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  1. #1
    Community Member Taojeff's Avatar
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    Default AI Fixes. and spell requests

    AI Fixes

    In addition to mobs being smart enough to stay out of AOE, how about the following:

    1. Caster recognition (intelligent mobs recognize casters as a threat from the get-go, much as players do).

    • Archers aim for casters and healers first
    • Enemy casters use feeblemind, silence (should be added as a spell), anti-magic (should be added as a spell).
    • Melee converge on casters in attempt to trip, stun, sap, or otherwise disable them.


    2. AOE persistent effects should be able to be dispelled by Dispel Magic or Greater Dispel. There should be a caster vs. caster check required.

    3. Counter-spells would be nice. Even better have certain spells counter other spells like Cone-of-Cold putting out Wall of Fire.

    These changes should be made to both players and npcs where applicable and would go a long way to fixing the imbalance that exists with spell-casters at high level...without significantly nerfing caster power.

  2. #2
    Community Member Hendrik's Avatar
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    #2. Break Enchantment is your friend for AOE dismissal.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  3. #3
    Community Member Taojeff's Avatar
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    Quote Originally Posted by Hendrik View Post
    #2. Break Enchantment is your friend for AOE dismissal.
    Does it work on firewalls, and if so...why the heck do NPC's not use it.

  4. #4
    Community Member Xaxx's Avatar
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    whats that I hear off in the background.... is that... yes yes it is...... I heard it... oh yes now i see it.... look boys and girls its another of the infamous forum trolls... they post and post and post about the same thing over and over and over, and always want things their way.

    Dude how many of these type of threads do we have to put up with.

    We get it we get it, you think casters are over powered and just want to bellyache and moan and try to get someone to do something.. we get it already your a caster hater.... dude go join caster haters anonymous....

    I hear theres a CHA meeting on sarlona every wed at 8 pm east in the leaky dingy.

    *as a note to any forum mod reading this, the troll comment is snippy yes i know and i may get a point over it but its the truth and tbh something needs done about this guy repeatedly posting the same kindsa stuff all the time, how isnt this a forum violation or necroing of some kind, whenever a thread gets to long or to many people start posting against this guy he just starts a new thread thats just a different take on the same argument.... over and over and over and over and over... please stop his trolling some how*
    Last edited by Xaxx; 01-08-2008 at 03:26 PM.

  5. #5
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Taojeff View Post
    Does it work on firewalls, and if so...why the heck do NPC's not use it.
    Yes it sure does. Allied as well as enemy. BE is one of the most useful spells, IMO.

    You got me there Tao. That would a kick in the yarballs to see a NPC casting BE to knock out the FW sitters....



    I would simply LOVE to sit down with the DEV in charge of MOB AI Casting and have a brainstorming session.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  6. #6
    Community Member Swordalot's Avatar
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    Quote Originally Posted by Taojeff View Post
    *snip*
    1. Caster recognition (intelligent mobs recognize casters as a threat from the get-go, much as players do).
    • Archers aim for casters and healers first
    • Enemy casters use feeblemind, silence (should be added as a spell), anti-magic (should be added as a spell).
    • Melee converge on casters in attempt to trip, stun, sap, or otherwise disable them.
    *snip*
    Er.. do you even want anyone playing casters? Because having fewer than 200 hit points and being the immediate target of everything and everything would be beyond frustrating, especially with the (no offense to the decent majority) idiots out there who think they're tanks. Feeblemind is just annoying, since they'll spam is immediately on the caster, then the cleric, and then there's no removal but death. Archers aiming for the casters and clerics is semi-okay, as long as they still aggro on the big guy hitting them rather than plinking away at the caster. But melees converging on the caster? I guess you're okay with me becoming a caster pancake, but I'm really not.

    I guess most of what I said is a sort of "No! This make my life harder" post, but think from a newbie's perspective: Would that be fun?

  7. #7
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    Quote Originally Posted by Swordalot View Post
    Er.. do you even want anyone playing casters? Because having fewer than 200 hit points and being the immediate target of everything and everything would be beyond frustrating, especially with the (no offense to the decent majority) idiots out there who think they're tanks. Feeblemind is just annoying, since they'll spam is immediately on the caster, then the cleric, and then there's no removal but death. Archers aiming for the casters and clerics is semi-okay, as long as they still aggro on the big guy hitting them rather than plinking away at the caster. But melees converging on the caster? I guess you're okay with me becoming a caster pancake, but I'm really not.

    I guess most of what I said is a sort of "No! This make my life harder" post, but think from a newbie's perspective: Would that be fun?
    Adding it to elite's not a bad idea though rather than just adding Hit dice and stats.

  8. #8
    Community Member Beherit_Baphomar's Avatar
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    Some **** good ideas here.

    I like that mobs go for casters/healers first. I think they already do, to a certain extent, but not to what they should.

    When Im playing that NPC caster is going down, no matter what. Doesnt matter who else is hitting on me, Im still going
    skraight for that caster.

    Break Enchantment...now there's an idea...

    So Mad, Ive got BE loaded, never used it tho. If I cast it on mobs it'll dispell our friendly sorcs twentythree firewalls?
    Binding is Admitting Defeat ~ Yndrofian
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    At least I'm not on G-Land.

  9. #9
    Community Member Samadhi's Avatar
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    Quote Originally Posted by Xaxx View Post
    whats that I hear off in the background.... is that... yes yes it is...... I heard it... oh yes now i see it.... look boys and girls its another of the infamous forum trolls... they post and post and post about the same thing over and over and over, and always want things their way.

    Dude how many of these type of threads do we have to put up with.

    We get it we get it, you think casters are over powered and just want to bellyache and moan and try to get someone to do something.. we get it already your a caster hater.... dude go join caster haters anonymous....

    I hear theres a CHA meeting on sarlona every wed at 8 pm east in the leaky dingy.

    *as a note to any forum mod reading this, the troll comment is snippy yes i know and i may get a point over it but its the truth and tbh something needs done about this guy repeatedly posting the same kindsa stuff all the time, how isnt this a forum violation or necroing of some kind, whenever a thread gets to long or to many people start posting against this guy he just starts a new thread thats just a different take on the same argument.... over and over and over and over and over... please stop his trolling some how*
    Agreed X - seems like there is something about posting the same threads over and over again...
    sravana, kirtana, smarana, dasya, atma-nivedana
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  10. #10
    The Hatchery GeneralDiomedes's Avatar
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    As long as they add Protection from Arrows and Repulsion, sure.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  11. #11

    Default

    Quote Originally Posted by Beherit Baphomar
    If I cast it on mobs it'll dispell our friendly sorcs twentythree firewalls?
    Indeed. I often use it at the end of the quest to clean up my fogs and fires to make things easier to move around in or take down all the blade barriers Queen Lailat puts up after she goes down in Against the Demon Queen.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  12. #12
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    Some **** good ideas here.

    I like that mobs go for casters/healers first. I think they already do, to a certain extent, but not to what they should.

    When Im playing that NPC caster is going down, no matter what. Doesnt matter who else is hitting on me, Im still going
    skraight for that caster.

    Break Enchantment...now there's an idea...

    So Mad, Ive got BE loaded, never used it tho. If I cast it on mobs it'll dispell our friendly sorcs twentythree firewalls?
    Yes.

    BE targeting is a tricky thing. You have to target yourself or friend. An enemy as target it will cast on yourself. But to remove all those pesky enemy AOE spells, free target and cast. Boom, no more AOE.

    This spell is wonderful now that it will not remove friendly buffs.

    Enjoy the power of BE....


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  13. #13
    Community Member Hendrik's Avatar
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    Quote Originally Posted by MrCow View Post
    Indeed. I often use it at the end of the quest to clean up my fogs and fires to make things easier to move around in or take down all the blade barriers Queen Lailat puts up after she goes down in Against the Demon Queen.
    A GREAT use of BE!

    I alway have my party stand still if a BB goes up as I WILL remove it. Much better to dispell then take the damage and heal it.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  14. #14
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    Quote Originally Posted by GeneralDiomedes View Post
    As long as they add Protection from Arrows and Repulsion, sure.
    Only problem with Pro from Arrows that is a CR 5+ Mob Archer should be using magic weapons so that'll punch right through it. But repulstion's not a bad idea, although it would have to work like an improved sanctuary or something otherwise it'll be useless in DDO it'll get broke all the time by accident.

  15. #15
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    Break Enchantment...now there's an idea...

    So Mad, Ive got BE loaded, never used it tho. If I cast it on mobs it'll dispell our friendly sorcs twentythree firewalls?
    That was Hendrik that said it, but yes. BE will dispel friendly Walls of Fire, Disco Balls, etc.

  16. #16
    Community Member BLAKROC's Avatar
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    Quote Originally Posted by Taojeff View Post
    AI Fixes

    In addition to mobs being smart enough to stay out of AOE, how about the following:

    1. Caster recognition (intelligent mobs recognize casters as a threat from the get-go, much as players do).

    • Archers aim for casters and healers first
    • Enemy casters use feeblemind, silence (should be added as a spell), anti-magic (should be added as a spell).
    • Melee converge on casters in attempt to trip, stun, sap, or otherwise disable them.


    2. AOE persistent effects should be able to be dispelled by Dispel Magic or Greater Dispel. There should be a caster vs. caster check required.

    3. Counter-spells would be nice. Even better have certain spells counter other spells like Cone-of-Cold putting out Wall of Fire.

    These changes should be made to both players and npcs where applicable and would go a long way to fixing the imbalance that exists with spell-casters at high level...without significantly nerfing caster power.
    Why don't you just say you hate high level casters cause they out kill you ?? what a joke
    Quote Originally Posted by Tarrant View Post
    Dooo00000ooooo000mmmmmm

  17. #17
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by BLAKROC View Post
    Why don't you just say you hate high level casters cause they out kill you ?? what a joke
    I think he's saying .. give the melee an actual role -> to protect the casters.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  18. #18
    Community Member Taojeff's Avatar
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    Quote Originally Posted by Hendrik View Post
    Yes it sure does. Allied as well as enemy. BE is one of the most useful spells, IMO.

    You got me there Tao. That would a kick in the yarballs to see a NPC casting BE to knock out the FW sitters....



    I would simply LOVE to sit down with the DEV in charge of MOB AI Casting and have a brainstorming session.
    Hey you just sat right upon the Tac of a great idea. Why not have a IRC brainstorming session with the devs to talk about what needs to be done with enemy ai.

    *slaps Hendrik on the back*

  19. #19
    Community Member Taojeff's Avatar
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    Quote Originally Posted by GeneralDiomedes View Post
    I think he's saying .. give the melee an actual role -> to protect the casters.
    Just ignore them, casters all want an easy button. Far be it for any of the enemy mobs to use are tactics. Wimps

  20. #20
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    Default fafafa

    even tho i dont think this thread has a lot to do with casters being overpowered, rather make the game ACTUALLY somewhat difficult... right now the game should really be called dungeons and firewalls, almost any quest is soloable, and elite is more like el-eazy. Where are the strategies that must be needed in a fight, where are teh crazy chaos of a hard mob fight, the game really is too easy and anything that will make it harder i will approve of... i like this idea... but its kinda pointless due to the fact that the caster almost always has aggro already. BTW my main is a sorc so yea..
    Trife, Tifle, Trifs, Trif, Numer Thelanis [SIZE="4"]Legion[/SIZE]

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