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  1. #1
    Founder Oreg's Avatar
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    Default Fighter build challenge

    Need some help here folks as I have not built a fighter in awhile.

    I would like to build a 32 pt TWF Dwarf fighter with a few levels of Ranger. I would like to try and keep AC fairly high. I plan on using Dwarven axes in one hand as I have a nice collection from a previous creation. Is it possible to dual wield D axes? Mod 6 right? What kind of dex will i need to get oversized?

    Anyway, I will have all 6 +1 tomes available at level 1 so please take this into account.

    The main goal is for fun, good dps and be able to take some hits. I'm thinking 1 Ranger, 2 Fighter, 3 Ranger, 4+ Fighter but am open to other suggestions for progression or classes.

    Thanks in advance for your suggestions
    Last edited by Oreg; 12-31-2007 at 10:05 AM.

  2. #2
    Community Member KoboldKiller's Avatar
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    You can dual wield Dwarvens but with a -4 penalty I believe (I do it on my Ranger/Fighter), however with the new Oversized two weapon enhancement coming in MOD6 you will only take a -2 penalty. I'm sure if I'm off on this someone will correct me.
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  3. #3
    Community Member Tanka's Avatar
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    Your best shot, now, is going 10 Fighter/6 Ranger for the Tempest Enhancement.

    Oversized TWF requires Str 12 and TWF, which Ranger 2 will grant you.

    Starting stats should probably be:

    16 Str
    16 Dex
    16 Con
    8 Int
    14 Wis
    6 Cha

    Use your +1 tomes for your Physical stats only (Str, Dex, Con). 14 Wis is enough to boost your Will save. You'll also get Improved TWF, a 1st level spell (and some spell points), Manyshot, Rapid Shot, TWF, and then feats from your Fighter levels (I'd go with: Dodge, Mobility, Spring Attack, WF: Slash, WS: Slash, Toughness, GWF: Slash, IC: Slash, Greater TWF, Oversized TWF, and some others to flavor. Not necessarily in that order.)

    Start off with the 6 Ranger to get to Tempest ASAP. If you want Superior TWF, you'll need a +3 Dex tome to pick it up.

    Alternatively, drop Wis to 10 and bring Int to 12, and use an Int tome to pick up Combat Expertise for more AC. You can switch between TWF and Sword&Board when you need to for tanking.
    Person Æ, Sarlona
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  4. #4
    Founder Oreg's Avatar
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    Thanks Tanka. I will look into the 10/6 more closely. It looks like I can be happy with that spread.

  5. #5
    Community Member Tanka's Avatar
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    If you go with the 12 Int variation for CE, also use a Wis tome so you can cast spells without an item. It'll only be a 1st level spell (my suggestion: Jump), and any full caster will blow yours out of the water, but it's a good self-buff. If you shrine with a Wis item and a +SP item on, you'll have more to spread around to party members before going to your dual Dwarven Axes.

    Enhancements to pick up: Fighter's Str, Ranger's Dex (if you do want the AC), Dwarven Con, Dwarven/Fighter Toughness, Fighter Haste Boost, Dwarven Axe Attack/Damage, Dwarven Spell Defense, Tempest (4 AP Enhancement at Ranger 6 -- needs Dodge, Mobility and Spring Attack). Splash with Ranger Sprint Boost and whatever else to round it out.

    Using Ron's builder I wound up at 8/6 because he hasn't updated for Mod 6 yet. Fighter's Toughness 3, Dwarven Toughness 2, Fighter's Str 2, Dwarven Con 2, Ranger Dex 2, Fighter's Haste Boost 1, Ranger Skill Boost 1, Ranger Sprint Boost 2, Dwarven Axe Attack/Damage 2, Dwarven Spell Defense 3, Fighter's Item Defense 1 and 4 AP set aside for Tempest. L15 would be Dwarven Toughness 3 and L16 will be Fighter's Str 3.

    Once Ron gives us up to L16 I'll throw something more solid together.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  6. #6
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    Personally, I prefer to try and make my int an odd number, so that +1 tome can be applied before you hit level 2 (and give you an extra skill point from then on). If you're going the CE route like Tanka suggested, you'll want to do as he said (12 int).

  7. #7
    Founder Oreg's Avatar
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    what kind of ac are we looking at with and without CE? and what feat do I lose to get it? I'm thinking forgoing it.

  8. #8
    Community Member Hadrian's Avatar
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    CE will be +5 ac and -5 to hit that will stack with the penalties from TWF. For this reason I wouldn't drop any + to-hit feats to get it.

    Self-buffed armor class could be:

    10 base natural
    13 +5 mithral FP
    3 mithral fp dex bonus
    1-3 dwarven armor mastery dex bonus or dagger tooth belt
    3 barkskin
    2 chaosgarde
    5 protection
    1 dodge

    38-40

    The variation depends on what level of dex item you have and how many APs you're willing to sink into armor mastery. If you go with the daggertooth belt, it would be a bonus of 2 ac.

    CE takes you to 43-45

    To this you could add a chattering ring eventually for 46-48

    On top of this you could add haste, recitation, full ranger barkskin and paladin aura for

    52-54 ac

    You could even add a weapon of parrying and the two-weapon defense feat for 2 more AC if you really wanted to, but this probably would not be worth the cost.

    So yes, CE does make a large difference in having an acceptable high end AC, but you're going to need a lot of other good equipment as well. On the other hand, if you do get enough AC that you are fairly safe, you will not need to move around while attacking to avoid damage and it would be possible to drop the spring attack line.

  9. #9
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    Quote Originally Posted by Tanka View Post
    Start off with the 6 Ranger to get to Tempest ASAP. If you want Superior TWF, you'll need a +3 Dex tome to pick it up.
    There's at least one big 'if' with two-weapon builds right now -- if Rangers are given Superior TWF at 15 ranger/Tempest 2 without the dex prereq, as has been suggested, then strength-based sub-14-dex dorf rangers will be very happy... If STWF provides a similar DPS increase to GTWF, anyway.

    Not needing that much dex opens up all sorts of other options -- I think if I was going to roll something like this right now I'd probably bet on getting STWF without the dex req and plan on 15n/2p/1r to 18, with some tough decisions to make about when to take the pally levels (i.e., put them off until 17-18?).


    If you do wind up needing the dex for STWF though... It might be time to consider elf. Farming +3 tomes is teh sux. And I could see fighter 12/ranger 6 being very nice at level 18, even with the terrible saves...

  10. #10
    Community Member death_smurf's Avatar
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    temepst grants you a +2 bonus to ac when dual weilding and using the sheild spell (scroll cookie clicky) would grant you an additional 4 and you could take the fighters ac boost enhancemnt. so could get your ac 10 higher for 20 second bursts (6 higher for prolonged periods) also depending on alignment or umd could also factor in chaos guards for an addition 2 ac. so its not out of the realm of possibilty to reach a sustained ac of 62 or a boosted ac of 66 (with new bard song that grants 4 dodge bonus and haste a 67 sustained or 71 boosted)
    Last edited by death_smurf; 12-31-2007 at 04:07 PM.
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  11. #11
    Community Member Tanka's Avatar
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    Quote Originally Posted by death_smurf View Post
    temepst grants you a +2 bonus to ac when dual weilding and using the sheild spell (scroll cookie clicky) would grant you an additional 4 as you could take the fighters ac boost enhancemnt. so could get your ac 10 higher for 20 second bursts (6 higher for prolonged periods) also depending on alignment or umd could also factor in chaos guards for an addition 2 ac.
    Hadrian calculated Chaosgards into the AC numbers.

    The build I'd go with is as follows, with some notes beforehand.

    A few Enhancements and feats aren't included because they haven't been made into Ron's program yet.

    L7: Take the Tempest Enhancement. It's 4 AP.
    L12: Take Oversized TWF as your General Feat.
    L14: Take either FAM2 or DAM2 until you get the KDS, then switch it out for Fighter Toughness 3.
    L15: Take Superior TWF (assuming you have a +3 Dex tome by then) and pick up Dwarf Toughness 3 (3 AP).
    L16: Take Greater Weapon Focus: Slashing and Fighter's Strength 3 (6 AP). Increase Strength by 1. If you can get a +3 Str tome, that's 32 Str with a +6 item.

    Code:
    Character Plan by DDO Character Planner Version 2.75
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Dwarf Male
    (8 Fighter \ 6 Ranger) 
    Hit Points: 265
    Spell Points: 25 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 11
    Will: 4
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 14)           (Level 14)
    Strength             16                 20                   22
    Dexterity            16                 17                   18
    Constitution         16                 17                   19
    Intelligence         12                 13                   13
    Wisdom               10                 11                   11
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 14)          (Level 14)
    Balance               5                 12.5                 16.5
    Bluff                -2                 -2                   -2
    Concentration         3                  4                    4
    Diplomacy            -2                 -2                   -2
    Disable Device        n/a               n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                  0                  0                    0
    Hide                  3                  4                    4
    Intimidate           -2                 -2                   -2
    Jump                  7                 23                   23
    Listen                4                  9                    9
    Move Silently         3                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    3
    Spot                  4                  9                    9
    Swim                  7                 15                   15
    Tumble                5                  8.5                  8.5
    Use Magic Device      0                  6.5                  6.5
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Axe Damage I
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Dwarven Spell Defense I
    Enhancement: Ranger Dexterity I
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Toughness I
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Ranger Sprint Boost II
    Enhancement: Dwarven Axe Attack I
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Dwarven Spell Defense II
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mobility
    Enhancement: Dwarven Toughness II
    
    Level 7 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Dwarven Axe Damage II
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Dwarven Constitution II
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Toughness II
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Dwarven Axe Attack II
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Fighter Strength II
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Spell Defense III
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Combat Expertise
    Easily attainable AC is:

    10 base
    8 Dex (26 Dexterity)
    10 (+5 Mith Breastplate)
    3 (Barkskin pot)
    2 (Chaosgard)
    5 (Protection)
    1 (Dodge)
    5 (Combat Expertise)
    2 (Tempest AC boost)
    --
    46 AC (Barkskin-pot-only buff)
    --
    1 (Haste)
    2 (Recitation)
    +2 (Ranger Bark)
    4 (Paladin Aura)
    --
    55 AC
    --
    3 (Chattering Ring)
    1 (of Parrying weapon)
    --
    59 AC

    Pretty good, actually.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  12. #12
    Community Member death_smurf's Avatar
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    ah so he did, my appologies. however still quite a bit of room to raise ac if that your focus. personally ill take dps over ac as it suits my plaing style most of the time. so im working on a barb ranger tempest build with fighter mixed in for the melee haste boost.
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  13. #13
    Community Member ShadowFox1978's Avatar
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    Default Just a thought....

    Although Ranger 9 is attractive for evasion. Quick build I put together, just as a conversation starter.


    Character Plan by DDO Character Planner Version 2.75
    DDO Character Planner Home Page

    Level 14 Lawful Good Dwarf Male
    (8 Fighter \ 6 Ranger)
    Hit Points: 280
    Spell Points: 40
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 12
    Will: 7

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 14)

    Strength 16 21
    Dexterity 16 20
    Constitution 16 18
    Intelligence 10 10
    Wisdom 12 12
    Charisma 6 6


    Tomes Used
    +3 Tome of Dexterity used at level 14

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 14)

    Balance 5 14
    Bluff -2 -2
    Concentration 3 4
    Diplomacy -2 -2
    Disable Device n/a n/a
    Haggle -2 -2
    Heal 1 1
    Hide 5 10
    Intimidate -2 -2
    Jump 7 22
    Listen 1 1
    Move Silently 5 10
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 0 0
    Search 0 2
    Spot 5 11
    Swim 7 22
    Tumble 5 8
    Use Magic Device n/a n/a

    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead

    Level 2 (Ranger)

    Level 3 (Fighter)
    Feat: (Fighter Bonus) Mobility
    Feat: (Selected) Weapon Focus: Slashing Weapons

    Level 4 (Ranger)

    Level 5 (Ranger)

    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Spring Attack

    Level 7 (Ranger)

    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

    Level 9 (Fighter)
    Feat: (Selected) Toughness

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

    Level 11 (Fighter)

    Level 12 (Fighter)
    Feat: (Selected) Iron Will
    Feat: (Fighter Bonus) Power Attack

    Level 13 (Fighter)

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

    Of course, final enhancements are up to you and depend on your available gear. Level 15 would be oversivedTWF or STWF and 16 would be the other feat. Your hp would be in the 350 range. Saves against spells( with a decent resistance item) would be respectable for a non-pally splash. Haven't figured AC yet( enhancements assume mithril FP adjust to suit your needs), but to hit and dps numbers would be solid.
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  14. #14
    Community Member Tanka's Avatar
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    Something I'd find interesting to try is 2 Rog/6 Rgr/rest Fighter, for better UMD and Evasion. Or maybe 2 Rog/6 Rgr/rest Paladin just for kicks. Only problem is lack of Feats.

    It's worth thinking over, at least.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  15. #15
    Community Member ShadowFox1978's Avatar
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    Quote Originally Posted by Tanka View Post
    Something I'd find interesting to try is 2 Rog/6 Rgr/rest Fighter, for better UMD and Evasion. Or maybe 2 Rog/6 Rgr/rest Paladin just for kicks. Only problem is lack of Feats.

    It's worth thinking over, at least.
    On the build I posted there are some filler feats that could be easily sacrificed for 2 rogue and evasion.
    Guildless-Khyber

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  16. #16
    Community Member maddmatt70's Avatar
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    I think you should have a max str and high dex. Here is why you can get away with a low con and with the toughness feat still have hp in the 300 range with gear and your fort save as a fighter/ranger would be high. The primary advantage is your armor class can be very high even when two weapon fighting with the high dex... I would have something like an 18 str, 17 dex, 10 con, 11 wis, 8 int, 6 chr if you go 10/6 unless you want to do combat expertise then maybe 18 str, 17 dex, 10 con, 8 wis, 11 int, 6 chr or 18 str, 16 dex (use a level up point for dex), 11 con, 14 wis, 8 int, 6 chr, etc.. If he does the 2 rogue/6 ranger/8 fighter then different score distribution. I doubt that with 6 levels of ranger the op will have enough ranger levels to qualify for tempest II so I would make sure to have a 17 base dexterity.. By the way I prefer power attack over ce for two weapon fighters.. Dps for +5 damage for both weapon attacks over +5 ac any day... Why do people even put up fighter builds without power attack in them is beyond me..

    Edit: my two weapon fighting dwarven level 14 fighter has 366 hp at 14 with an 18 con, without the minos helm and without fighter toughness 4 (maybe without dwarven toughness 4 as well cant remember) so if you had a +6 con item, and dwarven con 2, greater false life item, a +2 con tome and the minos helm you are looking at with a base 10 con 382 hp which is more then enough. I would be more concerned about your will save then your fort save and hp.. if you got extra points throw them into wisdom... My ac by the way when I am two weapon fighting rotates between a 42, 43, 46, or 47 depending on what I am wearing and what self buffs I cast on myself.... I could get it to a 49 if changed a little bit of equipment and used a parrying weapon but I never do that so hey... Hasted, barksin spell, recitation, and pally 58 AC. I dont have CE..
    Last edited by maddmatt70; 12-31-2007 at 09:31 PM.
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  17. #17
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by ShadowFox1978 View Post
    Although Ranger 9 is attractive for evasion. Quick build I put together, just as a conversation starter.


    Character Plan by DDO Character Planner Version 2.75
    DDO Character Planner Home Page

    Level 14 Lawful Good Dwarf Male
    (8 Fighter \ 6 Ranger)
    Hit Points: 280
    Spell Points: 40
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 12
    Will: 7

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 14)

    Strength 16 21
    Dexterity 16 20
    Constitution 16 18
    Intelligence 10 10
    Wisdom 12 12
    Charisma 6 6


    Tomes Used
    +3 Tome of Dexterity used at level 14

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 14)

    Balance 5 14
    Bluff -2 -2
    Concentration 3 4
    Diplomacy -2 -2
    Disable Device n/a n/a
    Haggle -2 -2
    Heal 1 1
    Hide 5 10
    Intimidate -2 -2
    Jump 7 22
    Listen 1 1
    Move Silently 5 10
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 0 0
    Search 0 2
    Spot 5 11
    Swim 7 22
    Tumble 5 8
    Use Magic Device n/a n/a

    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead

    Level 2 (Ranger)

    Level 3 (Fighter)
    Feat: (Fighter Bonus) Mobility
    Feat: (Selected) Weapon Focus: Slashing Weapons

    Level 4 (Ranger)

    Level 5 (Ranger)

    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Spring Attack

    Level 7 (Ranger)

    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

    Level 9 (Fighter)
    Feat: (Selected) Toughness

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

    Level 11 (Fighter)

    Level 12 (Fighter)
    Feat: (Selected) Iron Will
    Feat: (Fighter Bonus) Power Attack

    Level 13 (Fighter)

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

    Of course, final enhancements are up to you and depend on your available gear. Level 15 would be oversivedTWF or STWF and 16 would be the other feat. Your hp would be in the 350 range. Saves against spells( with a decent resistance item) would be respectable for a non-pally splash. Haven't figured AC yet( enhancements assume mithril FP adjust to suit your needs), but to hit and dps numbers would be solid.
    He would need to be in light armor to use the ranger two weapon feats so you need to change this. Take out some of the fighter and dwarven armor mastery because of this (or maybe decrease dwarven spell defense by 1) and substitute for fighter haste boost (maybe fighter item defense 1 too for next mod), and ranger sprint boost, try to get ranger dex 2 as well.. Actually your hps would be in 400 450 range with all the gear which is excessive so I would back off on the con and toughness combo.. My starting stats recommendation would be 18 st, 17 dex, 10 con 11 wis, 8 int, 6 chr.. Put all ability score points into str.. The feats you need to switch iron will for greater two weapon fighting... At 15 superior two weapon fighting at 16 oversized two weapon fighting.
    Last edited by maddmatt70; 12-31-2007 at 09:54 PM.
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  18. #18
    Community Member Tanka's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    He would need to be in light armor to use the ranger two weapon feats so you need to change this. Take out some of the fighter and dwarven armor mastery because of this (or maybe decrease dwarven spell defense by 1) and substitute for fighter haste boost (maybe fighter item defense 1 too for next mod), and ranger sprint boost, try to get ranger dex 2 as well.. Actually your hps would be in 400 450 range with all the gear which is excessive so I would back off on the con and toughness combo.. My starting stats recommendation would be 18 st, 17 dex, 10 con 11 wis, 8 int, 6 chr.. Put all ability score points into str.. The feats you need to switch iron will for greater two weapon fighting... At 15 superior two weapon fighting at 16 oversized two weapon fighting.
    Actually, Rangers don't have to be in Light Armor to use their combat styles. Yet.
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  19. #19
    Community Member ShadowFox1978's Avatar
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    Actually was considering Light armor(Mithril BP). He would still need all 4 levels of armor mastery. Ma possible dex(barring +4/+5 tomes later and assuming he wants to burn Ability point at 16 on dex) is 28. MBP only gives 5 max dex so needs all 4 levels to max dex in armor......of course at 28 you are approaching robe+ armor bracer territory......


    Nice catch on the Iron will Greater twf feats. Was thinking class granted.....hate non pure rangers, lol.
    Last edited by ShadowFox1978; 01-02-2008 at 12:57 AM.
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  20. #20
    Community Member Tanka's Avatar
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    Quote Originally Posted by ShadowFox1978 View Post
    Actually was considering Light armor(Mithril BP). He would still need all 4 levels of armor mastery. Ma possible dex(barring +4/+5 tomes later and assuming he wants to burn Ability point at 16 on dex) is 28. MBP only gives 5 max dex so needs all 4 levels to max dex in armor......of course at 28 you are approaching robe+ armor bracer territory......


    Nice catch on the Iron will Greater twf feats. Was thinking class granted.....hate non pure rangers, lol.
    Max possible Dex with a Starting 16 Dex and a +3 tome (and only getting Ranger Dex 1, because Ranger Dex 2 is frivolous) is 26, which means only needing AM3 (whether Fighter's or Dwarven, doesn't really matter).
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