I have a queston for the devs.
when you made the changes and put in concentrations checks, but only included caster classes in this what was the reasoning?
If a mellee types takes damage, wouldn't that make them less likely to complete their attack sequence as well?
currently the only way for a caster to overcome this is to take quicken(which burns a precious feat as we get so few) and add to the cost of the spell, ie burn more mana!
Mellee types aren't affected by this and get more feats, so what is the reasoning? in order for others to not have to make a concentration check, they should have to use a feat for it!
I have been on this game almost 2 years and have seen, change after change ( not callin em nerfs) to the caster class, while mellees, get more and more. and yes some of the changes for casters have been very good( ie mana enhancements).
I just want to know the logic of how one type of character (casters) is affected by an attack, but others (mellee, ranged) are not.