Originally Posted by
Emili
I do not feel a caster is really weak in any way, considering the the idea is not going toe-to-toe... you can build them with enough HP and AC to get the job done, Consider this... on a wizard, Dex 22, Con 18 to 20, Int 32+, meta-magics of max, emp, heighten and extend, added feats greater spell penetration, Improved mental now add on , heavy fort item, Greater false life, Now top with spells, Greater Heroism, resists, Blur, Displacement, Stoneskin... even before adding an item with toughness on it the base HP after favor is what 164 to 186 then +14 from GH = 178 to 200hp then DR10 for 140hp and even topping with a 30AC + displacement and blur think about it that's really equivalent to a unbuffed 50ac tank as far as chance of getting hit... and when it is hit you're speaking of the equal of up to 340 hp it's carrying around. The goal tatctic however is they never need to go toe-to-toe they toss out CC via dancing sphere, hold monster, etc... then pick off the mobs. Toss on enlarge and the mob never need be agro'd. Mind you it's a game of management, watching your sp and hp pool, do you need melee... grab some from a safe distance - mass charm is enough to keep the mob busy within itself. A caster played intelligently is a character who's versitility is it's power. The other night someone got upset with me because I knocked the bloody gate in TBF even... I did not know he had 2 lvls of rogue.
Not a complete list but certainly a base:
GoP - fw, chill touch, disintigrate
Inferno - fear, dancing sphere, Disintigrate, Cone of cold
FLesh makers - mass charm, Fire wall, Disintigrate, enervation, pk or fod
Near any Giant Hold - mass charms, dancing sphere, Fire wall, PK, Enervation, fod
The real issue here is that on an average... players are less considerate of those they play with. The Dwaven Pally chasing down the caster only to have it FOD'd as he takes his first swing is going to get frustrated. The Intimidating tank who's presses his intimidate button is going to get frustrated when the mob coming to him gets charmed before reaching him... The Barbarian in the doorway will get upset when you tell him stop swinging the mobs in the fw and you hurry the mob along to it's demise with a single fireball.
DnD does not require any class... however some classes are better suited and well rounded to perform certain actions. The casting classes can and do aquire a way to 'do near it all'. As players we must change our playing styles so everyone feels like they're bringing something of value to a group, either that or the game needs to be balanced into forcing us to do so.
Last night I helped run favor for a group of guildies in house K ... opening vons elite for them. I brought my old favor runner Emilee (fighter 14 favor capped, thought the rest not far behind). My dear friend Wizgoddess said to me when we were thru - "Emilee was a killer build back in mod 3. Sgail (my wizard) is the bomb now right?"