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  1. #21

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    Quote Originally Posted by Jaywade View Post
    not happy w/ 2 things here....


    -- losing mass charm blows.....was really looking forward to that w/ my wizz, I know we have mass suggestion but wizz have slow cooldowns so was looking for 2 options , again it seems like going DPs is the only smart choice for casters

    -- making CR16 harder....listen I could care less but the whole "they make stuff harder for the powergamers and twinkers" have more ammo now and I hate reading through those posts
    this is on hard and elite only, casual players who are not twinked out do not have to do elite
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  2. #22
    Community Member Shyver's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Well there goes a perfectly good hazing ritual



    I hate guessing, does this mean that the ladder people used to jump to to avoid the fire blaster is now back to its old length?
    If I had to guess I'd say it's the ladder in the fire and bridge room on the way to the named rust monster. Unless you had D-door or a really good jump it is a pain to get out of there in one piece. I doubt that they would change the ladder in the fire blaster area. By changing that ladder it was changed from being able to 2 or 3 man to requiring at least 5 to complete von 5.
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  3. #23
    Community Member Kerr's Avatar
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    Quote Originally Posted by Rindalathar View Post
    The Black Abbot Raid
    NEW The three trials contained within the Black Abbot raid no longer need to all be completed in a single teleport pass.
    NEW The Black Abbot will now send you back to the three trials if you have not yet beaten them, rather than simply continuing the battle immortal.
    Hmmm....I'm hoping this finally opens up this content to us. I haven't seen or heard of anyone running the Abbot in weeks. I'll really have to see this in action to see if this "fix" is the final one.
    This isn't NEW. It's been this way for weeks now. I've seen plenty of people running it on Thelanis as practice, but have never seen a successful goggle room run due to the problems inherent with lag and voice chat.
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  4. #24
    Community Member Allasar's Avatar
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    Bet we've got at least 1 more WDA to go (next week), followed by preliminary release notes on the 28th and Mod day on the 30th or 31st. Still time for some little stuff to make it in (like Dscale armor repair).

  5. #25

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    Quote Originally Posted by Gordo View Post
    Thanks Lorien. I never had any perm. damage on my dragon scale anyway but it almost always goes form 85 to 75 after one quest and down to 65 after 3 or so. It is just annoying...

    Just out of curiosity, how come they don't put things like this in the WDA? How many other things will be in MOD 6 that are not in the WDA?
    Just prior to release there is a first look release notes which gives us the etails of the quests etc, then on release day we get the final notes, this includes anything that the devs wanted to keep a secret, so that advance knowledge would not allow players to get an upper hand. A perfect example was the removal of scrolls with mod 3. Although it was discovered on Risia, Turbine did not put the offical list into the release notes until after the servers went down.
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  6. #26
    Community Member Yukiko's Avatar
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    Looks like the big stuff is out of the way and the smaller bugs just got ironed out.
    I see the new mod coming soon

  7. #27
    Community Member Gordo's Avatar
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    Quote Originally Posted by Allasar View Post
    Bet we've got at least 1 more WDA to go (next week), followed by preliminary release notes on the 28th and Mod day on the 30th or 31st. Still time for some little stuff to make it in (like Dscale armor repair).
    Hopefully... I don't even mind the relic nonsense if the darn armor didn't damage so easily and by so much. If it dinged like weapons, for example, I wouldn't care but it seems that if dragon scale armor damages so easily, shouldn't killing dragons be easier too?

  8. #28
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    this is on hard and elite only, casual players who are not twinked out do not have to do elite
    I don't think you should have to be twinked out to do elite.

    You should only need to be a good player.
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  9. #29
    Community Member Gordo's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    Just prior to release there is a first look release notes which gives us the etails of the quests etc, then on release day we get the final notes, this includes anything that the devs wanted to keep a secret, so that advance knowledge would not allow players to get an upper hand. A perfect example was the removal of scrolls with mod 3. Although it was discovered on Risia, Turbine did not put the offical list into the release notes until after the servers went down.
    Thanks for the info. Arko

  10. #30
    Community Member Selinius's Avatar
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    Quote Originally Posted by Yaga Nub View Post
    I don't think you should have to be twinked out to do elite.

    You should only need to be a good player.
    With the changes to the death penalty, and now the news that level 17 and above quests they are taking the gloves off and pulling out the big guns, maybe we will see groups slowing down and not zerging through quests? Uber gear is never a substitue for smart play.

  11. #31
    Community Member The_Ick's Avatar
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    Quote Originally Posted by Yaga Nub View Post
    I don't think you should have to be twinked out to do elite.

    You should only need to be a good player.
    While I can see your point, i think it is somewhat splitting hairs. If you are a good player, then odds are you have fairly good equipment that you picked up while becoming a good player. So odds are you are fairly twinket out anyway.

    On the flip side, I doubt that just having a twinked out toon will be enough. Being a good player and being in a strong group is what will end up making the difference in the end. No amount of equipment will ever make up for experience and "Know How".

    I think it is a good change. It will add a new challenge to the game and that is good. Should also making grinding out favor a new adventure too. :-)
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  12. #32
    Community Member Dimz's Avatar
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    Quote Originally Posted by Rindalathar View Post
    The Black Abbot Raid
    NEW The three trials contained within the Black Abbot raid no longer need to all be completed in a single teleport pass.
    NEW The Black Abbot will now send you back to the three trials if you have not yet beaten them, rather than simply continuing the battle immortal.


    Hmmm....I'm hoping this finally opens up this content to us. I haven't seen or heard of anyone running the Abbot in weeks. I'll really have to see this in action to see if this "fix" is the final one.
    If i am not wrong this is not new. He already sent you back if you didn't beat the puzzles in one try. You just have to bring him down to his next tier. Kind of disappointed with this "new" abbot stuff because its not new. Want to make it challenging and not impossible for the common pug/player Turbine? Make it one puzzle to make him beatable. This asteriods,leap frog, and hey move foward OH ****! Party voice chat is delayed is getting old.

    Valk

    /signed not doing abbot till nerf.. (same with what we did with titan!)

  13. #33

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    I am still hoping there are more spells coming with Mod 6.. Or I am going to be very disapointed..

    Specially since the Last Mod with a Level upgrade and its Mini mods with it (MOD 4) which took the same development time as Just Mod 6 added 47 spells, and so far all we are hearing about are 16 spells for Mod 6..

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  14. #34
    Bwest Fwiends Memnir's Avatar
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    ...somebody wake me up when these WDA's get meaningful again.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

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  15. #35
    Hero BurnerD's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Well there goes a perfectly good hazing ritual



    I hate guessing, does this mean that the ladder people used to jump to to avoid the fire blaster is now back to its old length?
    I am guessing maybe it is the ladder in the lava room where the chest is at the bottom? I would think this is more likely since they purposefully shortened the other one didn't they?
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  16. #36

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    Quote Originally Posted by Aspenor View Post
    LOL what, too overpowered???
    It shouldn't be. I mean you can make an army of trolls all be your friend, one after another and they will all be at full health.

    I think they may have an issue with AI ques again. You know how you'll make it your friend but it will continue to try to hit you constantly the next 3 seconds.

    I bet the ques get messed up and they don't know how to fix it. However, I've always been an advocate of dumping the que whenever a target changes even though the Devs seem not to think that way. I figure they have a reason due to coding that I just don't know.

  17. #37
    Stormreach Mentor ccheath776's Avatar
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    NEW A ladder in Vault of Night had been..."cut short" by a missplaced warrior's blade. It has now been replaced with a ladder of the proper length.
    Cool thanks
    Who's the more foolish, the fool or the one who sends it a res.
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  18. #38
    Community Member Shade's Avatar
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    Quote Originally Posted by Quarion View Post
    • The Black Abbot Raid
      • NEW The three trials contained within the Black Abbot raid no longer need to all be completed in a single teleport pass.
      • NEW The Black Abbot will now send you back to the three trials if you have not yet beaten them, rather than simply continuing the battle immortal.
    Other Changes:
    • NEW The Black Prophecy book item now has text!
    6.11
    All of these changes are already implemented on live and thus are a mistake. They were implemented in the recent 5.2 update. Much like a fair portion of these notes actually (paladin aura and a few other things are also already implemented)

    Well I ofcourse can't confirm the abbot one as the raid is currently impossible - and sounds like it will sadly remain that way in mod6. But the black prophecy book does indeed have text now.

  19. #39
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Selinius View Post
    With the changes to the death penalty, and now the news that level 17 and above quests they are taking the gloves off and pulling out the big guns, maybe we will see groups slowing down and not zerging through quests? Uber gear is never a substitue for smart play.
    Doubtless... there aren't enough bosses in quests to warrant change of playstyle.

    Maybe people will approach bosses a little different, but that will account for very little playstyle change within the quest.

    Besides... zerging doesn't necessitate bad play. Zerging makes up the top and bottom of play abilities.
    Last edited by bobbryan2; 01-14-2008 at 11:28 AM.

  20. #40
    Community Member Shade's Avatar
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    Quote Originally Posted by wda
    NEW A ladder in Vault of Night had been..."cut short" by a missplaced warrior's blade. It has now been replaced with a ladder of the proper length. Cool thanks

    Quote Originally Posted by ccheath776 View Post
    Cool thanks
    Do you know what ladder this change refers to?

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