Page 2 of 2 FirstFirst 12
Results 21 to 27 of 27
  1. #21

    Default

    Quote Originally Posted by Dane McArdy View Post
    If it got put in and usable in some quests and not others first, it says you need to use fly in this quest. That takes away from having to figure out how to do the quest, which is part of the fun of first running.
    Allowing Fly to work in more quests doesn't mean that you need to use fly in all those quests. It just means they're built in a way that makes them non-exploitable via the Fly spell.

    Quote Originally Posted by Dane McArdy View Post
    EQ1 had levitate. You basically bobbed along, but it let you run over water and hills and made getting around easier.

    Then they put in some dungeons that had lava and such, and just made it so levitate didn't work, because they didn't want you to be able to bypass those hazzards so easily. Why even bother then? That's bad content design where you have to take away abilities so that you feel you made players experience that aspect.
    D&D levitate doesn't work that way. It allows you to move directly up and down and that's all.

    And I disagree with your assessment. There are, in fact, entire sections of D&D books on how to create adventures that take into account the PC's access to "travel" magic and still be challenging. One of the things they (obviously) suggest is setting up certain kinds of hazards that prevent the spells (or whatever) from working. It shouldn't be the only thing you do, but why shouldn't use do it sometimes?

    For instance, if I were an Evil Genius, I might put a permanent Anti-Magic field over the lava pit in my lair. I mean... why wouldn't I?
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  2. #22
    Hero
    Knight of Movember
    2014 DDO Players Council
    Hafeal's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    Quote Originally Posted by Dane McArdy View Post
    I try and miminize potential whining.

    Can you do something about the whining to change the loot system back ...
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
    From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker


  3. #23
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    Quote Originally Posted by MysticTheurge View Post
    For instance, if I were an Evil Genius, I might put a permanent Anti-Magic field over the lava pit in my lair. I mean... why wouldn't I?
    Or maybe reverse gravity? Or lava sharks with frickin' lazers on their heads!
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  4. #24
    Community Member Dane_McArdy's Avatar
    Join Date
    Feb 2006
    Posts
    7,356

    Default

    I'm saying it's poor design to allow a spell to work sometimes and not others. Having something like an antimagic field is one thing. Just turning it off because you don't want it used in a dungeon is another.

    That also adds a whole new element of designing dungeons that flying wouldn't be a problem. How much time and testing will that take? Will that means less detailed dungeons to prevent stuck spots? And what about perching? Sure in some dungeons the ceiling is low enough so that you could still say the mob could hit you. But many dungeons have large areas.

    They already have gone around and taken out perches, because they could be used to trivalize content. Aren't we just opening up another set of possiblities to do that? Oh sure you could have mobs dispell those flying, but you don't drop like a rock, you float down. Surely, you just recast the spell. Zoooooom back up! because the ability to cast any spell so many times makes using fly to get through a dungeon the easiest option, rather like how SF and CK did. And how firewall does still.

    Does that mean redesigning mobs so that all have the ability for ranged or melee combat? Wouldn't it be silly for a pack of wolves to beable to toss rocks?

    Yes, fly would be great. Fly would also cause so much other work, problems and exploits that the game probably should avoid.

  5. #25
    Community Member Dane_McArdy's Avatar
    Join Date
    Feb 2006
    Posts
    7,356

    Default

    Quote Originally Posted by tmdag4 View Post
    Can you do something about the whining to change the loot system back ...
    Taken care of. Those threads have been locked. I'm sure anyone that tries to start them up again will get slapped.

  6. #26
    Community Member Yvonne_Blacksword's Avatar
    Join Date
    May 2006
    Posts
    1,481

    Default

    Quote Originally Posted by Gornin View Post
    What? All your casters go commando? Interesting!
    Your's don't?!!!

    What is the point of wearing robes then...geee...
    I thought the arcane spell failure a was due to...
    um....
    nevermind.
    anyone feel a draft?

  7. #27

    Default

    Quote Originally Posted by Yaga Nub View Post
    Or maybe reverse gravity? Or lava sharks with frickin' lazers on their heads!
    LMMFAO!!! That made my laugh for about 15 min. Wasn't expectin that. Effin (Kobold, blah) Awesome

    Quote Originally Posted by Dane McArdy View Post
    Surely, you just recast the spell. Zoooooom back up! because the ability to cast any spell so many times makes using fly to get through a dungeon the easiest option
    Thats were the timer comes into effect. hell to summon a Scorrow for a Drow is what, 20 min cooldown
    Ozark Spellmaster-20 Warforged Artificer (Aundair) Alts
    Arbitor-16.2 WF Fighter// Smokedog-20 WF Grandfather Barb// Ozarkus 11.2 Bard/Fighter // Exorcist- 20 WF Grandfather Barb/Rog // Slave-7.4 Dwarf Cleric \\ Murderweapon-8.1 Wizard

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload