 1' and friends.
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  12. #12
    Community Member efreet5's Avatar
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    The durability/Itm Lvl is not causing it to go up nor does it simply rise with itm lvl... as I have a +4 resistance ring ml 9 from when the cap was 10 and it has around 100 base durability vs most rings i find now with 25-40. It is not rr and I have other items with similar things like high durability and lower lvl that aren't rr, heck, I've even got some rr ones that have higher durability and hardness, so....

    Examples:
    +6 dex gloves rr halfling ml9
    +4 resistance ring ml 9 durability 84/90 from when cap was 10
    +4 str gloves no rr ml 7
    +3 dex gloves rr elf/drow ml 3 O.o
    +4 dex/+3 heal ring ml 9 durability 70/80 from when cap was 10 <---should be ml 11 based on all the items i've found similar to it
    Last edited by efreet5; 01-15-2008 at 03:01 PM.
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  13. #13
    The Hatchery sirgog's Avatar
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    I too found an item with a wrong ML once - was a +6 Dex ring, RR ½ling, ML9. Was before my first character hit the level cap. Came out of elite Tempest's Spine.

    Sold it for a million plat, kinda regretted it afterwards.
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  14. #14
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    OK, so with all these examples does it REALLY mean the loot tables are broken? I'm just not all that sure.....

  15. #15
    Community Member Invalid_86's Avatar
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    Yeah it doesn't sound like a loot table issue. But it is odd, I've noticed the same thing just browsing the auction house.

  16. #16
    Community Member GlassCannon's Avatar
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    Default Wait... what?

    How could it NOT be a Loot Table string error? The inconsistency is CLEARLY a Loot Table String Error!

    Not easy to fix existing items, but not difficult to fix the next batches.

  17. #17

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    Quote Originally Posted by GlassCannon View Post
    How could it NOT be a Loot Table string error?
    Unless it's "on purpose."
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  18. #18
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    Quote Originally Posted by MysticTheurge View Post
    Unless it's "on purpose."
    What would be the logic behind Variable durability on Resistance Cloaks and a few stat items but nothing else?
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    Thelanis

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    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  19. #19
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    Quote Originally Posted by Mad_Bombardier View Post
    Sure. Hardness and Durability for random loot are based on and go up with min level. Items with higher properties have higher ml:, which in turn generates higher hardness/durability. Not the other way around.
    Thanks. I could argue that there is no way to actually be sure about that, but I won't

  20. #20

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    Quote Originally Posted by Impaqt View Post
    What would be the logic behind Variable durability on Resistance Cloaks and a few stat items but nothing else?
    Artificers don't need a high wisdom score?
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