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Thread: Suggestions

  1. #1
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    Default Suggestions

    First and formost I want to get a few things outa the way, I love this game because it's DnD, and I'm not gonna pose as someone who has been here from the begining, cuz I havent been. I'm going to make some comparisons here to another game, that game being WoW, this does not mean I want the game to be more like WoW, not at all. Comparisons I'll make are to point out some things, that's why I'll be making them, not because I like WoW more, honestly WoW isnt that good imo, but does have some things we could learn from.

    Now to cover some areas.

    The new death penalty system:

    The new death penalty system proposed is not the direction the game should go in, your going from 1 extreme to another, my suggestion made in the official thread for this was to just have potions you could buy in taverns, to get rid of xp debt only, they wouldnt get rid of the debuffs proposed for the new system which is a side of the new death penalty I agree with, if you do this it is a change for both parties that is a middle ground where you can take the xp debt or use gold/plat to get rid of it. This is not my definate answer, it is an example of other routes we can go, because peeps that don't have a problem with the old system are not going to come here and complain about it, only peeps that have problems with it will post about it and you are changing the system according to these peeps making posts, not all of us.

    Re-entering xp loss:

    This has to go, sorry but why do I say this, because everything is instance, and if you are dying and have to re-enter you get to a point where you have to scrap the quest, and start over because now you cant even recover the xp debt you lost. I am saying this because there is no Farming areas where you can just go around and kill stuff and get xp, yes there are areas you can do slayer, but it takes alot of work and time to do these things, not like some other games.

    Binding Items:

    This whole system was a bad thought from the begining choosing to bind an item for less equipment damage ok I can agree to that, but pre-binding items that are not quest items is horrible, and with the new crafting skills proposed in the upcoming mod from my understanding is going to make them bind, thats a completely horrible idea. Hand-be-down's make this game fun in alot of ways to me, this is because you have a character that has starting equip, and begininer items to get thru quests, but when you are able to give that player good items when you start over again it allows you to go thru the same dungeons with the confidence of knowledge and better equipment, allowing less struggle and being able to enjoy the storyline a lil bit more, and dungeons. Please get rid of this Binding thing, its really anoying, Race reqired items fix the whole "too many good items" thing. Oh and while we're here, the too many good items saying is bogus, where are they I'm not seeing them, I pull something I actually need or would use 1 outa 50 times if I'm lucky. It depends what your definition of good items are. I like Ele Weapons of pure good, and thats pretty much the only weapons I want, and when I see items with things like Deception or Seeking, I just wanna pull my hair out because these things are items I would never use, A bonus to bluff on a weapon are you serious? And seeking, +4 to confirm crit when really the its not gonna make much of a difference because something with high ac you need to roll a 20 just to hit the guy, let alone a crit. This whole thing about there being too many good items is an opinion because you might have no problem with items doesnt mean other people dont, somebodies gotta get the **** pulls, law of statistics.

    Teleport stones:

    Can we get some sort of teleport stone? something where you bind it to a tavern or some other area, and you can teleport there without dying?

    Updates:

    Heres the problem with the updates, your putting too much in them, this is why some peeps leave because they want updates every month or 2 months, to see why they are paying monthly, while I have no problem with the updates other peeps apparently do. All you have to do is do small things, they dont have to be big updates, and I think thats where your having problems, you feel you gotta have alot of stuff in an update, you dont it could be 3 dungeons, or bug/hot fixes, or new content in other forms or improvements to game aspects or a dungeon itself. If you create a schedule for yourself its easier to go by, I'm gonna setup a monthly timeframe here of something you can do and Ill do it as a yearly schedule.

    January: Level Cap Increase New Dungeons/Raid for new levels
    Feburary: Bug Fixes and/or Game tweaks
    March: New Game Content(Doesnt have to be big 2-10 dungeons/raids depending on size)
    April: Bug Fixes/Game smoothing
    May: Option Month (suggestions made by forum posts, or adding some new stuff you had ideas for that you didnt get to previously, or just more bug fixes, w/e you want)
    June: Level Cap Increase New Dungeons/Raid for new levels
    July: Bug Fixes and/or Game tweaks
    August: New Game Content
    September: Bug Fixes/Game smoothing
    October: Option Month
    November: Bug ixes and/or New Game Content
    December: Festival Month/+1 raid weekends Current december festivities are fine the way they are.

    There doesnt need to be a big update everytime to add new content, however level cap increases would be big updates, but its only 2 a yr and that not a huge thing to ask imo, and if you had a posted shedule like this srry if you do but I havent come across one and you kept to it, maybe missing a a month ONCE IN AWHILE I'm sure there would be less complaints.

    Item Crafting:

    Ok the way I'm seeing things are going to happen with this, its a bad idea, like I mentioned earlier having them bind to you is a bad idea.
    What I would like to see is this:

    Level 1: You can go to a craftsmen and pay gold/plat to make an item of a special material, and 1 day later you will recieve it via mail
    Level 2: You may do special materials, with +1 enchantment on the item, also maile 1 day later to you
    Level 3: Special materials/+1/+2 enchantmented items +1's now recieved in 20 hrs, +2's in 28 hrs
    Level 4: No Change
    Level 5: Same as before and +3 enchanted Items +1's recieved in 16hrs +2 24hrs +3 32hrs
    Level 6: No Change
    Level 7: Same as before and +4 enchanted Items +1's Recieved in 12 hrs(minimum time to wait achieved) +2 20 Hrs +3 28 hrs +4 36hrs(maximum Waiting Time Achieved)
    Level 8: No Change
    Level 9: Same as before and +5 enchanted Items +1's Recieved in 12 hrs +2 16 Hrs +3 24 hrs +4 32 hrs +5 36hrs
    Level 10: Ability to enchant previously enchanted items, and recieve them at new enchantments required waiting time
    Level 11: etc. etc. etc.

    These are just some of my suggestions and ideas, srry for any bad wording/grammar/english its not my fortey, and I'm sure I've got more ideas to share, but my mind has gone blank for the moment.

  2. #2
    Community Member
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    Nov 2007
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    Default Some More Suggestions

    Woke up, and realized I had a few more suggestions.

    A search option in the auction house would be nice to see.

    I would also like to go over something I'm seeing about prestige classing. From what I'm seeing/hearing the plan is to make it into Enhancements and not actual classes. Why do this and what are the reasons behind it, I already have a hard time figuring out where I'm going with my enhancements sometimes, and would not like to see prestige classes made into prestige enhancements. I would like to see them as they are in pnp as classes, tho I know they wont be exactly the same for balance, and if balance is the reason for this, whats the balance issue, looking for explanation on this, and would not like to see it implemented in this way.

    Healing as a cleric:

    A button we could press that would target the pc with the lowest percentage of hitpoints in range would be nice, the tab button allows us to switch to next guy to shoot quickly why not next guy to heal, when u need it. On this note of healing, I would like little displays next to each characters name or on it that you could toggle to show or not show what hotkey they are, usually with 6 peeps its not alot of issue remembering the keys to the people, but in raid groups I get confused a lil bit and do misshealing, and wasting spellpoints and would like to see this integrated into the game, because it would help healing out alot, I'm a pretty good cleric, and if this was implemented I'd be even better, with preventing misheals, we have them floating over our hotkeys to remind us which button if we forget why not the pcs, this is more so what I want to see integrated then a next healing button, but figured I'd mention that one 2 cuz it would be kewl.

    Prestige Classing/Multiclassing:

    I would like to know if there are Ne-plans for Multi-class feats and or prestige classes, like in some dnd books, where your paladin and rogue levels stack for sneak attack and smite evil/per day, or The Mystic Theurge(tho I'm not sure if it would be overpowered) Or what about a certain # of favor Unlocking a new server for Gestault Characters?(course this is way out there but hey since I'm here might as well throw it out there, tho I wouldnt expect this to happen at all) I would like to see better reasons to be a multiclass character. I'd like to see it worth being a 9 cleric 5 bard, I intended this char to be a good buffer/healer all around support, and he could be with some feats, or a prestige class, unfortunately he is nothing in the lines of clerics his level or bards his level and is not really an even medium hes kinda nerfed when I was hoping for him to be a really good support. Another Char would be The Cleric Pally mix, but to be a good cleric u cant afford the 5 lvls needed to invest into pally to be beneficial.

    I think thats all I got for right now. Again srry for any bad wording/grammar/english.

  3. #3
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    Default

    Not trying to bump here, but seriously, nothing? No comments not even a flame? Looking for something here, just a bite. Other suggestions, better suggestions, alternative suggestions, or even so much as a "Maybe thats a decent idea" or a "those ideas are dumb" dont really care what it is, not looking for praise, but I would like to see if anyone has nething to say about ne of this stuff.

  4. #4
    Community Member GlassCannon's Avatar
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    Default

    Nope. Too tired from playing and having fun to mention anything noteworthy other than the Powerlevel gap being widened so the population isn't standing around for hours waiting for a lvl 7-10 party to form.

    This is a lot more common than it should be, and it's due to the level cap rising.

    We need more character slots.

  5. #5
    Community Member xxDevlinxx's Avatar
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    Oct 2006
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    Default I agree

    yes Phoenix we need more of what you said - I totally agree. I've only been saying this in various threads for months but noone joins in the march or even listens at all!!

    and new character slots would also be nice

    so would new bank slots
    Devlin aka Addrenaline,
    Founder of DRB - 17th lvl Dragon Killer



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