Quote Originally Posted by Yaga Nub View Post
It was supposed to be a little absurd.

It's still valid to say that by adding all the extra stuff like magic (or power if I remember right) and healing for all classes it just doesn't feel like D&D. Each class is supposed to have their niche, this "seems" like it takes that away to a certain degree. I hope it plays differently thought.

I also don't like the the removal of the save or die spells. That also seems like an overly drastic change.

I do like some of the things that I've read about 4.0 just not what they are doing with the classes.
One thing I did like as well was the comment of less gear dependency. It was something like, what makes the level 18 fighter a tough guy is the 18 levels of fighter not the gear blah blah...

This game especially is heavily gear/resource dependent which I find less fun. Keeping track of having 25 different potions, scrolls, clickies, so I can make it through a quest is more tedious than fun in my opinion.

I don't think you will see full healing for all classes, they said *some* way of healing themselves to some degree but they will not all be the same.