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  1. #61
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by Eladrin View Post
    Now is the chance to heap shame on me for missing that patch note! Quick! Do it now!
    /heap'o'shame.
    Binding is Admitting Defeat ~ Yndrofian
    Plook~Squidgie~Eyern~Irnbru~Grotesque
    Of The O.S.D, Argonnessen
    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  2. #62
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    Quote Originally Posted by Eladrin View Post
    Now is the chance to heap shame on me for missing that patch note! Quick! Do it now!
    /picks up a heap of shame

    /dumps it on Eladrin's head

  3. #63

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    Quote Originally Posted by Eladrin View Post
    Now is the chance to heap shame on me for missing that patch note! Quick! Do it now!
    /looks at all the shame, and adds a cherry on top.

  4. #64
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by Eladrin View Post
    Now is the chance to heap shame on me for missing that patch note! Quick! Do it now!
    Shame.

    Heap.

    Repeat.

  5. #65
    Community Member wamjratl1's Avatar
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    [QUOTE=Lorien the First One;1515125]Well there goes a perfectly good hazing ritual
    Seriously! Now we gotta get newbs all the way to Tempest Spine to haze 'em!
    Maveriq Wiley... Benefaqtor... Spyqe... Masqot Von Chaedence...
    Ghallanda


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  6. #66

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    Quote Originally Posted by Eladrin View Post
    Now is the chance to heap shame on me for missing that patch note! Quick! Do it now!
    SHAME... you didn't put any new Abbot fixes in the WDA.... Come on Eladrin. Goggles bug, goggles puzzle, encasement all need modification for even the crazies to run this on normal.
    Casual DDOaholic

  7. #67
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by Gratch View Post
    SHAME... you didn't put any new Abbot fixes in the WDA.... Come on Eladrin. Goggles bug, goggles puzzle, encasement all need modification for even the crazies to run this on normal.
    Whats the Abbot?
    Binding is Admitting Defeat ~ Yndrofian
    Plook~Squidgie~Eyern~Irnbru~Grotesque
    Of The O.S.D, Argonnessen
    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  8. #68
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    Whats the Abbot?
    The guy on the left. ==>

  9. #69
    Founder Drider's Avatar
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    Hey Abbot!

  10. #70

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    Quote Originally Posted by Beherit Baphomar View Post
    Whats the Abbot?
    Your crazyness quotient sadly made its save thus preventing your awareness of the Abbot. These aren't the raids you're looking for. Move along.

    Quote Originally Posted by Gratch
    even the crazies to run this
    Casual DDOaholic

  11. #71
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Shyver View Post
    If I had to guess I'd say it's the ladder in the fire and bridge room on the way to the named rust monster. Unless you had D-door or a really good jump it is a pain to get out of there in one piece..
    lol oh...was that ladder supposed to be reachable? I always assumed is was a deliberate DDoor or death spot.


    Quote Originally Posted by Jondallar View Post
    True,
    but Good Player eventually = "Twinked Out"
    Only if you are the type to grind to death. If you have limited time or like playing a variety of chars at diff levels that isn't necessarily the case.

  12. #72
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    Thank you for saving me, but the Abbot is in another castle.

  13. #73
    Community Member The_Phenx's Avatar
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    So no fix to make fleeing mobs able to be hit then?

    sigh pout...

    CHEER for the rest
    Ghinsuu, Spikey, Preying, , Pyroclastic
    Khyber, Jesters Court


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  14. #74
    Community Member Strumpoo's Avatar
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    Quote Originally Posted by Gratch View Post
    SHAME... you didn't put any new Abbot fixes in the WDA.... Come on Eladrin. Goggles bug, goggles puzzle, encasement all need modification for even the crazies to run this on normal.
    As one of the "crazies" I do have to say, I haven't even attempted the Abbott.

    Something about beating my head against a wall....and it being low level of fun...something like that..

    Sadly, for one of the first times in this game, I really don't feel like I am missing anything by not running a raid.

    I really hope there are more spells planned for this mod, along with more enhancements for other classes besides rangers. What is everyone else supposed to do with their 8 extra action points? I guess we can beef up the other "enhancements" like swim, listen, etc..
    Last edited by Strumpoo; 01-14-2008 at 01:22 PM.
    Leader and Officer of Charming for the
    Burning Legion - Ghallanda


  15. #75
    Community Member Vizzini's Avatar
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    Aww No more death Sprint Races through House Kundrak Gorge!
    ~Requeim ~ Aviale ~ Tomein ~ Twillee ~ Vizzini
    Officer of Fallen Heroes
    Quote Originally Posted by Keeper
    <+Keeper> Monks make the best guacamole..

  16. #76
    Community Member Raithe's Avatar
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    Quote Originally Posted by Quarion View Post
    NEW Starting in Module 6, the hard and elite monsters in new quests at very high level (CR 16 and up) will be getting tougher as their starting CR rises. Hard will become increasingly more difficult and elite will become a real challenge. Be prepared to start facing some particularly tough bosses on elite CR 16 and higher quests.
    Let's have a top 10 countdown for how this will be good for the game:

    10) Characters without top tier equipment will find the game really expensive when attempting elite dungeons, and we know how rich those characters are (cause they didn't waste money on all that top of the line gear...).
    9) AC becomes meaningless and we can force everyone to wear hot swappable, snazzy looking robes.
    8) Wizards and sorcerors with way too many spell points can now waste huge amounts of mana on failed crowd control attempts.
    7) Low con elven rogues can now die with one non-crit hit. Slimy criminals that they are, good riddance!
    6) Exploitations of poor dungeon design and game mechanics will now be more popular than ever.
    5) Clerics and other healers will now actually become desired in groups.
    4) Bad rolls on the D20 will make it so some elven females will go semi-naked from death item damage... that can't be a bad thing.
    3) Casters can now leave empower + maximize turned on all the time, without fear of wasting any spell points.
    2) Monsters will be smarter, more deceptive, and use better team tactics now. Gameplay will be drastically improved. ...oh wait...

    and the number 1 reason this will be good for the game:

    1) Non-DPS character builds will make better mules than ever!


  17. #77
    Founder Luthen's Avatar
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    So glad that our desire for more spells has resulted in them removing a spell rather then adding more. /sarcasm off
    Luthen || Eldormadoh || Luthian || Theodread || Madmardigan || Whillow || Earnur || Halbarad || Adnakhor
    "A good player overcomes. A poor player is overcome" -Proud member of DWAT

  18. #78
    Founder Drider's Avatar
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    Quote Originally Posted by Luthen View Post
    So glad that our desire for more spells has resulted in them removing a spell rather then adding more. /sarcasm off
    I see nothing wrong with them removing a spell if there is problems with it. Would we all like more spells? Yes, of course, but adding broken spells into the game is worse then not enough spells.

  19. #79
    Community Member tolana's Avatar
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    Default missing fixes

    i have noticed that a few changes that should have been implemented a long time ago are missing.

    1- the ladder bug
    2- when a cleric logs in their dv's are reduced to 5
    3-the bug that makes you switch from buy to sell when trying to buy drinks


    these are bugs that have been around quite a while and should have been fixed a long time ago with one of you famous hot fixes.

  20. #80
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Raithe View Post
    Let's have a top 10 countdown for how this will be good for the game:

    10) Characters without top tier equipment will find the game really expensive when attempting elite dungeons, and we know how rich those characters are (cause they didn't waste money on all that top of the line gear...).
    9) AC becomes meaningless and we can force everyone to wear hot swappable, snazzy looking robes.
    8) Wizards and sorcerors with way too many spell points can now waste huge amounts of mana on failed crowd control attempts.
    7) Low con elven rogues can now die with one non-crit hit. Slimy criminals that they are, good riddance!
    6) Exploitations of poor dungeon design and game mechanics will now be more popular than ever.
    5) Clerics and other healers will now actually become desired in groups.
    4) Bad rolls on the D20 will make it so some elven females will go semi-naked from death item damage... that can't be a bad thing.
    3) Casters can now leave empower + maximize turned on all the time, without fear of wasting any spell points.
    2) Monsters will be smarter, more deceptive, and use better team tactics now. Gameplay will be drastically improved. ...oh wait...

    and the number 1 reason this will be good for the game:

    1) Non-DPS character builds will make better mules than ever!

    Hey, can solo everything thru level 12 quests and do everything in the game with three men on elite.. I say... BRING on the CHALLENGE... and hopefully the loot too...
    Ghinsuu, Spikey, Preying, , Pyroclastic
    Khyber, Jesters Court


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