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  1. #21
    Community Member Hadrian's Avatar
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    Quote Originally Posted by death_smurf View Post
    ah so he did, my appologies. however still quite a bit of room to raise ac if that your focus. personally ill take dps over ac as it suits my plaing style most of the time. so im working on a barb ranger tempest build with fighter mixed in for the melee haste boost.
    I was not aware of the tempest boost to AC. As for the shield clicky, I don't like to count it because of its short duration, but I suppose that does technically add 4 more maximum possible AC. If you make a build that can UMD higher level wands, then certainly it becomes much more viable.

    Also, it would probably be wise to raise dex higher but the question about what his AC would be with or without CE was for a given set of stats.

  2. #22
    Founder Oreg's Avatar
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    Thanks for all your help. I think I have settled on the following build. I will probably wait until mod 6 though in order to get the oversized feat earlier and to see the Tempest enhancements earlier. Anyway, final comments are appreciated.

    Code:
    Character Plan by DDO Character Planner Version 2.75
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Dwarf Male
    (8 Fighter \ 6 Ranger) 
    Hit Points: 316
    Spell Points: 25 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 11
    Will: 4
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 14)           (Level 14)
    Strength             16                 20                   22
    Dexterity            16                 17                   19
    Constitution         16                 17                   19
    Intelligence         12                 13                   13
    Wisdom               10                 11                   11
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 14)          (Level 14)
    Balance               5                 12.5                 16.5
    Bluff                -2                 -2                   -2
    Concentration         3                  4                    4
    Diplomacy            -2                 -2                   -2
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  3                    3
    Heal                  0                  0                    0
    Hide                  3                  4                    4
    Intimidate           -2                 -2                   -2
    Jump                  7                 20                   20
    Listen                4                  9                    9
    Move Silently         3                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    3
    Spot                  4                  9                    9
    Swim                  3                  6                    6
    Tumble                5                  9                    9
    Use Magic Device      0                  6.5                  6.5
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Haggle (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus (Dwarf)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    Level 6 (Ranger)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mobility
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    Level 7 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Spring Attack
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Toughness
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Combat Expertise
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Dwarven Toughness IV
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

  3. #23
    Community Member Hadrian's Avatar
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    I had forgot to say before in the AC discussion:

    Dwarves also get a racial feat that boosts armor class against giants. This is extremely useful considering most of the highest to-hit creatures in the game are giants. Especially in mod 4 where the AC requirements are so inflated. Dwarfness helps to offset this a little bit.

  4. #24
    Community Member maddmatt70's Avatar
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    You will not get sup two weapon fighting without a 19 base which is why you should start with a 17 dex or put a level up point into dex + a +2 dex tome which you can get for 1750 favor reward or find in the next mod. I have no idea why the other posters advocated for not having a 17 base. +3 tomes will still be very rare at least until the cap goes to 18 or 20 when you can find them in any random chest my guess is when the cap is at 20 which will be over a year from now....

    The other thing that cracks me up is neither of the other two posters have played a two weapon fighting dwarf fighter whereas i have for almost 2 years lol...
    Last edited by maddmatt70; 01-02-2008 at 03:47 PM.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  5. #25
    Founder Oreg's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    You will not get sup two weapon fighting without a 19 base which is why you should start with a 17 dex or put a level up point into dex + a +2 dex tome which you can get for 1750 favor reward or find in the next mod. I have no idea why the other posters advocated for not having a 17 base. +3 tomes will still be very rare at least until the cap goes to 18 or 20 when you can find them in any random chest my guess is when the cap is at 20 which will be over a year from now....

    The other thing that cracks me up is neither of the other two posters have played a two weapon fighting dwarf fighter whereas i have for almost 2 years lol...
    Has it been confirmed that you will need base dex and will not get this with the Tempest enhancement II?

  6. #26
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Oreg View Post
    Has it been confirmed that you will need base dex and will not get this with the Tempest enhancement II?
    Well no but I doubt a 6th level ranger will qualify for tempest II. The character will almost certainly have to have more ranger levels. It is possibly if you are a heavy raider and with more raids being added that you will have a decent chance of getting a +3 dex tome in a raid, but the raid loot is changing - it looks like you use raid loot in the new raid/raids to 'customize' gear now what that means regarding tomes and in general I am not really sure.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  7. #27
    Community Member Tanka's Avatar
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    Quote Originally Posted by Oreg View Post
    Has it been confirmed that you will need base dex and will not get this with the Tempest enhancement II?
    The Devs said they were thinking about maybe making Tempest 2 later on and maybe giving Rangers STWF then.

    Personally, I wouldn't really count on it. It'd require more Ranger levels, possibly more than 10.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  8. #28
    Community Member Bekki's Avatar
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    Quote Originally Posted by KoboldKiller View Post
    You can dual wield Dwarvens but with a -4 penalty I believe (I do it on my Ranger/Fighter), however with the new Oversized two weapon enhancement coming in MOD6 you will only take a -2 penalty. I'm sure if I'm off on this someone will correct me.
    this may have already been answered, but
    here is the scoop in the Players handbook.

    Any Character can use two weapons Albeit a substantial penalty.
    As per PH Ver.3.5
    TWO Weapon fighting.

    initialy it is -6 to main hand -10 with off hand!
    -4 main hand -8 off hand with a light weapon! Again

    The Two Weapon Fighting Feat reduces this to:

    -4 to main hand -4 Off hand for Normal weapons.

    and

    -2 to main hand -2 Off hand for Light weapons.

    Now to get the Light weapon bonus
    you ONLY need to have a light weapon in your off hand.

    I do not know for sure if the altered it for DDO
    but I know my Dwarf bekki will go two weapons
    at time with his Dwarven Axes and TWF feat
    and he takes a -4 to each.

    Improved TWF will give you an extra attack.

    I am not sure at this time what Greater TWF gives you.
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    "It's a dangerous business, going out of your door, Frodo my boy." He used to say. "You step into the road, and if you don't keep your feet, there is no telling where you might be swept off to." ~ Frodo Baggins (Quoting Bilbo Baggins)

  9. #29
    Founder Lord_Seth's Avatar
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    Default Bladedancer

    See the Bladedancer Build! Although this build is elven I state a little bit about how to convert to Dwarf

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