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  1. #1

    Default Fix Concentration

    Please... either half the damage output in the game or double the value we get from concentration. L5 wizard tired of seeing this:

    (Combat): You make a Concentration skill check. You roll a 20 (+12): failure!

    My roll of a 20 fails... at low levels.

    FIX FIX FIX
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  2. #2
    Founder Midnight1509's Avatar
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  3. #3
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    Default fafa

    HA, i rolled a concentration check of 20 +40 and still failed, tho i was in battlin da reaver
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    Community Member Shade's Avatar
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    Uhh 20 on a skill check is not meant to be auto success, nor is 1 an auto fail.

    I've roll 1 and succeeded on lotsa concentration checks, it works fine.

    First thing you need to keep in mind the DC is based on the damage you take - so reduce the amount of damage you take and there easier to make..

    IE try to keep up resists, protects and stoneskin.
    Do that well in the reaver and the only time in reaver you might fail a concentration check is when you get hit with a disintegrate (and live)

    Concentration is not broken. it works fine. Yes some checks are harder to make vs PnP where dmg output tends to be lower - but so what, that just makes quicken more attractive - which would otherwise be considered a worthless feat.

  5. #5
    Founder fefnir3284's Avatar
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    lol this is so funny. first off the dc is sure not based off of damage take (like ti should be) cause Ive taken 16 points of damage rolled a 20 + 18 and still failed, and barring my math is wrong (NOT!) I should have saved. Ive given up on trying to cast in melee range
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    Community Member Xaxx's Avatar
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    shouldnt it be Grrrrrrrrratch as he rumbled any time he said his name

    as for concentration... get quicken.. no interuption

  7. #7

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    Quote Originally Posted by fefnir3284 View Post
    lol this is so funny. first off the dc is sure not based off of damage take (like ti should be) cause Ive taken 16 points of damage rolled a 20 + 18 and still failed, and barring my math is wrong (NOT!) I should have saved. Ive given up on trying to cast in melee range
    The DC is 10 + damage + level of spell being cast. And in my experience has always been working properly.

    I'd need to see a screen shot to believe you failed a 20 + 18 roll vs. 16 damage.
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  8. #8

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    Quote Originally Posted by MysticTheurge View Post
    The DC is 10 + damage + level of spell being cast. And in my experience has always been working properly.

    I'd need to see a screen shot to believe you failed a 20 + 18 roll vs. 16 damage.
    Agreed. However what needs to be fixed is the fact it is too dam latent.

    Meaning.

    I cast scorching ray
    I see red beam of power strike target
    I see target pop up nice numbers.
    Target dies. No other target in sight.
    1 second passes
    I fail concentration check.

    ????? I just failed a check against what exactly?

  9. #9

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    Quote Originally Posted by Missing Minds
    I cast scorching ray
    I see red beam of power strike target
    I see target pop up nice numbers.
    Target dies. No other target in sight.
    1 second passes
    I fail concentration check.
    Yeah, I've seen this plenty. If you cast a spell and it only has about 0.25 seconds or less left to cast it generally fires off regardless of what your concentration check ends up being.

    Quote Originally Posted by fefnir3284
    first off the dc is sure not based off of damage take (like ti should be) cause Ive taken 16 points of damage rolled a 20 + 18 and still failed
    I, as well, would love to see a screenshot of such a thing. I know I've been able to see it work as intended with screenshots showing borderline failure on a concentration check in the Rage causes a Concentration check thread.
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  10. #10
    Community Member arminius's Avatar
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    This reminds me: darn I hate Mephits.

    Seriously, I'll go weeks without noticeably missing Concentration checks on my level 11 cleric (concentration about 35 or so, if I recall). Meet Mephits, and start failing left and right--especially on simple desert loot runs... Has anyone else seen that? What is it about Mephits that would be causing so much harm? Is it that they come in packs and each have an aoe attack of some sort?

    Maybe it is that their attacks hit people who don't have aggro more than is the case with other monsters? (This last idea seems plausible, because Coyle probably dies from Mephits more than any other beasty.)

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    Quote Originally Posted by Gratch View Post
    Please... either half the damage output in the game or double the value we get from concentration. L5 wizard tired of seeing this:

    (Combat): You make a Concentration skill check. You roll a 20 (+12): failure!

    My roll of a 20 fails... at low levels.

    FIX FIX FIX
    For a caster a concentration of 12 is about as low as you can get it - of course you are failing, that's like a rogue with a disable device of 12 wondering why the traps keep blowing up. Get your concentration to about 30 or so and then you will have a reasonable chance against most mobs.

  12. #12

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    Quote Originally Posted by Issip
    Get your concentration to about 30 or so
    Interesting... how do you propose he does that at level 5 as stated in the quote you took?
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  13. #13
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    Quote Originally Posted by MrCow View Post
    Interesting... how do you propose he does that at level 5 as stated in the quote you took?
    Listen you helpful person you....there are 3 things you need to know about forums:

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  14. #14

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    Quote Originally Posted by arminius View Post
    What is it about Mephits that would be causing so much harm?
    Breath Weapon?
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    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Breath Weapon?
    Nuh uh...its their Tickle attack...from the SRD:

    Tickle attack (SU): Mephits have a devistating Tickle attack that may be used at will in touch range. They buffet you with their wings which are covered in small loose pieces of skin that rub against their enemies causing casters to make a concentration check against DC50 or be overcome with giggling and fail and somatic spell.

  16. #16
    Community Member Shade's Avatar
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    Quote Originally Posted by arminius View Post
    What is it about Mephits that would be causing so much harm? Is it that they come in packs and each have an aoe attack of some sort?
    Yea, plus some of there attacks like there disorientation breath with force concentration checks for it's entire duration as its applied as ~6 second debuff type effect.

    Tho my sorc with 45 concentration has no trouble making the concentration checks while mephits on him generally.

  17. #17
    Community Member arminius's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Breath Weapon?
    Yes that must be it. As an aoe, it hits players who don't have aggro and are used to otherwise not taking damage as long as they don't attack anyone, like a cleric trying to heal.

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  18. #18

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    Quote Originally Posted by MrCow View Post
    Yeah, I've seen this plenty. If you cast a spell and it only has about 0.25 seconds or less left to cast it generally fires off regardless of what your concentration check ends up being.
    The problem is I wasn't hit at all, or I'm hit after the spell is completed and damage is delt. The latter being the most common case.

  19. #19

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    Quote Originally Posted by Missing Minds
    The problem is I wasn't hit at all, or I'm hit after the spell is completed and damage is delt. The latter being the most common case.
    *Nods*

    Yeah, I have seen a few of these cases too. The interwebs can't be perfect at trying to make a real-time system work all the time though.

    ... but the concentration checks when you weren't hit worries me.
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    Quote Originally Posted by MrCow View Post
    Interesting... how do you propose he does that at level 5 as stated in the quote you took?
    You are allowed to take points in concentration when you level although most people don't bother. Good thing he's level 5 so he can still increase his concentration as he levels, if he was level 14 telling him to put points in concentration wouldn't be very helpful. With a wizard's intelligence you get a lot of skill points - you could easily have a concentration above 30 at level 5 if you put even 1/3 of your skill points into it.

    Kinda the same way a rogue reaches a dd of 30 at level 5 - you have to spend your points for the skill you want. If you are sick of failing concentration saves at level 5 against kobolds then put the points into it.

    Thanks for the flaming but I can level a wizard with a 30 concentration at level 5 in about 3 hours - it's not rocket science.

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