Binding is Admitting Defeat ~ YndrofianPlook~Squidgie~Eyern~Irnbru~Grotesque
Of The O.S.D, Argonnessen
[QUOTE=Lorien the First One;1515125]Well there goes a perfectly good hazing ritual
Seriously! Now we gotta get newbs all the way to Tempest Spine to haze 'em!![]()
Binding is Admitting Defeat ~ YndrofianPlook~Squidgie~Eyern~Irnbru~Grotesque
Of The O.S.D, Argonnessen
lol oh...was that ladder supposed to be reachable? I always assumed is was a deliberate DDoor or death spot.
Only if you are the type to grind to death. If you have limited time or like playing a variety of chars at diff levels that isn't necessarily the case.
Thank you for saving me, but the Abbot is in another castle.
So no fix to make fleeing mobs able to be hit then?
sigh pout...
CHEER for the rest
Ghinsuu, Spikey, Preying, , Pyroclastic
Khyber, Jesters Court
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As one of the "crazies" I do have to say, I haven't even attempted the Abbott.
Something about beating my head against a wall....and it being low level of fun...something like that..
Sadly, for one of the first times in this game, I really don't feel like I am missing anything by not running a raid.
I really hope there are more spells planned for this mod, along with more enhancements for other classes besides rangers. What is everyone else supposed to do with their 8 extra action points? I guess we can beef up the other "enhancements" like swim, listen, etc..
Last edited by Strumpoo; 01-14-2008 at 01:22 PM.
Aww No more death Sprint Races through House Kundrak Gorge!
Let's have a top 10 countdown for how this will be good for the game:
10) Characters without top tier equipment will find the game really expensive when attempting elite dungeons, and we know how rich those characters are (cause they didn't waste money on all that top of the line gear...).
9) AC becomes meaningless and we can force everyone to wear hot swappable, snazzy looking robes.
8) Wizards and sorcerors with way too many spell points can now waste huge amounts of mana on failed crowd control attempts.
7) Low con elven rogues can now die with one non-crit hit. Slimy criminals that they are, good riddance!
6) Exploitations of poor dungeon design and game mechanics will now be more popular than ever.
5) Clerics and other healers will now actually become desired in groups.
4) Bad rolls on the D20 will make it so some elven females will go semi-naked from death item damage... that can't be a bad thing.
3) Casters can now leave empower + maximize turned on all the time, without fear of wasting any spell points.
2) Monsters will be smarter, more deceptive, and use better team tactics now. Gameplay will be drastically improved. ...oh wait...
and the number 1 reason this will be good for the game:
1) Non-DPS character builds will make better mules than ever!
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So glad that our desire for more spells has resulted in them removing a spell rather then adding more. /sarcasm off![]()
Luthen || Eldormadoh || Luthian || Theodread || Madmardigan || Whillow || Earnur || Halbarad || Adnakhor
"A good player overcomes. A poor player is overcome" -Proud member of DWAT
i have noticed that a few changes that should have been implemented a long time ago are missing.
1- the ladder bug
2- when a cleric logs in their dv's are reduced to 5
3-the bug that makes you switch from buy to sell when trying to buy drinks
these are bugs that have been around quite a while and should have been fixed a long time ago with one of you famous hot fixes.