Yup. That's what I said when I heard it. With some arguing and testing which led to the shocked realization that this is, in fact, the truth.
Why, Devs? WHY? Why would you do that to us? It's like saying, "With all the loot, tomes, lvl-stat increases, blah, blah, blah, the best we are going to give you for any stat is 22. AND... we're going to let you continue boosting that stat, but we're not going to tell you that the benefit stops after 22."
I really wish this had been communicated somewhere along the way. Perhaps once you get to 40 on the char sheet (skills) it could say "40 (MAX)"? Or a mouseover on the skill could say something regarding this fact? My sorc has done everything he can, including spending valuable skill points, to get up to a 60 jump. I've done everything perfectly on this toon (as far as char creation), accumulated gobs of raid loot, I am favor capped on this toon (-the abbot raid) and now I see that I've wasted skill points- the only flaw in this build.
So, at this point, all I would like to know is wether or not we are planning on this cap being raised. I understand you are trying to limit bug opportunities in the landscape, but I need to know how much I should be investing in this skill in the future.