Just been thinking about LVL's 15-16. What Do fighters get? Any new feats? Enhancements? What good is a pure fighter anyway?
Just been thinking about LVL's 15-16. What Do fighters get? Any new feats? Enhancements? What good is a pure fighter anyway?
So far as we know the only bonus you get is a fighter bonus feat at 16. They havn't shown us any new fighter based enhancments, that doesn't mean there arn't any, just that as of now we don't know of any.
what do you get ....20 more hp, 2 more feats (15,16), 2 more to your BAB, I bet you get a xtra 1 or 2 to your fort save as well...
In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"
...and you get to attack about 20% slower than when you did when you were 14...
http://forums.ddo.com/showthread.php?t=130945
Looking through the list of feats in the SRD, there is only one feat for Fighters that we do not have. Only Epic levels give fighters new feats.
Here is the regular Feat:
Blind-Fight [General]
Benefit
In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.
You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.
Normal
Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.
Special
The Blind-Fight feat is of no use against a character who is the subject of a blink spell.
A fighter may select Blind-Fight as one of his fighter bonus feats.
Here are a few epic feats I would love to see:
1. Overwhelming Critical [Epic]
Prerequisites
Str 23, Cleave, Great Cleave, Improved Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon).
Benefit
When using the weapon you have selected, you deal an extra 1d6 points of bonus damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add +2d6 points of bonus damage instead, and if the multiplier is ×4, add +3d6 points of bonus damage instead. Creatures immune to critical hits can’t be affected by this feat.
Special
You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a different type of weapon.
2. Devastating Critical [Epic]
Prerequisites
Str 25, Cleave, Great Cleave, Improved Critical (chosen weapon), Overwhelming Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon).
Benefit
Whenever you score a critical hit with the chosen weapon, the target must make a Fortitude save (DC 10 + ½ your level + your Strength modifier) or die instantly. (Creatures immune to critical hits can’t be affected by this feat.)
Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon.
3. Epic Prowess [Epic]
Benefit
Gain a +1 bonus on all attacks.
Special
You can gain this feat multiple times. Its effects stack.
4. Epic Weapon Focus [Epic]
Prerequisite
Weapon Focus and Greater Weapon Focus in the chosen weapon.
Benefit
Add a +2 bonus to all attack rolls you make using the selected weapon.
Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat it applies to a different type of weapon.
5. Epic Weapon Specialization [Epic]
Prerequisites
Epic Weapon Focus, Weapon Focus, Weapon Specialization (all in the chosen weapon).
Benefit
Add +4 to all damage you deal using the selected weapon. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet.
Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon.
Im sure there are more, but from what I can tell... Fighters are SOL.
In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"
With all the concealment checks we make, BlindFight would be great in DDO. It seems that TrueSeeing always gets dispelled first.
P.S. Cold_Stele, while there is a decrease in RoA, it's not -20%. My own rate of attack timetests showed only a -6.25% decrease from BAB+14 to +15.
trueseeing is getting dispelled first because casters are casting it last. The rule with buffs is last on first off. cast trueseeing...then the resists...then the heros.......then prayers, aid, bless,protection from this and that and finally haste. when they debuff you it will take the last ones first and at least you will have you trueseeing and resists...basic ability to hit and protect yourself intact.
No, it never bypasses Concealment. But, it allows a secondary Concealment roll against all sources of Concealment (Blur, Displacement, Obscuring Mist, Invisible, etc.). It even works against an Invisible target's 50% concealment.
Not true. Dispel Magic will remove buffs from anywhere in the list of buffs. Other spells are being removed, too. But, melees are most likely to notice the constant misses against displaced creatures.