
Originally Posted by
Swordalot
For the first part, I understand that, but enemies in Neverwinter are scaled to the level of the players. They don't (generally) have many hundreds of hp, nor do they have a +40 to-hit until very late game. They also follow a decreasing to-hit progression like PCs do. Unless, of course, you scripted them (enemies) differently too.
The red part I absolutely agree. Tactics need to be utilized to force us, the playerbase, to use tactics to solve a quest. I'm disgusted by the damage my Firewall does, but the solution isn't as radical as telling the enemies, "Oh look, caster. Go pwn his butt right away," simply because tanks don't tend to play like mine, the role of the intimitank. The caster will die easily (unless they have a skilled tank or a cleric with deep pockets) and will be discouraged. If this change is made, it must be done gradually, a few mobs here and there, then more and more, over several weeks to allow people to adjust.
Level 17 ranger-class enemies should utilize Hide in Plain Sight occasionally, as should rogues. More alarms would be good, especially if the players could trigger them at a distance and follow it up with, say, Mass Hold Person. I'm in favor of smart mobs, just not mobs at their current power level with the current mass-suckage of tanks' abilities to hold aggro (No offense. Our spells just do a lot. Intimitanks, however, rock on many levels.).