Mod 5 was the Caster Mod, looks like Mod 6 will be the melee Mod....
What do I want to see for Mod 7?
1. More Epic feeling boss battles, not just raid bosses but quest bosses too. Why does every boss fight gotta either be 6 on 1 or 6 on 1 with a bunch of fodder??? Why not a 6 on 4 fight or even a 6 on 8 fight... Casters, clerics, maybe a rogue and a barbarian that we face off against? Maybe a boss who has hired one of each of those to work for him against those "pesky do gooders of Stormreach."
2. More traps, more chests, more OPTIONALS, more uses for skills (can I please use my heal skill on an NPC and maybe get some help or something?)
3. A quasi random dungeon, one that does not stay the same, a different experience each time. I dont know if the game tech can support it but I would absolutly LOVE a zone that had random traps in it, (maybe even some that aren't obviously disarmable) with new and exciting ways for my cleric to watch his teammates get killed off. (Uhm I mean try to solve).
4. One real ball buster, endurance type quest. Have it be a quest that is very easily completed (by comparison)for almost no loot (1 chest) and little xp, and have all of the real loot and xp come from all of the optional parts that are in the quest and make them rough. I mean make it so much that even a normal group cannot complete all of the objectives and use every trick in the Turbine grab bag to make it fun. Put in stat levers, puzzles, melee fights, anti magic rooms, rooms where the group is perma slowed or whatever and make it basically impossible for a group to complete all of them on one run, yet dont make it so hard that a group cannot complete any of the objectives they try.
Just some ideas, would love to hear others, and get feedback on mine.