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Thread: my wiz spells

  1. #1
    Community Member arcanehealer's Avatar
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    Dec 2006
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    212

    Default my wiz spells

    i am currently building a wizard and he is lvl 5
    here are his spells:
    lvl 1: magic missle, niacs, shocking grasp, and burning hands
    lvl 2: web, scorching ray, and melfs acid arrow (command undead when needed)
    lvl 3: haste, fire ball

    he is mainly fire/force alinged

    his future spells will be
    lvl 1: magic missle, niacs, jump, night shield
    lvl 2: blur, resist energy, false life, schorching ray
    lvl 3: haste, fireball, displacement, protection from energy
    lvl 4: fw, stone skin, pk, d door
    lvl 5: cone of cold, hold monster, ball lightning, cloud kill
    lvl 6: disintegrate, flesh to stone, gh, circle of death
    lvl 7: fod, dancing sphere, greater teleport

    any suggestions/comments would be apreciated
    thanks in advance
    spikey
    drspikey 16 elven cleric (kyhber)/Melheno 4 Monk (kyhber)/dagarnus 8 drow wizard (kyhber)/seasick ranger5/rouge2/fighter1/ Daemonson ranger 6 (kyhber)proud member of the dragon renaissance broterhood / knights of the goldon blade

  2. #2
    Founder Hvymetal's Avatar
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    Jan 2006
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    1,653

    Default

    Here's my view on this, and I play a Warforged Wizard. To me a Wizards strength is his versatility. I constantly switch out spells depending upon the quest, and sometimes mid-quest depending on the party and what the parties strengths and weaknesses are. Now there are a few spells I always keep on my list, reconstruct is 1. Other than that pretty much anything else is subject to change....

    Just make sure you have the cash to inscribe the new spells at each odd level, (ran into a wiz once that didn't knwo they could inscribe spells)
    R.I.P. E.G.G. 3/4/08

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