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  1. #41
    Community Member Tharris's Avatar
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    Default Random Traps

    And I also think traps should be Random..........

  2. #42
    Founder
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    Here's an idea I don't think anyone has suggested yet:

    How about gladiator combat?

    An individual - or a party - enters the arena and fights a ramdom batch of monsters based on the number of party members and their respective levels. You could even add difficulty levels to the fight (Normal, Hard, Elite) for a greater challenge.

    Now, I can already hear the naysayers and the DOOMcallers saying, "Why bother? Don't we have wilderness areas to play with already? What good could come of this?"

    The difference is that in the arena ANYTHING that fits the CR of the fight could appear. Kobolds, oozes, giants, elementals, elves, or anything else in the monster roster. And they could appear in any random combination, so long as their combined total CR equals the determined CR of the encounter.

    The XP and loot levels don't need to be very high for these fights, as there is one other benefit players could gain from them: TACTICS.

    Newer players and whole parties could use these fights to practice different tactics for facing various parties and mobs without suffering the headaches that come from fighting them in actual adventures. More experienced players could use the fights to mentor new guildies on the better means of defeating opponents or to practice themselves to meet even greater challenges.

    At the very least (for the cynics out there), having something that offered truly random fights would be a BIG change of pace for DDO, where pretty much everything is preset and prestaged.

    My 2 coppers' worth, anyhow.

  3. #43
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    GUILD HOUSE AND BANK, i would also like the option of changing the color of the armor, i want to look different!!! why not guild bound weapons?

  4. #44
    Founder Oreg's Avatar
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    Quote Originally Posted by CDevil View Post
    Here's an idea I don't think anyone has suggested yet:

    How about gladiator combat?

    An individual - or a party - enters the arena and fights a ramdom batch of monsters based on the number of party members and their respective levels. You could even add difficulty levels to the fight (Normal, Hard, Elite) for a greater challenge.

    Now, I can already hear the naysayers and the DOOMcallers saying, "Why bother? Don't we have wilderness areas to play with already? What good could come of this?"

    The difference is that in the arena ANYTHING that fits the CR of the fight could appear. Kobolds, oozes, giants, elementals, elves, or anything else in the monster roster. And they could appear in any random combination, so long as their combined total CR equals the determined CR of the encounter.

    The XP and loot levels don't need to be very high for these fights, as there is one other benefit players could gain from them: TACTICS.

    Newer players and whole parties could use these fights to practice different tactics for facing various parties and mobs without suffering the headaches that come from fighting them in actual adventures. More experienced players could use the fights to mentor new guildies on the better means of defeating opponents or to practice themselves to meet even greater challenges.

    At the very least (for the cynics out there), having something that offered truly random fights would be a BIG change of pace for DDO, where pretty much everything is preset and prestaged.

    My 2 coppers' worth, anyhow.


    Kinda like Threnal east 3 on elite but make it last 30 minutes and offer a nice reward

  5. #45
    Community Member Turial's Avatar
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    Apr 2006
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    Quote Originally Posted by CDevil View Post
    Here's an idea I don't think anyone has suggested yet:

    How about gladiator combat?
    I like the idea and think if you added a hard-core type of challege rating to it, as an option, where the mobs get slightly more difficult the more rounds you last, players would spend a lot of time in there working their way ever higher. You could even add higher loot chests that pop once players have survived a set number of rounds. Have shrines pop every once in a while to make it so its not a total drain on resources and make it so that if you leave you can't re-enter and you have your self a one way trip to hillarious monster combinations and crazy times.

    Shouldn't be to hard to do something like this. Take the arena from von1 and set the rooms to spawn mobs from various monster tables set to a CR difficulty that rises at the end of each round. Would be lots of fun.
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  6. #46
    Community Member Bogenbroom's Avatar
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    How about a quest in the middle of a chain where the objective is not always the same. Maybe sometimes you need to protect someone, sometimes you need kill someone and sometimes you need to get somewhere.
    Bogenbroom's legion... 102 characters, 3 accounts, and 1 irate wife.

  7. #47

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    Quote Originally Posted by CDevil View Post
    Here's an idea I don't think anyone has suggested yet:

    How about gladiator combat?
    I think it was suggested once as an alternative or supplement to PvP.

    I think it could be an interesting system, but to take it a step farther...

    CoX has a pretty cool "gladiator" system where you can actually do little battles against your friends each of you controlling a little horde of enemies. They manage balance by giving each enemy a point value and then only allowing you to have X number of points worth of monsters in your group. You then unlock different gladiators by doing different things throughout the game. It's kind of fun.
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