First and formost I want to get a few things outa the way, I love this game because it's DnD, and I'm not gonna pose as someone who has been here from the begining, cuz I havent been. I'm going to make some comparisons here to another game, that game being WoW, this does not mean I want the game to be more like WoW, not at all. Comparisons I'll make are to point out some things, that's why I'll be making them, not because I like WoW more, honestly WoW isnt that good imo, but does have some things we could learn from.
Now to cover some areas.
The new death penalty system:
The new death penalty system proposed is not the direction the game should go in, your going from 1 extreme to another, my suggestion made in the official thread for this was to just have potions you could buy in taverns, to get rid of xp debt only, they wouldnt get rid of the debuffs proposed for the new system which is a side of the new death penalty I agree with, if you do this it is a change for both parties that is a middle ground where you can take the xp debt or use gold/plat to get rid of it. This is not my definate answer, it is an example of other routes we can go, because peeps that don't have a problem with the old system are not going to come here and complain about it, only peeps that have problems with it will post about it and you are changing the system according to these peeps making posts, not all of us.
Re-entering xp loss:
This has to go, sorry but why do I say this, because everything is instance, and if you are dying and have to re-enter you get to a point where you have to scrap the quest, and start over because now you cant even recover the xp debt you lost. I am saying this because there is no Farming areas where you can just go around and kill stuff and get xp, yes there are areas you can do slayer, but it takes alot of work and time to do these things, not like some other games.
Binding Items:
This whole system was a bad thought from the begining choosing to bind an item for less equipment damage ok I can agree to that, but pre-binding items that are not quest items is horrible, and with the new crafting skills proposed in the upcoming mod from my understanding is going to make them bind, thats a completely horrible idea. Hand-be-down's make this game fun in alot of ways to me, this is because you have a character that has starting equip, and begininer items to get thru quests, but when you are able to give that player good items when you start over again it allows you to go thru the same dungeons with the confidence of knowledge and better equipment, allowing less struggle and being able to enjoy the storyline a lil bit more, and dungeons. Please get rid of this Binding thing, its really anoying, Race reqired items fix the whole "too many good items" thing. Oh and while we're here, the too many good items saying is bogus, where are they I'm not seeing them, I pull something I actually need or would use 1 outa 50 times if I'm lucky. It depends what your definition of good items are. I like Ele Weapons of pure good, and thats pretty much the only weapons I want, and when I see items with things like Deception or Seeking, I just wanna pull my hair out because these things are items I would never use, A bonus to bluff on a weapon are you serious? And seeking, +4 to confirm crit when really the its not gonna make much of a difference because something with high ac you need to roll a 20 just to hit the guy, let alone a crit. This whole thing about there being too many good items is an opinion because you might have no problem with items doesnt mean other people dont, somebodies gotta get the **** pulls, law of statistics.
Teleport stones:
Can we get some sort of teleport stone? something where you bind it to a tavern or some other area, and you can teleport there without dying?
Updates:
Heres the problem with the updates, your putting too much in them, this is why some peeps leave because they want updates every month or 2 months, to see why they are paying monthly, while I have no problem with the updates other peeps apparently do. All you have to do is do small things, they dont have to be big updates, and I think thats where your having problems, you feel you gotta have alot of stuff in an update, you dont it could be 3 dungeons, or bug/hot fixes, or new content in other forms or improvements to game aspects or a dungeon itself. If you create a schedule for yourself its easier to go by, I'm gonna setup a monthly timeframe here of something you can do and Ill do it as a yearly schedule.
January: Level Cap Increase New Dungeons/Raid for new levels
Feburary: Bug Fixes and/or Game tweaks
March: New Game Content(Doesnt have to be big 2-10 dungeons/raids depending on size)
April: Bug Fixes/Game smoothing
May: Option Month (suggestions made by forum posts, or adding some new stuff you had ideas for that you didnt get to previously, or just more bug fixes, w/e you want)
June: Level Cap Increase New Dungeons/Raid for new levels
July: Bug Fixes and/or Game tweaks
August: New Game Content
September: Bug Fixes/Game smoothing
October: Option Month
November: Bug ixes and/or New Game Content
December: Festival Month/+1 raid weekends Current december festivities are fine the way they are.
There doesnt need to be a big update everytime to add new content, however level cap increases would be big updates, but its only 2 a yr and that not a huge thing to ask imo, and if you had a posted shedule like this srry if you do but I havent come across one and you kept to it, maybe missing a a month ONCE IN AWHILE I'm sure there would be less complaints.
Item Crafting:
Ok the way I'm seeing things are going to happen with this, its a bad idea, like I mentioned earlier having them bind to you is a bad idea.
What I would like to see is this:
Level 1: You can go to a craftsmen and pay gold/plat to make an item of a special material, and 1 day later you will recieve it via mail
Level 2: You may do special materials, with +1 enchantment on the item, also maile 1 day later to you
Level 3: Special materials/+1/+2 enchantmented items +1's now recieved in 20 hrs, +2's in 28 hrs
Level 4: No Change
Level 5: Same as before and +3 enchanted Items +1's recieved in 16hrs +2 24hrs +3 32hrs
Level 6: No Change
Level 7: Same as before and +4 enchanted Items +1's Recieved in 12 hrs(minimum time to wait achieved) +2 20 Hrs +3 28 hrs +4 36hrs(maximum Waiting Time Achieved)
Level 8: No Change
Level 9: Same as before and +5 enchanted Items +1's Recieved in 12 hrs +2 16 Hrs +3 24 hrs +4 32 hrs +5 36hrs
Level 10: Ability to enchant previously enchanted items, and recieve them at new enchantments required waiting time
Level 11: etc. etc. etc.
These are just some of my suggestions and ideas, srry for any bad wording/grammar/english its not my fortey, and I'm sure I've got more ideas to share, but my mind has gone blank for the moment.